[b]Big O[/b] [IMG]http://www.big-metto.net/SimChamber/Sprites/Supers/BigO.gif[/IMG] [color=cyan][b]Statistics:[/b] HP: 100, EN: 55, IS: 2, Move: G, Size: L[/color] [color=pink][b]Weapons:[/b] [+] Moby Dick Anchor [b](P)[/b]- 25 damage, [b]PARALYZE[/b], 4 rounds [+] Cannon Party- 15 damage, 8 rounds [+] O Thunder [b](SV)[/b]- 15 damage/EN [F] Option DR [b](V)[/b]- 15 damage/EN [+] Arc Line- 15 damage # 2, 1 EN/shot [H] Rocket Punch- 30 damage x 2, 4 EN/attack [F] Punch [b](M)[/b]- 40 damage [F] O Hammer [b](MS)[/b]- 60 damage, 1 EN/attack [+] Chrome Buster [b](S)[/b]- 75 damage, 6 EN/shot [+] Plasma Ball [b](S)[/b]- 85 damage, 4 EN/shot [H] Option SA [b](S)[/b]- 130 damage, 10 EN/attack [F] Sudden Impact- 170 damage, 10 EN/attack [F] Triple Sudden Impact- 300 damage, 20 EN/attack [b]MAP Attacks:[/b] [+] Missile Party [b](PI:3)[/b]- 60 damage, 2 rounds [H] Option SA [b](I:4)[/b]- 90 damage, 15 EN/attack [+] Final Stage [b](I:10)[/b]- 500 damage, 1 round. [b]Rounds Locked[/b][/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher 2) Shield 3) [b]Damage Received -20%[/b] 4) [b]Anti-Beam Coating (S Armor)[/b] 5) [b]Plasma Ball Field (S Barrier):[/b] Negate all attacks aimed at you from one attack phase for 3 EN. 5 turns to recharge. 6) Option DR: If used in water, this weapon gains [b](S)[/b] and it's damage is increased by 50%. 7) Plasma Ball: Can only be used if Plasma Ball Field was used during the Defense Phase[/color] [color=gold][b]Purchasing Cost:[/b] 600 PCs[/color] [color=teal][b]Super AM Wars Pilot Slots:[/b] 2[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Giant Robo[/b] [IMG]http://www.big-metto.net/SimChamber/Sprites/Supers/GiantRobo.gif[/IMG] [color=cyan][b]Statistics:[/b] HP: 150, EN: 60, IS: 2, Move: F/G, Size: L[/color] [color=pink][b]Weapons:[/b] [+] Micro Missile Launch [b](PGSV)[/b]- 7 damage/PC [+] Macro Missile Launch [b](PGF)[/b]- 15 damage/PC [+] Sponson Cannon- 18 damage, 1 EN/shot [F] Punch [b](M)[/b]- 50 damage [+] Rocket Bazooka- 80 damage, 3 rounds [+] Rocket Bazooka Launch [b](P)[/b]- 120 damage, 1 round [F] Full Strength Punch- 150 damage, 5 EN/attack [+] All-Out Attack- 100 damage, 1 round[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher 2) [b]Beam Coating (Barrier)[/b][/color] [color=gold][b]Purchasing Cost:[/b] 490 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Shin Jaldabaoth[/b] [img]http://www.big-metto.net/SimChamber/Sprites/Banpresto/ShinJaldabaoth.gif[/img] [color=Cyan][b]Statistics:[/b] HP: 240, EN: 80, IS: 1, Move: F/G, Size: M, Class: Hi-Tier[/color] [color=Pink][b]Weapons:[/b] [F] Kishin Ken [b](MV)[/b]- 30 damage/EN [F] Mahaku Kou Ken- 35 damage, 1 EN/attack [H] Mahaku Gou Shousen [b](SV)[/b]- 35 damage/2 EN [H] Mahaku Mougeki Reppa [b](MX)[/b]- 35 damage/EN + [b](V)[/b] 70 damage/5 EN[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) [b]EN Regen 10%[/b] 3) Dodge Cost -10 4) [b]Damage Received -40%[/b][/color] [color=Gold][b]Evolution Cost:[/b] 7 (Jaldabaoth) [b]Hanger Resale Value:[/b] 500 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Great Mazinger (GB)[/b] [IMG]http://www.big-metto.net/SimChamber/Sprites/Supers/GreatMazinger.gif[/IMG] [color=cyan][b]Statistics:[/b] HP: 130, EN: 50, IS: 2, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Navel Missile [b](PGF)[/b]- 4 damage/PC [F] Great Typhoon [b](SV)[/b]- 6 damage/EN [H] Great Boomerang [b](PS)[/b]- 8 damage x 2 [H] Scrander Cutter- 15 damage [F] Mazinger Blade [b](M)[/b]- 20 damage [F] Back Spin Kick [b](M)[/b]- 25 damage [H] Knee Impulse Kick- 35 damage, 1 EN/attack [H] Atomic Punch [b](P)[/b]- 40 damage [H] Drill Pressure Punch [b](P)[/b]- 55 damage, 1 EN/attack [H] Breast Burn [b](S)[/b]- 80 damage, 4 EN/attack [H] Thunder Break [b](S)[/b]- 130 damage, 10 EN/attack. Requires Dynamic Pilot Class to execute. [H] Double Thunder Break- 180 damage, 15 EN/attack. Requires Dynamic Pilot Class to execute. [H] Great Booster- 250 damage, 1 round. Requires Dynamic Pilot Class to execute. [b]MAP Attacks:[/b] [H] Breast Burn [b](I:3)[/b]- 50 damage, 8 EN/attack [H] Thunder Break [b](I:4)[/b]- 90 damage, 15 EN/attack. Requires Dynamic Pilot Class to execute. [b]Combo Attacks:[/b] [H] Double Burning Fire [b](S)[/b]- 150 damage, 10 EN/attack [F] Double Mazinger Blade [b](MS)[/b]- 30 damage x 2 [H] Double Mazinger Punch [b](PS)[/b]- 40 damage x 2, 2 EN/attack [H] Double Lightning Buster [b](S)[/b]- 250 damage, 12 EN/shot. Requires Dynamic Pilot Class to execute. [H] Triple Mazinger Punch [b](PS)[/b]- 40 damage x 3, 3 EN/attack [H] Mazinger Tornado [b](S)[/b]- 300 damage, 15 EN/attack. Requires Dynamic Pilot Class to execute. [H] Final Dynamic Special [b](S)[/b]- 4000 damage, 30 EN/attack. Requires Dynamic Pilot Class to execute.[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Countercut 3) [b]Chogokin Nu-Z (Armor)[/b] 4) [b]Great Booster:[/b] Dodge Cost -5. If Great Booster ammo is 0, disable this ability. 5) [b]Mazin Power[/b] 6) [b]Separate (Brain Condor)[/b] 7) Double Burning Fire: Must have an allied Mazinger-Z to execute. 8) Double Mazinger Blade: Requires an allied Mazinger-Z to execute. 9) Double Mazinger Punch: Requires an allied Mazinger-Z or Grendizer to execute. 10) Triple Mazinger Blade: Requires an allied Mazinger-Z and Grendizer to execute. 11) Triple Mazinger Punch: Requires an allied Mazinger-Z and Grendizer to execute. 12) Double Lightning Buster: Target's Dodge Cost +5. Requires an allied Grendizer, Mass Produced Great, or Black Great to execute. 13) Mazinger Tornado: Target's Dodge Cost +5. Requires an allied Mazinger-Z and Grendizer to execute. 14) Final Dynamic Special: Target's Dodge Cost +10. Requires 3 allied units with Final Dynamic Special to execute. Allied units cannot be the same as this unit, or any other unit used in this combo. Final Dynamic Special may also be used with 2 allied units, but damage is 3000 and cost is 20 EN instead, or with 1 allied unit, but damage is 2000 and cost is 10 EN instead. All allied units involved in this combo must be the Dynamic pilot class to use their unit's Final Dynamic Special. Counts as Great Mazinger for the purposes of this attack.[/color] [color=gold][b]Evolution Cost:[/b] 3 Evo Points (Great Mazinger) [b]Hangar Resale Value:[/b] 350 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Buster Machine No.1[/b] [IMG]http://www.big-metto.net/SimChamber/Sprites/Supers/BusterMachine-1.gif[/IMG] [color=cyan][b]Statistics:[/b] HP: 150, EN: 45, IS: 2, Move: F, Size: L[/color] [color=pink][b]Weapons:[/b] [+] Buster Missile [b](PGSF)[/b]- 6 damage/2 PCs [+] Freeze Ray Cannon- 15 damage # 4, 1 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) [b]Damage Received -10%[/b] 3) [b]Combine (Gunbuster)[/b]: Buster Machine No.2[/color] [color=gold][b]Purchasing Cost:[/b] 400 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Buster Machine No.2[/b] [IMG]http://www.big-metto.net/SimChamber/Sprites/Supers/BusterMachine-2.gif[/IMG] [color=cyan][b]Statistics:[/b] HP: 150, EN: 45, IS: 2, Move: F, Size: L[/color] [color=pink][b]Weapons:[/b] [+] Buster Missile [b](PGSF)[/b]- 6 damage/2 PCs [+] All-Range Heat Ray Cannon [b](S)[/b]- 50 damage, 1 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) [b]Damage Received -10%[/b] 3) [b]Combine (Gunbuster)[/b]: Buster Machine No.1[/color] [color=gold][b]Purchasing Cost:[/b] 400 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Gunbuster[/b] [IMG]http://www.big-metto.net/SimChamber/Sprites/Supers/Gunbuster.gif[/IMG] [color=cyan][b]Statistics:[/b] HP: 300, EN: 90, IS: 1, Move: F/G, Size: LL[/color] [color=pink][b]Weapons:[/b] [F] Buster Tomahawk [b](M)[/b]- 30 damage # 2 [H] Buster Tomahawk Boomerang [b](PS)[/b]- 30 damage x 2 [+] Buster Missile [b](PGSF)[/b]- 6 damage/2 PCs [H] Buster Homerun- 50 damage, 8 rounds [F] Buster Collider- 100 damage, 4 EN/attack [H] Buster Beam [b](BS)[/b]- 120 damage, 5 EN/attack [F] Double Buster Collider- [b]PARALYZE[/b], 200 damage, 10 EN/attack [F] Super Inazuma Kick [b](S)[/b]- 500 damage, 20 EN/attack [b]MAP Attacks:[/b] [+] Homing Laser [b](T:3)[/b]- 50 damage, 3 EN/attack [b]Combo Attacks:[/b] [H] Stoner Homerun- 800 damage, 25 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Shield 3) Countercut 4) [b]Inertial Canceller (Barrier)[/b] 5) [b]Damage Received -25%[/b] 6) Homing Laser: Target's Dodge Cost +5 7) Stoner Homerun: Target's Dodge Cost +10. Requires an allied Shin Getter-1 piloted by a Getter Pilot to execute.[/color] [color=gold][b]Acquirement Method:[/b] You must have Buster Machine No.1 and Buster Machine No.2 in your inventory. Gunbuster will then be available to use. This is a Combined Unit.[/color] [color=teal][b]Super AM Wars Pilot Slots:[/b] 2[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Kenryu[/b] [color=cyan][b]Statistics:[/b] HP: 50, EN: 20, IS: 2, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Kenrou [b](M)[/b]- 16 damage [+] Tenkuushinken Shinkuu Tatsumaki [b](V)[/b]- 15 damage/EN [F] Tenkuushinken Inazuma Nidangiri- 20 damage x 2, 2 EN/attack [H] Tenkuushinken Bakuretsukuuten [b](S)[/b]- 50 damage, 4 EN/attack [b]Combo Attacks:[/b] [F] Tenkuushinken Ougi - Kasane Kamaitachi [b](X)[/b]- 25 damage/2 EN[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Shield 3) Countercut 4) [b]Pile Formation[/b] 5) [b]Machine Interface:[/b] Dodge Cost -5 6) Tenkuushinken Ougi - Kasane Kamaitachi: Target's Dodge Cost +1 per every 3 EN spent. Requires an allied Blue Jet to execute.[/color] [color=gold][b]Purchasing Cost:[/b] 650 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Baikanfu[/b] [color=cyan][b]Statistics:[/b] HP: 140, EN: 60, IS: 2, Move: G, Size: L[/color] [color=pink][b]Weapons:[/b] [F] Punch [b](MV)[/b]- 30 damage/PC [H] Thunder Smash- 20 damage x 2, 2 EN/attack [F] Kick [b](M)[/b]- 30 damage [F] Thunder Claw- [b]PARALYZE[/b], 40 damage, 3 EN/attack [F] Thunder Swing- [b]PARALYZE[/b], 90 damage, 5 EN/attack [F] God Hand Smash [b](F)[/b]- 30 damage/EN + [b](V)[/b] 50 damage/3 EN [F] Unmei Ryoudanken - Twin Blade [b](MX)[/b]- 30 damage/EN [b]Combo Attacks:[/b] [F] Tenkuushinken Ougi - Kasane Kamaitachi [b](X)[/b]- 30 damage/2 EN [F] Inazuma Cyclone Ganbanwari [b](V)[/b]- [b]PARALYZE[/b], 40 damage/EN[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Shield 3) Countercut 4) [b]God Hand Final (Barrier)[/b] 5) [b]Machine Interface:[/b] Dodge Cost -5 6) Unmei Ryoudanken - Twin Blade: Target's Countercut Cost [b]x 1.25[/b]. Requires 5 Evo Points to use. 7) Tenkuushinken Ougi - Kasane Kamaitachi: Target's Dodge Cost +1 per every 3 EN spent. Requires an allied Blue Jet to execute. 8) Inazuma Cyclone Ganbanwari: Target's Dodge Cost +5. Requires an allied Rod Drill to execute.[/color] [color=gold][b]Purchasing Costs:[/b] N/A. Perform Pile Formation in battle using Kenryu.[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Black Great[/b] [color=cyan][b]Statistics:[/b] HP: 180, EN: 70, IS: 3, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Navel Missile [b](PGF)[/b]- 6 damage/PC [F] Great Typhoon [b](SV)[/b]- 9 damage/EN [H] Great Boomerang [b](PS)[/b]- 12 damage x 2 [H] Scrander Cutter- 22 damage [F] Mazinger Blade [b](M)[/b]- 30 damage [F] Back Spin Kick [b](M)[/b]- 32 damage [H] Knee Impulse Kick- 50 damage, 1 EN/attack [H] Atomic Punch [b](P)[/b]- 60 damage [H] Drill Pressure Punch [b](P)[/b]- 70 damage, 1 EN/attack [H] Breast Burn [b](S)[/b]- 120 damage, 3 EN/shot [H] Thunder Break [b](S)[/b]- 190 damage, 8 EN/shot [b]Combo Attacks:[/b] [H] Double Lightning Buster [b](S)[/b]- 250 damage, 12 EN/shot.[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Countercut 3) Dodge Cost -5 4) [b]Black Chogokin Nu-Z (Armor):[/b] Damage Received -50% 5) [b]Mazin Power[/b] 6) Double Lightning Buster: Target's Dodge Cost +5. Requires an allied Grendizer, Mass Produced Great, or Great Mazinger (any variant) to execute.[/color] [color=gold][b]Evolution Cost:[/b] 5 Evo Points (Mass Produced Great) [b]Hangar Resale Value:[/b] 300 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Gaia[/b] [color=cyan][b]Statistics:[/b] HP: 50, EN: 20, IS: 2, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Melee [b](M)[/b]- 15 damage [+] Shockwave Beam- 20 damage, 1 EN/shot [F] Energy Shockwave- 30 damage, 2 EN/shot[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher 2) Dodge Cost -5 3) [b]God Mars Change:[/b] When HP is 25% or below or if Gaia is destroyed, change into God Mars and regenerate all HP and EN. You may bypass requirements of this ability if Gaia is used in at least 3 SimChamber battles.[/color] [color=gold][b]Purchasing Cost:[/b] 650 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]God Mars[/b] [color=cyan][b]Statistics:[/b] HP: 140, EN: 70, IS: 2, Move: F/G, Size: L[/color] [color=pink][b]Weapons:[/b] [F] Tackle [b](M)[/b]- 25 damage [+] God Fire [b](SV)[/b]- 10 damage/EN [F] Mars Flash [b](M)[/b]- 50 damage [H] Rokugami Attack [b](S)[/b]- 30 damage x 6, 15 EN/attack [F] Final God Mars- 200 damage, 15 EN/attack [b]Combo Attacks:[/b] [F] Double Mars Flash [b](M)[/b]- 50 damage x 2, 1 EN/attack [F] Double Final God Mars- 350 damage, 25 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher 2) Countercut 3) [b]Damage Received -25%[/b] 4) [b]Rapid Deployment:[/b] Requires 3 Evo Points to use. 5) Final God Mars: Target's Dodge Cost +5 6) Double Mars Flash: Requires an allied God Mars to execute. 7) Double Final God Mars: Target's Dodge Cost +7. Requires an allied God Mars to execute.[/color] [color=gold][b]Purchasing Cost:[/b] Not Applicable. To acquire this unit, perform God Mars Change in battle using Gaia. God Mars will be available in that battle only.[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Titan Four: Shivaros[/b] [color=cyan][b]Statistics: [/b] HP: 180, EN: 90, IS: 2, Move: G, Size: L[/color] [color=pink][b]Weapons:[/b] [+] Ice Javelin- 50 damage, 1 EN/attack, [b](Aff: Ice)[/b] [F] Frozen Trident [b](M)[/b]- 65 damage, [b](Aff: Ice)[/b] [+] Double Ice Blaster Cannon- 40 damage x 2, 4 EN/shot, [b](Aff: Ice)[/b], [b]Armor Pierce[/b] [F] Hammer of Frost [b](V)[/b]- 20 damage/EN, [b](Aff: Ice)[/b] [b]MAP Attacks[/b] [H] Roar of the Beast [b](I:6)[/b]- [b]PARALYZE[/b], 15 EN/attack, [b]Sound Attack[/b][/color] [color=beige][b]Inherent Abilities:[/b] 1) Useable by Lieutenants or higher 2) [b]Ice Plating (Armor):[/b] Damage Received -45% 3) [b]Nendou Field (Barrier)[/b] 4) [b]Affinity: Ice[/b][/color] [color=gold][b]Purchasing Cost:[/b] 700 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Titan 5: Yureiga (Limiter Armor)[/b] [color=cyan][b]Statistics:[/b] HP: 180, EN: 60, IS: 2, Move: G, Size: L, Class: Hi-Tier[/color] [color=pink][b]Weapons:[/b] [F] Bone Claw [b](M)[/b]- 30 damage [F] Devil Buster- 40 damage x 2, 4 EN/attack [F] Ghost Saber- 100 damage, 5 EN/attack [b]MAP Weapons:[/b] [+] Ethereal Blaster [b](I:4)[/b]- 200 damage, 12 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Countercut: Ghost Saber 3) [b]Bone Armor (Armor): Damage Received -50%[/b] 4) [b]Armor Degradation[/b] 5) Ghost Saber: Target's Dodge Cost +5. Disabled while HP is above 70%. 6) Ethereal Blaster: Disabled while HP is above 40%.[/color] [color=gold][b]Purchasing Cost:[/b] 800 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Ghost Titan: Yureiga[/b] [color=cyan][b]Statistics:[/b] HP: 70, EN: 60, IS: 2, Move: G, Size: M, Class: Hi-Tier[/color] [color=pink][b]Weapons:[/b] [F] Ghost Saber- 100 damage, 5 EN/attack [F] Spirit Rush [b](X)[/b]- 12 damage/EN [+] Death Buster [b](S)[/b]- 60 damage x 2, 6 EN/shot [H] Soul Taker- 2000 damage, 50 SP/attack [b]MAP Weapons:[/b] [+] Ethereal Blaster [b](I:4)[/b]- 200 damage, 12 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Countercut 3) Dodge Cost -10 4) [b]Bunshin (2/4)[/b] 5) [b]Phantom Wall (Barrier):[/b] Negates 15 damage from any source for 1 EN. 6) Soul Taker: If this attack hits a target and would fail to do enough damage to reduce its target to 0 or less HP, it is instead completely negated.[/color] [color=gold][b]Purchasing Cost:[/b] N/A. Acquire Titan 5: Yureiga and be reduced to 20% or less HP to use this unit.[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Battle Jet[/b] [color=cyan][b]Statistics:[/b] HP: 20, EN: 15, IS: 4, Move: F, Size: M[/color] [color=pink][b]Weapons:[/b] [+] 30mm Machinegun- 2 damage, 10 rounds [+] Sky Ripper- 6 damage, 10 rounds [+] Magne Laser- 8 damage, 2 EN/attack [F] Dos Bressure- 15 damage, 3 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Dodge Cost -5 3) [b]Let's Combine:[/b] Battle Crasher, Battle Tank, Battle Marine, Battle Craft [i]Same effects as [b]Combine (Combattler V)[/b][/i][/color] [color=gold][b]Purchasing Cost:[/b] 130 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Battle Crasher[/b] [color=cyan][b]Statistics:[/b] HP: 25, EN: 15, IS: 4, Move: F, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Rock Fighter [b](PGV)[/b]- 3 damage/PC [H] Magne Claw [b](P)[/b]- 5 damage [H] Atomic Burner [b](SV)[/b]- 5 damage/2 EN [+] Electro Dart- 10 damage, 10 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Dodge Cost -3 3) [b]Let's Combine:[/b] Battle Jet, Battle Tank, Battle Marine, Battle Craft [i]Same effects as [b]Combine (Combattler V)[/b][/i][/color] [color=gold][b]Purchasing Cost:[/b] 130 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Battle Tank[/b] [color=cyan][b]Statistics:[/b] HP: 30, EN: 15, IS: 4, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [H] Anchor Knuckle [b](P)[/b]- 10 damage [+] 380mm Tank Cannon- 20 damage, 10 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Dodge Cost +5 3) [b]Let's Combine:[/b] Battle Crasher, Battle Jet, Battle Marine, Battle Craft [i]Same effects as [b]Combine (Combattler V)[/b][/i][/color] [color=gold][b]Purchasing Cost:[/b] 130 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Battle Marine[/b] [color=cyan][b]Statistics:[/b] HP: 25, EN: 15, IS: 4, Move: F/W, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Bomb [b](P)[/b]- 20 damage, 10 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) [i]Dodge Cost is 5 in water terrain[/i] 3) [b]Repair[/b] 4) [b]Let's Combine:[/b] Battle Crasher, Battle Tank, Battle Jet, Battle Craft [i]Same effects as [b]Combine (Combattler V)[/b][/i][/color] [color=gold][b]Purchasing Cost:[/b] 130 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Battle Craft[/b] [color=cyan][b]Statistics:[/b] HP: 25, EN: 15, IS: 4, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Craft Missile [b](PGF)[/b]- 5 damage, 10 rounds [F] Craft Drill [b](V)[/b]- 5 damage/2 EN[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Dodge Cost +3 3) [b]Burrow[/b] 4) [b]Let's Combine:[/b] Battle Crasher, Battle Tank, Battle Marine, Battle Jet [i]Same effects as [b]Combine (Combattler V)[/b][/i][/color] [color=gold][b]Purchasing Cost:[/b] 130 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Combattler-V[/b] [img]http://www.big-metto.net/SimChamber/Sprites/Supers/CombattlerV.gif[/img] [color=cyan][b]Statistics:[/b] HP: 150, EN: 60, IS: 2, Move: F/G, Size: L[/color] [color=pink][b]Weapons:[/b] [H] Battle Return [b](PS)[/b]- 10 damage x 2, 8 rounds [+] Rock Fighter [b](PGSV)[/b]- 4 damage/PC [H] Magnet Claw [b](P)[/b]- 12 damage x 2 [H] Battle Galega [b](P)[/b]- 25 damage [H] Choudenji Crane [b](P)[/b]- 30 damage [H] Atomic Burner [b](SV)[/b]- 10 damage/EN [F] Spring Crusher [b](M)[/b]- 30 damage [F] Twin Lancer [b](M)[/b]- 25 damage x 2 [H] Battle Chainsaw [b](S)[/b]- 30 damage x 2, 2 rounds [F] Choudenji Yoyo [b](MS)[/b]- 35 damage x 2, 2 EN/attack [H] V Laser- 55 damage, 3 EN/attack [+] Big Blast [b](PG)[/b]- 70 damage, 1 round [+] Big Blast Divider [b](GS)[/b]- 100 damage, 5 rounds [H] Choudenji Tatsumaki- [b]PARALYZE[/b], 5 EN/attack [F] Choudenji Spark- 130 damage, 5 EN/shot, [b]Mobility Break[/b] [H] Grandasher [b](S)[/b]- 150 damage, 20 EN/attack, [b]Barrier Pierce[/b] [F] Choudenji Spin- 250 damage, 20 EN/attack, [b]Barrier Pierce[/b] [b]Combo Attacks:[/b] [F] Choudenji Smash [b](S)[/b]- 50 damage x 2, 5 EN/attack [F] Choudenji Spin V no Jigiri- 350 damage, 15 EN/attack, [b]Armor Break[/b], [b]Barrier Pierce[/b] [H] Choudenji Reppu Seikenzuki- 600 damage, 20 EN/attack, [b]Barrier Pierce[/b][/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher 2) Countercut 3) [b]Dismount[/b]: Battle Jet, Battle Crasher, Battle Tank, Battle Marine, Battle Craft 4) Big Blast Divider: Target's Dodge Cost +5 5) Choudenji Smash: Requires an allied Voltes V to execute. 6) Choudenji Spin V no Jigiri: Target's Dodge Cost +5. Requires an allied Voltes V to execute. 7) Choudenji Spin: Damage +50% if target was hit by Choudenji Tatsumaki during the previous turn. 8) Choudenji Reppu Seikenzuki: Target's Dodge Cost +10. Requires an allied Voltes V and Daimos to execute.[/color] [color=gold][b]Acquirement Method:[/b] You must have Battle Jet, Battle Crasher, Battle Tank, Battle Marine and Battle Craft in your inventory. Combattler-V will then be available to use. This is a Combined Unit.[/color] [color=teal][b]Super AM Wars Pilot Slots:[/b] 5[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE]