[b]GP-01Fb Zephyranthes[/b] [IMG]http://www.big-metto.net/SimChamber/Sprites/Gundam/0083/GP-01fb.gif[/IMG] [color=cyan][b]Statistics:[/b] HP: 40, EN: 15, IS: 3, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Vulcan- 2 damage, 20 rounds [+] Beam Gun [b](B)[/b]- 6 damage, 8 rounds [F] Beam Saber [b](BM)[/b]- 10 damage [+] Beam Rifle [b](B)[/b]- 12 damage, 10 rounds [+] Beam Rifle [Rapid Fire] [b](BS)[/b]- 20 damage, 5 rounds [+] Long Beam Rifle [b](B)[/b]- 30 damage, 12 rounds [/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Shield 3) Countercut 4) Countershoot: Vulcan, Beam Rifle, Long Beam Rifle 5) [b]Vernier Thrusters:[/b] Dodge Cost -5 6) [b]Core Block System (FF-XII-Fb Core Fighter II)[/b][/color] [color=gold][b]Replacement Cost:[/b] 75 PCs (GP-01)[/color] [b]FF-XII-Fb Core Fighter II[/b] [IMG]http://www.big-metto.net/SimChamber/Sprites/Gundam/0083/GP-01fb-Core.gif[/IMG] [color=cyan][b]Statistics:[/b] HP: 10, EN: 8, IS: 3, Move: F, Size: S[/color] [color=pink][b]Weapons:[/b] [+] Vulcan- 2 damage, 20 rounds [+] Beam Gun [b](B)[/b]- 4 damage, 8 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Dodge Cost is 5 2) Countershoot: Vulcan, Beam Gun[/color] [color=gold][b]Purchasing Costs:[/b] Not Applicable. To acquire this unit, GP-01Fb must be destroyed or you choose to separate.[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]GP-02A Physalis[/b] [color=cyan][b]Statistics:[/b] HP: 100, EN: 30, IS: 2, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Vulcan- 2 damage, 20 rounds [F] Hyper Beam Saber [b](BM)[/b]- 30 damage [+] Beam Bazooka [b](BS)[/b]- 70 damage, 3 EN/shot [b]MAP Attacks:[/b] [+] Atomic Bazooka [b](T:8)[/b]- 300 damage, 1 round. [b]Rounds Locked[/b][/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) [b]Heavy Shield:[/b] Atomic Bazooka 3) Countercut 4) Countershoot: Vulcan, Beam Bazooka 5) [b]Summon:[/b] Dra-C x 2 (stats in hanger) 6) [b]Atomic Bazooka:[/b] Dodge Cost +5. Rounds can only be reloaded by docking within a mothership. 7) During deployment, choose either Beam Bazooka or Atomic Bazooka, then disable the other.[/color] [color=gold][b]Purchasing Cost:[/b] 450 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]GP-03S Stamen[/b] [img]http://www.big-metto.net/SimChamber/Sprites/Gundam/0083/GP-03S.gif[/img] [color=cyan][b]Statistics:[/b] HP: 40, EN: 20, IS: 2, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Beam Saber [b](BM)[/b]- 8 damage [+] Beam Rifle [b](B)[/b]- 12 damage, 10 rounds [+] Folding Bazooka [b](P)[/b]- 30 damage, 8 rounds [+] Long Rifle [b](B)[/b]- 30 damage, 6 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Shield 3) Countercut 4) Countershoot: Beam Rifle, Long Rifle 5) [b]Vernier Thrusters:[/b] Dodge Cost -5[/color] [color=gold][b]Purchasing Cost:[/b] 400 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]GP-03S Stamen[Bst][/b] [color=cyan][b]Statistics:[/b] HP: 50, EN: 25, IS: 2, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Missile Box [b](PGSX)[/b]- 5 damage/2 PCs [F] Beam Saber [b](BM)[/b]- 10 damage [+] Arm-Mounted GM Rifle [b](SV)[/b]- 10 damage, 20 rounds [+] Beam Rifle [b](B)[/b]- 14 damage, 10 rounds [+] Folding Bazooka [b](P)[/b]- 25 damage, 8 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Countercut 3) Countershoot: Arm-Mounted GM Rifle, Beam Rifle 4) Dodge Cost -10 5) [b]Damage Received -25%[/b][/color] [color=gold][b]Purchasing Cost:[/b] Not Applicable. To acquire this unit, the following conditions must be met: 1) Acquire 3 Evolution Points on GP-03S 2) Install the Booster Extension Pack on GP-03S Stamen.[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]GP-03D Dendrobium[/b] [IMG]http://www.big-metto.net/SimChamber/Sprites/Gundam/0083/GP-03D.gif[/IMG] [color=cyan][b]Statistics:[/b] HP: 140, EN: 60, IS: 1, Move: F, Size: L[/color] [color=pink][b]Weapons:[/b] [+] Cluster Missile [b](GSV)[/b]- 8 damage/PC, 4 rounds [+] Beam Rifle [b](B)[/b]- 12 damage, 15 rounds [+] Folding Bazooka [b](P)[/b]- 30 damage x 2, 10 rounds [F] Giant Beam Saber [b](BM)[/b]- 40 damage [+] Mega Beam Cannon [b](BS)[/b]- 70 damage, 4 EN/shot [H] Point Blank Mega Beam Cannon [b](B)[/b]- 130 damage, 10 EN/attack [b]Barrier Pierce[/b] [b]MAP Attacks:[/b] [+] Micro Missile [b](PT:5)[/b]- 40 damage, 4 rounds [H] Demolition Chain [b](I:2)[/b]- 150 damage, 1 round [b]Combo Attacks:[/b] [+] Triple Mega Launcher [b](BS)[/b]- 80 damage x 3, 12 EN/shot[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Countercut 3) Countershoot: Beam Rifle 4) Dodge Cost -5 5) [b]I-Field (Barrier)[/b] 6) [b]Separate (GP-03S Stamen)[/b] 7) Point Blank Mega Beam Cannon: Target's Dodge Cost +7. 8) Triple Mega Launcher: Requires an allied Z Gundam and Gundam ZZ or Full Armor ZZ Gundam to execute.[/color] [color=gold][b]Purchasing Costs:[/b] Not Applicable. To acquire this unit, purchase the GP-03 Orchis Parts and install it onto GP-03S Stamen.[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE]