[color=Red][SIZE=4][b]Dynamic Pilot[/b][/SIZE][/color] [color=orange][b]Starting Max SP:[/b][/color] 100 [color=orange][b]Maximum SP Cap:[/b][/color] 200 [color=Orange][b]Skills & Abilities:[/b][/color] - Dodge Cost is [b]18[/b]. Minimum Dodge Cost is [b]5.[/b] - Countercut: [b]2[/b] EN or [b]6[/b] PCs -[b]Potential:[/b] Gain bonuses when HP is low. Bonus varies depending on level of remaining HP: -50% HP and below: Damage Received -10%; Weapon Damage +30% -40% HP and below: Damage Received -20%; Weapon Damage +70% instead -30% HP and below: Damage Received -30%; Weapon Damage +110% instead -20% HP and below: Damage Received -40%; Weapon Damage +150% instead [b]Kiai:[/b] - Gain a Kiai Counter for every attack that hits and successfully deals damage to you, but fails to kill you, for this match. For every Kiai counter gained, players receives a Damage Received -2%, Damage dealt +2% bonus. The maximum number of counters is 25. - Pay 4% of max PC's to add a Kiai Counter. This can only be done during the Seishin Phase. [b]Mazin Power:[/b] - Only usable in units with the inherent ability Mazin Power. - After four turns, [b]Weapon Damage +25%[/b]. [b]Open Get Specialty:[/b] Gain additional Open Get usages in Getter mechs according to your rank. Private: Gain 1 additional Open Gets. Corporal: Gain 2 additional Open Gets. Sergeant: Gain 3 additional Open Gets. Ensign: Gain 4 additional Open Gets. Lieutenant: Gain 5 additional Open Gets [color=white][b]Series of Origin:[/b] Mazinger Z, Getter Robo, and UFO Robo Grendizer[/color] [color=Red][SIZE=4][b]Yuusha Pilot[/b][/SIZE][/color] [color=orange][b]Starting Max SP:[/b][/color] 95 [color=orange][b]Maximum SP Cap:[/b][/color] 190 [color=Orange][b]Skills & Abilities:[/b][/color] - Dodge Cost is [b]15[/b]. Minimum Dodge Cost is [b]5[/b] - Countercut: [b]2[/b] EN or [b]5[/b] PCs - [b]Yuusha no Tamashii:[/b] [i]Damage Received -15%, Weapon Damage +15%[/i] - [b]Yuusha no Chikara[/b]: Gain bonuses when HP is low. Bonus varies depending on level of remaining HP: -50% HP and below: Damage Received -10%; Weapon Damage +30% -40% HP and below: Damage Received -20%; Weapon Damage +65% instead -30% HP and below: Damage Received -30%; Weapon Damage +100% instead -20% HP and below: Damage Received -30%; Weapon Damage +100%; +1 Guts gain each turn instead. - [b]Guts Gauge[/b]: Ranges between 0 and 10. Gain 1 Guts counter each turn during your Seishin Phase. Guts counters can be expended to give different effects. Guts abilities are activated during the Seishin Phase. - [b]Defense Pierce:[/b] Costs 3 Guts. The last hit of your next attack phase gains [b]Barrier Pierce[/b] and [b]Armor Pierce[/b]. - [b]Hissatsu:[/b] Cost 4 Guts. The last hit of your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +5. - [b]Gattai:[/b] Costs 4 Guts. Automatically activate a Gattai ability. - [b]Iryoku:[/b] Pay 1.5 * resource cost to activate a combo attack without the partner unit present. You must pay 1 Guts for every additional unit required for a combo attack not present in battle. The required partner units must be in your AM to use this ability. This ability cannot be used if the combo requires an ally of a specific class or class ability (such as Unlock Potential, Super/Hyper Mode, etc.), other than Yuusha. - [b]Kiseki:[/b] Negate any [b]PARALYZE[/b] attack for 3 Guts. Negate any [b]DESTROY:L1[/b] attack for 6 Guts. Negate any [b]DESTROY:L2 attack.[/b] for 10 Guts. Useable only in [b]Yuusha[/b] units. [color=white][b]Series of Origin:[/b] Brave Saga[/color]