[color=lightblue][b][u]Form Up (Unit 1): Unit 2[/u][/b][/color] [b]Class:[/b] Transform, Activated [b]Description:[/b] A number of smaller units which can combine together to form a larger, more powerful unit. [b]Ability:[/b] If all Unit 2s are in this battle as allies, you may remove them from battle and replace this unit with Unit 1. The pilot of this unit becomes the main pilot of the combined unit, and all removed pilots fill all SAMW slots. Calculate the average HP/EN percentage across all component units and modify the HP/EN of the combined unit by that much. Keep track of all ammo counts on the component units. The PC Limit of the combined unit is the PC Limit of all the combined units added together. Choose up to the number of IS of the combined unit worth of items to carry over. This choice is retained each time the unit is reformed this battle. When combined, all seishin or abilities which have a lasting effect on the pilots (such as [i]Great Effort[/i]) cast or used on the combined unit will apply on all component units should the combined unit seperate during battle. For reward determination, each pilot in this unit is considered to have their original PC Limit. [color=lightblue][b][u]Break Up: Unit 1, Unit 2, etc...[/u][/b][/color] [b]Class:[/b] Transform, Activated [b]Description:[/b] The ability of a combined unit to seperate into it's component units if necessary. [b]Ability:[/b] Usable in SAMW or team battles only, with all SAMW slots filled in this unit. This unit is removed from battle, and all specified units are redeployed. The redeployed units are piloted by their original pilots. Should this unit have deployed combined, choose which SAMW characters are to deploy in each unit when using this ability. This decision is retained each time this unit seperates this battle. Keep track of ammo counts on combined unit. When deploying component units, calculate the percent of HP/EN on the combined unit and modify the HP/EN of the component units by that much. Seperated units recover the items they had before combining. Should this unit have deployed combined, choose which units are to receive the items deployed with. This decision is retained each time this unit seperates this battle. The PC Limit of the combined unit is split evenly across the component units. Any remainders are lost. [color=lightblue][b][u]Frame Purge (Unit)[/u][/b][/color] [b]Class:[/b] Transform, Activated [b]Description:[/b] The ability of a unit to eject it's equipped frame [b]Ability:[/b] Change to specified unit. HP/EN/Ammo and usage counts for all depleatable abilities carries over, except for depleatable abilities with the same name but different effect (such as Shield), or weapons with the same name but different tags or damage. If current HP/EN is over the new unit's HP/EN, then HP/EN is max instead. This ability may be activated during the defence phase to automatically negate all non-[b]DESTROY[/b] attacks from a single attack phase.