[b]Bergelmir Uruz[/b] [color=cyan][b]Statistics:[/b] HP: 275, EN: 100, IS: 2, Move: F/G, Size: M, Class: Boss[/color] [color=pink][b]Weapons:[/b] [+] Six Slave- 20 damage x 6 + 70 damage, 10 EN/attack [+] Machinery Rifle [b](B)[/b]- 140 damage, 40 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Countershoot: Machinery Rifle 3) [b]Machine Cells:[/b] HP/EN Regen 25% 4) Dodge Cost -5 5) [b]Damage Received -10%[/b] 6) [b]Game System Kai (System)[/b] 7) [b]Bunshin (2/4)[/b] 8) [b]Chaff Canceller[/b] 9) [b]Kiryoku Canceller[/b] 10) Machinery Rifle: Target's Dodge Cost +5[/color] [color=gold][b]Evolution Cost:[/b] 5 Evo Points (Bergelmir M) [b]Hanger Resale Value:[/b] 400 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Prototype Bergelmir[/b] [color=cyan][b]Statistics:[/b] HP: 100, EN: 50, IS: 2, Move: F/G, Size: M, Class: Hi-Tier[/color] [color=pink][b]Weapons:[/b] [F] Machinery Blade [b](M)[/b]- 40 damage [+] Machinery Rifle [b](B)[/b]- 90 damage, 40 rounds [+] Prototype Six Slave- 15 damage x 6 + 70 damage, 10 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Countercut 3) Countershoot: Machinery Rifle 4) [b]Prototype Machine Cells:[/b] HP/EN Regen 10% 5) Machinery Rifle: Dodge Cost +3[/color] [color=gold][b]Omake Requirement:[/b] 5 Evo Points (Any of Bergelmir variant excluding Prototype Bergelmir and Bergelmir M)[/color] [color=gold][b]Hanger Resale Value:[/b] 600 PC[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE]