[Color=Red][B]Price:[/b][/Color] ??? [Color=Red][B]Brought to you by:[/b][/Color] Wesley Gibson & Jaiku Ririshii [Color=Red][b]Special Thanks to:[/b][/color] [b]Super Robot Dressup[/b] Special Note: Two points on this dressup is equivalent to Five points on any other dressup. Keep this in mind as you look at weapons/abilities. Step 1: Choose a general robot type. This step effects the price of your robot. [b]Standard Super Robot:[/b] Costs ??? [b]Support Super Robot:[/b] Costs ??? (3/5ths of earlier one) [b]Legendary Super Robot:[/b] Costs ???(1 1/2 or 2 times Standard) Step 2: Pick an inherent. [b]Getter/Gekiganger:[/b] x26x [b]Abilities:[/b] Has 3 pilot slots, as it has three forms. Recieves float points, used on barriers or HP/EN, to go to all forms. No purchasable armor or DC mods. Form 3 has locked Move:G/W, other forms must purchase changes in movement on an individual basis. [B]Dressup Robot #1[/B] Getter 1's points may be used in the place of float points so that float points may go to Form 2 or Form 3. [color=Cyan][b]Statistics:[/b] HP: 70, EN: 40, IS: 1, Move: G, Size: L[/color] [color=pink][b]Weapons:[/b] [+] Gekigan Beam/Machine Gun - 20 damage, 10 rounds [H] Gekigan Flare/Getter Beam - 100 damage, 4 EN/Attack[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher X) Open Get/Gekigan out (Does not stack with a GP's open Get specialty) X) Change to Dressup Robot #2 X) Change to Dressup Robot #3 [/color] [B]Dressup Robot #2[/B] No weapon purchased can have a price of greater than half the points given for this form, and no hissatsu-style weapons. Low points. [color=Cyan][b]Statistics:[/b] HP: 70, EN: 40, IS: 1, Move: G, Size: L[/color] [color=pink][b]Weapons:[/b] None.[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher X) Open Get/Gekigan out (Does not stack with a GP's open Get specialty) X) High Speed Evasion: Dodge 1 attack completely; 10 uses. X) Dodge Cost -5 X) Change to Dressup Robot #1 X) Change to Dressup Robot #3 [/color] [B]Dressup Robot #3[/B] Cannot have any other (V) weapons or any weapon with EN cost exceeding 3. [color=Cyan][b]Statistics:[/b] HP: 70, EN: 40, IS: 1, Move: W/G, Size: L[/color] [color=pink][b]Weapons:[/b] [F] Judo Manuver (V) 7 damage/EN[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher X) Open Get/Gekigan out (Does not stack with a GP's open Get specialty) X) Change to Dressup Robot #1 X) Change to Dressup Robot #2 X) Dodge Cost +5, x) Damage recieved -25 % [/color] [b]Mazinger:[/b] x20x [b]Abilities:[/b] N/A [B]Dressup Robot[/B] [color=Cyan][b]Statistics:[/b] HP: 110, EN: 30, IS: 1, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [H] Drill Pressure Punch [b](P)[/b] - 50 damage, 1 EN/Attack [H] Breast Fire - 125 damage, 5 EN/Attack[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher X) Chogokin Nu Alpha Z (Armor): Damage recieved -50% [/color] [b]Daitarn 3:[/b] x30x [b]Abilities:[/b] N/A [B]Dressup Robot[/B] [color=Cyan][b]Statistics:[/b] HP: 180, EN: 40, IS: 1, Move: G, Size: LL[/color] [color=pink][b]Weapons:[/b] [F] Daitarn Zanber (M)- 20 damage [F] Daitarn Zanber Nidogiri (M)- 20 damage # 2, 1 EN/attack [H] Sun Attack- 200 damage, 15 EN/attack [H] Sun Attack Daitarn Crash- DESTROY:L2, 25 EN/attack[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher [/color] [b]Choudenji Mecha[/b] x22x [b]Abilities:[/b] 5 pilot slot [B]Dressup Robot[/B] [color=Cyan][b]Statistics:[/b] HP: 90, EN: 50, IS: 1, Move: G, Size: L[/color] [color=pink][b]Weapons:[/b] [F] Choudenji Strings [b](S)[/b] - 40 damage, 5 EN/shot [H] Choudenji Tatsumaki - PARALYZE, 5 EN/shot [F] Choudenji Spin - 250 damage, 20 EN/attack[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher X) Choudenji Spin: Change attack to DESTROY:L2 attribute if target was hit by Choudenji Tatsumaki during the previous turn. [/color] [b]Dancougar:[/b] x28x [b]Abilities:[/b] 4 pilot slot [B]Dressup Robot[/B] [color=Cyan][b]Statistics:[/b] HP: 90, EN: 50, IS: 1, Move: G, Size: L[/color] [color=pink][b]Weapons:[/b] [F] Dankuuken- 40 damage, 2 EN/attack [F] Aggressive Beast Charge- 40 damage x 4, 25 EN/attack[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher X) Bestial Fury : When HP is 50% or below, Weapon Damage + 50%. When HP is 30% or below, Weapon Damage + 75% instead. When HP is 25% or below, Weapon Damage + 100% [/color] [b]Godmars:[/b] x25x [b]Abilities:[/b] Gain 10 extra points exclusivly to dressup Dressup Robot #1 with weapons, no weapon may cost more than 5 points, use your normal points to dressup Dressup Robot #2. non weapon Purchases for Dressup Robot #2 carry over to Dressup Robot #1. [B]Dressup Robot #1[/B] [color=Cyan][b]Statistics:[/b] HP: 50, EN: 20, IS: 1, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Melee [b](M)[/b] - 20 damage[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher X) Rokushin Gattai: When HP is 25% or below or if Dressup Robot #1 is destroyed, change into Dressup Robot #2 and regenerate all HP and EN. [/color] [B]Dressup Robot #2[/B] [color=Cyan][b]Statistics:[/b] HP: 110, EN: 50, IS: 1, Move: G, Size: L[/color] [color=pink][b]Weapons:[/b] [+] God Fire (SV)- 10 damage/EN [H] Rokugami Kogeki (S)- 15 damage x 6, 10 EN/attack[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher 2) Rapid Deployment [/color] [b]GaoGaiGar:[/b] x22x [b]Abilities:[/b] Cannot purchase any weapons/items that give countercut. [B]Dressup Robot[/B] [color=Cyan][b]Statistics:[/b] HP: 100, EN: 60, IS: 1, Move: G, Size: L[/color] [color=pink][b]Weapons:[/b] [H] Broken Magnum - 50 damage, 3 EN. [H] Molecular Plane - [b]DESTROY L:2[/b], 1 round [b]Rounds Locked[/b][/color] [color=Beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher X) Protect Wall (Barrier) X) Molecular Plane: Targets DC +5 [/color] [b]Grungast:[/b] x24x [b]Abilities:[/b] [B]Dressup Robot[/B] [color=Cyan][b]Statistics:[/b] HP: 70, EN: 35, IS: 1, Move: F/G, Size: LL[/color] [color=pink][b]Weapons:[/b] [F] Ichishiki Bakurenda [B](M)[/B] - 30 damage [H] Boost Knuckle [b](P)[/b] - 50 damage [F] Sanshiki Zankantou Ichimonjigiri- 180 damage, 15 EN/attack[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher X) Countercut X) Nendou Field (Barier) X) Uranus System [/color] [b]Gaiking:[/b] ??? [b]Abilities:[/b] [B]Dressup Robot [b]Normal:[/b] x10x [b]Abilities:[/b] N/A [B]Dressup Robot[/B] [color=Cyan][b]Statistics:[/b] HP: 80, EN: 50, IS: 1, Move: G, Size: L[/color] [color=pink][b]Weapons:[/b] [F] Melee [b](M)[/b] - 30 damage [H] Hissatsu: --- [b](S)[/b] 120 Damage. 10 EN/Attack[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher [/color] Part 3: Select Non-Weapons Options [color=yellow][b]Mech Stats[/b] HP: 2 points per 5 HP EN: 3 points per 5 EN IS: 10 Points (Maximum IS for a super robot is 3) [b]Size modification[/b] Pay 15 PC's to make your robot Size: M, or Size: LL. Robots that have a base size of LL or M may pay 15 PCs to go to Size:L. These robots may NOT become M or LL, respectively. Shield - Gives Shield - 5 points Daitarn Fan - Gives Shield & CC - Cannot be purchased with Protect Shade - 7 points Gravity Wall - Gives Gravity Wall (Barrier) - 8 points Gravity Territory - Gives Gravity Territory (Barrier) - 12 points Inertial Canceller - Gives Inertial Canceller (Barrier) - 15 points Fire Wall - Gives Fire Wall (Barrier) - 10 points Beam Coating - Gives Beam Coating (Barrier) - 3 points AB Field - Gives AB Field (Barrier) - 5 points Underwater Equipment - Gives Move:W. Dodge Cost +5 - 1 point Basic Flight Pack - Gives Move:F - 2 points Jet Scrander - Gives Move:F, Southern Cross Knife (MV) 5 damage/PC, Scrander Dash 15 damage - 5 points Great Booster - Gives Move:F, Dodge Cost -5, Great Booster 160 damage/Paralyze, 1 round. if rounds = 0, remove the effects given (even Move:F) - 11 points Agility Bonus - -3, -5, or -7 to DC. - 3 points, 6 points, 9 points Damage Reduction - Purchased in increments of 5%. 5%-25% is treated as inherent damage reduction, 30%-40% is inherent armor. - 3 points per 5%. 8 point reduction when converting into armor. You may not gain any points by this procedure. Tank Mode - DC +5, DR +25%. Disable all Melee and Hissatsu attacks in this form. Cannot exist on a Getter-inherent, Mazinger-Inherent, or Grendizer-inherent dressup. Cannot exist on a unit with inherent armor. Move:G in this mode. Barriers cannot be used in this mode.