[b]RT[/b] [color=Cyan][b]Statistics:[/b] HP: 20, EN: 10, IS: 4, Size: S, Move: G[/color] [color=Pink][b]Weapons:[/b] [F] Punch [b](M)[/b]- 5 damage [+] Gatling Gun [b](SV)[/b]- 5 damage/PC [H] Flamethrower [b](SV)[/b]- 5 damage/EN [F] Jackhammer [b](F)[/b]- 5 damage/EN, [b]Armor Break[/b][/color] [color=Beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Countershoot: Gatling Gun[/color] [color=gold][b]Purchasing Costs:[/b] ?? PCs[/color] [b]Balcion[/b] [color=Cyan][b]Statistics:[/b] HP: 40, EN: 20, IS: 2, Size: M, Move: G[/color] [color=Pink][b]Weapons:[/b] [+] 40mm Cannons- 2 damage # 2, 20 rounds [F] Punch [b](M)[/b]- 8 damage [+] Beam Cannon [b](B)[/b]- 30 damage, 2 EN/attack[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Countershoot: 40mm Cannons[/color] [color=gold][b]Purchasing Costs:[/b] ?? PCs[/color] [b]Balcione[/b] [color=Cyan][b]Statistics:[/b] HP: 50, EN: 30, IS: 2, Size: M, Move: G[/color] [color=Pink][b]Weapons:[/b] [+] 40mm Cannons- 2 damage # 2, 20 rounds (?) [F] Punch [b](M)[/b]- 10 damage [+] Electromagnetic Cannon- 20 damage, 1 EN/attack [+] Beam Cannon [b](B)[/b]- 40 damage, 2 EN/attack[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Usable by Sergents or higher 2) Countershoot: 40mm Cannons, Electromagnetic Cannon[/color] [color=gold][b]Evolution Cost:[/b] 5 (Balcion)[/color] [b]Prescion[/b] [color=Cyan][b]Statistics:[/b] HP: 40, EN: 20, IS: 2, Size: M, Move: G[/color] [color=Pink][b]Weapons:[/b] [F] Punch [b](M)[/b]- 8 damage [H] Flamethrower [b](SV)[/b]- 5 damage/EN [+] Electromagnetic Cannon- 20 damage, 1 EN/attack [+] Beam Cannon [b](B)[/b]- 40 damage, 2 EN/attack[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Countershoot: Electromagnetic Cannon[/color] [color=gold][b]Purchasing Costs:[/b] ?? PCs[/color] [b]Cybuster[/b] [color=Cyan][b]Statistics:[/b] HP: 60, EN: 30, IS: 2, Size: M, Move: F/G[/color] [color=Pink][b]Weapons:[/b] [F] Melee [b](M)[/b]- 10 damage [F] Shibame no Senpuu- [b]PARALYZE[/b], 2 EN/attack [H] Kaze no Dangan- 20 damage, 1 EN/attack [H] Shippuu no Kama [b](S)[/b]- 30 damage, 2 EN/attack. Requires [b]Unlock Potential[/b] to execute. [b]MAP Weapons:[/b] [H] Kaze no Dangan Midare Uchi [b](D:3)[/b]- 30 damage, 5 EN/attack [b]Combo Weapons:[/b] [H] Cy Flash- [b]DESTROY:L3[/b], 20 EN/attack. Requires [b]Unlock Potential[/b] to execute.[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher 2) [b]Spirit Dependency Link[/b] 3) [b]Element: Wind[/b] 4) [b]Bunshin (2/5)[/b] 5) Cy Flash: Target's Dodge Cost +10. Requires an allied Jaifer, Zamgede, and Gottess all with [b]Unlock Potential[/b] active to execute.[/color] [color=gold][b]Purchasing Costs:[/b] ?? PCs[/color] [b]Jaifer[/b] [color=Cyan][b]Statistics:[/b] HP: 60, EN: 30, IS: 2, Size: M, Move: F/G[/color] [color=Pink][b]Weapons:[/b] [F] Melee [b](M)[/b]- 10 damage [+] Kaen no Houdan- 15 damage, 10 rounds [H] Kaen Housha [b](SV)[/b]- 10 damage/EN. Requires [b]Unlock Potential[/b] to execute. [H] Shakunetsu no Mahouen [b](S)[/b]- 80 damage, 5 EN/attack. Requires [b]Unlock Potential[/b] to execute. [b]Combo Weapons:[/b] [H] Cy Flash- [b]DESTROY:L3[/b], 20 EN/attack. Requires [b]Unlock Potential[/b] to execute.[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher 2) [b]Spirit Dependency Link[/b] 3) [b]Element: Fire[/b] 4) [b]Bunshin (2/5)[/b] 5) Cy Flash: Target's Dodge Cost +10. Requires an allied Cybuster, Zamgede, and Gottess all with [b]Unlock Potential[/b] active to execute.[/color] [color=gold][b]Purchasing Costs:[/b] ?? PCs[/color] [b]Zamgede[/b] [color=Cyan][b]Statistics:[/b] HP: 60, EN: 30, IS: 2, Size: M, Move: G[/color] [color=Pink][b]Weapons:[/b] [F] Punch [b](M)[/b]- 10 damage [H] Daichi no Shougeki [b](SV)[/b]- 18 damage/EN [F] Daichi wo Waru Kobushi- 100 damage, 5 EN/attack, Requires [b]Unlock Potential[/b] to execute [b]MAP Attacks:[/b] [H] Daichi no Gekidou [b](I:3)[/b]- 70 damage, [b]PARALYZE[/b], 7 EN/attack [b]Combo Weapons:[/b] [H] Cy Flash- [b]DESTROY:L3[/b], 20 EN/attack. Requires [b]Unlock Potential[/b] to execute.[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher 2) [b]Spirit Dependency Link[/b] 3) [b]Element: Earth[/b] 4) [b]Damage Received -20%[/b] 5) [b]Bunshin (2/5) 6) Cy Flash: Target's Dodge Cost +10. Requires an allied Jaifer, Cybuster, and Gottess all with [b]Unlock Potential[/b] active to execute.[/color] [color=gold][b]Purchasing Costs:[/b] ?? PCs[/color] [b]Gottess (TV ver.)[/b] [color=Cyan][b]Statistics:[/b] HP: 60, EN: 30, IS: 2, Size: M, Move: G/W[/color] [color=Pink][b]Weapons:[/b] [F] Punch [b](M)[/b]- 10 damage [H] Suiryuu- 60 damage, 4 EN/attack [H] Dotou no Funsui- 80 damage, 5 EN/attack. Requires [b]Unlock Potential[/b] to execute. [H] Aoki Oouzu [b](V)[/b]- 20 damage/EN. Requires [b]Unlock Potential[/b] to execute. [b]Combo Weapons:[/b] [H] Cy Flash- [b]DESTROY:L3[/b], 20 EN/attack. Requires [b]Unlock Potential[/b] to execute.[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher 2) [b]Spirit Dependency Link[/b] 3) [b]Element: Water[/b] 4) [b]Repair[/b] 5) [b]Bunshin (2/5)[/b] 6) Cy Flash: Target's Dodge Cost +10. Requires an allied Jaifer, Zamgede, and Cybuster all with [b]Unlock Potential[/b] active to execute.[/color] [color=gold][b]Purchasing Costs:[/b] ?? PCs[/color] [b]Granzon (TV ver.) (Hover Mode)[/b] [color=Cyan][b]Statistics:[/b] HP: 100, EN: 50, IS: 2, Size: M, Move: H[/color] [color=Pink][b]Weapons:[/b] [F] Punch [b](M)[/b]- 15 damage. Robot Mode Only. [+] Missile Pod [b](PGSF)[/b]- 8 damage/PC [+] Electromagnetic Cannon- 20 damage, 1 EN/attack [+] Micro Black Hole Cannon- [b]DESTROY:L2[/b], 25 EN/attack[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher 2) Robot Mode: Move: F only. Enable Punch. 3) Micro Black Hole Cannon: Target's Dodge Cost +10[/color] [color=gold][b]Purchasing Costs:[/b] ?? PCs[/color]