[b]Jet Robo[/b] [color=Cyan][b]Statistics:[/b] HP: 40, EN: 30, IS: 2, Move: F/G, Size: S[/color] [color=Pink][b]Weapons:[/b] [F] Punch Combo [b](M)[/b]- 18 damage x 2 [F] Kick [b](M)[/b]- 30 damage [F] Melee [b](MF)[/b]- 10 damage/2 PCs [H] Finger Flash- 40 damage, 3 EN/attack [b]MAP Attacks:[/b] [+] Firefighting Bombs [b](PT:3)[/b] 30 damage, 2 rounds. Jet Mode only. [+] Freeze Bombs [b](PT:2)[/b]- [b]PARALYZE[/b], 1 round. Jet Mode only. [b]Combo Attacks:[/b] [H] Double Finger Flash- 100 damage, 5 EN/attack[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Useable by Sergeants or Higher 2) Summon: Sky Robo x 4. 3) [b]Zone Tenkai[/b] 4) Dodge Cost -5 in Atmospheric terrains and Dodge Cost +5 in Space terrains. 5) [b]Jet Mode:[/b] Dodge Cost -7 in Atmospheric terrains instead and Move: F only. Only Firefighting Bombs and Freeze Bombs are enabled. 6) [b]Rescue Gattai (Hyper Jet Robo)[/b] [i]Same effects as Gattai[/i] 7) During deployment, choose Firefighting Bombs or Freeze Bombs and disable the other for the duration of the battle. 8) Double Finger Flash: Target's Dodge Cost +5. Requires an allied unit with Double Finger Flash to execute.[/color] [color=Gold][b]Purchasing Cost:[/b] 500 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Hyper Jet Robo[/b] [color=Cyan][b]Statistics:[/b] HP: 100, EN: 70, IS: 2, Move: F/G, Size: M[/color] [color=Pink][b]Weapons:[/b] [F] Punch Combo [b](M)[/b]- 20 damage x 2 [F] Kick [b](M)[/b]- 35 damage [F] Melee [b](MF)[/b]- 12 damage/2 PCs [H] Jet Puncher- [b](P)[/b] 40 damage, 1 EN/attack [H] Finger Flash- 50 damage, 3 EN/attack [H] Double Jet Puncher- [b](P)[/b] 40 damage x 2, 3 EN/attack [H] Pile Jet Puncher- 70 damage, 5 EN/attack [b]Combo Attacks:[/b] [H] Double Finger Flash [Hyper]- 120 damage, 5 EN/attack[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Useable by Ensigns or Higher 2) [b]Zone Tenkai[/b] 3) [b]X-Gattai:[/b] Jet Puncher, Double Jet Puncher, Pile Jet Puncher, add Move: F. 4) Dodge Cost -7 in Atmospheric terrains and Dodge Cost +3 in Space terrains. 5) [b]Damage Recieved -15%[/b] 6) [b]Rapid Deployment[/b] 7) Double Finger Flash [Hyper]: Target's Dodge Cost +5. Requires an allied unit with Double Finger Flash [Hyper] to execute.[/color] [color=Gold][b]Acquirement Method:[/b] Perform Rescue Gattai with Jet Robo.[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Sky Robo[/b] [color=Cyan][b]Statistics:[/b] HP: 15, EN: 10, IS: 0, Move: F/G, Size: S, Class: Summon[/color] [color=Pink][b]Weapons:[/b] [F] Punch Combo [b](M)[/b]- 10 damage x 2 [F] Kick [b](M)[/b]- 20 damage [F] Melee [b](MF)[/b]- 8 damage/2 PCs [b]MAP Attacks:[/b] [+] Fire Fighting Bombs [b](PT:2)[/b]- 20 damage, 1 round. Jet Mode only. [+] Freeze Bombs [b](PT:2)[/b]- [b]PARALYZE[/b], 1 round. Jet Mode only.[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Dodge Cost is 5 2) Dodge Cost -3 in Atmospheric Terrains and Dodge Cost +5 in Space Terrains. 3) [b]Jet Mode:[/b] Dodge Cost -5 in Atmospheric terrains instead and Move: F only. Only Firefighting Bombs and Freeze Bombs are enabled. 4) Upon summoning, choose Fire Fighting Bombs or Freeze Bombs and disable the other for as long as this unit remains summoned.[/color] [color=Gold][b]Purchasing Cost:[/b] N/A. This is a Summoned Unit.[/color] [b]Shuttle Robo[/b] [color=Cyan][b]Statistics:[/b] HP: 50, EN: 30, IS: 2, Move: F/G, Size: S[/color] [color=Pink][b]Weapons:[/b] [F] Punch Combo [b](M)[/b]- 18 damage x 2 [F] Kick [b](M)[/b]- 30 damage [F] Melee [b](MF)[/b]- 10 damage/2 PCs [H] Finger Flash- 40 damage, 3 EN/attack [b]Combo Attacks:[/b] [H] Double Finger Flash- 100 damage, 5 EN/attack[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Useable by Ensigns or Higher 2) Summon: Space Robo x 4. 3) [b]Zone Tenkai[/b] 4) Dodge Cost -7 5) [b]Shuttle Mode:[/b] Dodge Cost -10 and Move: F only. All weapons disabled. 6) [b]Rescue Gattai (Hyper Shuttle Robo)[/b] [i]Same effects as Gattai[/i] 7) Double Finger Flash: Target's Dodge Cost +5. Requires an allied unit with Double Finger Flash to execute.[/color] [color=gold][b]Purchasing Costs:[/b] Not Applicable. To acquire this unit, purchase the Shuttle Frame and install it onto Jet Robo.[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Hyper Shuttle Robo[/b] [color=Cyan][b]Statistics:[/b] HP: 110, EN: 70, IS: 2, Move: F/G, Size: M[/color] [color=Pink][b]Weapons:[/b] [F] Punch Combo [b](M)[/b]- 20 damage x 2 [F] Kick [b](M)[/b]- 35 damage [F] Melee [b](MF)[/b]- 12 damage/2 PCs [F] Field Attack [b](MSX)[/b]- 25 damage/2 EN [H] Shuttle Puncher [b](P)[/b]- 50 damage, 1 EN/attack [H] Finger Flash- 50 damage, 3 EN/attack [H] Double Shuttle Puncher [b](P)[/b]- 50 damage x 2, 3 EN/attack [b]Combo Attacks:[/b] [H] Double Finger Flash [Hyper]- 120 damage, 5 EN/attack[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Useable by Lieutenants or Higher 2) Countercut 3) [b]Zone Tenkai[/b] 4) [b]X-Gattai:[/b] Shuttle Puncher, Double Shuttle Puncher, add Move: F. 5) Dodge Cost -10 6) [b]Shuttle Booster Mode[/b]: Dodge Cost -15 instead. All weapons disabled. 7) [b]Damage Recieved -20%[/b] 8) [b]Rapid Deployment[/b] 9) Double Finger Flash [Hyper]: Target's Dodge Cost +5. Requires an allied unit with Double Finger Flash [Hyper] to execute.[/color] [color=Gold][b]Acquirement Method:[/b] Perform Rescue Gattai with Shuttle Robo.[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Space Robo[/b] [color=Cyan][b]Statistics:[/b] HP: 15, EN: 10, IS: 0, Move: F/G, Size: S, Class: Summon[/color] [color=Pink][b]Weapons:[/b] [F] Punch Combo [b](M)[/b]- 10 damage x 2 [F] Kick [b](M)[/b]- 20 damage [F] Melee [b](MF)[/b]- 8 damage/2 PCs[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Dodge Cost is 5 2) Dodge Cost -5 3) [b]Shuttle Mode:[/b] Dodge Cost -7 instead and Move: F only. Disable all weapons.[/color] [color=Gold][b]Purchasing Cost:[/b] N/A. This is a Summoned Unit.[/color] [b]Stealth Robo[/b] [color=Cyan][b]Statistics:[/b] HP: 60, EN: 40, IS: 2, Move: F/G, Size: S[/color] [color=Pink][b]Weapons:[/b] [F] Punch Combo [b](M)[/b]- 18 damage x 2 [F] Kick [b](M)[/b]- 30 damage [F] Melee [b](MF)[/b]- 10 damage/2 PCs [H] Finger Flash- 40 damage, 3 EN/attack [+] Shooting Bolt- 30 damage, 2 EN/attack [+] Shooting Bolt [Tandem]- 30 damage # 2, 3 EN/attack. Jet Mode only. [+] Shooting Bolt [Rapid Fire] [b](F)[/b]- 15 damage/EN [b]Combo Attacks:[/b] [H] Double Finger Flash- 100 damage, 5 EN/attack[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Useable by Ensigns or Higher 2) Countershoot: Shooting Bolt, Shooting Bolt [Tandem], Shooting Bolt [Rapid Fire] 3) Summon: Tank Robo x 4 4) [b]Zone Tenkai[/b] 5) Dodge Cost -3 6) [b]Jet Mode:[/b] Dodge Cost -7 instead. Only Shooting Bolt, Shooting Bolt [Tandem], and Shooting Bolt [Rapid Fire] are enabled. 7) [b]Stealth (4)[/b] 8) [b]Disaster Gattai (Hyper Stealth Robo)[/b] [i]Same effects as Gattai[/i] 9) Double Finger Flash: Target's Dodge Cost +5. Requires an allied unit with Double Finger Flash to execute.[/color] [color=Gold][b]Purchasing Cost:[/b] 600 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Hyper Stealth Robo[/b] [color=Cyan][b]Statistics:[/b] HP: 130, EN: 70, IS: 2, Move: F/G, Size: M[/color] [color=Pink][b]Weapons:[/b] [F] Punch Combo [b](M)[/b]- 20 damage x 2 [F] Kick [b](M)[/b]- 35 damage [F] Melee [b](MF)[/b]- 12 damage/2 PCs [+] Spike Missiles [b](PGSX)[/b] 8 damage/2 PCs [+] Large Missiles [b](PGS)[/b]- 40 damage, 8 rounds [+] Shooting Bolt- 40 damage, 2 EN/attack [H] Finger Flash- 50 damage, 3 EN/attack [+] Shooting Bolt [Rapid Fire] [b](F)[/b]- 20 damage/EN [+] Burst Tempest- 150 damage, 2 rounds [b]Combo Attacks:[/b] [H] Double Finger Flash [Hyper]- 120 damage, 5 EN/attack[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Useable by Lieutenants or Higher 2) Countershoot: Shooting Bolt, Shooting Bolt [Rapid Fire] 3) [b]Zone Tenkai[/b] 4) Dodge Cost -7 5) [b]Damage Recieved -25%[/b] 6) [b]Stealth (5)[/b] 7) [b]X-Gattai:[/b] Spike Missiles, Large Missiles, Shooting Bolt, Shooting Bolt [Rapid Fire]. 8) Burst Tempest: Target's Dodge Cost +5 9) Double Finger Flash [Hyper]: Target's Dodge Cost +5. Requires an allied unit with Double Finger Flash [Hyper] to execute.[/color] [color=Gold][b]Acquirement Method:[/b] Perform Disaster Gattai with Stealth Robo[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Tank Robo[/b] [color=Cyan][b]Statistics:[/b] HP: 20, EN: 10, IS: 0, Move: F/G, Size: S, Class: Summon[/color] [color=Pink][b]Weapons:[/b] [F] Ramming Attack [b](M)[/b]- 15 damage [+] Spike Missiles [b](PGSF)[/b]- 8 damage/2 PCs [+] Large Missiles [b](PGS)[/b]- 40 damage, 2 rounds[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Dodge Cost is 5[/color] [color=Gold][b]Purchasing Cost:[/b] N/A. This is a summoned unit.[/color] [b]Fire Robo[/b] [color=Cyan][b]Statistics:[/b] HP: 40, EN: 30, IS: 2, Move: G, Size: S[/color] [color=Pink][b]Weapons:[/b] [F] Punch Combo [b](M)[/b]- 18 damage x 2 [F] Kick [b](M)[/b]- 30 damage [F] Melee [b](MF)[/b]- 10 damage/2 PCs [+] Water Cannon [b](SV)[/b]- 5 damage/EN [H] Finger Flash- 40 damage, 3 EN/attack [b]Combo Attacks:[/b] [H] Double Finger Flash- 100 damage, 5 EN/attack[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Useable by Sergeants or Higher 2) Summon: Aid Robo x 4. 3) [b]Zone Tenkai[/b] 4) [b]Firetruck Mode:[/b] Dodge Cost -3. Only Water Cannon is enabled. Cannot be performed in space or water terrains. 5) [b]Rescue Gattai (Hyper Fire Robo)[/b] [i]Same effects as Gattai[/i] 6) Double Finger Flash: Target's Dodge Cost +5. Requires an allied unit with Double Finger Flash to execute.[/color] [color=Gold][b]Purchasing Cost:[/b] 500 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Aid Robo[/b] [color=Cyan][b]Statistics:[/b] HP: 15, EN: 10, IS: 0, Move: G, Size: S, Class: Summon[/color] [color=Pink][b]Weapons:[/b] [F] Punch Combo [b](M)[/b]- 10 damage x 2 [F] Kick [b](M)[/b]- 20 damage [F] Melee [b](MF)[/b]- 8 damage/2 PCs [F] Fire Hose Whip [b](MSX)[/b]- 5 damage/EN [+] Fire Hose [b](SV)[/b]- 5 damage/EN[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Dodge Cost is 5 2) [b]Ambulance Mode:[/b] Dodge Cost -3. Disable all weapons. Cannot be performed in space or water terrains.[/color] [color=Gold][b]Purchasing Cost:[/b] N/A. This is a Summoned Unit.[/color] [b]Hyper Fire Robo[/b] [color=Cyan][b]Statistics:[/b] HP: 100, EN: 70, IS: 2, Move: G, Size: M[/color] [color=Pink][b]Weapons:[/b] [F] Punch Combo [b](M)[/b]- 20 damage x 2 [F] Kick [b](M)[/b]- 35 damage [F] Melee [b](MF)[/b]- 12 damage/2 PCs [F] Fire Hose Whip [b](MSX)[/b]- 10 damage/EN [F] Fire Host Whip [b](M)[/b]- PARALYZE, 2 EN/attack [+] Water Cannons [b](SV)[/b]- 10 damage/EN [H] Finger Flash- 50 damage, 3 EN/attack [H] Hydro Splasher [b](S)[/b]- 70 damage, 5 EN/attack [b]Combo Attacks:[/b] [H] Double Finger Flash [Hyper]- 120 damage, 5 EN/attack[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Useable by Ensigns or Higher 2) [b]Zone Tenkai[/b] 3) [b]X-Gattai:[/b] Hydro Splasher 4) [b]Damage Recieved -15%[/b] 5) [b]Rapid Deployment[/b] 6) Hydro Splasher: Negates target's Stealth abilities. If hit, target's Stealth's counter resets to 0 and is disabled for 3 turns. 7) Double Finger Flash [Hyper]: Target's Dodge Cost +5. Requires an allied unit with Double Finger Flash [Hyper] to execute.[/color] [color=Gold][b]Acquirement Method:[/b] Perform Rescue Gattai with Fire Robo.[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Police Robo[/b] [color=Cyan][b]Statistics:[/b] HP: 40, EN: 30, IS: 2, Move: G, Size: S[/color] [color=Pink][b]Weapons:[/b] [F] Punch Combo [b](M)[/b]- 18 damage x 2 [F] Kick [b](M)[/b]- 30 damage [F] Melee [b](MF)[/b]- 10 damage/2 PCs [H] Finger Flash- 40 damage, 3 EN/attack [b]Combo Attacks:[/b] [H] Double Finger Flash- 100 damage, 5 EN/attack[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Useable by Sergeants or Higher 2) Summon: Bike Robo x 4. 3) [b]Zone Tenkai[/b] 4) [b]Police Car Mode:[/b] Dodge Cost -3. Disable all weapons. Cannot be performed in space or water terrains. 5) [b]Rescue Gattai (Hyper Police Robo)[/b] [i]Same effects as Gattai[/i] 6) Double Finger Flash: Target's Dodge Cost +5. Requires an allied unit with Double Finger Flash to execute.[/color] [color=Gold][b]Purchasing Cost:[/b] 500 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Bike Robo[/b] [color=Cyan][b]Statistics:[/b] HP: 15, EN: 10, IS: 0, Move: G, Size: S, Class: Summon[/color] [color=Pink][b]Weapons:[/b] [F] Punch Combo [b](M)[/b]- 10 damage x 2 [F] Kick [b](M)[/b]- 20 damage [F] Melee [b](MF)[/b]- 8 damage/2 PCs[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Dodge Cost is 5 2) [b]Bike Mode:[/b] Dodge Cost -5. Disable all weapons. Cannot be performed in space or water terrains.[/color] [color=Gold][b]Purchasing Cost:[/b] N/A. This is a Summoned Unit.[/color] [b]Hyper Police Robo[/b] [color=Cyan][b]Statistics:[/b] HP: 100, EN: 70, IS: 2, Move: G, Size: M[/color] [color=Pink][b]Weapons:[/b] [F] Punch Combo [b](M)[/b]- 20 damage x 2 [F] Kick [b](M)[/b]- 35 damage [F] Melee [b](MF)[/b]- 12 damage/2 PCs [+] Field Entangle- [b]PARALYZE[/b], 5 EN/attack [+] Back Fire [b](SV)[/b]- 12 damage/EN [H] Finger Flash- 50 damage, 3 EN/attack [b]Combo Attacks:[/b] [H] Double Finger Flash [Hyper]- 120 damage, 5 EN/attack[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Useable by Ensigns or Higher 2) [b]Zone Tenkai[/b] 3) [b]X-Gattai:[/b] Field Entangle, Back Fire 4) [b]Damage Recieved -15%[/b] 5) [b]Analyze[/b] 6) [b]Rapid Deployment[/b] 7) Double Finger Flash [Hyper]: Target's Dodge Cost +5. Requires an allied unit with Double Finger Flash [Hyper] to execute.[/color] [color=Gold][b]Acquirement Method:[/b] Perform Rescue Gattai with Police Robo.[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Drill Robo[/b] [color=Cyan][b]Statistics:[/b] HP: 50, EN: 30, IS: 2, Move: G, Size: S[/color] [color=Pink][b]Weapons:[/b] [F] Punch Combo [b](M)[/b]- 20 damage x 2 [F] Kick [b](M)[/b]- 40 damage [F] Melee [b](MF)[/b]- 15 damage/2 PCs [F] Drill [b](V)[/b]- 15 damage/EN [H] Finger Flash- 50 damage, 3 EN/attack [b]Combo Attacks:[/b] [H] Double Finger Flash- 100 damage, 5 EN/attack[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Useable by Sergeants or Higher 2) Summon: Dozer Robo x 4. 3) [b]Damage Received -15%[/b] 4) [b]Zone Tenkai[/b] 5) [b]Drill Mode:[/b] [b]Damage Received -25%[/b] instead. Only Drill is enabled. Cannot be performed in space terrains. 6) [b]Rescue Gattai (Hyper Drill Robo)[/b] [i]Same effects as Gattai[/i] 7) Double Finger Flash: Target's Dodge Cost +5. Requires an allied unit with Double Finger Flash to execute. 8) Drill Robo can't be used in water terrains.[/color] [color=Gold][b]Purchasing Cost:[/b] 500 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Dozer Robo[/b] [color=Cyan][b]Statistics:[/b] HP: 25, EN: 10, IS: 0, Move: G, Size: S, Class: Summon[/color] [color=Pink][b]Weapons:[/b] [F] Punch Combo [b](M)[/b]- 10 damage x 2 [F] Kick [b](M)[/b]- 20 damage [F] Melee [b](MF)[/b]- 8 damage/2 PCs[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Dodge Cost is 10 2) [b]Damage Received -15%[/b] 2) [b]Dozer Mode:[/b] [b]Damage Received -25%[/b] instead. Disable all weapons. Cannot be performed in space or water terrains.[/color] [color=Gold][b]Purchasing Cost:[/b] N/A. This is a Summoned Unit.[/color] [b]Hyper Drill Robo[/b] [color=Cyan][b]Statistics:[/b] HP: 150, EN: 70, IS: 2, Move: G, Size: M[/color] [color=Pink][b]Weapons:[/b] [F] Punch Combo [b](M)[/b]- 30 damage x 2 [F] Kick [b](M)[/b]- 55 damage [F] Melee [b](MF)[/b]- 18 damage/2 PCs [F] Exploding Drill [b](V)[/b]- 20 damage/EN [H] Finger Flash- 70 damage, 3 EN/attack [b]Combo Attacks:[/b] [H] Double Finger Flash [Hyper]- 120 damage, 5 EN/attack[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Useable by Ensigns or Higher 2) [b]Zone Tenkai[/b] 3) [b]X-Gattai:[/b] All [F] weapon damage +25%. 4) [b]Damage Recieved -40%[/b] 5) [b]Rapid Deployment[/b] 6) Double Finger Flash [Hyper]: Target's Dodge Cost +5. Requires an allied unit with Double Finger Flash [Hyper] to execute. 7) Hyper Drill Robo cannot be used in water terrains.[/color] [color=Gold][b]Acquirement Method:[/b] Perform Rescue Gattai with Drill Robo.[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Gyro Robo[/b] [color=Cyan][b]Statistics:[/b] HP: 40, EN: 30, IS: 2, Move: F/G, Size: S[/color] [color=Pink][b]Weapons:[/b] [F] Punch Combo [b](M)[/b]- 18 damage x 2 [F] Kick [b](M)[/b]- 30 damage [F] Melee [b](MF)[/b]- 10 damage/2 PCs [H] Finger Flash- 40 damage, 3 EN/attack [b]Combo Attacks:[/b] [H] Double Finger Flash- 100 damage, 5 EN/attack[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Useable by Sergeants or Higher 2) Summon: Helicopter Robo x 4. 3) Dodge Cost -3 4) [b]Zone Tenkai[/b] 5) [b]Helicopter Mode:[/b] Dodge Cost -5 instead. Disable all weapons. Cannot be performed in space or water terrains. 6) [b]Rescue Gattai (Hyper Gyro Robo)[/b] [i]Same effects as Gattai[/i] 7) Double Finger Flash: Target's Dodge Cost +5. Requires an allied unit with Double Finger Flash to execute.[/color] [color=Gold][b]Purchasing Cost:[/b] 500 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Helicopter Robo[/b] [color=Cyan][b]Statistics:[/b] HP: 15, EN: 10, IS: 0, Move: F/G, Size: S, Class: Summon[/color] [color=Pink][b]Weapons:[/b] [F] Punch Combo [b](M)[/b]- 10 damage x 2 [F] Kick [b](M)[/b]- 20 damage [F] Melee [b](MF)[/b]- 8 damage/2 PCs[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Dodge Cost is 5 2) [b]Helicopter Mode:[/b] Dodge Cost -5. Disable all weapons. Cannot be performed in space or water terrains.[/color] [color=Gold][b]Purchasing Cost:[/b] N/A. This is a Summoned Unit.[/color] [b]Hyper Gyro Robo[/b] [color=Cyan][b]Statistics:[/b] HP: 100, EN: 70, IS: 2, Move: F/G, Size: M[/color] [color=Pink][b]Weapons:[/b] [F] Punch Combo [b](M)[/b]- 20 damage x 2 [F] Kick [b](M)[/b]- 35 damage [F] Melee [b](MF)[/b]- 12 damage/2 PCs [+] Blade Attack [b](V)[/b]- 10 damage/EN [H] Gyro Shooter- 20 damage, 1 EN/attack [H] Finger Flash- 50 damage, 3 EN/attack [F] Justice Dead Angle Kick- 80 damage, 5 EN/attack [b]Combo Attacks:[/b] [H] Double Finger Flash [Hyper]- 120 damage, 5 EN/attack[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Useable by Ensigns or Higher 2) [b]Zone Tenkai[/b] 3) [b]X-Gattai:[/b] Gyro Shooter, Blade Attack 4) Dodge Cost -5 5) [b]Damage Recieved -15%[/b] 6) [b]Rapid Deployment[/b] 7) Double Finger Flash [Hyper]: Target's Dodge Cost +5. Requires an allied unit with Double Finger Flash [Hyper] to execute.[/color] [color=Gold][b]Acquirement Method:[/b] Perform Rescue Gattai with Gyro Robo.[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Submarine Robo[/b] [color=Cyan][b]Statistics:[/b] HP: 40, EN: 30, IS: 2, Move: G/W, Size: S[/color] [color=Pink][b]Weapons:[/b] [F] Punch Combo [b](M)[/b]- 18 damage x 2 [F] Kick [b](M)[/b]- 30 damage [F] Melee [b](MF)[/b]- 10 damage/2 PCs [H] Finger Flash- 40 damage, 3 EN/attack [b]Combo Attacks:[/b] [H] Double Finger Flash- 100 damage, 5 EN/attack[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Useable by Sergeants or Higher 2) Summon: Aqua Robo x 4. 3) Dodge Cost is 5 in water terrains. 4) [b]Zone Tenkai[/b] 5) [b]Submarine Mode:[/b] Dodge Cost -5. Disable all weapons. Can only be performed in water terrains. Cannot be performed in space terrains. 6) [b]Rescue Gattai (Hyper Submarine Robo)[/b] [i]Same effects as Gattai[/i] 7) Double Finger Flash: Target's Dodge Cost +5. Requires an allied unit with Double Finger Flash to execute.[/color] [color=Gold][b]Purchasing Cost:[/b] 500 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Aqua Robo[/b] [color=Cyan][b]Statistics:[/b] HP: 15, EN: 10, IS: 0, Move: G/W, Size: S, Class: Summon[/color] [color=Pink][b]Weapons:[/b] [F] Punch Combo [b](M)[/b]- 10 damage x 2 [F] Kick [b](M)[/b]- 20 damage [F] Melee [b](MF)[/b]- 8 damage/2 PCs[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Dodge Cost is 5 2) [b]Submarine Mode:[/b] Dodge Cost -5. Disable all weapons. Can only be performed in water terrains. Cannot be performed in space terrains.[/color] [color=Gold][b]Purchasing Cost:[/b] N/A. This is a Summoned Unit.[/color] [b]Hyper Submarine Robo[/b] [color=Cyan][b]Statistics:[/b] HP: 100, EN: 70, IS: 2, Move: G/W, Size: M[/color] [color=Pink][b]Weapons:[/b] [F] Punch Combo [b](M)[/b]- 20 damage x 2 [F] Kick [b](M)[/b]- 35 damage [F] Melee [b](MF)[/b]- 12 damage/2 PCs [H] Bubble Splash- [b]PARALYZE[/b] + [b](V)[/b]- 10 damage/EN [H] Finger Flash- 50 damage, 3 EN/attack [b]Combo Attacks:[/b] [H] Double Finger Flash [Hyper]- 120 damage, 5 EN/attack[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Useable by Ensigns or Higher 2) [b]Zone Tenkai[/b] 3) [b]X-Gattai:[/b] Bubble Splash 4) Dodge Cost is 5 in water terrains. 5) [b]Damage Recieved -15%[/b] 6) [b]Rapid Deployment[/b] 7) Bubble Splash: If the [b]PARALYZE[/b] is dodged, the damage is automatically negated. 8) Double Finger Flash [Hyper]: Target's Dodge Cost +5. Requires an allied unit with Double Finger Flash [Hyper] to execute.[/color] [color=Gold][b]Acquirement Method:[/b] Perform Rescue Gattai with Submarine Robo.[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]BL Fire Robo[/b] [color=Cyan][b]Statistics:[/b] HP: 40, EN: 30, IS: 2, Move: G, Size: S[/color] [color=Pink][b]Weapons:[/b] [F] Punch Combo [b](M)[/b]- 18 damage x 2 [F] Kick [b](M)[/b]- 30 damage [F] Melee [b](MF)[/b]- 10 damage/2 PCs [+] Flamethrower [b](SV)[/b]- 5 damage/EN [H] Finger Flash- 40 damage, 3 EN/attack [b]Combo Attacks:[/b] [H] Double Finger Flash- 100 damage, 5 EN/attack[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Useable by Sergeants or Higher 2) Summon: BL Aid Robo x 4. 3) [b]Zone Tenkai[/b] 4) [b]Firetruck Mode:[/b] Dodge Cost -3. Only Flamethrower is enabled. Cannot be performed in space or water terrains. 5) [b]Support Robo Override:[/b] Pay 5 EN. Target Fire Robo's summons are now under your control. Target cannot resummon until they are destroyed. 6) [b]Disaster Gattai (BL Hyper Fire Robo)[/b] [i]Same effects as Gattai[/i] 7) Double Finger Flash: Target's Dodge Cost +5. Requires an allied unit with Double Finger Flash to execute.[/color] [color=Gold][b]Omake Cost:[/b] 5 (Fire Robo) [b]Hanger Resale Value:[/b] 260 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]BL Aid Robo[/b] [color=Cyan][b]Statistics:[/b] HP: 15, EN: 10, IS: 0, Move: G, Size: S, Class: Summon[/color] [color=Pink][b]Weapons:[/b] [F] Punch Combo [b](M)[/b]- 10 damage x 2 [F] Kick [b](M)[/b]- 20 damage [F] Melee [b](MF)[/b]- 8 damage/2 PCs [F] Fire Hose Whip [b](MSX)[/b]- 5 damage/EN [+] Fire Thrower [b](SV)[/b]- 5 damage/EN[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Dodge Cost is 5 2) [b]Ambulance Mode:[/b] Dodge Cost -3. Disable all weapons. Cannot be performed in space or water terrains.[/color] [color=Gold][b]Purchasing Cost:[/b] N/A. This is a Summoned Unit.[/color] [b]BL Hyper Fire Robo[/b] [color=Cyan][b]Statistics:[/b] HP: 100, EN: 70, IS: 2, Move: G, Size: M[/color] [color=Pink][b]Weapons:[/b] [F] Punch Combo [b](M)[/b]- 20 damage x 2 [F] Kick [b](M)[/b]- 35 damage [F] Melee [b](MF)[/b]- 12 damage/2 PCs [F] Fire Hose Whip [b](MSX)[/b]- 10 damage/EN [+] Flamethrower [b](SV)[/b]- 10 damage/EN [H] Finger Flash- 50 damage, 3 EN/attack [H] Burning Storm [b](S)[/b]- 80 damage, 5 EN/attack [b]Combo Attacks:[/b] [H] Double Finger Flash [Hyper]- 120 damage, 5 EN/attack[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Useable by Ensigns or Higher 2) [b]Zone Tenkai[/b] 3) [b]X-Gattai:[/b] Burning Storm 4) [b]Damage Recieved -15%[/b] 5) [b]Rapid Deployment[/b] 6) Double Finger Flash [Hyper]: Target's Dodge Cost +5. Requires an allied unit with Double Finger Flash [Hyper] to execute.[/color] [color=Gold][b]Acquirement Method:[/b] Perform Disaster Gattai with BL Fire Robo.[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]BL Police Robo[/b] [color=Cyan][b]Statistics:[/b] HP: 40, EN: 30, IS: 2, Move: G, Size: S[/color] [color=Pink][b]Weapons:[/b] [F] Punch Combo [b](M)[/b]- 18 damage x 2 [F] Kick [b](M)[/b]- 30 damage [F] Melee [b](MF)[/b]- 10 damage/2 PCs [H] Finger Flash- 40 damage, 3 EN/attack [b]Combo Attacks:[/b] [H] Double Finger Flash- 100 damage, 5 EN/attack[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Useable by Sergeants or Higher 2) Summon: BL Bike Robo x 4. 3) [b]Zone Tenkai[/b] 4) [b]Police Car Mode:[/b] Dodge Cost -3. Disable all weapons. Cannot be performed in space or water terrains. 5) [b]Support Robo Override:[/b] Pay 5 EN. Target Police Robo's summons are now under your control. Target cannot resummon until they are destroyed. 6) [b]Disaster Gattai (BL Hyper Police Robo)[/b] [i]Same effects as Gattai[/i] 7) Double Finger Flash: Target's Dodge Cost +5. Requires an allied unit with Double Finger Flash to execute.[/color] [color=Gold][b]Omake Cost:[/b] 5 (Police Robo) [b]Hanger Resale Value:[/b] 260 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]BL Bike Robo[/b] [color=Cyan][b]Statistics:[/b] HP: 15, EN: 10, IS: 0, Move: G, Size: S, Class: Summon[/color] [color=Pink][b]Weapons:[/b] [F] Punch Combo [b](M)[/b]- 10 damage x 2 [F] Kick [b](M)[/b]- 20 damage [F] Melee [b](MF)[/b]- 8 damage/2 PCs[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Dodge Cost is 5 2) [b]Bike Mode:[/b] Dodge Cost -5. Disable all weapons. Cannot be performed in space or water terrains.[/color] [color=Gold][b]Purchasing Cost:[/b] N/A. This is a Summoned Unit.[/color] [b]BL Hyper Police Robo[/b] [color=Cyan][b]Statistics:[/b] HP: 100, EN: 70, IS: 2, Move: G, Size: M[/color] [color=Pink][b]Weapons:[/b] [F] Punch Combo [b](M)[/b]- 20 damage x 2 [F] Kick [b](M)[/b]- 35 damage [F] Melee [b](MF)[/b]- 12 damage/2 PCs [+] Field Entangle- [b]PARALYZE[/b], 5 EN/attack [+] Exaust Bomber [b](SV)[/b]- 10 damage/EN, [b]Accuracy Break[/b] [H] Finger Flash- 50 damage, 3 EN/attack [b]Combo Attacks:[/b] [H] Double Finger Flash [Hyper]- 120 damage, 5 EN/attack[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Useable by Ensigns or Higher 2) [b]Zone Tenkai[/b] 3) [b]X-Gattai:[/b] Field Entangle, Exaust Bomber 4) [b]Damage Recieved -15%[/b] 5) [b]Analyze[/b] 6) [b]Rapid Deployment[/b] 7) Double Finger Flash [Hyper]: Target's Dodge Cost +5. Requires an allied unit with Double Finger Flash [Hyper] to execute.[/color] [color=Gold][b]Acquirement Method:[/b] Perform Disaster Gattai with BL Police Robo.[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]BL Drill Robo[/b] [color=Cyan][b]Statistics:[/b] HP: 50, EN: 30, IS: 2, Move: G, Size: S[/color] [color=Pink][b]Weapons:[/b] [F] Punch Combo [b](M)[/b]- 20 damage x 2 [F] Kick [b](M)[/b]- 40 damage [F] Melee [b](MF)[/b]- 15 damage/2 PCs [F] Drill [b](V)[/b]- 15 damage/EN [H] Finger Flash- 50 damage, 3 EN/attack [b]Combo Attacks:[/b] [H] Double Finger Flash- 100 damage, 5 EN/attack[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Useable by Sergeants or Higher 2) Summon: BL Dozer Robo x 4. 3) [b]Damage Received -15%[/b] 4) [b]Zone Tenkai[/b] 5) [b]Drill Mode:[/b] [b]Damage Received -25%[/b] instead. Only Drill is enabled. Cannot be performed in space terrains. 6) [b]Support Robo Override:[/b] Pay 5 EN. Target Drill Robo's summons are now under your control. Target cannot resummon until they are destroyed. 7) [b]Disaster Gattai (BL Hyper Drill Robo)[/b] [i]Same effects as Gattai[/i] 8) Double Finger Flash: Target's Dodge Cost +5. Requires an allied unit with Double Finger Flash to execute. 9) BL Drill Robo can't be used in water terrains.[/color] [color=Gold][b]Omake Cost:[/b] 5 (Drill Robo) [b]Hanger Resale Value:[/b] 260 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]BL Dozer Robo[/b] [color=Cyan][b]Statistics:[/b] HP: 25, EN: 10, IS: 0, Move: G, Size: S, Class: Summon[/color] [color=Pink][b]Weapons:[/b] [F] Punch Combo [b](M)[/b]- 10 damage x 2 [F] Kick [b](M)[/b]- 20 damage [F] Melee [b](MF)[/b]- 8 damage/2 PCs[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Dodge Cost is 10 2) [b]Damage Received -15%[/b] 2) [b]Dozer Mode:[/b] [b]Damage Received -25%[/b] instead. Disable all weapons. Cannot be performed in space or water terrains.[/color] [color=Gold][b]Purchasing Cost:[/b] N/A. This is a Summoned Unit.[/color] [b]BL Hyper Drill Robo[/b] [color=Cyan][b]Statistics:[/b] HP: 150, EN: 70, IS: 2, Move: G, Size: M[/color] [color=Pink][b]Weapons:[/b] [F] Punch Combo [b](M)[/b]- 30 damage x 2 [F] Kick [b](M)[/b]- 55 damage [F] Melee [b](MF)[/b]- 18 damage/2 PCs [F] Exploding Drill [b](V)[/b]- 20 damage/EN [H] Finger Flash- 70 damage, 3 EN/attack [b]Combo Attacks:[/b] [H] Double Finger Flash [Hyper]- 120 damage, 5 EN/attack[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Useable by Ensigns or Higher 2) [b]Zone Tenkai[/b] 3) [b]X-Gattai:[/b] All [F] weapon damage +25%. 4) [b]Damage Recieved -40%[/b] 5) [b]Rapid Deployment[/b] 6) Double Finger Flash [Hyper]: Target's Dodge Cost +5. Requires an allied unit with Double Finger Flash [Hyper] to execute. 7) BL Hyper Drill Robo cannot be used in water terrains.[/color] [color=Gold][b]Acquirement Method:[/b] Perform Disaster Gattai with BL Drill Robo.[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE]