[b]Vic Viper T301[/b] [color=cyan][b]Statistics:[/b] HP: 70, EN: 45, IS: 2, Move: F, Size: S[/color] [color=pink][b]Weapons:[/b] [+] Particle Cannon- 5 damage # 2, 20 rounds [+] Homing Missile [b](PG)[/b]- 20 damage, 10 rounds [+] Spread Missile [b](PSF)[/b]- 12 damage/2 PCs [+] Ripple Laser [b](BS)[/b]- 20 damage, 1 EN/shot [+] Laser [b](B)[/b]- 25 damage, 1 EN/shot [+] Twin Laser [b](B)[/b]- 15 damage x 2, 2 EN/shot [+] Cyclone Laser [b](B)[/b]- 35 damage, 2 EN/shot [+] Energy Laser [b](BV)[/b]- 12 damage/EN [H] Flamethrower [b](SV)[/b]- 10 damage/EN [b]MAP Attacks:[/b] [+] Photon Torpedo [b](I:2)[/b]- 45 damage, 3 EN/attack [+] Spread Bomb [b](T:3)[/b]- 60 damage, 4 rounds [+] Mega Crush [b](D:)[/b]- 200 damage[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Countershoot: Particle Cannon, Ripple Laser, Laser, Twin Laser, Cyclone Laser 3) Dodge Cost -10 4) [b]Force Field (Barrier):[/b] Negate 15 damage from any source for 1 EN. 5) [b]Gradius Shield (S Barrier):[/b] Negates a single non-[b]DESTROY:L3[/b] attack. 3 uses before needing to recharge. 6 turns to recharge. 6) [b]Options:[/b] Particle Cannon, Homing Missile, Spread Missile, Ripple Laser, Laser, Twin Laser, Cyclone Laser, Energy Laser, Flamethrower 7) [b]Stealth Module (4):[/b] [i]Same as Stealth, but only automatically dodges [+]-type attacks.[/i] 8) [b]Reduction Module (2/4):[/b] [i]Same as Bunshin, but is disabled for five turns if this unit takes damage from any attack.[/i] 9) Mega Crush: Requires 7 turns to charge and recharge. 10) Photon Torpedo: Target's Dodge Cost -10 against non-grounded enemies. 11) Spread Bomb: Target's Dodge Cost -10 against non-grounded enemies.[/color] [color=gold][b]Evolution Cost:[/b] 7 (Vic Viper) or 5 (Lord British)[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE]