Der Überstier, Level 33 Solo Soldier (Leader) Large elemental humanoid (cold), XP 155,000 Initiative +25, Senses Perception +25 HP 1,510; Bloodied 755 AC 51; Fortitude 52, Reflex 49, Will 49 Immune cold Speed 6, fly 8 (hover) Action Points 2 Melee Basic, Generic Mundane Large-sized Maul (standard; at-will) ? Cold, Weapon Reach 2; +41 vs. AC; 4d8+11 damage plus 1d10 cold damage, and the target takes ongoing 15 cold damage and is immobilized (save ends both). Aftereffect: Ongoing 15 cold damage (save ends). Saving throws against this power take a -2 penalty. Melee, Frigid Vendetta (immediate reaction, when an enemy within reach attacks one of the Der Überstier's allies; at-will) ? Cold, Weapon Der Überstier makes a melee basic attack against the triggering enemy. Melee, Cleave (standard, at-will) ? Martial, Weapon Reach 2; +41 vs AC; 4d8+11 damage, and an enemy adjacent to Der Überstier takes 11 damage. Close, Cruel Sweep (standard, at-will) ? Martial, Weapon Close burst 1; targets enemies; +41 vs AC; 4d8+11 damage. Close, Cruel Reaper (standard, at-will) ? Martial, Weapon Der Überstier makes two cruel sweep attacks and can shift 2 squares between each cruel sweep. Close, Warrior's Urging (standard, encounter) ? Charm, Martial, Weapon Close burst 4; targets enemies; automatic hit; each target must shift 3 and end adjacent to Der Überstier, and he makes a secondary attack against all adjacent targets (close burst 1). Secondary Attack: +41 vs AC; 4d8+11 damage. Reaper's Stance (minor, daily) ? Martial, Stance, Weapon Der Überstier can score a critical hit on a roll of 19-20 when using Cleave, Cruel Sweep, or Warrior's Urging, and he gains a +7 power bonus to damage rolls. An enemy that starts its turn adjacent to Der Überstier takes 2d8 damage and ongoing 10 damage (save ends), as long as the he is able to make opportunity attacks. Force the Battle (minor, daily) ? Martial, Stance, Weapon Der Überstier deals 6d8+11 damage, instead of 4d8+11 damage, with Cleave, Cruel Sweep, and Warrior's Urging. Der Überstier can use Cleave as a free action against an enemy that starts its turn adjacent to Der Überstier, as long as he is able to use make opportunity attacks. Elemental Command (minor; at-will) One allied elemental creature within 10 squares of Der Überstier (and within its line of sight) shifts 1 square. Battle Awareness (no action, daily) ? Martial Der Überstier gains a +10 bonus to its initiative check. This power can be declared after he has rolled for its initiative. Iron Warrior (minor, daily) ? Healing, Martial Der Überstier spends a healing surge to regain 377 hit points, regains an additional 2d6+10 hit points, and can make a saving throw against one effect that a save can end. No Surrender (no action, daily, when Der Überstier's hit points drop to 0 or lower) ? Healing, Martial Der Überstier regains enough hit points to bring him to 755 hit points, but it takes a -2 penalty to attack rolls until the end of the encounter. Combat Challenge Every time Der Überstier attacks an enemy, whether that attack hits or misses, he can mark that target. The mark lasts until the end of the Der Überstier's next turn. In addition, whenever an adjacent enemy marked by Der Überstier shifts, he makes a melee basic attack against that enemy (as an immediate interrupt). Combat Superiority Der Überstier receives a +4 bonus on attack rolls for opportunity attacks, and an enemy struck by the Der Überstier's opportunity attack stops its movement if a move provoked the attack. Fighter Weapon Talent Der Überstier receives a +1 bonus on attack rolls with two-handed weapons. This has already been factored into the Der Überstier's attack bonuses above. Frozen Celerity Der Überstier can take an additional standard action on each of its turns. Alignment Unaligned, Languages Primordial Skills Arcana +27, Athletics +32, Bluff +28, Endurance +31, Insight +25, Intimidate +28 Str 33 (+27), Dex 25 (+23), Wis 18 (+20) Con 30 (+26), Int 22 (+22), Cha 25 (+23) Equipment maul