[b][color=Blue][i]Iced[/i][/color] Battle-7 (Senkan Mode)[/b] [IMG]http://www.big-metto.net/SimChamber/Sprites/Macross/Battle7.gif[/IMG] [IMG]http://www.big-metto.net/SimChamber/Sprites/Macross/Battle7B.gif[/IMG] [color=cyan][b]Statistics:[/b] HP: 1125, EN: 250, IS: 1, Move: F, Size: XL[/color] [color=pink][b]Weapons:[/b] [+] Anti-Air Pulse Laser Cannon [b](B)[/b]- 31 damage, 30 rounds [+] Mini Automatic Missile [b](PGSV)[/b]- 10 damage/PC [+] Anti-Ship Missile Launcher [b](PGSF)[/b]- 63 damage, 10 rounds [+] Sub Cannon [b](BS)[/b]- 100 damage x 2, 15 EN/shot. Battle Mode only. [+] Reaction Bombs [b](S)[/b]- 375, 2 rounds, [b]Barrier Pierce[/b] [+] Macross Cannon [b](BS)[/b]- 1249, 30 EN/shot. Battle Mode only. [b]Barrier Pierce[/b] [b]MAP Attacks:[/b] [+] Macross Cannon [b](BI:10)[/b]- 1249 damage, 50 EN/shot. Battle Mode only.[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) [b]Mothership Class (30)[/b] 3) [b]Super Huge Class[/b] 4) [b]Heavy Construction[/b] 5) Countershoot: Anti-Air Pulse Laser Cannon 6) [b]Pinpoint Barrier (Barrier)[/b] 7) [b]Sound Energy System (System)[/b]: This ability does not disable weapons or abilities on this unit. 8) [b]Battle Mode:[/b] Damage Received -15% and Move: F/G. Enable Sub Cannon and Macross Cannon. 9) Reaction Bombs: Target's Dodge Cost +5[/color] [color=gold][b]Purchasing Cost:[/b] 2000 PCs[/color] [color=teal][b]Super AM Wars Pilot Slots:[/b] MAX[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +25% HP EN: - - - - - +25% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +25% Damage Special: Ice Chip [/CODE] [b]Novis Noah[/b] [color=cyan][b]Statistics:[/b] HP: 250, EN: 80, IS: 2, Move: W, Size: LL[/color] [color=pink][b]Weapons:[/b] [+] Anti-Air Guns [b](SV)[/b]- 10 damage, 20 rounds [+] Missiles [b](PGSF)[/b]- 10 damage/2 PCs[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) [b]Mothership Class (25)[/b] 3) Countershoot: Anti-Air Guns 4) [b]Vital Net Shield (Barrier):[/b] Same effects as Chakra Shield, but may pay 10 EN to redirect any non-[F]-type attack back to its owner or negate any [F]-type attack completely, or 20 EN to redirect all non-[F]-type attacks targeting Novis Noah back to their owners or negate all [F]-type attacks targeting Novis Noah completely. 5) [b]Organic Engine:[/b] EN Regen 10% 6) Novis Noah is usable only in sea terrain.[/color] [color=gold][b]Purchasing Cost:[/b] 750 PCs[/color] [color=teal][b]Super AM Wars Pilot Slots:[/b] MAX[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Gray Gespenst (Vaea Infused)[/b] [color=cyan][b]Statistics:[/b] HP: 910, EN: 120, IS: 2, Size: XL, Class: Boss[/color] [color=pink][b]Weapons:[/b] [H] Schneider- 60 damage, 2 EN/attack [+] 14-Linked Bulge Cannon- 100 damage, 20 rounds [+] Space Squid Missile [b](X)[/b]- 100 damage/10 EN [+] Gravity Wave [b](SV)[/b]- 20 damage/EN[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) [b]Mothership Class (30)[/b] 3) [b]Heavy Construction[/b] 4) [b]Super Huge Class[/b] 5) [b]HP/EN Regen 25%[/b] 6) [b]Gravity Territory (Barrier)[/b] 7) [b]Vaea Infusion[/b]: Damage Received -30% 8) [b]Maya (Sidekick)[/b] 9) [b]Vital Guarder Defensive Mechanism (Geist):[/b] Pay half of your remaining EN. Summon Geist x 1 (stats in hanger). Geist's remaining EN is equal to the amount of EN paid to summon it. When Geist is unsummoned, restore remaining amount of EN on Geist to Gespenst. 10) 14-Linked Bulge Cannon: 14-Linked Bulge Cannon is disabled on Gespenst and its ammo is carried over when Geist is summoned. If Geist is destroyed, disable 14-Linked Bulge Cannon on Gespenst permanently. 11) Space Squid Missile: Resource Cost cannot be modified in any way.[/color] [color=gold][b]Purchasing Cost:[/b] 3000 PCs[/color] [color=teal][b]Super AM Wars Pilot Slots:[/b] 5[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: | | | - - +30% HP EN: - - - - - +0% EN Armour: | | | - - -30% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: Module Enhancement [/CODE] [b]Vital Guarder "Geist"[/b] [color=cyan][b]Statistics:[/b] HP: 300, EN: 60, IS: 0, Size: L, Class: Summon[/color] [color=pink][b]Weapons:[/b] [F] Tentacle [b](MS)[/b]- 40 damage [F] Ram [b](V)[/b]- 40 damage/EN [+] 14-Linked Bulge Cannon- 100 damage, 20 rounds [H] Gravity Ball [b](SV)[/b]- 25 damage/EN[/color] [color=beige][b]Inherent Abilities:[/b] 1) Dodge Cost is 10 2) [b]HP Regen 25%[/b] 3) [b]Gravity Territory (Barrier)[/b] 4) [b]Vital Guarder:[/b] May support defend Gespenst. Cannot be resummoned if destroyed. Disable Maya (Sidekick) on Gray Gespenst for the rest of the battle if this unit is destroyed. 5) 14-Linked Bulge Cannon: Ammo is carried over to Gespenst if Geist is unsummoned.[/color] [color=gold][b]Purchasing Cost:[/b] Not applicable. This is a summon unit. To summon this unit, perform Vital Guarder Defensive Mechanism in Gray Gespenst. Vital Guarder "Geist" will be usable in that battle only.[/color] [b]Freeden[/b] [img]http://www.big-metto.net/SimChamber/Sprites/Gundam/X/Freeden.gif[/img] [color=Cyan][b]Statistics:[/b] HP: 280, EN: 55, IS: 2, Move: H, Size: LL[/color] [color=Pink][b]Weapons:[/b] [+] Anti-Air Machineguns [b](V)[/b]- 10 damage, 20 rounds [+] Main Guns [b](BS)[/b]- 50 damage x 2, 20 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) [b]Mothership Class (30)[/b] 3) Freeden can't be used in space 4) Countershoot: Anti-Air Machineguns[/color] [color=Gold][b]Purchasing Cost:[/b] 580 PCs[/color] [color=teal][b]Super AM Wars Pilot Slots:[/b] MAX[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Freeden II[/b] [img]http://www.big-metto.net/SimChamber/Sprites/Gundam/X/FreedenII.gif[/img] [color=Cyan][b]Statistics:[/b] HP: 350, EN: 65, IS: 2, Move: F, Size: LL[/color] [color=Pink][b]Weapons:[/b] [+] Anti-Air Laser Guns [b](V)[/b]- 15 damage, 20 rounds [+] Missile Launcher [b](PGSF)[/b]- 20 damage, 20 rounds [+] Main Guns [b](BS)[/b]- 70 damage x 2, 15 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) [b]Mothership Class (25)[/b] 3) [b]Beam Coating (Barrier)[/b] 4) Countershoot: Anti-Air Laser Guns[/color] [color=Gold][b]Purchasing Cost:[/b] 750 PCs[/color] [color=teal][b]Super AM Wars Pilot Slots:[/b] MAX[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]White Nebel[/b] [color=Cyan][b]Statistics:[/b] HP: 1050, EN: 180, IS: 1, Move: F, Size: XL, Class: Boss[/color] [color=Pink][b]Weapons:[/b] [+] Anti-Missile Bulge Cannons [b](S)[/b]- 31 damage x 3, 20 rounds [+] Close-Combat Bulge Cannons [b](SF)[/b]- 25 damage/PC [+] Powered Bulge Cannon- 219 damage, 30 rounds [+] Space Squid Missiles [b](SX)[/b]- 75 damage/2 EN [+] Gravity Wave [b](SV)[/b]- 75 damage/EN [b]MAP Weapons:[/b] [+] Gedult Cannon [b](I:10)[/b]- 500 damage, 30 EN/attack[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants and higher. 2) [b]Mothership Class (30)[/b] 3) [b]Super Huge Class[/b] 4) Countershoot: Anti-Missile Bulge Cannons, Close-Combat Bulge Cannons, Gravity Wave 5) [b]HP/EN Regen 25%[/b] 6) [b]Gravity Territory (Barrier)[/b] 7) [b]Leya (Sidekick):[/b] [i]Found in Mechdev Lexicon[/i] 8) [b]Heavy Construction[/b] 9) [b]Vital Guarder Defensive Mechanism (Dunst):[/b] Pay half of your remaining EN. Summon Vital Guarder "Dunst" x 1 (stats in R&D). Dunst's remaining EN is equal to the amount of EN paid to summon it. When Dunst is unsummoned, restore remaining amount of EN on Dunst to White Nebel. 10) Gedult Cannon: Target's Dodge Cost +10[/color] [color=teal][b]Super AM Wars Pilot Slots:[/b] MAX (During deployment in a SAMW battle, you may choose to have either 1 in Dunst and the rest in White Nebel, or 1 character in White Nebel and the rest in Dunst.)[/color] [color=gold][b]Purchasing Cost:[/b] 4000 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +50% HP EN: - - - - - +50% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +25% Damage Special: Daba Type 1 [/CODE] [b]Vital Guarder "Dunst"[/b] [color=Cyan][b]Statistics:[/b] HP: 300, EN: 60, IS: 0, Move: F, Size: L, Class: Summon[/color] [color=Pink][b]Weapons:[/b] [+] Double Bulge Cannon [b](S)[/b]- 50 damage x 2, 20 rounds [+] Gravity Ball [b](SV)[/b]- 25 damage/EN [+] Energy Cannon [b](BS)[/b]- 90 damage, 3 EN[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Dodge Cost is equal to pilot's DC. If this is not an SAMW battle, then dodge cost is equal to the pilot of White Nebel's. 2) Countershoot: Bulge Cannon 3) [b]HP Regen 25%[/b] 4) [b]Damage Received -15%[/b] 5) [b]Gravity Territory (Barrier)[/b] 6) [b]Vital Guarder:[/b] May support defend White Nebel. Cannot be resummoned if destroyed. Disable Leya on White Nebel for the rest of the battle if this unit is destroyed.[/color] [color=gold][b]Purchasing Cost:[/b] N/A. This is an AI unit.[/color] [color=teal][b]Super AM Wars Pilot Slots:[/b] 5 (During deployment in a SAMW battle, you may choose to have either 5 characters in White Nebel and 1 character in Dunst, or 1 character in White Nebel and 5 characters in Dunst.)[/color]