[b]Turn-A Gundam[/b] [img]http://www.big-metto.net/SimChamber/Sprites/Gundam/TurnA/TurnAGundam.gif[/img] [color=cyan][b]Statistics:[/b] HP: 50, EN: 30, IS: 2, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Missile [b](PG)[/b]- 7 damage, 8 rounds [F] Hand Knife [b](M)[/b]- 9 damage [F] Beam Saber [b](BM)[/b]- 12 damage x 2 [+] Beam Rifle [b](B)[/b]- 16 damage, 10 rounds [+] Beam Drive Unit [b](BSV)[/b]- 10 damage/EN [F] Gundam Hammer- 65 damage, 8 rounds [F] Moonlight Butterfly- 600 damage, [b]EN Damage[/b], 15 EN/shot [b]MAP Attacks:[/b] [F] Moonlight Butterfly [b](I:8)[/b]- 300 damage, [b]EN Damage[/b], 20 EN/shot[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher 2) Shield 3) Countercut 4) Countershoot: Beam Rifle, Beam Drive Unit 5) [b]I-Field (Barrier)[/b] 6) [b]Nano Skin (Armor)[/b] 7) [b]VR Helmet[/b]: Target's Dodge Cost +5 8) [b]Core Block System (Turn-A Core Fighter)[/b][/color] [color=gold][b]Purchasing Cost:[/b] 450 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Turn-A Core Fighter[/b] [img]http://www.big-metto.net/SimChamber/Sprites/Gundam/TurnA/TurnACore.gif[/img] [color=cyan][b]Statistics:[/b] HP: 10, EN: 10, IS: 2, Move: F, Size: S[/color] [color=pink][b]Weapons:[/b] [+] Missile [b](PGF)[/b]- 5 damage, 10 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Dodge Cost is 5 2) [b]Nano Skin (Armor)[/b][/color] [color=gold][b]Purchasing Costs:[/b] Not Applicable. To acquire this unit, Turn-A Gundam must be destroyed or you choose to separate.[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Turn-A Flat[/b] [color=cyan][b]Statistics:[/b] HP: 55, EN: 35, IS: 2, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Tackle- 12 damage. Drop Mode Only. [F] Heat Edge [b](M)[/b]- 14 damage [+] Box Missile Launcher [b](PGSF)[/b]- 5 damage/2 PCs [+] Box Beam Rifle [b](B)[/b]- 16 damage, 10 rounds [H] Mustache Boomerang [b](PS)[/b]- 20 damage x 2 [+] Box Bazooka [b](P)[/b]- 30 damage, 6 rounds [+] Sonic Weapon [b](SV)[/b]- 30 damage/EN[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Countershoot: Box Beam Rifle 3) [b]Nano Skin (Armor)[/b] 4) [b]Sonic Shield (Barrier)[/b] 5) [b]Drop Mode:[/b] Dodge Cost -5 and Move: F only. Only Tackle is enabled.[/color] [color=gold][b]Evolution Cost:[/b] 2 (FLAT Kai) [b]Hanger Resale Value:[/b] 260 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Borjarnon[/b] [img]http://www.big-metto.net/SimChamber/Sprites/Gundam/TurnA/Borjarnon.gif[/img] [color=Cyan][b]Statistics:[/b] HP: 35, EN: 15, IS: 4, Move: G, Size: M[/color] [color=Pink][b]Weapons:[/b] [+] Cracker Grenade [b](PSV)[/b]- 3 damage/PC [F] Tackle [b](M)[/b]- 5 damage [F] Heat Hawk [b](M)[/b]- 7 damage [+] 120mm Machinegun- 10 damage, 12 rounds [+] 240mm Bazooka [b](P)[/b]- 25 damage, 4 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Shield 3) Countercut 4) Countershoot: 120mm Machinegun[/color] [color=Gold][b]Purchasing Cost:[/b] 70 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Harry Ord's Customized Sumo[/b] [img]http://www.big-metto.net/SimChamber/Sprites/Gundam/TurnA/HarryOrdSUMO.gif[/img] [color=cyan][b]Statistics:[/b] HP: 70, EN: 30, IS: 2, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Heat Fan [b](M)[/b]- 14 damage x 2 [+] Beam Gun [b](B)[/b]- 18 damage, 10 rounds [F] I-Field Sword [b](BV)[/b]- 20 damage/EN [+] I-Field Projectile- [b]PARALYZE[/b], 4 EN/shot[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher 2) Countercut 3) Countershoot: Beam Gun 4) Dodge Cost -5 5) [b]Damage Received -20%[/b] 6) [b]I-Field (Barrier)[/b] 7) [b]HPHGCP[/b]: EN Regen 25%[/color] [color=gold][b]Replacement Cost:[/b] 300 PCs (SUMO)[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Turn-X (Alpha Gaiden Final)[/b] [img]http://www.big-metto.net/SimChamber/Sprites/Gundam/TurnA/TurnXSRWAlphaGaiden.gif[/img] [color=cyan][b]Statistics:[/b] HP: 500, EN: 150, IS: 1, Move: F/G, Size: M, Class: Final Boss[/color] [color=pink][b]Weapons:[/b] [+] Beam Launcher [b](B)[/b]- 50 damage, 1 EN/attack [+] Bazooka [b](PSX)[/b]- 60 damage, 16 rounds [H] Shining Finger [b](V)[/b]- 25 damage/EN [+] Bloody Siege [b](BSX)[/b]- 40 damage/2 EN [F] Moonlight Butterfly- 1000 damage, [b]EN Damage[/b], 60 EN/attack [b]MAP Attacks:[/b] [F] Moonlight Butterfly [b](I:8)[/b]- 500 damage, [b]EN Damage[/b], 70 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Countercut 3) Countershoot: Beam Launcher 4) [b]I-Field (Barrier)[/b] 5) [b]Nano Skin (S Armor)[/b] 6) [b]HPHGCP[/b]: EN Regen 25% 7) [b]Separate:[/b] Dodge all attacks from a single attack phase; 10 uses. 8) Summon: Bandit x 4[/color] [color=Gold][b]Evolution Cost:[/b] 10 (Turn X) [b]Hanger Resale Value:[/b] 1500 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Bandit[/b] [color=cyan][b]Statistics:[/b] HP: 60, EN: 30, IS: 2, Move: F/G, Size: M, Class: Summon[/color] [color=pink][b]Weapons:[/b] [+] Multi-Missile Launcher [b](PGF)[/b]- 5 damage/2 PCs [F] Beam Saber [b](BM)[/b]- 12 damage [+] Wire Claw Missile [b](PGS)[/b]- 25 damage x 2, 4 rounds [+] Shaver Missile [b](PSX)[/b]- 50 damage, 8 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Dodge Cost is 5 2) Countercut 3) [b]HPHGCP:[/b] EN Regen 25%[/color] [color=gold][b]Purchasing Cost:[/b] N/A. This is a Summon Unit[/color] [b]Bandit[/b] [color=cyan][b]Statistics:[/b] HP: 60, EN: 30, IS: 2, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Multi-Missile Launcher [b](PGF)[/b]- 5 damage/2 PCs [F] Beam Saber [b](BM)[/b]- 12 damage [+] Wire Claw Missile [b](PGS)[/b]- 25 damage x 2, 4 rounds [+] Shaver Missile [b](PSX)[/b]- 50 damage, 8 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Countercut 3) [b]HPHGCP:[/b] EN Regen 25%[/color] [color=gold][b]Purchasing Cost:[/b] 500 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE]