[b]Double Fin Funnel Nu Gundam[/b] [img]http://www.big-metto.net/SimChamber/Sprites/Gundam/CCA/NuGundam.gif[/img] [[color=cyan][b]Statistics:[/b] HP: 55, EN: 40, IS: 2, Move: G, Size: M, Class: Hi-Tier[/color] [color=pink][b]Weapons:[/b] [+] Vulcan- 2 damage # 2, 20 rounds [+] Missile [b](PG)[/b]- 8 damage, 8 rounds [F] Beam Saber [b](BM)[/b]- 13 damage x 2 [+] Beam Rifle [b](BS)[/b]- 9 damage # 3, 12 rounds [+] Beam Cannon [b](B)[/b]- 20 damage, 6 rounds [+] Nu Hyper Bazooka [b](P)[/b]- 40 damage, 6 rounds [+] Fin Funnel [b](BSX)[/b]- 16 damage x 2/EN. Requires [b]NT/EH[/b] to execute. [b]MAP Attacks:[/b] [+] Fin Funnel [b](BD:4)[/b]- 200 damage, 1 round. Requires [b]NT/EH[/b] to execute. [b]Combo Attacks:[/b] [+] Double Fin Funnel [b](BSX)[/b]- 25 damage/EN. Required [b]NT/EH[/b] to execute.[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Shield: Missile, Beam Cannon 3) Countercut 4) Countershoot: Vulcan, Beam Rifle, Beam Cannon, Fin Funnel 5) [b]Nu-Gundam I-Field (Barrier)[/b] 6) [b]Psycoframe (System)[/b] 7) Double Fin Funnel: Requires an allied unit with Double Fin Funnel to execute.[/color] [color=gold][b]Evolution Cost:[/b] 5 (Nu Gundam) [b]Hanger Resale Value:[/b] 300 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]ReGZ Custom [img]http://www.big-metto.net/SimChamber/Sprites/Gundam/CCA/Re-GZCustom.gif[/img][img]http://www.big-metto.net/SimChamber/Sprites/Gundam/CCA/Re-GZCustomMA.gif[/img] [color=Cyan]Statistics:[/b] HP: 50, EN: 30, IS: 2, Move: G, Size: M[/color] [color=Pink][b]Weapons:[/b] [+] Vulcan- 2 damage, 20 rounds [+] Missile Launcher [b](PGV)[/b]- 4 damage/PC [+] Beam Gun [b](B)[/b]- 8 damage, 10 rounds [F] Hyper Beam Saber [b](BM)[/b]- 25 damage [+] Beam Assault Rifle [b](BSV)[/b]- 15 damage, 12 rounds [+] Beam Cannon [b](B)[/b]- 15 damage x 2, 1 EN/shot. Waverider Mode Only [+] Large Barrel Mega Beam Cannon [b](BS)[/b]- 60 damage, 3 EN/shot. Waverider Mode Only[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher 2) Shield 3) Countercut: Hyper Beam Saber 4) Countershoot: Vulcan, Beam Gun, Beam Assault Rifle, Beam Cannon 5) [b]Waverider Mode:[/b] Dodge Cost - 5 and Move: F only. Disable Vulcan, Hyper Beam Saber, and Beam Assault Rifle. [/color] [color=Gold][b]Evolution Cost:[/b] 3 (ReGZ) [b]Hanger Resale Value:[/b] 200 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Mass Produced Nu Gundam[/b] [color=Cyan][b]Statistics:[/b] HP: 45, EN: 20, IS: 2, Move: G, Size: M[/color] [color=Pink][b]Weapons:[/b] [+] Vulcan- 2 damage, 20 rounds [+] Missile [b](PG)[/b]- 4 damage, 8 rounds [+] Beam Spray Gun [b](BSV)[/b]- 6 damage, 8 rounds [F] Beam Saber [b](BM)[/b]- 10 damage [+] Beam Rifle [b](B)[/b]- 12 damage, 10 rounds [+] Beam Cannon [b](B)[/b]- 18 damage, 6 rounds [+] Hyper Bazooka [b](P)[/b]- 30 damage, 6 rounds [+] Incom [b](BPX)[/b]- 12 damage/EN [+] Fin Funnel [b](BPSX)[/b]- 14 damage/EN. Requires [b]NT/EH[/b] to execute. [b]Combo Attacks:[/b] [+] Double Fin Funnel [b](BSX)[/b]- 25 damage/EN. Required [b]NT/EH[/b] to execute.[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Shield: Beam Cannon 3) Countercut 4) Countershoot: Vulcan, Beam Spray Gun, Beam Rifle, Beam Cannon, Incom, Fin Funnel 5) [b]Nu Gundam I-Field (Barrier):[/b] Fin Funnels Enabled Only 6) During deployment, choose either Incom or Fin Funnel, then disable the other. 7) Double Fin Funnel: Requires an allied unit with Double Fin Finnel to execute. If this unit has Fin Funnel disabled, it is not considered to have Double Fin Funnel.[/color] [color=Gold][b]Purchasing Cost:[/b] 280 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Hobby Hi-Zack[/b] [img]http://www.big-metto.net/SimChamber/Sprites/Gundam/CCA/HobbyHizack.gif[/img] [color=Cyan][b]Statistics:[/b] HP: 30, EN: 10, IS: 4, Move: G, Size: M[/color] [color=Pink][b]Weapons:[/b] [F] Tackle [b](M)[/b]- 8 damage[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone[/color] [color=Gold][b]Omake Cost:[/b] 20 (Any Char's Counterattack Unit) [u]OR[/u] 10 (Hobby Hi-Zack) [b]Hangar Resale Value:[/b] 500 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Stark Jegan[/b] [img]http://www.big-metto.net/SimChamber/Sprites/Gundam/CCA/StarkJegan.gif[/img] [color=cyan][b]Statistics:[/b] HP: 40, EN: 20, IS: 4, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Vulcan Pod- 2 damage, 20 rounds [+] 30mm Machinegun- 3 damage # 2, 8 rounds [+] Grenade [b](PSV)[/b]- 4 damage/PC [+] Beam Rifle [b](B)[/b]- 10 damage, 10 rounds [+] Missiles [b](PG)[/b]- 10 damage x 2, 6 rounds [+] Bazooka [b](P)[/b]- 30 damage, 8 rounds [+] Large Missile [b](PGSF)[/b]- 15 damage/2 PC, 4 rounds [+] Tactical Nuclear Warhead [b](S)[/b]- 150 damage, 4 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Countershoot: Vulcan Pod, 30mm Machinegun, Beam Rifle 3) During deployment, choose either Large Missile or Nuclear Warhead then disable the other. 4) Nuclear Warhead: Rounds can only be reloaded by docking within a battleship.[/color] [color=gold][b]Evolution Cost:[/b] 3 (Jegan) [b]Hangar Resale Value:[/b] 250 PC[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Jagd Doga ARC[/b] [color=cyan][b]Statistics:[/b] HP: 65, EN: 30, IS: 2, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Heat Daggers- 8 damage, 2 rounds [F] Super Beam Saber [b](BV)[/b]- 10 damage/EN [+] Mega Gatling Gun [b](V)[/b]- 15 damage, 20 rounds [+] Beam Assault Rifle [b](BSV)[/b]- 18 damage, 10 rounds [F] Gungnir- 22 damage, 2 PC/attack. Anti-Beam Shield disabled only. [+] Funnel Beam Cannons [b](BS)[/b]- 30 damage x 2, 4 EN/shot [+] Funnel [b](BPSX)[/b]- 14 damage/EN. Requires [b]NT/EH[/b] to execute. [F] Bursting Knuckle- 60 damage, 5 EN/attack [b]MAP Attacks:[/b] [+] Funnel [b](BD:3)[/b]- 60 damage, 1 round. Requires [b]NT/EH[/b] to execute.[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher 2) Anti-Beam Shield: Mega Gatling Gun 3) Countercut 4) Countershoot: Mega Gatling Gun, Beam Assault Rifle, Funnel Beam Cannons, Funnel 5) [b]Psycoframe (System)[/b] 6) [b]A.B.C. Mantle[/b] 7) Gungnir: During deployment or any turn in battle, you may choose to disable Anti-Beam Shield permanently.[/color] [color=gold][b]Replacement Cost:[/b] 350 PCs (Jagd Doga)[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE]