[b]Crossbone Gundam X1 Kai[/b] [img]http://www.big-metto.net/SimChamber/Sprites/Gundam/Crossbone/CrossboneX1.gif[/img] [img]http://www.big-metto.net/SimChamber/Sprites/Gundam/Crossbone/CrossboneX1ABC.gif[/img] [color=cyan][b]Statistics:[/b] HP: 60, EN: 35, IS: 2, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Vulcan Gun- 3 damage, 20 rounds [H] Screw Whip [b](MV)[/b]- [b]PARALYZE[/b], 6 damage/EN [F] Heat Dagger- 10 damage, 2 rounds [F] Brand Marker [b](BM)[/b]- 12 damage x 2 [F] Beam Saber [b](BM)[/b]- 14 damage x 2 [+] Zanbuster [b](B)[/b]- 25 damage, 8 rounds [F] Beam Zanber [b](B)[/b]- 50 damage, 2 EN/use [H] Beam Zanber: Renzoku Kougeki [b](BX)[/b]- 20 damage/2 EN[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher 2) Beam Shield: Brand Marker 3) Countercut 4) Countershoot: Vulcan Gun, Zanbuster 5) Flexible Thrusters: Dodge Cost -5 6) [b]A.B.C. Mantle[/b] 7) [b]Core Block System (X1 Core Fighter)[/b][/color] [color=gold][b]Purchasing Cost:[/b] Not applicable. To acquire this unit, Crossbone Gundam X1 must be used in 5 SimChamber battles. Crossbone Gundam X1 Kai will then replace the original Crossbone Gundam X1. [b]Hanger Resale Value:[/b] 170 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]X1 Core Fighter[/b] [img]http://www.big-metto.net/SimChamber/Sprites/Gundam/Crossbone/CoreFighterX1.gif[/img] [color=cyan][b]Statistics:[/b] HP: 10, EN: 8, IS: 3, Move: F, Size: S[/color] [color=pink][b]Weapons:[/b] [+] Beam Gun [b](B)[/b]- 5 damage, 1 EN/shot[/color] [color=beige][b]Inherent Abilities:[/b] 1) Dodge Cost is 5 2) Countershoot: Beam Gun[/color] [color=gold][b]Purchasing Costs:[/b] Not Applicable. To acquire this unit, Crossbone Gundam X1 or Crossbone Gundam X1 Kai must be destroyed or you choose to separate.[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Crossbone Gundam X2 Kai[/b] [img]http://www.big-metto.net/SimChamber/Sprites/Gundam/Crossbone/CrossboneX2.gif[/img] [color=cyan][b]Statistics:[/b] HP: 60, EN: 35, IS: 2, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Vulcan Gun- 4 damage, 20 rounds [F] Heat Dagger- 8 damage, 2 rounds [F] Brand Marker [b](BM)[/b]- 10 damage x 2 [F] Beam Saber [b](BM)[/b]- 12 damage x 2 [+] Zanbuster [b](B)[/b]- 30 damage, 8 rounds [F] Beam Zanber [b](B)[/b]- 35 damage, 2 EN/attack [F] Shot Lancer- 30 damage, 1 EN/attack [+] Shot Lancer (Shoot)- 50 damge, 1 round [+] Buster Launcher [b](BS)[/b]- 80 damage, 6 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher 2) Beam Shield: Brand Marker 3) Countercut 4) Countershoot: Vulcan Gun, Zanbuster 5) Flexible Thrusters: Dodge Cost -7 6) Shot Lancer (Shoot): If ammo is 0, disable Shot Lancer.[/color] [color=gold][b]Purchasing Cost:[/b] Not applicable. To acquire this unit, Crossbone Gundam X2 must be used in 5 SimChamber battles. Crossbone Gundam X2 Kai will then replace the original Crossbone Gundam X2. [b]Hanger Resale Value:[/b] 170 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]X2 Core Fighter[/b] [img]http://www.big-metto.net/SimChamber/Sprites/Gundam/Crossbone/CoreFighterX2.gif[/img] [color=cyan][b]Statistics:[/b] HP: 10, EN: 8, IS: 3, Size: S[/color] [color=pink][b]Weapons:[/b] :-/ Beam Gun [b](B)[/b]- 6 damage, 1 EN/shot[/color] [color=beige][b]Inherent Abilities:[/b] 1) Dodge Cost is 5 2) Countershoot: Beam Gun[/color] [color=gold][b]Purchasing Costs:[/b] Not Applicable. To acquire this unit, Crossbone Gundam X2 must be destroyed or you choose to separate.[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Crossbone Gundam X3[/b] [img]http://www.big-metto.net/SimChamber/Sprites/Gundam/Crossbone/CrossboneX3.gif[/img] [color=cyan][b]Statistics:[/b] HP: 55, EN: 30, IS: 2, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Vulcan Gun- 3 damage, 20 rounds [F] Heat Dagger [b](M)[/b] 6 damage x 2 [F] Beam Saber [b](BM)[/b]- 12 damage [+] Gatling Gun [b](V)[/b]- 8 damage, 12 rounds [+] Mega Machine Cannon- 18 damage, 8 rounds [F] Muramasa Blaster [b](M)[/b]- 20 damage [+] Beam Muramasa Blaster [Shoot] [b](B)[/b]- 30 damage, 1 EN/shot [F] Beam Muramasa Blaster [Slash] [b](B)[/b]- 70 damage, 4 EN/shot [F] Beam Muramasa Blaster [Renzoku] [b](BX)[/b]- 20 damage/2 EN[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher 2) Countercut 3) Countershoot: Vulcan Gun, Gatling Gun, Mega Machine Cannon, Blaster Gun 5) Flexible Thrusters: Dodge Cost -5 6) [b]X3 I-Field (Barrier)[/b] 7) [b]Core Block System (X3 Core Fighter)[/b][/color] [color=gold][b]Purchasing Cost:[/b] 300 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]X3 Core Fighter[/b] [img]http://www.big-metto.net/SimChamber/Sprites/Gundam/Crossbone/CoreFighterX3.gif[/img] [color=cyan][b]Statistics:[/b] HP: 10, EN: 10, IS: 3, Move: F, Size: S[/color] [color=pink][b]Weapons:[/b] [+] Beam Gun [b](B)[/b]- 6 damage, 1 EN/shot[/color] [color=beige][b]Inherent Abilities:[/b] 1) Dodge Cost is 5 2) Countershoot: Beam Gun[/color] [color=gold][b]Purchasing Costs:[/b] Not Applicable. To acquire this unit, Crossbone Gundam X3 must be destroyed or you choose to separate.[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Full Armor Crossbone Gundam[/b] [color=cyan][b]Statistics:[/b] HP: 70, EN: 40, IS: 1, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Chest Vulcan- 6 damage, 20 rounds [F] Beam Saber [b](BM)[/b]- 14 damage x 2 [F] Pile Bunker [b](V)[/b]- [b]PARALYZE[/b], 20 damage, 6 rounds [F] Muramasa Hi-Buster [b](BM)[/b]- 26 damage [+] Beam Muramasa Hi-Buster [b](B)[/b]- 80 damage, 5 EN/shot [H] Renzoku Muramasa Hi-Buster [b](BX)[/b]- 22 damage/2 EN[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Shield: Pile Bunker 3) Countercut 4) Countershoot: Chest Vulcan 5) Flexible Thrusters: Dodge Cost -5 6) [b]Damage Received -10%[/b] 7) [b]I-Field (Barrier)[/b] 8) [b]Separate (Crossbone Gundam X1 Kai)[/b] 9) Disable A.B.C. Mantle in Crossbone Gundam X1 Kai when separated.[/color] [color=gold][b]Purchasing Cost:[/b] Not applicable. To acquire this unit, install Crossbone Full Armor Parts on Crossbone Gundam X1 Kai. Full Armor Crossbone Gundam will then be available to use.[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Flint[/b] [img]http://www.big-metto.net/SimChamber/Sprites/Gundam/Crossbone/Flint.gif[/img] [color=cyan][b]Statistics:[/b] HP: 40, EN: 20, IS: 3, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Beam Dagger [b](BM)[/b]- 6 damage x 2 [F] Beam Zanber [b](B)[/b]- 14 damage, 1 EN/use [+] 120mm Machinegun [b](V)[/b]- 8 damage, 12 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Beam Shield 3) Countercut 4) Countershoot: 120mm Machinegun 5) Flexible Thrusters: Dodge Cost -5[/color] [color=gold][b]Purchasing Cost:[/b] 140 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE]