[b]V Gundam[/b] [img]http://www.big-metto.net/SimChamber/Sprites/Gundam/V/VGundam.gif[/img] [color=cyan][b]Statistics:[/b] HP: 35, EN: 20, IS: 4, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Vulcan- 2 damage, 20 rounds [F] Beam Saber [b](BM)[/b]- 8 damage [F] Beam Fan [b](BM)[/b]- 12 damage [F] 8-Point Beam Saber [b](BM)[/b]- 18 damage [+] Beam Rifle [b](B)[/b]- 10 damage, 10 rounds [+] Beam Smartgun [b](B)[/b]- 20 damage, 4 rounds [H] Bottom Attack- 60 damage, 1 round [H] Top Attack- 60 damage, 1 round [H] Top/Bottom Attack- 120 damage, 1 round[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Beam Shield 3) Countercut: Beam Saber 4) Countershoot: Vulcan, Beam Rifle 5) [b]Minovsky Flight:[/b] Dodge Cost - 3 6) [b]Core Block System (V Core Fighter)[/b] 7) [b]Haro (Sidekick):[/b] Choose any Haro sidekick type. Can only be used if you own a Haro (the item) of that type. Unit's Class type will change to Hi-Tier depending on rank of equipped Haro. 8) Beam Smartgun: Target's Dodge Cost +5 9) If Bottom Attack is used, immedieatly transform to V Top Fighter (stats in Hangar). 10) If Top Attack is used, immedieatly transform to V Bottom Fighter (stats in Hangar). 11) If Top/Bottom Attack is used, immedieatly transform to V Core Fighter.[/color] [color=gold][b]Purchasing Costs:[/b] 150 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]V Top Fighter[/b] [img]http://www.big-metto.net/SimChamber/Sprites/Gundam/V/TopFighter.gif[/img] [color=cyan][b]Statistics:[/b] HP: 20, EN: 10, IS: 4, Move: F, Size: S[/color] [color=pink][b]Weapons:[/b] [+] Vulcan- 2 damage, 20 rounds [F] Beam Saber [b](BM)[/b]- 8 damage [+] Beam Rifle [b](B)[/b]- 10 damage, 10 rounds [H] Top Attack- 60 damage, 1 round[/color] [color=beige][b]Inherent Abilities:[/b] 1) Dodge Cost -5 2) Beam Shield 3) Countercut 4) Countershoot: Vulcan, Beam Rifle 5) [b]Core Block System (V Core Fighter)[/b] 6) [b]Haro (Sidekick):[/b] Choose any Haro sidekick type. Can only be used if you own a Haro (the item) of that type. Unit's Class type will change to Hi-Tier depending on rank of equipped Haro. 7) If Top Attack is used, transform to V Core Fighter (stats in Hangar). 8) When docked in a Mothership, you may decide to redeploy as V Gundam. HP/EN and ammo is recovered as if you are just deploying.[/color] [color=gold][b]Purchasing Costs:[/b] Not applicable. To acquire this unit, V Gundam must have used Bottom Attack.[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]V Bottom Fighter[/b] [color=cyan][b]Statistics:[/b] HP: 20, EN: 10, IS: 4, Move: F/G, Size: S[/color] [color=pink][b]Weapons:[/b] [+] Vulcan - 2 damage, 20 rounds [+] Beam Rifle [b](B)[/b]- 10 damage x 2, 10 rounds [H] Bottom Attack- 60 damage, 1 round[/color] [color=beige][b]Inherent Abilities:[/b] 1) Dodge Cost -5 2) Countershoot: Vulcan, Beam Rifle 3) [b]Core Block System (V Core Fighter)[/b] 4) [b]Haro (Sidekick):[/b] Choose any Haro sidekick type. Can only be used if you own a Haro (the item) of that type. Unit's Class type will change to Hi-Tier depending on rank of equipped Haro. 5) If Bottom Attack is used, transform to V Core Fighter (stats in Hangar).[/color] [color=gold][b]Purchasing Costs:[/b] Not applicable. To acquire this unit, V Gundam must have used Top Attack.[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]V Core Fighter[/b] [img]http://www.big-metto.net/SimChamber/Sprites/Gundam/V/VCore.gif[/img] [color=cyan][b]Statistics:[/b] HP: 10, EN: 10, IS: 4, Move: F, Size: S[/color] [color=pink][b]Weapons:[/b] [+] Vulcan- 2 damage, 20 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Dodge Cost is 5 2) Countershoot: Vulcan 3) [b]Haro (Sidekick):[/b] Choose any Haro sidekick type. Can only be used if you own a Haro (the item) of that type. Unit's Class type will change to Hi-Tier depending on rank of equipped Haro. 4) When docked in a Mothership, you may decide to redeploy as V Gundam. HP/EN and ammo is recovered as if you are just deploying.[/color] [color=gold][b]Purchasing Costs:[/b] Not Applicable. To acquire this unit, V Gundam, V-Dash Gundam, V Top Fighter or V-Dash Top Fighter must be destroyed or you choose to separate. [/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]V-Dash Gundam[/b] [img]http://www.big-metto.net/SimChamber/Sprites/Gundam/V/VDash.gif[/img] [color=cyan][b]Statistics:[/b] HP: 40, EN: 25, IS: 3, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Vulcan- 2 damage, 20 rounds [F] Beam Saber [b](BM)[/b]- 8 damage [+] Beam Rifle [b](B)[/b]- 10 damage, 10 rounds [+] Mega Beam Rifle [b](B)[/b]- 40 damage, 6 rounds [+] Overhang Cannon [b](BS)[/b]- 30 damage x 2, 2 EN/shot [H] Bottom Attack- 60 damage, 1 round [H] Top Attack- 70 damage, 1 round [H] Top/Bottom Attack- 120 damage, 1 round[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Beam Shield 3) Countercut 4) Countershoot: Vulcan, Beam Rifle, Mega Beam Rifle 5) [b]Minovsky Flight:[/b] Dodge Cost -5 6) [b]Core Block System (V Core Fighter)[/b] 7) [b]Pack Jettison (V Gundam)[/b] 8) [b]Haro (Sidekick):[/b] Choose any Haro sidekick type. Can only be used if you own a Haro (the item) of that type. Unit's Class type will change to Hi-Tier depending on rank of equipped Haro. 9) If Bottom Attack is used, immedieatly transform to V-Dash Top Fighter (stats in Hangar). 10) If Top Attack is used, immedieatly transform to V Bottom Fighter (stats in Hangar). 11) If Top/Bottom Attack is used, immedieatly transform to V Core Fighter (stats in Hangar).[/color] [color=gold][b]Purchasing Costs:[/b] Not Applicable. Not Applicable. To acquire this unit, purchase the V-Dash Parts and install it onto V Gundam. [/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]V-Dash Top Fighter[/b] [img]http://www.big-metto.net/SimChamber/Sprites/Gundam/V/TopFighter.gif[/img] [color=cyan][b]Statistics:[/b] HP: 20, EN: 15, IS: 3, Move: F, Size: S[/color] [color=pink][b]Weapons:[/b] [+] Vulcan- 2 damage, 20 rounds [F] Beam Saber [b](BM)[/b]- 8 damage [+] Beam Rifle [b](B)[/b]- 10 damage, 10 rounds [+] Overhang Cannon [b](BS)[/b]- 30 damage x 2, 2 EN/shot [H] Top Attack- 60 damage, 1 round[/color] [color=beige][b]Inherent Abilities:[/b] 1) Dodge Cost -5 2) Beam Shield 3) Countercut 4) Countershoot: Vulcan, Beam Rifle 5) [b]Core Block System (V Core Fighter)[/b] 6) [b]Haro (Sidekick):[/b] Choose any Haro sidekick type. Can only be used if you own a Haro (the item) of that type. Unit's Class type will change to Hi-Tier depending on rank of equipped Haro. 7) If Top Attack is used, transform to V Core Fighter (stats in Hangar). 8) When docked in a Mothership, you may decide to redeploy as V-Dash Gundam. HP/EN and ammo is recovered as if you are just deploying.[/color] [color=gold][b]Purchasing Costs:[/b] Not applicable. To acquire this unit, V-Dash Gundam must have used Bottom Attack.[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]V2 Gundam[/b] [img]http://www.big-metto.net/SimChamber/Sprites/Gundam/V/V2.gif[/img] [color=cyan][b]Statistics:[/b] HP: 40, EN: 30, IS: 3, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Vulcan- 2 damage, 20 rounds [+] Multiple Launcher [b](PGSV)[/b]- 2 damage/PC [F] Beam Saber [b](BM)[/b]- 12 damage [F] Beam Fan [b](BM)[/b]- 16 damage [+] Beam Rifle [b](B)[/b]- 12 damage, 8 rounds [F] Hikari no Tsubasa [b](BS)[/b]- 120 damage, 10 EN/attack [b]MAP Attacks:[/b] [F] Hikari no Tsubasa [b](BI:8)[/b]- 70 damage, 15 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Beam Shield 3) Countercut 4) Countershoot: Vulcan, Beam Rifle 4) [b]Minovsky Drive:[/b] Dodge Cost -5 5) [b]I-Field (Barrier)[/b] 6) [b]Haro (Sidekick):[/b] Choose any Haro sidekick type. Can only be used if you own a Haro (the item) of that type. Unit's Class type will change to Hi-Tier depending on rank of equipped Haro. 7) [b]Bunshin (3/5)[/b] 8) [b]Beam Wings[/b] 9) [b]Core Block System (V2 Core Fighter)[/b][/color] [color=gold][b]Purchasing Costs:[/b] 650 PCs[/color] [b]V2 Core Fighter[/b] [img]http://www.big-metto.net/SimChamber/Sprites/Gundam/V/V2Core.gif[/img] [color=cyan][b]Statistics:[/b] HP: 10, EN: 10, IS: 3, Move: F, Size: S[/color] [color=pink][b]Weapons:[/b] [+] Vulcan- 2 damage, 20 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Dodge Cost is 5 2) Countershoot: Vulcan 3) [b]Haro (Sidekick):[/b] Choose any Haro sidekick type. Can only be used if you own a Haro (the item) of that type. Unit's Class type will change to Hi-Tier depending on rank of equipped Haro. 4) [b]Bunshin (3/5)[/b][/color] [color=gold][b]Purchasing Costs:[/b] Not Applicable. To acquire this unit, V2 Gundam must be destroyed or you choose to separate.[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]V2 Assault Gundam[/b] [img]http://www.big-metto.net/SimChamber/Sprites/Gundam/V/V2A.gif[/img] [color=cyan][b]Statistics:[/b] HP: 55, EN: 45, IS: 2, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Vulcan- 2 damage, 20 rounds [+] Multiple Launcher [b](PGSV)[/b]- 2 damage/PC [F] Beam Saber [b](BM)[/b]- 12 damage [F] Beam Fan [b](BM)[/b]- 16 damage [+] Beam Rifle [b](B)[/b]- 12 damage, 8 rounds [+] VSBR [b](BSV)[/b]- 10 damage x 2/EN [+] Mega Beam Rifle [b](B)[/b]- 50 damage, 6 rounds [F] Hikari no Tsubasa [b](BS)[/b]- 120 damage, 10 EN/attack [b]MAP Attacks:[/b] [F] Hikari no Tsubasa [b](BI:8)[/b]- 70 damage, 15 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher 2) Mega Beam Shield 3) Countercut 4) Countershoot: Vulcan, Beam Rifle, VSBR, Mega Beam Rifle 5) [b]Minovsky Drive:[/b] Dodge Cost -2 6) [b]I-Field (Barrier)[/b] 7) [b]Haro (Sidekick):[/b] Choose any Haro sidekick type. Can only be used if you own a Haro (the item) of that type. Unit's Class type will change to Hi-Tier depending on rank of equipped Haro. 8) [b]Bunshin (2/4)[/b] 9) [b]Beam Wings[/b] 10) [b]Core Block System (V2 Core Fighter)[/b][/color] [color=gold][b]Purchasing Costs:[/b] Not Applicable. To acquire this unit, purchase the V2 Assault Parts and install it onto V2 Gundam.[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]V2 Buster Gundam[/b] [img]http://www.big-metto.net/SimChamber/Sprites/Gundam/V/V2B.gif[/img] [color=cyan][b]Statistics:[/b] HP: 50, EN: 50, IS: 2, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Vulcan- 2 damage, 20 rounds [+] Multiple Launcher [b](PGSV)[/b]- 2 damage/PC [+] Micro Missile Pod [b](PGSV)[/b]- 4 damage/PC [F] Beam Saber [b](BM)[/b]- 12 damage [F] Beam Fan [b](BM)[/b]- 16 damage [+] Beam Rifle [b](B)[/b]- 12 damage, 8 rounds [+] Spray Beam Pod [b](BS)[/b]- 30 damage, 6 rounds [+] Long Range Cannon [b](B)[/b]- 70 damage, 3 rounds [F] Hikari no Tsubasa [b](BS)[/b]- 120 damage, 10 EN/attack [b]MAP Attacks:[/b] [+] Micro Missile Pod [b](PT:3)[/b]- 40 damage, 3 rounds [+] Long Range Cannon [b](BI:4)[/b]- 70 damage, 1 round [F] Hikari no Tsubasa [b](BI:8)[/b]- 70 damage, 15 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher 2) Beam Shield 3) Countercut 4) Countershoot: Vulcan, Beam Rifle, Spray Beam Pod 5) [b]Minovsky Drive:[/b] Dodge Cost -3 6) [b]I-Field (Barrier)[/b] 7) [b]Haro (Sidekick):[/b] Choose any Haro sidekick type. Can only be used if you own a Haro (the item) of that type. Unit's Class type will change to Hi-Tier depending on rank of equipped Haro. 8) [b]Bunshin (2/4)[/b] 9) [b]Beam Wings[/b] 10) [b]Core Block System (V2 Core Fighter)[/b] 11) [b]Snipe:[/b] Long Range Cannon (+10)[/color] [color=gold][b]Purchasing Costs:[/b] Not Applicable. To acquire this unit, purchase the V2 Buster Parts and install it onto V2 Gundam.[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]V2 Assault Buster Gundam[/b] [img]http://www.big-metto.net/SimChamber/Sprites/Gundam/V/V2AB.gif[/img] [color=cyan][b]Statistics:[/b] HP: 80, EN: 70, IS: 1, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Vulcan- 2 damage, 20 rounds [+] Multiple Launcher [b](PGSV)[/b]- 2 damage/PC [+] Micro Missile Pod [b](PGSV)[/b]- 4 damage/PC [F] Beam Saber [b](BM)[/b]- 12 damage [F] Beam Fan [b](BM)[/b]- 16 damage [+] Beam Rifle [b](B)[/b]- 12 damage, 8 rounds [+] Spray Beam Pod [b](BS)[/b]- 30 damage, 6 rounds [+] VSBR [b](BSV)[/b]- 10 damage x 2/EN [+] Mega Beam Rifle [b](B)[/b]- 50 damage, 6 rounds [+] Long Range Cannon [b](B)[/b]- 70 damage, 3 rounds [F] Hikari no Tsubasa [b](BS)[/b]- 120 damage, 10 EN/attack [b]MAP Attacks:[/b] [+] Micro Missile Pod [b](PT:3)[/b]- 40 damage, 3 rounds [+] Long Range Cannon [b](BI:4)[/b]- 70 damage, 1 round [F] Hikari no Tsubasa [b](BI:8)[/b]- 70 damage, 15 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Mega Beam Shield 3) Countercut 4) Countershoot: Vulcan, Beam Rifle, Spray Beam Pod, VSBR, Mega Beam Rifle 5) [b]I-Field (Barrier)[/b] 6) [b]Haro (Sidekick):[/b] Choose any Haro sidekick type. Can only be used if you own a Haro (the item) of that type. Unit's Class type will change to Hi-Tier depending on rank of equipped Haro. 7) [b]Bunshin (2/5)[/b] 8) [b]Beam Wings[/b] 9) [b]Core Block System (V2 Core Fighter)[/b] 10) [b]Snipe:[/b] Long Range Cannon (+10)[/color] [color=gold][b]Purchasing Costs:[/b] Not Applicable. To acquire this unit, purchase both the V2 Buster and V2 Assault Parts and install them onto V2 Gundam.[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Rig Shokew (Imperial Type)[/b] [img]http://www.big-metto.net/SimChamber/Sprites/Gundam/V/ImperialRigShokew.gif[/img] [color=Cyan][b]Statistics:[/b] HP: 45, EN: 25, IS: 2, Move: F/G, Size: M[/color] [color=Pink][b]Weapons:[/b] [F] Metal Whip [b](MX)[/b]- 8 damage/EN [F] Beam Saber [b](BM)[/b]- 10 damage [+] Hand Beam Gun [b](B)[/b]- 10 damage, 1 EN/shot [+] Beam Rifle [b](B)[/b]- 12 damage, 10 rounds [F] Beam Fan [b](BM)[/b]- 16 damage x 2 [+] Beam Strings [b](B)[/b]- 20 damage, [b]PARALYZE[/b], 4 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Shield 3) Beam Shield 4) Countercut 5) Countershoot: Hand Beam Gun, Beam Rifle 6) [b]Shield Purge:[/b] You may choose to disable Shield for the rest of the battle. 7) Beam Shield can only be used if Shield is destroyed, disabled or depleted.[/color] [color=Gold][b]Evolution Cost:[/b] 3 (Rig Shokew) [b]Hanger Resale Value:[/b] 150 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Rig Contio[/b] [img]http://www.big-metto.net/SimChamber/Sprites/Gundam/V/RigContio.gif[/img] [color=cyan][b]Statistics:[/b] HP: 70, EN: 50, IS: 2, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Beam Saber [b](BM)[/b]- 16 damage [+] Beam Rifle [b](B)[/b]- 16 damage, 8 rounds [+] Chest Beam Gun [b](BS)[/b]- 35 damage, 1 EN/shot [+] Variable Mega Beam Launcher [b](BSV)[/b]- 20 damage/EN [H] Wire-Guided Beam Shot Claw [b](BS)[/b]- 40 damage x 2, 2 EN/shot[/color] [b][color=beige]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Beam Shield 3) Countercut 4) Countershoot: Beam Rifle, Chest Beam Gun, Variable Mega Beam Launcher[/color] [color=gold][b]Evolution Cost:[/b] 5 (Contio) [b]Hanger Resale Value:[/b] 200 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE]