[b][color=Green][i]Aumaan[/i][/color] Naked Jehuty OF[/b] [color=cyan][b]Statistics:[/b] HP: 60, EN: 45, IS: 2, Move: F/G, Size: M, Class: Hi-Tier[/color] [color=pink][b]Weapons:[/b] [+] Comet [b](V)[/b]- 5 damage/EN [+] Shot [b](B)[/b]- 14 damage, 1 EN/shot [F] Blade [b](M)[/b]- 16 damage [F] Grab- [b]PARALYZE[/b], 1 EN/attack [+] Gauntlet- 15 damage, 1 EN/attack [+] Phalanx [b](SV)[/b]- 5 damage/EN [+] Homing Laser [b](BSX)[/b]- 10 damage/EN [+] Burst Shot [b](V)[/b]- 18 damage/EN [F] Burst Blade- 40 damage, 2 EN [+] Geyser [b](S)[/b]- [b]PARALYZE[/b], 5 EN/attack [+] Homing Missile [b](PGSX)[/b]- 15 damage/EN [+] Vector Cannon [b](S)[/b]- 150 damage, 15 EN/attack [b]MAP Attacks:[/b] [+] Halberd [b](I:3)[/b]- 30 damage, 5 EN/shot[/color] [color=beige][b]Inherent Abilities:[/b] 1) Orbital Frame; Usable by anyone 2) Countercut 3) Countershoot: Shot 4) [b]EN Regen 10%[/b] 5) [b]Energy Shield (Barrier)[/b] 6) [b]ADA (Sidekick)[/b] 7) [b]Zero Shift:[/b] [i]Same effects as Bunshin (2/4)[/i] 8) [b]Floating Mines:[/b] 2 rounds. Same effects as Space Mines but can be used in any terrain. 9) Gauntlet: Can't be blocked or negated by barriers. 10) Comet: Target's Dodge Cost +5 11) Vector Cannon: Can only be used while Grounded[/color] [color=gold][b]Evolution Cost:[/b] 3 (Jehuty Ver.2 OF)[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +50% HP EN: - - - - - +50% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: Silmaril [/CODE] [b]Aumaan Anubis OF[/b] [color=cyan][b]Statistics:[/b] HP: 50, EN: 55, IS: 1, Move: F/G, Size: M, Class: Hi-Tier[/color] [color=pink][b]Weapons:[/b] [+] Shot [b](B)[/b]- 20 damage, 2 EN/attack [F] Spear [b](M)[/b]- 25 damage [F] Grab- [b]PARALYZE[/b], 3 EN/attack [+] Homing Laser [b](BSX)[/b]- 10 damage/EN [+] Burst Shot [b](SV)[/b]- 15 damage/2 EN[/color] [color=beige][b]Inherent Abilities:[/b] 1) Orbital Frame; Usable by anyone 2) Countercut 3) Countershoot: Shot, Homing Laser 4) [b]Energy Shield (Barrier)[/b] 5) [b]Zero Shift[/b] [i]Same effects as Bunshin (2/4)[/i] 6) [b]EN Regen: 10%[/b] 7) Burst Shot: Target's Dodge Cost +5[/color] [color=gold][b]Evolution Cost:[/b] 5 (Anubis OF) [b]Hanger Resale Value:[/b] 400 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: | - - - - +10% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Testament OF (Complete)[/b] [color=cyan][b]Statistics:[/b] HP: 45, EN: 35, IS: 2, Move: F/G, Size: M, Class: Hi-Tier[/color] [color=pink][b]Weapons:[/b] [+] Tear Blast [b](B)[/b]- 15 damage, 1 EN/shot [F] Rusty Cutter [b](M)[/b]- 20 damage [+] Ray Disaster [b](V)[/b]- 10 damage/EN [F] Soulsection [b](S)[/b]- 30 damage, 4 EN/attack [+] Nail Laser [b](BSX)[/b]- 7 damage/EN [+] Halberd [b](SV)[/b]- 15 damage/2 EN [+] Comet- 45 damage, [b]PARALYZE[/b], 4 EN/attack [+] Shock Hi-Low [b](S)[/b]- 40 damage x 3, 8 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Orbital Frame; Useable by anyone 2) Countercut 3) Countershoot: Tear Bullet 4) [b]EN Regen 10%[/b] 5) [b]Energy Shield (Barrier)[/b] 6) [b]Self Supporting Armor 2 (S Armor)[/b] 7) [b]Mindflow System Beta (System)[/b] 8) [b]Pharsti (Sidekick)[/b] 9) [b]Anti-Stealth Sonar[/b][/color] [color=gold][b]Purchasing Cost:[/b] 3 (Testament OF (Incomplete))[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: | - - - - +10% HP EN: | - - - - +10% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Myona's LEV (Mindflow System Test Type)[/b] [color=Cyan][b]Statistics:[/b] HP: 30, EN: 30, IS: 2, Move: F/G, Size: M[/color] [color=Pink][b]Weapons:[/b] [+] Tear Bullet [b](B)[/b]- 8 damage, 1 EN/shot [F] Rusty Lancer [b](M)[/b]- 10 damage [F] Grab [b](M)[/b]- [b]PARALYZE[/b], 1 EN/attack [+] Nail Laser [b](BSX)[/b]- 3 damage/EN [F] Soulsection [b](S)[/b]- 30 damage, 4 EN/attack [+] Phalanx [b](SV)[/b]- 5 damage/EN [+] Ray Disaster [b](V)[/b]- 7 damage/EN [+] Geyser [b](S)[/b]- [b]PARALYZE[/b], 5 EN/attack [+] Homing Missile [b](PGSX)[/b]- 5 damage/EN [+] Vector Cannon [b](S)[/b]- 150 damage, 15 EN/attack[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Orbital Frame, Useable by Anyone 2) Countercut: Rusty Lancer 3) Countershoot: Tear Bullet 4) [b]EN Regen 5%[/b] 5) Dodge Cost -7 6) [b]Energy Shield S (Barrier)[/b] 7) [b]Self Supporting Armor 1 (S Armor)[/b] 8) [b]Prototype Mindflow System (System):[/b] [i]Found in the MechDev Lexicon.[/i] 9) Vector Cannon: Can only be used while Grounded[/color] [color=Gold][b]Purchasing Cost:[/b] 600 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Ares' LEV (Zero Shift Test Type)[/b] [color=Cyan][b]Statistics:[/b] HP: 30, EN: 30, IS: 2, Move: F/G, Size: M[/color] [color=Pink][b]Weapons:[/b] [+] Tear Raid [b](B)[/b]- 10 damage, 1 EN/shot [F] Rusty Cutter [b](M)[/b]- 18 damage [F] Grab [b](M)[/b]- [b]PARALYZE[/b], 1 EN/attack [+] Venom Rain [b](BSX)[/b]- 5 damage/EN [+] Ray Apocalypse [b](V)[/b]- 9 damage/EN [+] Homing Missile [b](PGSX)[/b]- 7 damage/EN [+] Geyser [b](S)[/b]- [b]PARALYZE[/b], 5 EN/attack [F] Soul Eclipse [b](S)[/b]- 50 damage, 5 EN/attack [+] Vector Cannon [b](S)[/b]- 150 damage, 15 EN/attack [b]MAP Attacks:[/b] [+] Halberd [b](I:3)[/b] 20 damage, 5 EN/shot[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Orbital Frame, Useable by Anyone 2) Countercut: Rusty Cutter 3) Countershoot: Tear Raid 4) [b]EN Regen 5%[/b] 5) Dodge Cost -5 6) [b]Energy Shield S (Barrier)[/b] 7) [b]Self Supporting Armor 1 (S Armor)[/b] 8) [b]Zero Shift:[/b] [i]Same effects as Bunshin (2/5)[/i] 9) Vector Cannon: Can only be used while Grounded.[/color] [color=Gold][b]Purchasing Cost:[/b] 600 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: | - - - - +10% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Iblis OF[/b] [color=cyan][b]Statistics:[/b] HP: 55, EN: 45, IS: 2, Move: F/G, Size: M, Class: Hi-Tier[/color] [color=pink][b]Weapons:[/b] [+] Tear Raid [b](B)[/b]- 15 damage,1 EN/shot [F] Rusty Cutter [b](M)[/b]- 20 damage [+] Venom Rain [b](BSX)[/b]- 10 damage/EN [+] Ray Apocalypse [b](V)[/b]- 15 damage/EN [F] Soul Eclipse- 75 damage, 5 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Orbital Frame; Usable by anyone 2) Countercut 3) Countershoot: Tear Raid 4) [b]EN Regen 5%[/b] 5) [b]Damage Received -25%[/b] 6) [b]Energy Shield S (Barrier)[/b] 7) [b]Self Supporting Armor 2 (Armor)[/b] 8) [b]Mindflow System Alpha (System)[/b][/color] [color=gold][b]Purchasing Cost:[/b] 5 (Black Frame) [b]Hanger Resale Value:[/b] 400 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: | - - - - +10% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Nerokerubina OF[/b] [color=cyan][b]Statistics:[/b] HP: 125, EN: 75, IS: 2, Size: L, Class: Hi-Tier[/color] [color=pink][b]Weapons:[/b] [F] Guilty Charge- 10 damage x 2, 3 EN/attack [+] Punisher [b](SV)[/b]- 15 damage x 2/2 EN [b]MAP Attacks:[/b] [+] Punisher [b](I:10)[/b]- 150 damage, 25 EN/shot[/color] [color=beige][b]Inherent Abilities:[/b] 1) Orbital Frame; Usable by anyone 2) [b]EN Regen 5%[/b] 3) [b]Damage Received -25%[/b] 4) [b]Energy Shield S (Barrier)[/b] 5) [b]Mindflow System Alpha (System)[/b] 6) Punisher (MAP): Target's Dodge Cost +5[/color] [color=gold][b]Purchasing Cost:[/b] 950 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Harut Marut II OF[/b] [color=cyan][b]Statistics:[/b] HP: 100, EN: 75, IS: 1, Move: F, Size: L, Class: Hi-Tier[/color] [color=pink][b]Weapons:[/b] [+] Flame Bullet [b](S)[/b]- 20 damage x 6, 10 EN/attack [+] Wisp Meteor [b](BSX)[/b]- 20 damage/2 EN[/color] [color=beige][b]Inherent Abilities:[/b] 1) Orbital Frame; Usable by anyone 2) [b]EN Regen 5%[/b] 3) [b]Damage Received -50%[/b] 4) [b]Energy Shield S (Barrier)[/b][/color] [color=gold][b]Evolution Cost:[/b] 5 (Harut Marut OF (Shelled))[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Dolores OF[/b] [color=cyan][b]Statistics:[/b] HP: 30, EN: 20, IS: 2, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Blade [b](M)[/b]- 10 damage [F] Grab [b](M)[/b]- [b]PARALYZE[/b], 1 EN/attack [+] Shot [b](B)[/b]- 12 damage, 1 EN/shot [+] Dual Launcher [b](S)[/b]- 10 damage x 2, 10 rounds [+] Microwave Cannon [b](V)[/b]- 5 damage/EN [+] Homing Laser [b](BSX)[/b]- 3 damage/EN[/color] [color=beige][b]Inherent Abilities:[/b] 1) Orbital Frame; Usable by anyone 2) Countercut 3) Countershoot: Shot, Dual Launcher 4) [b]EN Regen 5%[/b] 5) [b]Energy Shield (Barrier)[/b] 6) [b]Dolores (Sidekick)[/b] 7) [b]Anti-Stealth Sonar[/b] 8) [b]Vector Trap (3)[/b] 9) [b]Isis System:[/b] If Dolores' HP is 25% or below, transform to Isis and regenerate all HP and EN. You may pay 10 PCs during each turn when Dolores' HP is 25% or below to disable this ability.[/color] [color=gold][b]Purchasing Cost:[/b] 650 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Isis OF[/b] [color=cyan][b]Statistics:[/b] HP: 35, EN: 30, IS: 2, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Blade [b](M)[/b]- 10 damage [F] Grab [b](M)[/b]- [b]PARALYZE[/b], 1 EN/attack [+] Shot [b](B)[/b]- 12 damage, 1 EN/shot [+] Dual Launcher [b](S)[/b]- 10 damage x 2, 10 rounds [+] Microwave Cannon [b](V)[/b]- 5 damage/EN [+] Homing Laser [b](BSX)[/b]- 3 damage/EN[/color] [color=beige][b]Inherent Abilities:[/b] 1) Orbital Frame; Usable by anyone 2) Countercut 3) Countereshoot: Shot, Dual Launcher 4) [b]EN Regen 5%[/b] 5) Dodge Cost -5 6) [b]Energy Shield (Barrier)[/b] 7) [b]Anti-Stealth Sonar[/b] 8) [b]Vector Trap (3)[/b] 9) [b]Summon:[/b] Raptor OF (AI) x 2 (stats in Hanger)[/color] [color=gold][b]Purchasing Cost:[/b] N/A. To acquire this unit, Dolores must activate Isis System. Isis will then be available to use.[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Hathor OF (Complete)[/b] [color=cyan][b]Statistics:[/b] HP: 55, EN: 40, IS: 1, Move: F/G, Size: M, Class: Hi-Tier[/color] [color=pink][b]Weapons:[/b] [F] Blade [b](M)[/b]- 15 damage x 2 [+] Burst Shot [b](V)[/b]- 10 damage/EN [+] Halberd [b](SV)[/b]- 15 damage/2 EN [+] Homing Laser [b](BSX)[/b]- 7 damage/EN[/color] [color=beige][b]Inherent Abilities:[/b] 1) Orbital Frame; Usable by anyone 2) Countercut 3) Countershoot: Homing Laser 4) [b]EN Regen 5%[/b] 5) [b]Energy Shield (Barrier)[/b] 6) [b]Bunshin (2/4)[/b] 7) [b]Summon:[/b] Raptor OF (AI) x 2 (stats in Hanger)[/color] [color=gold][b]Evolution Cost:[/b] 3 (Hathor OF (Incomplete)[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Idolo OF[/b] [color=cyan][b]Statistics:[/b] HP: 35, EN: 35, IS: 2, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Shot [b](B)[/b]- 14 damage, 1 EN/attack [F] Blade [b](M)[/b]- 16 damage [+] Dual Launcher [b](S)[/b]- 20 damage x 2, 10 rounds [+] Burst Shot [b](V)[/b]- 10 damage/EN [F] Burst Blade- 40 damage, 3 EN/attack [+] Homing Laser [b](BSX)[/b]- 10 damage/EN[/color] [color=beige][b]Inherent Abilities:[/b] 1) Orbital Frame; Usable by anyone 2) Countercut 3) Countereshoot: Shot, Dual Launcher 4) [b]EN Regen 10%[/b] 5) Dodge Cost -7 6) [b]Energy Shield (Barrier)[/b][/color] [color=gold][b]Omake Cost:[/b] 3 (Dolores OF), 3 (Any Hathor OF) [b]Hangar Resale Value:[/b] 200 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Sobek OF[/b] [color=Cyan][b]Statistics:[/b] HP: 60, EN: 30, IS: 2, Size: M, Move: F/G, Class: High-Tier[/color] [color=Pink][b]Weapons:[/b] [F] Blade [b](M)[/b]- 7 damage x 2 [+] Shot [b](B)[/b]- 10 damage x 2, 2 EN/shot [+] Dash Shot [b](BSF)[/b] 8 damage/EN [+] Burst Shot [b](V)[/b]- 7 damage/EN [+] Comet [b](V)[/b]- 5 damage/EN [+] Phalanx [b](SV)[/b]- 5 damage/EN [+] Gauntlet- 10 damage, 1 EN/attack, [b]Barrier Pierce[/b] [+] Geyser [b](S)[/b]- [b]PARALYZE[/b], 5 EN/attack [F] Dash Blade- 30 damage, 3 EN/attack [F] Burst Blade [b](S)[/b]- 20 damage, 2 EN/attack [b]MAP Attacks:[/b] [+] Halberd [b](I:3)[/b]- 20 damage, 5 EN/shot[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Orbital Frame, Usable by anyone 2) Countercut 3) Countershoot: Shot, Dash Shot 4) [b]Self-Supporting Armor[/b]: Damage Received -30% 5) [b]Self Supporting Armor 2 (S Armor)[/b] 6) [b]Resupply[/b] 7) [b]Repair[/b] 8) [b]Viola AI (Sidekick)[/b] 9) [b]EN Regen 5%[/b] 10) Gauntlet: Cannot be blocked. 11) Comet: Target's Dodge Cost +5[/color] [color=gold][b]Evolution Cost:[/b] 5 (Neith OF)[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: | | | - - +30% HP EN: - - - - - +0% EN Armour: | | | - - -30% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Orcrist OF[/b] [color=cyan][b]Statistics:[/b] HP: 25, EN: 25, IS: 2, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Split Sword [b](M)[/b]- 10 damage, [b]PARALYZE[/b] [+] Elfin Bow [b](B)[/b]- 12 damage, 1 EN/shot [+] Moon Ballista [b](V)[/b]- 7 damage/EN [+] Chevalier Lance [b](SV)[/b]- 12 damage/2 EN [+] Bounder- 40 damage, 4 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Orbital Frame; Useable by Anyone 2) Countercut 3) Countereshoot: Elfin Bow 4) [b]EN Regen 5%[/b] 5) [b]Energy Shield (Barrier)[/b] 6) [b]Self Supporting Armor 1 (S Armor)[/b] 7) [b]Anti-Stealth Sonar[/b] 8) [b]Repair[/b][/color] [color=gold][b]Purchasing Cost:[/b] 450 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Durandal II OF[/b] [color=cyan][b]Statistics:[/b] HP: 30, EN: 15, IS: 2, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Blade Cannon [b](B)[/b]- 8 damage, 1 EN/attack [+] Gauntlet [b](V)[/b]- 5 damage/EN [F] Absolute [b](M)[/b]- 15 damage, [b]PARALYZE[/b] [F] Avelcaine- 15 damage x 2, 4 EN/attack [F] Slashboom [b](S)[/b]- 50 damage, 8 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Orbital Frame; Useable by anyone 2) Countercut 3) Countereshoot: Blade Cannon 4) [b]EN Regen 5%[/b] 5) [b]Damage Received -25%[/b] 6) [b]Energy Shield (Barrier)[/b] 7) [b]Self-Supporting Armor 1 (S Armor)[/b] 8) [b]Anti-Stealth Sonar[/b] 9) [b]Bullet Endure:[/b] Damage Received -25% from all non-[F], non-[b](B)[/b], and non-[b](P)[/b] Type weapons.[/color] [color=gold][b]Purchasing Cost:[/b] 430 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Vjaya OF[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 15, IS: 2, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Beam Claws [b](M)[/b]- 12 damage [H] Beam Web [b](B)[/b]- 12 damage, [b]PARALYZE[/b], 2 EN/attack [F] Blood Sucker- 10 damage x 2, 3 EN/attack [H] Reticulator [b](SV)[/b]- 5 damage/EN [+] Geyser [b](S)[/b]- [b]PARALYZE[/b], 5 EN/attack [+] Tri-Laser [b](BS)[/b]- 15 damage x 2, 5 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Orbital Frame; Usable by anyone 2) Countercut 3) [b]EN Regen 5%[/b] 4) Dodge Cost -3 5) [b]Energy Shield (Barrier)[/b] 6) [b]Resupply[/b] 7) [b]Energy Endure:[/b] Damage Received -25% from (B)-Type weapons.[/color] [color=gold][b]Purchasing Cost:[/b] 450 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE]