[b]T-Link Test Type Zaku[/b] [color=cyan][b]Statistics[/b]: HP: 45, EN: 25, IS: 3, Move: G, Size: M[/color] [color=pink][b]Weapons[/b]: [+] 120mm Machinegun- 6 damage, 10 rounds [F] Dual Heat Hawk [b](M)[/b]- 8 damage x 2 [H] T-Link Boomerang [b](PS)[/b]- 10 damage x 2. Requires Psychodriver class to execute. [+] T-Link Funnel [b](BPSX)[/b]- 14 damage/EN. Requires Psychodriver class to execute. [b]MAP Attacks:[/b] [+] T-Link Funnel [b](BD:3)[/b]- 60 damage, 1 round. Requires Psychodriver class to execute.[/color] [color=beige][b]Inherent Abilities[/b]: 1) Usable by Sergeants or higher 2) Countercut 3) Countershoot: 120mm Machinegun, T-Link Funnel 4) [b]Nendou Field (Barrier)[/b][/color] [color=Gold][b]Purchasing Cost:[/b] 300 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Valrose[/b] [color=cyan][b]Statistics:[/b] HP: 60, EN: 50, IS: 2, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Split Missile [b](PGSF)[/b]- 5 damage/PC [F] Neo Plasma Cutter [b](BM)[/b]- 15 damage x 2 [F] Nendou Hyper Saber [b](V)[/b]- 20 damage/EN. Requires Psychodriver class to execute [+] Hyper Beam Cannon [b](BS)[/b]- 70 damage, 3 EN/attack [+] T-LINK Funnel [b](BSX)[/b]- 15 damage/EN. Requires Psychodriver class to execute. [b]MAP Attacks:[/b] [+] T-LINK Funnel [b](BD:4)[/b]- 90 damage, 1 round. Requires Psychodriver class to execute.[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Countercut 3) Countershoot: Hyper Beam Cannon, T-LINK Funnel 4) Dodge Cost -5 5) [b]Nendou Field (Barrier)[/b] 6) [b]Uranus System (System)[/b][/color] [color=gold][b]Purchasing Cost:[/b] 550 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Proteus[/b] [color=Cyan][b]Statistics:[/b] HP: 70, EN: 50, IS: 1, Size: M, Move: F/G, Class: Hi-Tier[/color] [color=Pink][b]Weapons:[/b] [F] Blade Luminarium [b](M)[/b]- 20 damage [+] Launcher Geminass [Shot] [b](S)[/b]- 25 damage x 2, 8 rounds [+] Launcher Geminass [Beam] [b](BS)[/b]- 40 damage, 2 EN/attack [+] Launcher Geminass [Dual] [b](SX)[/b]- 25 damage/2 EN [+] Mega Beam Cannon [b](BS)[/b]- 30 damage x 4, 4 EN/attack [H] Bloody Siege [b](BSX)[/b]- 15 damage/EN [F] Burning Fire [b](SV)[/b]- 25 damage/EN. MA Mode only. [F] Moonlight Butterfly- 600 damage, [b]EN Damage[/b], 15 EN/attack [b]MAP Attacks:[/b] [F] Burning Fire [b](D:4)[/b]- 180 damage, 20 EN/attack. MA Mode only. [H] Field Imperium [b](I:8)[/b]- 300 damage, [b]EN Damage[/b], 20 EN/attack[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenant or higher 2) Countercut: Blade Luminarium 3) Countershoot: Launcher Geminass [Shot], Launcher Geminass [Beam] Mega Beam Cannon 4) [b]Nano Skin (S Armor)[/b] 5) [b]Relum Dominatos (Barrier)[/b] 6) [b]HPHGCP:[/b] EN Regen 25% 7) [b]MA Mode:[/b] Dodge Cost -5 and Move: F only. Only Burning Fire is enabled. 8) [b]Separate:[/b] Dodge all attacks from a single attack phase; 10 uses. 9) Burning Fire: Target's Dodge Cost +5 10) Launcher Geminass [Dual]- The latter half (rounded down) of the attacks to each target have the [b](B)[/b] attribute added.[/color] [color=Gold][b]Evolution Cost:[/b] 4 (Phoenix Gundam), 4 (Tria or Interol), 4 (Turn-X). Replaces Phoenix Gundam.[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Berserk Proteus[/b] [color=Cyan][b]Statistics:[/b] HP: 500, EN: 160, IS: 1, Size: L, Move: F/G, Class: Final Boss[/color] [color=Pink][b]Weapons:[/b] [F] Blade Luminarium [b](M)[/b]- 50 damage [+] Launcher Geminass [Shot] [b](S)[/b]- 40 damage x 2, 20 rounds [+] Launcher Geminass [Beam] [b](BS)[/b]- 40 damage, 2 EN/attack [+] Launcher Geminass [Dual] [b](SX)[/b]- 50 damage/3 EN [+] Mega Beam Cannon [b](BS)[/b]- 50 damage x 4, 10 EN/attack [H] Bloody Siege [b](BSX)[/b]- 35 damage/2 EN [F] Burning Fire [b](SV)[/b]- 30 damage/EN. MA Mode only. [F] Devouring Darkness- 500 damage, 40 EN/attack [H] Moonlight Butterfly- 1500 damage, [b]EN Damage[/b], 50 EN/attack [b]MAP Attacks:[/b] [F] Burning Fire [b](D:6)[/b]- 300 damage, 20 EN/attack. MA Mode only. [H] Field Imperium [b](I:8)[/b]- 1000 damage, [b]EN Damage[/b], 80 EN/attack [b]Combo Attacks:[/b] [H] Deus Ex Machina [b](I:20)[/b]- 500 damage, [b]EN Damage[/b], 30 EN/attack[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenant or higher 2) Countercut: Blade Luminarium 3) Countershoot: Launcher Geminass [Shot], Launcher Geminass [Beam] Mega Beam Cannon 4) [b]Nano Skin (S Armor)[/b] 5) [b]Relum Dominatos (Barrier)[/b] 6) [b]HPHGCP:[/b] EN Regen 25% 7) [b]MA Mode:[/b] Dodge Cost -5 and Move: F only. Only Burning Fire is enabled. 8) [b]Separate:[/b] Dodge all attacks from a single attack phase; 10 uses. 9) [b]Summon:[/b] Proteus Clone x 6 10) Launcher Geminass [Dual]: The latter half (rounded down) of the attacks to each target have the [b](B)[/b] attribute added. 11) Burning Fire: Target's Dodge Cost +5 12) Devouring Darkness: If this attack damages an enemy, Berserk Proteus regains HP equal to the final damage dealt. 13) Deus Ex Machina: Target's Dodge Cost +5. Requires 6 allied Proteus (Clone)s to execute.[/color] [color=Gold][b]Evolution Cost:[/b] 10 (Proteus)[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Proteus (Clone)[/b] [color=Cyan][b]Statistics:[/b] HP: 100, EN: 45, IS: 0, Size: M, Move: F/G, Class: Boss, Summon[/color] [color=Pink][b]Weapons:[/b] [F] Blade Luminarium [b](M)[/b]- 20 damage [+] Launcher Geminass [Shot] [b](S)[/b]- 25 damage x 2, 8 rounds [+] Launcher Geminass [Beam] [b](BS)[/b]- 40 damage, 2 EN/attack [+] Launcher Geminass [Dual] [b](SX)[/b]- 25 damage/2 EN [+] Mega Beam Cannon [b](BS)[/b]- 30 damage x 4, 4 EN/attack [H] Bloody Siege [b](BSX)[/b]- 15 damage/EN [F] Burning Fire [b](SV)[/b]- 15 damage/EN. MA Mode only. [b]MAP Attacks:[/b] [F] Burning Fire [b](D:4)[/b]- 180 damage, 20 EN/attack. MA Mode only.[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenant or higher 2) Countercut: Blade Luminarium 3) Countershoot: Launcher Geminass [Shot], Launcher Geminass [Beam] Mega Beam Cannon 4) [b]Nano Skin (S Armor)[/b] 5) [b]Relum Dominatos (Barrier)[/b] 6) [b]Clone Pilot:[/b] This summon unit's pilot has all of the summoner pilot's passive skills. 7) Proteus (Clone) can't be resummoned if destroyed. 8) [b]MA Mode:[/b] Dodge Cost -5 and Move: F only. Only Burning Fire is enabled. 9) Launcher Geminass [Dual]: The latter half (rounded down) of the attacks to each target have the [b](B)[/b] attribute added. 10) Burning Fire: Target's Dodge Cost +5[/color] [color=Gold][b]Purchasing Cost:[/b] N/A. This is a summon unit.[/color] [b]Proteus III[/b] [color=Cyan][b]Statistics:[/b] HP: 55, EN: 40, IS: 2, Size: M, Move: F/G[/color] [color=Pink][b]Weapons:[/b] [F] Beam Saber [b](BM)[/b]- 13 damage x 2 [+] Pulsed Beam Rifle [b](BS)[/b]- 9 damage # 3, 12 rounds [+] Ares [b](B)[/b]- 60 damage, 10 rounds [+] Mega Beam Cannon [b](BS)[/b]- 30 damage x 4, 4 EN/attack [+] Homunculus Buster [b](B)[/b]- 150 damage, 10 EN/attack, [b]Armor Pierce[/b], [b]Barrier Pierce[/b][/color] [color=Beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Countercut 3) Countershoot: Beam Rifle, Beam Cannon, Mega Beam Cannon 4) [b]I-Field (Barrier)[/b][/color] [color=Gold][b]Omake Cost:[/b] 5 (Proteus)[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE]