[color=red]Price:[/color] 250PCs [color=red]Points:[/color] 70 points (150 PCs for an extra 30 points. Bumps rank to Corporal.) [color=red]Brought to you by:[/color] Umbaglo [b]Grunt Dressup[/b] [color=Cyan][b]Statistics:[/b] HP: 30, EN: 10, IS: 3, Move: G, Size: M[/color] [color=Pink][b]Weapons:[/b] [F] Tackle [b](M)[/b]- 5 damage[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Usable by anyone[/color] [color=yellow][b]Mech Stats[/b] HP: 1 point per 1 HP EN: 1 point per 1 EN IS: 10 points per 1 IS (Maximum IS for any unit is 4) [b]Shields[/b] Shield: 5 points Anti-Beam Shield: 10 points Beam Shield: 15 points Beam Rotor: 20 points [b]Thrusters[/b] Magnet Coating (Dodge Cost -3): 10 points Full Vernier (Dodge Cost - 5): 15 points [b]Armor[/b] Chobam Armor (Armor) (HP +30, Damage Received -10%): 15 points Hybrid Armor (Armor) (HP +40, Damage Received -15%): 20 points [b]Barriers[/b] Beam Coating: 10 points E-Shield: 15 points I-Field: 20 points Distortion Field: 25 points [b]Specialty Modules[/b] Repair: 20 points Resupply: 20 points EWAC: 10 points Jammer: 10 points [b]Terrain Modules (Replace your current Move with the following)[/b] Water (Move: W): 5 points Hover (Move: H): 5 points Fixed Flight (Move: F): 5 points Flight (Move: F/G): 10 points[/color] [b]Bundles[/b] [i](Only one bundle per dressup)[/i] [b]Aura Battler[/b] 55 Points Gains: [color=Cyan][b]Statistics:[/b] HP: -, EN: -, IS: -, Move: F/G, Size: S[/color] [color=Pink][b]Weapons:[/b] [F] Aura Sword [b](M)[/b]- 15 damage [F] Aura Giri- 30 damage, 2 EN/attack, Requires Sei Senshi Pilot Class to execute [F] Hyper Aura Giri- 50 damage, 5 EN/attack, Requires Sei Senshi Pilot Class to execute [/color] [color=Beige][b]Inherent Abilities:[/b] X) Countercut X) [b]Bunshin (3/5)[/b] X) [b]Aura Barrier (Barrier)[/b] X) This unit is considered an Aura Battler[/color] [b]Brain Powerd[/b] 50 Points Gains: [color=Cyan][b]Statistics:[/b] HP: -, EN: -, IS: -, Move: F/G, Size: S[/color] [color=Pink][b]Combo Attacks:[/b] [+] Chakra Extension [b](SV)[/b]- 30 damage/EN [/color] [color=Beige][b]Inherent Abilities:[/b] X) [b]Chakra Shield (Barrier)[/b] X) [b]Vital Jump[/b] X) Chakra Extension: Target's Dodge Cost +5. Requires an allied unit with Chakra Extension to execute[/color] [b]Xabungle[/b] 40 Points Gains: [color=Cyan][b]Statistics:[/b] HP: -, EN: -, IS: -, Move: G, Size: S[/color] [color=Pink][b]Weapons:[/b] [F] Xabungle Full Power [b](MX)[/b]- 8 damage/EN [/color] An extra 30 points to be used on building a second dressup who's initial stats are the same as this one's. Second dressup gains: [color=Cyan][b]Statistics:[/b] HP: +10, EN: +5, IS: -1, Move: G, Size: S[/color] [color=Beige][b]Inherent Abilities:[/b] X) [b]Heavy Equipment[/b]: Dodge Cost +5 X) [b]Damage Received -25%[/b][/color] [color=gold][b]Purchasing Cost:[/b] Not Applicable. To acquire this unit, purchase the Full Equipment Pack and install it on < Dressup Name>.[/color] [b]Zoids[/b] 40 Points Penalities: Melee weapons bought for this dressup do not inherently give Countercut. Pay 5 points extra when purchasing a Countercut-capable weapon to retain the ability. Gains: [color=Cyan][b]Statistics:[/b] HP: -, EN: -, IS: -, Move: G, Size: S[/color] [color=Pink][b]Weapons:[/b] [F] Laser Saber [b](M)[/b]- 15 damage [F] E-Shield Attack- 25 damage, 3 EN/attack [/color] [color=Beige][b]Inherent Abilities:[/b] X) [b]E-Shield (Barrier)[/b] X) E-Shield Attack: Target's Dodge Cost +5 X) [b]BLOX System Mode[/b]: Choose up to 30 points worth of weapons, stats, or abilities you purchased (weapons, abilities, and stats given by this bundle or by default are not applicable). This includes any costs paid to retain Countercut on chosen weapons. This unit counts as size M for BLOX Mode.[/color] [b]Dual! Parallel Trouble[/b]: 35 points Gains: [color=Cyan][b]Statistics:[/b] HP: -, EN: -, IS: -, Move: G, Size: S[/color] [color=Pink][b]Weapons:[/b] [F] Melee [b](MV)[/b]- 10 damage/PC [/color] [color=Beige][b]Inherent Abilities:[/b] X) [b]Life Sympathy (System)[/b][/color] [b]Megazone 23[/b] 30 Points Gains: [color=Cyan][b]Statistics:[/b] HP: -10, EN: -, IS: -, Move: F/G, Size: SS[/color] [color=Beige][b]Inherent Abilities:[/b] X) Dodge Cost -10 X) [b]Maneuver Craft Mode[/b]: Dodge Cost -15 and Move: H instead, cannot be performed in space.[/color] [b]Dragonar[/b] 30 Points Gains: [color=Cyan][b]Statistics:[/b] HP: -, EN: -, IS: -, Move: G, Size: M[/color] [color=Pink][b]Combo Attacks:[/b] [H] D-Formation [b](SV)[/b]- 10 damage/PC [/color] [color=Beige][b]Inherent Abilities:[/b] X) D-Formation: Requires 2 allied units with D-Formation to execute. X) Combat Advancement: Every 3 battles, gain another 25 points to use to upgrade dressup. Gain no more than 3 upgrades in this manner.[/color] [b]Nadesico[/b] 25 Points Gains: [color=Cyan][b]Statistics:[/b] HP: -, EN: -, IS: -, Move: F/G, Size: S[/color] [color=Pink][b]Weapons:[/b] [F] Pinpoint Attack- 25 damage, 2 EN/attack [/color] [color=Beige][b]Inherent Abilities:[/b] X) [b]IFS[/b] X) [b]Distortion Field (Barrier)[/b][/color] For an additional 10 points, add X) [b]Gravity Wave Beam[/b] [b]Variable Fighter[/b] 25 Points Gains: [color=Cyan][b]Statistics:[/b] HP: -, EN: -, IS: -, Move: G, Size: S[/color] [color=Pink][b]Weapons:[/b] [+] All Out Attack- [b]DESTROY:L1[/b], 1 round [/color] [color=Beige][b]Inherent Abilities:[/b] X) < Dressup name> deploys in Fighter Mode X) [b]Gerwalk Mode[/b]: Dodge Cost -5 and Move: H instead, disable all special weapons. X) [b]Fighter Mode[/b]: Dodge Cost -10 and Move: F instead, disable all special and melee weapons.[/color] [color=red][b]Melee Weapons[/b] [F] Beam Saber [b](BM)[/b]- 8 damage --- 5 points/CC [F] Knuckle Shot [b](M)[/b]- 12 damage --- 5 points [H] Wired Fist [b](M)[/b]- 6 damage x 2 --- 10 points [F] Heat Rod [b](M)[/b]- 7 damage [b]Sustained Paralysis 1:10[/b] --- 10 points [F] Aura Sword [b](M)[/b]- 15 damage --- 10 points/CC [F] Bite Fang [b](MV)[/b]- 8 damage/PC --- 10 points [F] Close-Combat Laser Sword [b](BMV)[/b]- 8 damage/EN --- 10 points/CC [F] Knuckle Crasher [b](M)[/b]- 30 damage, 2 EN/attack-- 15 points [F] Bursting Tonfa [b](M)[/b]- 6 damage + 10 damage --- 15 points [F] Hardened Alloy Claws [b](M)[/b]- 15 damage # 2 --- 20 points [F] Beam Sword [b](BMX)[/b]- 12 damage/EN --- 20 points/CC [F] Beam Fan [b](BM)[/b]- 16 damage x 2 --- 20 points/CC [F] Shot Lancer- 20 damage, 1 EN/shot --- 25 points [+] Shot Lancer (Shoot)- 50 damage, 1 round --- Free with above [F] Large Heat Saber- 30 damage, 3 EN/shot --- 20 points * Knuckle Crasher gives: Target's Countercut Cost x1.5 * Shot Lancer (Shoot) gives: If ammo is 0, disable Shot Lancer. * Large Heat Saber gives: Target's Dodge Cost +5[/color] [color=lightblue][b]Solid Round Weapons[/b] [+] Blade Hilt- 4 damage, 1 PC/shot --- 5 points/CS [+] Aura Vulcan [b](V)[/b]- 2 damage, 20 rounds --- 5 points/CS [+] Machine Gun- 12 damage, 8 rounds --- 5 points/CS [+] Gun Pod- 7 damage, 10 rounds --- 5 points/CS [+] 7.62mm Minigun [b](V)[/b]- 5 damage, 20 rounds --- 10 points/CS [+] Shotgun [b](S)[/b]- 15 damage, 10 rounds --- 10 points/CS [+] Gatling Shield- 15 damage, 8 rounds --- 15 points/CS [+] GM Rifle [b](V)[/b]- 8 damage, 20 rounds --- 15 points/CS [+] Shock Cannon- 10 damage # 3, 8 rounds --- 15 points/CS [+] 12.7mm Cannon- 8 damage x 2, 20 rounds --- 20 points/CS [+] 120mm Cannon (APFSDS) [b](F)[/b]- 20 damage, 10 rounds --- 20 points/CS [+] 120mm Cannon (HE)- 40 damage, 6 rounds --- 20 points [+] Long Range Cannon [b](S)[/b]- 15 damage # 2, 10 rounds --- 20 points [+] Heavy Machinegun- 14 damage x 2, 10 rounds --- 20 points/CS [+] 200mm Cannon [b](S)[/b]- 18 damage x 2, 6 rounds --- 20 points [+] Blast Rifle- 30 damage, 10 rounds --- 20 points/CS [+] Tail Rifle- 30 damage, 15 rounds --- 25 points [+] Hand Rail Gun- 20 damage, 20 rounds --- 25 points/CS [+] 680mm Artillery Cannon- 50 damage, 10 rounds --- 30 points * Gatling Shield gives: Shield: Gatling Shield * Tail Rifle gives: [b]Snipe:[/b] Tail Rifle (+8)[/color] [color=blue][b]Projectile Weapons[/b] [+] Fray Bomb [b](PV)[/b]- 10 damage, 4 rounds --- 5 points [+] Missile Launcher [b](PGSF)[/b]- 5 damage/PC --- 5 points [+] Core Bazooka [b](P)[/b]- 20 damage, 4 rounds --- 5 points [+] Rocket Vulcan [b](PF)[/b]- 7 damage/2 PCs --- 5 points [+] Clay Bazooka [b](P)[/b]- 22 damage, 6 rounds --- 10 points [+] Hyper Bazooka [b](P)[/b]- 30 damage, 4 rounds --- 10 points [+] S-Mine [b](PSF)[/b]- 12 damage/2 PCs --- 10 points [+] Large Missile [b](PGX)[/b]- 40 damage, 2 rounds --- 10 points [+] Homing Missiles [b](PGSX)[/b]- 5 damage/2 PCs --- 15 points [+] Giant Bazooka [b](P)[/b]- 30 damage, 8 rounds --- 15 points [+] Boomerang Idiom [b](PS)[/b]- 30 damage + [b](PS)[/b]- 30 damage + [b](P)[/b]- 20 damage, 4 rounds --- 20 points [+] Anti-Armour Missile [b](PG)[/b]- [b]Armor Break[/b], 3 rounds --- 25 points[/color] [color=limegreen][b]Beam Weapons[/b] [+] Head Laser [b](B)[/b]- 5 damage, 10 rounds --- 5 points/CS [+] Scattering Beam Gun [b](BSV)[/b]- 5 damage/EN --- 5 points/CS [+] Beam Spray Gun [b](BSV)[/b]- 5 damage, 10 rounds --- 5 points/CS [+] Beam Rifle [b](B)[/b]- 10 damage, 10 rounds --- 10 points/CS [+] Beam Bazooka [b](B)[/b]- 25 damage, 4 rounds --- 10 points [+] 2-Barrel Laser Gun [b](B)[/b]- 10 damage # 2, 2 EN/attack --- 10 points/CS [+] Beam Machinegun [b](BV)[/b]- 8 damage, 12 rounds-- 15 points/CS [+] Knuckle Buster [b](B)[/b]- 20 damage, 6 rounds --- 15 points/CS [+] Pulse Laser Gun [b](SV)[/b]- 10 damage, 15 rounds --- 20 points/CS [+] Beam Orb Gun [b](B)[/b]- 15 damage, 20 rounds --- 20 points/CS [+] Beam Cannon [b](BS)[/b]- 20 damage x 2, 3 EN/shot --- 25 points [+] Mega Particle Cannon [b](B)[/b]- 32 damage, 1 EN/shot-- 25 points [+] Lasered Rifle [b](BV)[/b]- 20 damage/EN --- 25 points/CS [+] Power Launcher [b](B)[/b]- 30 damage, 12 rounds --- 30 points/CS [+] Beam Smartgun [b](B)[/b]- 20 damage, 12 rounds --- 30 points/CS [+] Mega Beam Rifle [b](B)[/b]- 40 damage, 6 rounds --- 30 points/CS * Beam Smartgun gives: Target's Dodge Cost +5[/color] [color=teal][b]Special Weapons[/b] [H] Tri-Blade [b](PSX)[/b]- 10 damage, 3PCs/attack --- 5 points [F] E-Shield Attack- 25 damage, 3 EN/attack --- 10 points E [SIZE=1]Requires purchase of E-Shield to use[/SIZE] [F] Pinpoint Attack- 30 damage, 2 EN/attack --- 10 points E [SIZE=1]Requires purchase of Distortion Field to use[/SIZE] [F] Distortion Punch- 50 damage, 4 EN/attack --- 15 points E [SIZE=1]Requires purchase of Distortion Field to use[/SIZE] [F] Field Lancer [b](V)[/b]- 7 damage/EN --- 15 points [F] Xabungle Full Power [b](MX)[/b]- 8 damage/EN --- 15 points [F] Gundam Hammer [b](MS)[/b]- 40 damage, 1 EN/attack --- 20 points [+] Shoot all Ammo [b](S)[/b]- 100 damage, 1 round --- 20 points/CS [+] Brain Bar[Shoot]- 15 damage, 1 EN/shot --- 25 points/CS [F] Brain Bar[Slash]- 5 damage + 20 damage x 2, 3 EN/attack --- Free with above [+] Incom [b](BPX)[/b]- 12 damage/EN --- 25 points/CS [+] All Out Attack- DESTROY:L1, 1 round --- 25 points [+] Wire-Guided Mega Particle Gun [b](BP)[/b]- 12 damage x 5, 3 EN/shot. Requires Requires [b]NT/EH[/b] to execute. --- 30 points [+] Funnel [b](BPSX)[/b]- 14 damage/EN. Requires [b]NT/EH[/b] to execute. --- 30 points/CS [F] Aura Giri- 30 damage, 2 EN/attack, Requires Sei Senshi Pilot Class to execute --- 30 points [F] Hyper Aura Giri- 50 damage, 5 EN/attack, Requires Sei Senshi Pilot Class to execute --- Free with above [+] Salamis-class Main Gun [b](BS)[/b]- 50 damage x 2, 10 EN/shot --- 35 points [+] Mega Bazooka Launcher [b](BS)[/b]- 60 damage, 10 EN/shot --- 35 points [+] Space Mines- 4 rounds. --- 40 points [+] G-BRD [b](BS)[/b]- 60 damage, 15 rounds --- 45 points * E-Shield Attack gives: Target's Dodge Cost +5 * Shoot All Ammo gives: If Shoot All Ammo is used to Countershoot, negate all (P) type attacks targeting user.[/color] [color=purple][b]Combo Attacks[/b] [+] Formation D-Quick [b](V)[/b]- 12 damage, 10 rounds --- 10 points * Target's Dodge Cost +5. Requires an allied unit with Formation D-Quick to execute. [H] D-Formation [b](SV)[/b]- 10 damage/PC --- 10 points * Requires two allied units with D-Formation to execute. [+] Buttercup Formation [b](V)[/b]- 20 damage/EN --- 15 points * Requires two allied units with Buttercup Formation to execute [H] Jetstream Attack- 40 damage x 3, 5 EN/attack --- 15 points * Target's DC +5. Requires two allied units with Jetstream Attack to execute. [+] Chakra Extension [b](SV)[/b]- 30 damage/EN --- 20 points * Target's Dodge Cost +5. Requires an allied unit with Chakra Extension to execute.[/color]