[b]MBR-XTF-51 R-Matey[/b] [IMG]http://www.big-metto.net/SimChamber/Sprites/Matey%20Match/R-Matey.gif[/IMG][IMG]http://www.big-metto.net/SimChamber/Sprites/Matey%20Match/MateyJet.gif[/IMG] [color=cyan][b]Statistics:[/b] HP: 60, EN: 30, IS: 3, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] 60mm CIWS- 5 damage, 20 rounds [+] 12-Pod Missile Tubes [b](PGSV)[/b]- 7 damage/PC. Matey Jet mode only. [F] Energy Sabre [b](BM)[/b]- 21 damage [+] Energy Rifle [b](B)[/b]- 25 damage, 10 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Shield 3) Countercut; Energy Sabre 4) Countershoot: 60mm CIWS, Energy Rifle 5) [b]Matey Jet Mode:[/b] Dodge cost -5 and Move: F instead; Disable Energy Sabre and enable 12-Pod Missile Tubes. 6) [b]Dummy System[/b] [i]Same effects as Bunshin (2/4)[/i] 7) [b]Nanofighter Combination (Nano Matey):[/b] Nanofighter 8) [b]E-Tank Combination (E-Matey):[/b] E-Tank 9) [b]L-Matey Combination (Double Matey):[/b] L-Matey 10) Energy Saber: Target's Dodge Cost +5[/color] [color=gold][b]Purchasing Cost:[/b] 380 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +50% HP EN: - - - - - +50% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: | | | | | +75% Damage Special: Akitmoto's Blessing, Metal Peel Off Effect [/CODE] [b]MBR-XTF-51-L Matey Cannon[/b] [IMG]http://www.big-metto.net/SimChamber/Sprites/Matey%20Match/MateyCannon.gif[/IMG] [color=cyan][b]Statistics:[/b] HP: 75, EN: 55, IS: 3, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] 60mm CIWS- 5 damage, 20 rounds [F] Energy Sabre [b](BM)[/b]- 21 damage [+] Heavy Gatling Cannon [b](SV)[/b]- 14 damage/PC [+] VSEC [b](BSV)[/b]- 18 damage/EN [+] 16-Tube Heavy Missile Launchers [b](PGSV)[/b]- 18 damage # 2/PC [+] All-Out Attack- 245 damage, 1 round[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Shield 3) Countercut 4) Countershoot: 60mm CIWS, Heavy Gatling Cannon, VSEC 5) [b]Damage Received -10%[/b] 6) [b]Advanced Targeting System[/b]: All of this unit's [+]-type weapons have Target's Dodge Cost +3. 7) [b]Dummy System[/b] [i]Same effects as Bunshin (2/4)[/i] 8) [b]Pack Jettison (R-Matey)[/b] 9) All-Out Attack: Target's Dodge Cost +5[/color] [color=gold][b]Acquirement Method:[/b] Install R-Matey L Pack on R-Matey[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +50% HP EN: - - - - - +50% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: | | | | | +75% Damage Special: Akitmoto's Blessing, Metal Peel Off Effect [/CODE] [b]MBR-XTF-51-C Matey Cutlass[/b] [IMG]http://www.big-metto.net/SimChamber/Sprites/Matey%20Match/MateyCutlass.gif[/IMG][IMG]http://www.big-metto.net/SimChamber/Sprites/Matey%20Match/CutlassJet.gif[/IMG] [color=cyan][b]Statistics:[/b] HP: 70, EN: 45, IS: 3, Move: H/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] 60mm CIWS- 5 damage, 20 rounds [+] 12-Pod Missile Tubes [b](PGSV)[/b]- 7 damage/PC. Matey Jet mode only. [F] Energy Sabre [b](BM)[/b]- 21 damage [H] Grapple Claw [b](M)[/b]- 25 damage, [b]PARALYZE[/b] [+] Energy Rifle [b](B)[/b]- 25 damage, 10 rounds [F] High-Output Energy Blade [b](BV)[/b] 18 damage/EN[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Shield 3) Countercut: Energy Sabre, High-Output Energy Blade 4) Countershoot: 60mm CIWS, Energy Rifle 5) Dodge Cost -5 6) [b]Matey Jet Mode:[/b] Dodge cost -10 and Move: F instead; Disable Energy Sabre, Grapple Claw, and High-Output Energy Blade and enable 12-Pod Missile Tubes. 7) [b]Dummy System[/b] [i]Same effects as Bunshin (2/4)[/i] 8) [b]Pack Jettison (R-Matey)[/b] 9) High-Output Energy Blade: Target's Dodge Cost +5[/color] [color=gold][b]Acquirement Method:[/b] Install R-Matey C Pack on R-Matey[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +50% HP EN: - - - - - +50% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: | | | | | +75% Damage Special: Akitmoto's Blessing, Metal Peel Off Effect [/CODE] [b]MBR-XTF-51-D Matey Defender[/b] [IMG]http://www.big-metto.net/SimChamber/Sprites/Matey%20Match/MateyDefender.gif[/IMG] [color=cyan][b]Statistics:[/b] HP: 90, EN: 55, IS: 3, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] 60mm CIWS- 5 damage, 20 rounds [+] 12-Pod Missile Tubes [b](PGSV)[/b]- 7 damage/PC [F] Energy Sabre [b](BM)[/b]- 21 damage [+] Energy Rifle [b](B)[/b]- 25 damage, 10 rounds [F] Shield Bash [b](B)[/b]- 35 damage, 1 EN/attack [+] Snub Cannon- 70 damage, 6 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Energy Shield: [i]Same effect as Beam Shield[/i] 3) Countercut 4) Countershoot: 60mm CIWS, Energy Rifle 5) [b]Anti-Energy Field (Barrier)[/b]: [i]Found in the MechDev Lexicon[/i] 6) [b]Damage Received -15%[/b] 7) [b]Dummy System[/b] [i]Same effects as Bunshin (2/4)[/i] 8) [b]Pack Jettison (R-Matey)[/b] 9) Shield Bash: Target's Dodge Cost +5[/color] [color=gold][b]Acquirement Method:[/b] Install R-Matey D Pack on R-Matey[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +50% HP EN: - - - - - +50% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: | | | | | +75% Damage Special: Akitmoto's Blessing, Metal Peel Off Effect [/CODE] [b]MBR-XTF-51-M Matey Marine[/b] [IMG]http://www.big-metto.net/SimChamber/Sprites/Matey%20Match/MateyMarine.gif[/IMG] [color=cyan][b]Statistics:[/b] HP: 75, EN: 45, IS: 3, Move: G/W, Size: M[/color] [color=pink][b]Weapons:[/b] [+] 60mm CIWS- 5 damage, 20 rounds [F] Energy Sabre [b](BM)[/b]- 21 damage [+] Torpedo Launchers [b](PGX)[/b]- 35 damage, 8 rounds [+] Gauss Rifle- 28 damage, 8 rounds [F] Trident [b](M)[/b]- 35 damage [+] Cruise Missiles [b](PG)[/b]- 105 damage, 2 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Shield 3) Countercut: Energy Sabre 4) Countershoot: 60mm CIWS, Gauss Rifle 5) [b]Caterpillar Drive:[/b] Dodge Cost is 5 in water terrains. 6) [b]Dummy System[/b] [i]Same effects as Bunshin (2/4)[/i] 7) [b]Stealth (5)[/b] 8) [b]Pack Jettison:[/b] Same effect as [b]Dismount (R-Matey)[/b] 9) Gauss Rifle: Target's Dodge Cost +5[/color] [color=gold][b]Acquirement Method:[/b] Install R-Matey M Pack on MBR-XTF-51 R-Matey.[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +50% HP EN: - - - - - +50% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: | | | | | +75% Damage Special: Akitmoto's Blessing, Metal Peel Off Effect [/CODE] [b]MBR-XTF-51-B Matey Blaster[/b] [IMG]http://www.big-metto.net/SimChamber/Sprites/Matey%20Match/MateyBlaster.gif[/IMG] [color=cyan][b]Statistics:[/b] HP: 85, EN: 45, IS: 3, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] 60mm CIWS- 5 damage, 20 rounds [F] Energy Sabre [b](BM)[/b]- 21 damage [+] Energy Rifle [b](B)[/b]- 25 damage, 10 rounds [+] Heavy Missile Launchers [b](PG)[/b]- 53 damage x 2, 4 rounds [+] Buster Cannon [b](BS)[/b]- 96 damage, 4 EN/attack [+] Blasters [b](BPSX)[/b]- 21 damage/EN[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Shield 3) Countercut 4) Countershoot: 60mm CIWS, Energy Rifle, Blasters 5) [b]Dummy System[/b] [i]Same effects as Bunshin (2/4)[/i] 6) [b]Pack Jettison:[/b] Same effect as [b]Dismount (R-Matey)[/b] 7) Buster Cannon: Target's Dodge Cost +5[/color] [color=gold][b]Acquirement Method:[/b] Install R-Matey B-pack on MBR-XTF-51 R-Matey.[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +50% HP EN: - - - - - +50% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: | | | | | +75% Damage Special: Akitmoto's Blessing, Metal Peel Off Effect [/CODE] [b]MBR-XTF-51-S Matey Support[/b] [IMG]http://www.big-metto.net/SimChamber/Sprites/Matey%20Match/MateySupport.gif[/IMG] [color=cyan][b]Statistics:[/b] HP: 75, EN: 45, IS: 3, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] 60mm CIWS- 5 damage, 20 rounds [F] Energy Sabre [b](BM)[/b]- 21 damage [+] Energy Rifle [b](B)[/b]- 25 damage, 10 rounds [+] Light Gatling Gun [b](SV)[/b] 21 damage, 10 rounds [+] Light Field Gun- 44 damage, 8 rounds [+] Light Field Gun [Spread] [b](S)[/b]- 35 damage. Uses one Light Field Gun Round.[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Shield 3) Countercut 4) Countershoot: 60mm CIWS, Energy Rifle, Light Gatling Gun 5) [b]Repair[/b] 6) [b]Resupply[/b] 7) [b]EWAC[/b] 8) [b]Dummy System[/b] [i]Same effects as Bunshin (2/4)[/i] 9) [b]Pack Jettison:[/b] Same effect as [b]Dismount (R-Matey)[/b] 10) Light Gatling Gun: Target's Dodge Cost +5 11) Light Field Gun: Target's Dodge Cost +5[/color] [color=gold][b]Acquirement Method:[/b] Install R-Matey S-pack on MBR-XTF-51 R-Matey.[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +50% HP EN: - - - - - +50% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: | | | | | +75% Damage Special: Akitmoto's Blessing, Metal Peel Off Effect [/CODE] [b]MBR-XTF-51-N Nano Matey[/b] [IMG]http://www.big-metto.net/SimChamber/Sprites/Matey%20Match/NanoMatey.gif[/IMG][IMG]http://www.big-metto.net/SimChamber/Sprites/Matey%20Match/NanoMateyJet.gif[/IMG] [color=cyan][b]Statistics:[/b] HP: 75, EN: 55, IS: 3, Move: H/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] 60mm CIWS- 5 damage, 20 rounds [+] Jet CIWS- 5 damage, 20 rounds. Matey Jet mode only. [+] 12-Pod Missile Tubes [b](PGSV)[/b]- 7 damage/PC. Matey Jet mode only. [F] Energy Sabre [b](BM)[/b]- 35 damage x 2 [+] Energy Rifle [b](B)[/b]- 44 damage, 15 rounds [+] Shoulder Energy Cannon [b](B)[/b]- 53 damage, 20 rounds [F] Nano Blade- 70 damage, 1 EN/attack. [b]MAP Attacks:[/b] [+] Wing Missile Tubes [b](PT:3)[/b]- 61 damage, 4 rounds.[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher 2) Shield 3) Countercut: Energy Sabre, Nano Blade 4) Countershoot: 60mm CIWS, Jet CIWS, Energy Rifle, Shoulder Energy Cannon 5) Dodge Cost: -10 6) [b]HP Regen 10%[/b] 7) [b]Matey Jet Mode:[/b] Dodge cost -15 instead; Disable 60mm CIWS, Energy Sabre and Nano Blade and enable Jet CIWS and 12-Pod Missile Tubes. 8) [b]Dummy System[/b] [i]Same effects as Bunshin (2/4)[/i] 9) [b]Hyper Combination (Hyper Matey):[/b] E-Tank. Requires 3 Evo points on R-Matey, Nanofighter, and E-Tank. 10) [b]Regenerate Combination (Regenerate Matey):[/b] L-Matey. Requires 3 Evo points on R-Matey, L-Matey, and Nanofighter. 11) [b]Rapid Deployment[/b] 12) Nano Blade: Target's Dodge Cost +5[/color] [color=gold][b]Purchasing Cost:[/b] N/A. To acquire this unit, perform Nanofighter Combination in R-Matey.[/color] [color=teal][b]Super AM Wars Pilot Slots:[/b] 2[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +50% HP EN: - - - - - +50% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: | | | | | +75% Damage Special: Akitmoto's Blessing, Metal Peel Off Effect [/CODE] [b]MBR-XTF-51-E E-Matey[/b] [IMG]http://www.big-metto.net/SimChamber/Sprites/Matey%20Match/E-Matey.gif[/IMG] [color=cyan][b]Statistics:[/b] HP: 90, EN: 55, IS: 3, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] 60mm CIWS [b](V)[/b]- 5 damage, 20 rounds [F] Energy Sabre [b](BM)[/b]- 44 damage [+] Energy Rifle [b](B)[/b]- 53 damage, 10 rounds [+] Heavy Gatling Cannon [b](SV)[/b]- 18 damage/PC [+] Rail Cannon- 53 damage, 1 EN/shot [+] Snub Cannon- 70 damage, 6 rounds [F] Anti-Ship Sword [b](B)[/b]- 79 damage, 2 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Energy Shield: [i]Same effect as Beam Shield[/i] 3) Countercut 4) Countershoot: 60mm CIWS, Energy Rifle, Heavy Gatling Cannon 5) [b]EN Regen 10%[/b] 6) [b]Anti-Energy Field (Barrier)[/b]: [i]Found in the MechDev Lexicon[/i] 7) [b]Damage Received -25%[/b] 8) [b]Dummy System[/b] [i]Same effects as Bunshin (2/4)[/i] 8) [b]Hyper Combination (Hyper Matey):[/b] Nanofighter. Requires 3 Evo points on R-Matey, Nanofighter, and E-Tank. 9) [b]Frigate Combination (Frigate Matey):[/b] L-Matey. Requires 3 Evo points on R-Matey, L-Matey, and E-Tank. 10) [b]Rapid Deployment[/b] 11) Rail Cannon: Target's Dodge Cost +3 12) Anti-Ship Sword: Target's Dodge Cost +5[/color] [color=gold][b]Purchasing Cost:[/b] N/A. To acquire this unit, perform E-Tank Combination in R-Matey.[/color] [color=teal][b]Super AM Wars Pilot Slots:[/b] 2[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +50% HP EN: - - - - - +50% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: | | | | | +75% Damage Special: Akitmoto's Blessing, Metal Peel Off Effect [/CODE] [b]MBR-XTF-51-W Double Matey[/b] [color=cyan][b]Statistics:[/b] HP: 85, EN: 55, IS: 3, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] 60mm CIWS- 5 damage # 2, 20 rounds [F] Energy Sabre [b](BM)[/b]- 21 damage + [b](BM)[/b] 25 damage [+] Energy Rifle [b](B)[/b]- 28 damage, 10 rounds [+] VSEC [b](BSV)[/b]- 18 damage/EN + [b](BSV)[/b] 18 damage/EN [+] Blasters [b](BPSX)[/b]- 21 damage/EN [b]MAP Attacks:[/b] [+] Plasma Cannon [b](BT:3)[/b]- 61 damage, 5 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher 2) Countercut 3) Countershoot: 60mm CIWS, Energy Rifle, VSEC, Blasters 4) Shield 5) [b]Anti-Energy Coating (S Armor):[/b] [i]Same as Anti-Beam Coating[/i] 6) [b]Anti-Stealth Sonar[/b] 7) [b]Advanced C3 System (System):[/b] Leadership gives Target's Dodge Cost +3, Weapon Damage +10% and Damage Received -10% in addition to its usual effect. 8) [b]Dummy System[/b] [i]Same effects as Bunshin (2/4)[/i] 9) [b]Regenerate Combination (Regenerate Matey):[/b] Nanofighter 10) [b]Frigate Combination (Matey Frigate):[/b] E-Tank 11) [b]Rapid Deployment[/b] 12) VSEC: Target's Dodge Cost +5[/color] [color=gold][b]Purchasing Cost:[/b] N/A. To acquire this unit, perform L-Matey Combination in MBR-XTF-51 R-Matey or R-Matey Combination in MBR-XF-89 L-Matey.[/color] [color=Teal][b]Super AM Wars Pilot Slots:[/b] 2[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +50% HP EN: - - - - - +50% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: | | | | | +75% Damage Special: Akitmoto's Blessing, Metal Peel Off Effect [/CODE] [b]MBR-XTF-51-H Hyper Matey[/b] [IMG]http://www.big-metto.net/SimChamber/Sprites/Matey%20Match/HyperMatey.gif[/IMG] [color=cyan][b]Statistics:[/b] HP: 105, EN: 75, IS: 3, Move: F/H/G, Size: M, Class: Hi-Tier[/color] [color=pink][b]Weapons:[/b] [+] 60mm CIWS [b](V)[/b]- 5 damage # 2, 20 rounds [F] Energy Sabre [b](BM)[/b]- 44 damage x 2 [+] Energy Rifle [b](B)[/b]- 53 damage, 15 rounds [+] Snub Cannon- 88 damage, 6 rounds [+] Shoulder Energy Cannon [b](BS)[/b]- 70 damage, 20 rounds [+] Heavy Gatling Cannon [b](SV)[/b]- 26 damage/PC [+] Rail Cannon- 70 damage, 1 EN/shot [F] Nano Blade- 88 damage, 1 EN/attack [F] Anti-Ship Sword [b](BS)[/b]- 131 damage, 2 EN/attack [b]MAP Weapons:[/b] [+] Wing Missile Tubes [b](PT:4)[/b]- 88 damage, 4 rounds. [+] Mega Cannon [b](I:5)[/b]- 438 damage, 35 EN/shot[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Energy Shield: [i]Same effect as Beam Shield[/i] 3) Countercut 4) Countershoot: 60mm CIWS, Energy Rifle, Shoulder Energy Cannon, Heavy Gatling Cannon 5) [b]HP/EN Regen 10%[/b] 6) [b]Anti-Energy Field (Barrier)[/b]: [i]Found in the MechDev Lexicon[/i] 7) Dodge Cost -10 8) [b]Damage Received -25%[/b] 9) [b]Dummy System[/b] [i]Same effects as Bunshin (2/4)[/i] 10 [b]Ultimate Combination (Ultimate Matey):[/b] L-Matey. Requires 5 Evo points on R-Matey, L-Matey, Nano-Fighter, and E-Tank. 11) [b]Rapid Deployment[/b] 12) Rail Cannon: Target's Dodge Cost +3 13) Anti-Ship Sword: Target's Dodge Cost +5 14) Mega Cannon: Target's Dodge Cost +10[/color] [color=gold][b]Purchasing Cost:[/b] N/A. To acquire this unit, perform Hyper Combination in either Nano Matey or E-Matey.[/color] [color=teal][b]Super AM Wars Pilot Slots:[/b] 3[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +50% HP EN: - - - - - +50% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: | | | | | +75% Damage Special: Akitmoto's Blessing, Metal Peel Off Effect [/CODE] [b]MBR-XTF-51-R Regenerate Matey[/b] [color=cyan][b]Statistics:[/b] HP: 100, EN: 75, IS: 3, Move: F/H/G, Size: M, Class: Hi-Tier[/color] [color=pink][b]Weapons:[/b] [+] 60mm CIWS- 5 damage # 2, 20 rounds [F] Energy Sabre [b](BM)[/b]- 35 damage x 2 [+] Energy Rifle [b](B)[/b]- 44 damage, 15 rounds [+] VSEC [b](BSV)[/b]- 21 damage/EN + [b](BSV)[/b] 21 damage/EN [+] Shoulder Energy Cannon [b](B)[/b]- 53 damage, 20 rounds [F] Nano Blade- 70 damage, 1 EN/attack [+] Blasters [b](BPSX)[/b]- 25 damage/EN [b]MAP Attacks:[/b] [+] Wing Missile Tubes [b](PT:3)[/b]- 61 damage, 4 rounds [+] Plasma Cannon [b](BT:3)[/b]- 77 damage, 7 EN/attack [H] Repair Cannon [b](T:3)[/b]- 25 PCs/use.[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Countercut 3) Countershoot: 60mm CIWS, Energy Rifle, VSEC, Shoulder Energy Cannon, Blasters 4) Shield 5) Dodge Cost -10 6) [b]HP Regen 10%[/b] 7) [b]Repair Cannon:[/b] All units hit by this effect gain [b]HP Regen 25%[/b] for 3 turns. 8) [b]Anti-Stealth Sonar[/b] 9) [b]Advanced C3 System (System):[/b] Leadership gives Target's Dodge Cost +3, Weapon Damage +10% and Damage Received -10% in addition to its usual effect. 10) [b]Dummy System[/b] [i]Same effects as Bunshin (2/4)[/i] 11) [b]Ultimate Combination (Ultimate Matey):[/b] E-Tank 12) [b]Rapid Deployment[/b] 13) VSEC: Target's Dodge Cost +5[/color] [color=gold][b]Purchasing Cost:[/b] N/A. To acquire this unit, perform Regenerate Combination in MBR-XTF-51-W Double Matey.[/color] [color=Teal][b]Super AM Wars Pilot Slots:[/b] 3[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +50% HP EN: - - - - - +50% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: | | | | | +75% Damage Special: Akitmoto's Blessing, Metal Peel Off Effect [/CODE] [b]MBR-XTF-51-F Frigate Matey[/b] [color=cyan][b]Statistics:[/b] HP: 115, EN: 75, IS: 3, Move: G, Size: M, Class: Hi-Tier[/color] [color=pink][b]Weapons:[/b] [+] 60mm CIWS [b](V)[/b]- 5 damage, 20 rounds [F] Energy Sabre [b](BM)[/b]- 35 damage x 2 [+] Energy Rifle [b](B)[/b]- 53 damage, 10 rounds [+] Heavy Gatling Cannon [b](SV)[/b]- 18 damage/PC [+] Rail Cannon- 53 damage, 1 EN/shot [+] Snub Cannon- 70 damage, 6 rounds [+] VSEC [b](BSV)[/b]- 21 damage/EN + [b](BSV)[/b] 21 damage/EN [F] Anti-Ship Sword [b](B)[/b]- 79 damage, 2 EN/attack [+] Blasters [b](BPSX)[/b]- 21 damage/EN [b]MAP Attacks:[/b] [+] Plasma Cannon [b](BT:3)[/b]- 79 damage, 7 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Countercut 3) Countershoot: 60mm CIWS, Energy Rifle, Heavy Gatling Cannon, VSEC, Blasters 4) Energy Shield: [i]Same effect as Beam Shield[/i] 5) [b]Damage Received -25%[/b] 6) [b]EN Regen 10%[/b] 7) [b]Anti-Energy Field (Barrier)[/b]: [i]Found in the MechDev Lexicon.[/i] 8) [b]Anti-Stealth Sonar[/b] 9) [b]Advanced C3 System (System):[/b] Leadership gives Target's Dodge Cost +3, Weapon Damage +10% and Damage Received -10% in addition to its usual effect. 10) [b]Dummy System[/b] [i]Same effects as Bunshin (2/4)[/i] 11) [b]Ultimate Combination (Ultimate Matey):[/b] Nanofighter 12) [b]Rapid Deployment[/b] 13) Rail Cannon: Target's Dodge Cost +3 14) VSEC: If 5 or more EN is paid for either hit of this attack, that hit gains the [b]Barrier Pierce[/b] attribute. 15) Anti-Ship Sword: Target's Dodge Cost +5[/color] [color=gold][b]Purchasing Cost:[/b] N/A. To acquire this unit, perform Frigate Combination in MBR-XTF-51-W Double Matey.[/color] [color=Teal][b]Super AM Wars Pilot Slots:[/b] 3[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +50% HP EN: - - - - - +50% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: | | | | | +75% Damage Special: Akitmoto's Blessing, Metal Peel Off Effect [/CODE] [b]MBR-XTF-51-U Ultimate Matey[/b] [color=cyan][b]Statistics:[/b] HP: 135, EN: 105, IS: 2, Move: F/H/G, Size: M, Class: Hi-Tier[/color] [color=pink][b]Weapons:[/b] [+] 60mm CIWS [b](V)[/b]- 5 damage # 2, 20 rounds [F] Energy Sabre [b](BM)[/b]- 44 damage + [b](BM)[/b] 53 damage [+] Energy Rifle [b](B)[/b]- 53 damage, 15 rounds [+] Heavy Gatling Cannon [b](SV)[/b]- 26 damage/PC [+] Rail Cannon- 70 damage, 1 EN/shot [+] Shoulder Energy Cannon [b](BS)[/b]- 70 damage, 20 rounds [+] Snub Cannon- 88 damage, 6 rounds [F] Nano Blade- 88 damage, 1 EN/attack [+] VSEC [b](BASV)[/b]- 23 damage x 2/2 EN [F] Anti-Ship Sword [b](BS)[/b]- 131 damage, 2 EN/attack [+] Blasters [b](BPSX)[/b]- 26 damage/EN [F] Hyper Nano Blade- 438 damage, 10 EN/attack [b]MAP Attacks:[/b] [+] Wing Missile Tubes [b](PT:4)[/b]- 88 damage, 4 rounds [+] Mega Cannon [b](I:5)[/b]- 438 damage, 35 EN/shot [+] Plasma Cannon [b](BT:3)[/b]- 96 damage, 8 EN/attack [H] Repair Cannon [b](T:3)[/b]- 25 PCs/use.[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Countercut 3) Countershoot: 60mm CIWS, Energy Rifle, Heavy Gatling Cannon, VSEC, Blasters 4) Energy Shield: [i]Same effect as Beam Shield[/i] 5) Dodge Cost -10 6) [b]Damage Received -25%[/b] 7) [b]HP/EN Regen 10%[/b] 8) [b]Anti-Energy Coating (S Armor):[/b] [i]Same as Anti-Beam Coating[/i] 9) [b]Anti-Energy Field (Barrier)[/b]: [i]Found in the MechDev Lexicon.[/i] 10) [b]Super Anti-Stealth Sonar:[/b] [i]Same as Anti-Stealth Sonar and Dowsing[/i] 11) [b]Advanced C3 System:[/b] Leadership gives Target's Dodge Cost +3, Weapon Damage +10% and Damage Received -10% in addition to its usual effect. 12) [b]Dummy System[/b] [i]Same effects as Bunshin (2/4)[/i] 13) [b]Rapid Deployment[/b] 14) [b]Repair Cannon:[/b] All units hit by this effect gain [b]HP Regen 25%[/b] for 3 turns. 15) Rail Cannon: Target's Dodge Cost +3 16) VSEC: If 5 or more EN is paid for either hit of this attack, that hit gains the [b]Barrier Pierce[/b] attribute. 17) Hyper Nano Blade: Target's Dodge Cost +5 18) Mega Cannon: Target's Dodge Cost +10[/color] [color=gold][b]Purchasing Cost:[/b] N/A. To acquire this unit, perform Ultimate Combination in MBR-XTF-51-H Hyper Matey, MBR-XTF-51-R Regenerate Matey, or MBR-XTF-51-R Frigate Matey.[/color] [color=Teal][b]Super AM Wars Pilot Slots:[/b] 4[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +50% HP EN: - - - - - +50% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: | | | | | +75% Damage Special: Akitmoto's Blessing, Metal Peel Off Effect [/CODE] [b]SBF-XF-17 Nanofighter[/b] [IMG]http://www.big-metto.net/SimChamber/Sprites/Matey%20Match/Nanofighter.gif[/IMG] [color=cyan][b]Statistics:[/b] HP: 30, EN: 20, IS: 3, Move: F, Size: M[/color] [color=pink][b]Weapons:[/b] [+] 60mm CIWS [b](V)[/b]- 3 damage, 20 rounds [+] Energy Cannon [b](B)[/b]- 20 damage, 20 rounds [+] 12-Pod Missile Tubes [b](PGSV)[/b]- 4 damage/PC[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Countershoot: 60mm CIWS, Energy Cannon 3) Dodge Cost -5 4) [b]Repair[/b] 5) [b]HP Regen 10%[/b][/color] [color=gold][b]Purchasing Cost:[/b] 300 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]MBT-XT-30 E-Tank[/b] [IMG]http://www.big-metto.net/SimChamber/Sprites/Matey%20Match/E-Tank.gif[/IMG] [color=Cyan][b]Statistics:[/b] HP: 50, EN: 25, IS: 3, Move: G, Size: M[/color] [color=Pink][b]Weapons:[/b] [+] 60mm CIWS [b](V)[/b]- 3 damage, 20 rounds [+] Heavy Gatling Turret [b](SV)[/b]- 10 damage/PC [+] Rail Cannon- 30 damage, 1 EN/shot[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or Higher 2) Countershoot: 60mm CIWS, Heavy Gatling Turret 3) [b]EN Regen 10%[/b] 4) [b]Anti-Energy Field (Barrier)[/b]: [i]Found in the MechDev Lexicon[/i] 5) [b]Resupply[/b] 6) [b]Damage Received -25%[/b] 7) E-Tank can't be used in space. 8) Rail Cannon: Target's Dodge Cost +3[/color] [color=gold][b]Purchasing Cost:[/b] 320 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]MBR-XF-89 L-Matey[/b] [color=cyan][b]Statistics:[/b] HP: 45, EN: 25, IS: 2, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] 60mm CIWS- 3 damage, 20 rounds [F] Energy Sabre [b](BM)[/b]- 14 damage [+] Energy Rifle [b](B)[/b]- 16 damage, 10 rounds [+] VSEC [b](BSV)[/b]- 10 damage/EN [b]MAP Attacks:[/b] [+] Plasma Cannon [b](BT:3)[/b]- 35 damage, 6 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Countercut 3) Countershoot: 60mm CIWS, Energy Rifle, VSEC 4) Shield 5) [b]Anti-Energy Coating (S Armor):[/b] [i]Same as Anti-Beam Coating[/i] 6) [b]Anti-Stealth Sonar[/b] 7) [b]Advanced C3 System (System):[/b] Leadership gives Target's Dodge Cost +3, Weapon Damage +10% and Damage Received -10% in addition to its usual effect. 8) [b]R-Matey Combination (Double Matey):[/b] R-Matey[/color] [color=gold][b]Purchasing Cost:[/b] 340 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Mirage Matey Custom[/b] [color=cyan][b]Statistics:[/b] HP: 50, EN: 30, IS: 2, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] 70mm CIWS- 5 damage, 20 rounds [+] Energy Chakram [b](BP)[/b]- 15 damage [F] Hyper Energy Saber [b](BM)[/b]- 35 damage [F] Dummy System Attack [b](B)[/b]- 50 damage, 2 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Shield: Energy Chakram 3) Countercut 4) Countershoot: 70mm CIWS 5) [b]Localized Anti-Energy Field (Barrier)[/b] [i]Same effects as I-Field[/i] 6) [b]Dummy System Full Power (5)[/b] [i]Same effects as Stealth[/i] 7) [b]Dummy System[/b] [i]Same effects as Hyper Jammer[/i] 8) [b]Self-Destruct[/b][/color] [color=gold][b]Replacement Cost:[/b] 120 PCs (Mirage Matey)[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Knight Matey[/b] [color=cyan][b]Statistics:[/b] HP: 90, EN: 40, IS: 2, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] 80mm CIWS- 5 damage # 2, 20 rounds [F] Variable Energy Saber [b](BV)[/b]- 15 damage/EN [b]MAP Attacks:[/b] [+] 100-Tube Missile Launcher [b](PI:3)[/b]- 70 damage, 3 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Energy Shield: [i]Same effects as Beam Shield[/i] 3) Countercut 4) Countershoot: 80mm CIWS 5) [b]Damage Received -30%[/b] 6) [b]Solar Panel 10%:[/b] [i]Found in MechDev Lexicon[/i] 7) [b]Summon:[/b] Sword Matey x 1, Bow Matey x 1, Shield Matey x 1[/color] [color=gold][b]Purchasing Cost Cost:[/b] 800 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Sword Matey[/b] [color=cyan][b]Statistics:[/b] HP: 45, EN: 25, IS: 0, Move: G, Size: M, Class: Summon[/color] [color=pink][b]Weapons:[/b] [+] 60mm CIWS- 3 damage, 20 rounds [F] Energy Saber [b](BM)[/b]- 12 damage x 2 [F] Anti-Ship Sword- 25 damage x 2, 4 EN/attack [F] Variable Energy Saber [b](BV)[/b]- 15 damage/EN[/color] [color=beige][b]Inherent Abilities:[/b] 1) Dodge Cost is 5 2) Countercut 3) Countershoot: 60mm CIWS 4) This unit's Countercut Cost is 2 EN or 4 PCs. 4) Can support defend Knight Matey, Bow Matey, or Shield Matey. Can not be resummoned if destroyed.[/color] [color=gold][b]Purchasing Cost:[/b] N/A. This is a summon unit.[/color] [b]Bow Matey[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 30, IS: 0, Move: G, Size: M, Class: Summon[/color] [color=pink][b]Weapons:[/b] [+] 60mm CIWS- 3 damage, 20 rounds [+] Energy Rifles [b](BS)[/b]- 14 damage x 2, 10 rounds [+] Heavy Gatling Cannon- [b](SV)[/b]- 10 damage, 20 rounds [+] VSEC [b](BSV)[/b]- 10 damage/EN[/color] [color=beige][b]Inherent Abilities:[/b] 1) Dodge Cost is 7 3) Countershoot: 60mm CIWS, Energy Rifles, Heavy Gatling Cannon, VSEC 4) This unit can Countershoot. 5) Can support defend Knight Matey, Sword Matey, or Shield Matey. Can not be resummoned if destroyed.[/color] [color=gold][b]Purchasing Cost:[/b] N/A. This is a summon unit.[/color] [b]Shield Matey[/b] [color=cyan][b]Statistics:[/b] HP: 60, EN: 20, IS: 0, Move: G, Size: M, Class: Summon[/color] [color=pink][b]Weapons:[/b] [+] 60mm CIWS- 3 damage, 20 rounds [+] Assault Rifle- 12 damage, 10 rounds [F] Vibration Saber [b](M)[/b]- 10 damage[/color] [color=beige][b]Inherent Abilities:[/b] 1) Dodge Cost is 10 2) Anti-Energy Shield: [i]Same Effects as Anti-Beam Shield.[/i] 3) Countercut 4) Countershoot: 60mm CIWS, Assault Rifle 5) [b]Damage Received -10%[/b] 6) [b]Large Scale Anti-Energy Field (Barrier):[/b] [i]Found in MechDev Lexicon.[/i] 7) This unit is considered to have the [URL=http://simchamber.com/index.php?showtopic=1366&view=findpost&p=485696]Support Defence +[/URL] Skill at Level 1. You may increase this to Level 2 after this unit has participated in 5 Simchamber battles. 8) Can support defend Knight Matey, Sword Matey, or Bow Matey. Can not be resummoned if destroyed.[/color] [color=gold][b]Purchasing Cost:[/b] N/A. This is a summon unit.[/color] [b]MUDRVOT-CT-MkIV "Tessie"[/b] [color=cyan][b]Statistics:[/b] HP: 200, EN: 100, IS: 1, Move: G, Size: M, Class: Boss[/color] [color=pink][b]Weapons:[/b] [F] TMND [Sword] [b](M)[/b]- 20 damage [+] TMND [Pistol]- 15 damage, [b]VIRUS[/b], 5 EN/attack [+] TMND [Rifle]- 60 damage, 3 EN/attack [+] MHPWGRC [b](SX)[/b]- 20 damage/2 EN [+] MHPWGRC [b](SF)[/b]- 10 [b]EN Damage[/b]/2 EN [+] TMND [Gatling Gun] [b](SV)[/b]- 30 damage/2 EN [H] TMND [Shrapnel] [b](S)[/b]- 500 damage, [b]Armor Pierce[/b], 30 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Countercut 3) Countershoot: TMND [Pistol], TMND [Rifle], MHPWGRC, TMND [Gatling Gun] 4) Super Energy Shield: [i]Same as Mega Beam Shield[/i] 5) [b]HP Regen 25%[/b] 6) [b]EN Regen 10%[/b] 7) [b]Anti-Energy Coating (S Armor):[/b] [i]Same as Anti-Beam Coating[/i] 8) [b]Power Riser Combination (MUDRVOT-CT-MkIV+PRSC-MkIII "Tessie" Power Riser):[/b] PRSC-MkIII Power Riser. [i]Same effects as Gattai[/i] 9) [b]Snipe:[/b] TMND [Rifle] [b](+10)[/b][/color] [color=gold][b]Purchasing Cost:[/b] 1500 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]MUDRVOT-CT-MkIV+PRSC-MkIII "Tessie" Power Riser[/b] [color=cyan][b]Statistics:[/b] HP: 350, EN: 150, IS: 1, Move: F/G, Size: L, Class: Boss[/color] [color=pink][b]Weapons:[/b] [F] TMND [Sword] [b](M)[/b]- 40 damage [+] Micromissiles [b](PGSX)[/b]- 8 damage/2 PCs [+] TMND [Pistol]- 30 damage, [b]VIRUS[/b], 5 EN/attack [+] TMND [Rifle]- 100 damage, 4 EN/attack [+] MHPWGRC [b](SX)[/b]- 30 damage/2 EN [+] MHPWGRC [b](SF)[/b]- 15 [b]EN Damage[/b]/2 EN [+] TMND [Gatling Gun] [b](SV)[/b]- 35 damage/2 EN [+] HCEBC [b](BSV)[/b]- 20 damage/EN, [b]Barrier Pierce[/b] [+] HiMEC [b](BS)[/b]- 400 damage, 10 EN/attack [H] TMND [Shrapnel] [b](S)[/b]- 1000 damage, [b]Armor Pierce[/b], 60 EN/attack [b]MAP Weapons:[/b] [+] Plasma Cannon [b](BT:4)[/b]- 150 damage, 10 EN/attack [+] HiMEC [b](BI:3)[/b]- 200 damage, 12 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Countercut 3) Countershoot: TMND [Pistol], TMND [Rifle], MHPWGRC, TMND [Gatling Gun], HCEBC 4) Super Energy Shield: [i]Same as Mega Beam Shield[/i] 5) [b]HP/EN Regen 25%[/b] 6) [b]Damage Received -30%[/b] 7) [b]Anti-Energy Coating (S Armor):[/b] Negates 10 damage from all [b](B)[/b]-type weapons. 8) [b]Energy Wall (Barrier):[/b] Negate 30 damage from all sources in a single attack phase for 3 EN. 9) [b]Snipe:[/b] TMND [Rifle] [b](+10)[/b][/color] [color=gold][b]Purchasing Cost:[/b] N/A. Perform Power Riser Combination in MUDRVOT-CT-MkIV "Tessie". MUDRVOT-CT-MkIV+PRSC-MkIII "Tessie" Power Riser will then be available for use.[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]MBR-MP-13 Cougar[/b] [color=cyan][b]Statistics:[/b] HP: 30, EN: 10, IS: 4, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] 65mm CIWS- 2 damage # 2, 20 rounds [+] Anti-Matey Grenades [b](PS)[/b]- 15 damage, 5 rounds [F] Vibration Axe [b](M)[/b]- 6 damage [+] Anti-Armour Panzerfaust [b](P)[/b]- 30 damage, 2 rounds [+] Railgun [b](SF)[/b]- 8 damage, 15 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Shield 3) Countercut 4) Countershoot: 65mm CIWS, Railgun[/color] [color=gold][b]Purchasing Cost:[/b] 80 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]MBR-MP-13[bst] Lightning Cougar[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 15, IS: 3, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] 65mm CIWS- 2 damage # 2, 20 rounds [+] Anti-Matey Grenades [b](PS)[/b]- 15 damage, 5 rounds [F] Vibration Axe [b](M)[/b]- 6 damage [F] Energy Saber [b](BM)[/b]- 8 damage [+] Anti-Armour Panzerfaust [b](P)[/b]- 30 damage, 2 rounds [+] Energy Rifle [b](B)[/b]- 12 damage, 10 rounds [+] Railgun [b](SF)[/b]- 8 damage, 15 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Shield 3) Countercut 4) Countershoot: 65mm CIWS, Railgun, Energy Rifle 5) Dodge Cost -3[/color] [color=gold][b]Acquisition Method:[/b] Install Cougar [bst] pack on MBR-MP-13 Cougar.[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]MBR-MP-13.mod[RCH-HB] Cougar C3[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 15, IS: 4, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] 65mm CIWS- 2 damage # 2, 20 rounds [+] Anti-Matey Grenades [b](PS)[/b]- 15 damage, 5 rounds [F] Vibration Rapier [b](MF)[/b]- 7 damage/PC [+] Anti-Armour Panzerfaust [b](P)[/b]- 30 damage, 2 rounds [+] Gatling Railgun [b](SV)[/b]- 8 damage, [b]Armor Pierce[/b], 15 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Shield 3) Countercut 4) Countershoot: 65mm CIWS, Gatling Railgun 5) [b]Advanced C3 System:[/b] Leadership gives Target's Dodge Cost +3, Weapon Damage +10% and Damage Received -10% in addition to its usual effect. 6) [b]Smoke Grenade:[/b] [i]Same effect as [b]Smoke Discharger[/b], except usage is 5.[/i][/color] [color=gold][b]Replacement Cost:[/b] 50 PCs (Cougar)[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]MBR-MP-13.mod[RCH-HB][bst] Lightning Cougar C3[/b] [color=cyan][b]Statistics:[/b] HP: 45, EN: 20, IS: 3, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] 65mm CIWS- 2 damage # 2, 20 rounds [+] Anti-Matey Grenades [b](PS)[/b]- 15 damage, 5 rounds [F] Vibration Rapier [b](MF)[/b]- 7 damage/PC [F] Energy Saber [b](BM)[/b]- 8 damage [+] Anti-Armour Panzerfaust [b](P)[/b]- 30 damage, 2 rounds [+] Energy Rifle [b](B)[/b]- 12 damage, 10 rounds [+] Gatling Railgun [b](SV)[/b]- 8 damage, [b]Armor Pierce[/b], 15 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Shield 3) Countercut 4) Countershoot: 65mm CIWS, Gatling Railgun 5) Dodge Cost -3 6) [b]Advanced C3 System:[/b] Leadership gives Target's Dodge Cost +3, Weapon Damage +10% and Damage Received -10% in addition to its usual effect. 7) [b]Smoke Grenade:[/b] [i]Same effect as [b]Smoke Discharger[/b], except usage is 5.[/i][/color] [color=gold][b]Acquisition Method:[/b] Install Cougar [bst] pack on MBR-MP-13.mod[RCH-HB] Cougar C3.[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]MBT-MP-22 Leopard C2[/b] [color=cyan][b]Statistics:[/b] HP: 35, EN: 10, IS: 4, Move: G, Size: S[/color] [color=pink][b]Weapons:[/b] [+] 60mm CIWS- 2 damage, 20 rounds [+] Heavy Missile Launchers [b](PGS)[/b]- 12 damage x 2, 6 rounds [+] Heavy Railcannon- 20 damage, 1 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Countershoot: 60mm CIWS 3) Dodge Cost -3[/color] [color=gold][b]Purchasing Cost:[/b] 140 PCs[/color] [color=Teal][b]Super AM Wars Pilot Slots:[/b] 3[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]MBT-MP-22.mod[RCD-MA] Leopard Destroyer[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 15, IS: 3, Move: G, Size: S[/color] [color=pink][b]Weapons:[/b] [+] 60mm CIWS- 2 damage, 20 rounds [+] Heavy Railcannon [b](F)[/b]- 20 damage/EN [+] Mega Energy Cannon [b](BS)[/b]- 40 damage, 2 EN/attack [b]MAP Attacks:[/b] [+] Guided Mortar [b](PT:2)[/b]- 30 damage, 4 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Countershoot: 60mm CIWS 3) Dodge Cost -3 4) [b]Advanced C3 System:[/b] Leadership gives Target's Dodge Cost +3, Weapon Damage +10% and Damage Received -10% in addition to its usual effect. 5) [b]Stealth (5)[/b][/color] [color=gold][b]Replacement Cost:[/b] 50 PCs (Leopard C2)[/color] [color=Teal][b]Super AM Wars Pilot Slots:[/b] 3[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]MAF-MP-31 Avro[/b] [color=cyan][b]Statistics:[/b] HP: 10, EN: 10, IS: 4, Move: F, Size: S[/color] [color=pink][b]Weapons:[/b] [+] 30mm Gatling Gun [b](V)[/b]- 3 damage, 20 rounds [+] Light Energy Cannons [b](B)[/b]- 8 damage x 2, 1 EN/attack [+] AA Missiles [b](PGSX)[/b]- 20 damage, 4 rounds [+] Anti-Matey Missiles [b](PGSX)[/b]- 40 damage, 2 rounds [+] Heavy Rocket Pods [b](PGSV)[/b]- 5 damage/PC [+] Bunker Buster [b](P)[/b]- 15 damage # 2, [b]Armor Pierce[/b], 2 rounds [+] Laser Guided Bombs [b](PS)[/b]- 30 damage, 4 rounds [+] Gatling Energy Cannon [b](BV)[/b]- 4 damage, 20 rounds [b]MAP Attacks:[/b] [+] Cluster Bombs [b](PT:3)[/b]- 15 damage, 2 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone. 2) Countershoot: 30mm Gatling Gun, Light Energy Cannons, Gatling Energy Cannon 3) Dodge Cost -5 4) [b]Fuel Pod:[/b] Max EN +10 5) [b]ECM Pod:[/b] Gain the effects of [b]Jammer[/b] for 3 turns. 1 round. 6) [b]Sensor Pod:[/b] Gain Target's Dodge Cost +5 for 3 turns. 1 round. 7) Weapons Selection: Upon deployment choose 4 among AA Missiles, Anti-Matey Missiles, Heavy Rocket Pods, Bunker Buster, Laser Guided Bombs, Gatling Energy Cannon, Cluster Bombs, Fuel Pod, ECM Pod, or Sensor Pod and disable the rest for the remainder of the battle. 8) Bunker Buster: This attack may lose its multihit attribute to attack a unit that is Burrowed. If it is used for this, it also loses its [b](P)[/b] attribute. 9) Laser Guided Bombs: Target's Dodge Cost +3[/color] [color=gold][b]Purchasing Cost:[/b] 130 PCs[/color] [color=Teal][b]Super AM Wars Pilot Slots:[/b] 2[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]MAF-MP-31.mod[1W-RR] Energy Avro[/b] [color=cyan][b]Statistics:[/b] HP: 15, EN: 15, IS: 4, Move: F, Size: S[/color] [color=pink][b]Weapons:[/b] [+] 30mm Gatling Gun [b](V)[/b]- 3 damage, 20 rounds [+] Pulse Energy Guns [b](BF)[/b]- 8 damage x 2/EN [+] AA Missiles [b](PGSX)[/b]- 20 damage, 4 rounds [+] Anti-Matey Missiles [b](PGSX)[/b]- 40 damage, 2 rounds [+] Heavy Rocket Pods [b](PGSV)[/b]- 5 damage/PC [+] Bunker Buster [b](P)[/b]- 15 damage # 2, [b]Armor Pierce[/b], 2 rounds [+] Laser Guided Bombs [b](PS)[/b]- 30 damage, 4 rounds [+] Gatling Energy Cannon [b](BV)[/b]- 4 damage, 20 rounds [b]MAP Attacks:[/b] [+] Cluster Bombs [b](PT:3)[/b]- 15 damage, 2 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Countershoot: 30mm Gatling Gun, Pulse Energy Guns, Gatling Energy Cannon 3) Dodge Cost -5 4) [b]Jammer[/b] 5) [b]EWAC[/b] 6) [b]Fuel Pod:[/b] Max EN +10 7) [b]ECCM Pod:[/b] Negate the effects of target enemy's [b]Jammer[/b] for 3 turns. 1 round. 8) [b]Sensor Pod:[/b] Gain Target's Dodge Cost +5 for 3 turns. 1 round. 9) Weapons Selection: Upon deployment choose 4 among AA Missiles, Anti-Matey Missiles, Heavy Rocket Pods, Bunker Buster, Laser Guided Bombs, Gatling Energy Cannon, Cluster Bombs, Fuel Pod, ECCM Pod, or Sensor Pod and disable the rest for the remainder of battle. 10) Bunker Buster: This attack may lose its multihit attribute to attack a unit that is Burrowed. If it is used for this, it also loses its [b](P)[/b] attribute. 11) Laser Guided Bombs: Target's Dodge Cost +3[/color] [color=gold][b]Replacement Cost:[/b] 50 PCs (Avro)[/color] [color=Teal][b]Super AM Wars Pilot Slots:[/b] 2[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE]