[b]Nirvash typeZERO[/b] [color=Cyan][b]Statistics:[/b] HP: 50, EN: 35, IS: 2, Move: F/G/H, Size: M[/color] [color=Pink][b]Weapons:[/b] [F] Melee [b](MF)[/b]- 8 damage/2 PCs [F] Boomerang Blades [b](M)[/b]- 10 damage x2 [H] Boomerang Blades [b](P)[/b]- 10 damage x2 [F] Ram [b](M)[/b]- 15 damage [F] Lift Board Crash- 35 damage, 2 EN/attack [F] Cut-Back Drop-Turn- 50 damage, 3 EN/attack [+] Laser Rifle [b](B)[/b]- 40 damage, 2 EN/attack [b]MAP Attacks:[/b] [H] Trapar Butterfly [b](D:6)- 100 damage, 10 EN/attack. Amita Drive activated only. [H] Seven Swell [b](I:8)- 350 damage, 25 EN/attack. Amita Drive activated only [/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by ??? or higher x) Countercut x) [b]Amita Drive (System)[/b] x) Vehicle Mode: Damage recieved -10% and Move: G only. Only Ram is enabled.[/color] [color=Gold][b]Purchasing Costs:[/b] ??? PCs[/color] [color=teal][b]Super AM Wars Pilot Slots:[/b] 2[/color] Melee - Nirvash can wreck you with it's hands, too Boomerang Blade - Standard issue on the Terminus series. You can slice with them, or throw them. Ram - This is two things. It can be running into you in the air with the Ref Board, and also I interpreted it as hitting you with the car. We never actually see the car used offensively, but since it'd have no attacky otherwise, I allowed for he posibility of hitting things with the car. Cut-Back Drop-Turn - Nearly all of the mechs in Eureka seveN fly in the sky using hover board type devices called Ref Boards. You can do tricks with. The Cut-back Drop-turn is the signature move of Geckko State. It's kinda like a sideways 720 that smashes down onto the opponent with either the Ref Board or Boomerang Knives. The only ones who perform it are Holland, Renton, & Eureka. Laser Cannon - A big handheld laser bazooka looking thing that messes you up bad. It connects to the unit itself, so EN based. Not seen as much in the series. it was in a flashback of when [color=black]Eureka was still a member of the military.[/color] it is also included with Nirvash's model kit. Amita Drive - a special attachment to the Compac Drive of the Nirvash typeZERO. it reacts to Renton's strong feelings (will to protect Eureka, fear, ect.) and makes the mech SUPER. It can fly around without it's hoverboard, create a big barrier, and totally WRECK everything in it's path. Only with this on can it activate the Seven Swels, which is the Nirvash just owning EVERYTHING in the area. [color=lightblue][b][u]Amita Drive[/u][/b][/color] [b]Class:[/b] System, Activated [b]Description:[/b] An attackment for a Compac Drive developed by Adrock Thurston. It unlocks the full potential of the Nirvash typeZERO through the syncronized will of Renton and Eureka. [b]Ability:[/b] Dodge Cost -5, Target's Dodge Cost +5, Weapon Damage +50%, Damage Received -25%. Requires both SAMW slots filled to activate. Activation cost depends on how soon you want to pay. Turn 1: 40 PCs; Turn 2: 20 PCs; Turn 3; 10 PCs; Turn 4 and thereafter: Free. The only time the Amita drive can activate is when both Renton & Eureka pilot the Nirvash together. It's a key plot point. It should be nothed that on two occasions, Nirvash has created a kind of barrier with the Trapar, once to protect itself from a fall in the 2nd episode, and once to protect itself and the typetheEND from a firefight in ep 14. Since it's under question weather it's an actual barrier or an isolator like dividing driver, it's not in here yet. ---- [b]Nirvash typeZERO Spec2[/b] [color=Cyan][b]Statistics:[/b] HP: 65, EN: 50, IS: 2, Move: F/G/H, Size: M[/color] [color=Pink][b]Weapons:[/b] [F] Melee [b](MF)[/b]- 10 damage/2 PCs [F] Boomerang Blades [b](M)[/b]- 12 damage x2 [H] Boomerang Blades [b](P)[/b]- 12 damage x2 [F] Ram [b](M)[/b]- 18 damage [F] Lift Board Crash- 35 damage, 2 EN/attack [+] Laser Rifle [b](B)[/b]- 40 damage, 2 EN/attack [F] Cut-Back Drop-Turn- 60 damage, 3 EN/attack [H] Trapar Outburst- 75 damage, 5 EN/attack. Amita Drive activated only. [b]MAP Attacks:[/b] [H] Trapar Butterfly [b](D:6)- 120 damage, 10 EN/attack. Amita Drive activated only. [H] Seven Swell [b](I:8)- 400 damage, 25 EN/attack. Amita Drive activated only. [/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by ??? or higher x) Countercut x) [b]Amita Drive (System)[/b] x) Vehicle Mode: Damage recieved -15% and Move: G only. Only Ram is enabled. x) Flight Mode: Dodge Cost -5 and Move: F only. Only Ram is enabled.[/color] [color=Gold][b]Purchasing Costs:[/b] ??? PCs[/color] [color=teal][b]Super AM Wars Pilot Slots:[/b] 2[/color] The leaner, meaner, upgraded Nirvash. It's now able to change into a jet formation. Renton & Eureka are able to control the Trapar when they use the Amita Drive to attack. Laser rifle from the model. --- [b]Terminus typeR606[/b] [color=Cyan][b]Statistics:[/b] HP: 40, EN: 30, IS: 2, Move: F/G/H, Size: M[/color] [color=Pink][b]Weapons:[/b] [+] Assault Rifle [b](V)[/b]- 6 damage, 15 rounds [F] Melee [b](MF)[/b]- 8 damage/2 PCs [F] Boomerang Blades [b](M)[/b]- 10 damage x2 [H] Boomerang Blades [b](P)[/b]- 10 damage x2 [+] Laser Gun [b](B)[/b]- 12 damage, 10 rounds [F] Ram [b](M)[/b]-15 damage [F] Lift Board Crash- 25 damage, 2 EN/attack [/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by ??? or higher 3) Countershoot: Assault Rifle, Laser Gun x) Countercut x) Vehicle Mode: Damage recieved -10% and Move: G only. Only Ram and Beam Rifle are enabled.[/color] [color=Gold][b]Purchasing Costs:[/b] ??? PCs[/color] [color=teal][b]Super AM Wars Pilot Slots:[/b] 2[/color] Terminus is the standard line of LFOs that Gekko State uses. the R606 is an orange two seater and carries a Laser Gun on it's right arm. Holland piloted it once, but he didn't do the Cut-Back Drop-Turn in it. In episode 35, the Terminuses (except the 909) had Assault Rifles similar to the Mon Somos. ---- [b]Terminus typeR909[/b] [color=Cyan][b]Statistics:[/b] HP: 40, EN: 30, IS: 2, Move: F/G/H, Size: M[/color] [color=Pink][b]Weapons:[/b] [F] Melee [b](MF)[/b]- 8 damage/2 PCs [F] Boomerang Blades [b](M)[/b]- 10 damage [H] Boomerang Blades [b](P)[/b]- 10 damage [+] Laser Rifle [b](B)[/b]- 12 damage, 10 rounds [F] Ram [b](M)[/b]- 15 damage [F] Lift Board Crash- 25 damage, 2 EN/attack [+] Beam Cannon [b](B)[/b]- 30 damage, 2 EN/attack [F] Cut-Back Drop-Turn- 50 damage, 3 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by ??? or higher 3) Countershoot: Laser Rifle, Beam Cannon 4) Countercut 5) Compac Feedback System (System): Dodge Cost -5, Target's Dodge Cost +5, Weapon Damage +20% 6) Veichle Mode: Damage recieved -10% and Move: G only. Only Ram and Beam Cannon are enabled.[/color] [color=Gold][b]Purchasing Costs:[/b] ??? PCs[/color] Holland's LFO. It has a beam cannon on the right shoulder, and gets the move he invented. Instead of an Assault Rifle, he has a Laser Rifle. Only a one seater, though. The Compac Feedback System makes the unit's Compac Drive glow red and greatly enhances the unit's performance. It's seen most prominetly in episode 42. ---- [b]Terminus typeR808[/b] [color=Cyan][b]Statistics:[/b] HP: 40, EN: 30, IS: 2, Move: F/G/H, Size: M[/color] [color=Pink][b]Weapons:[/b] [+] Assault Rifle [b](V)[/b]- 6 damage, 15 rounds [F] Melee [b](MF)[/b]- 8 damage/2 PCs [F] Boomerang Blade [b](M)[/b]- 10 damage x2 [H] Boomerang Blade [b](P)[/b]- 10 damage x2 [F] Ram [b](M)[/b]- 15 damage [+] Beam Cannon [b](B)[/b]- 15 damage #2, 2 EN/attack [F] Lift Board Crash- 25 damage, 2 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by ??? or higher 3) Countershoot: Assault Rifle, Beam Cannon x) Countercut x) Vehicle Mode: Damage recieved -10% and Move: G only. Only Ram and Beam Cannon are enabled.[/color] [color=Gold][b]Purchasing Costs:[/b] ??? PCs[/color] The last Gekko State LFO. Since neiter Holland, Eureka, nor Renton pilot it, it doen't have Cut-Back Drop-Turn. It's Shoulder Cannon has two barrrels, though. ---- [b]Terminus typeB303 Devilfish[/b] [color=Cyan][b]Statistics:[/b] HP: 60, EN: 50, IS: 2, Move: F/G/H, Size: M[/color] [color=Pink][b]Weapons:[/b] [F] Melee [b](MF)[/b]- 10 damage/2 PCs [+] Head Laser [b](B)[/b]- 7 damage, 10 rounds [+] Shoulder Laser [b](BSV)[/b]- 10 damage/EN [F] Ram [b](M)[/b]- 15 damage [F] Lift Board Crash- 30 damage, 2 EN/attack [F] Cut-Back Drop-Turn- 50 damage, 3 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by ??? or higher 3) Countershoot: Head Laser 4) Countercut 5) Compac Feedback System (System): Dodge Cost -5, Target's Dodge Cost +5, Weapon Damage +20% 6) Veichle Mode: Damage recieved -10% and Move: G only. Only Ram and Beam Cannon are enabled.[/color] [color=Gold][b]Purchasing Costs:[/b] ??? PCs[/color] After Holland's old ride is busted up, he gets this in the next episode. It's a special terminus with no limiter, requiring the pilto to take special drugs to die while piloting it it. --- [b]Nirvash type theEND[/b] [color=Cyan][b]Statistics:[/b] HP: 45, EN: 30, IS: 2, Move: F/G/H, Size: M[/color] [color=Pink][b]Weapons:[/b] [F] Melee [b](MF)[/b]- 8 damage/2 PCs [F] Claw [b](M)[/b]- 15 damage x2 [H] Shot Claws- 15 damage x2, [b15PARALYZE[/b], 3 en/attack [+] Homing Lasers [b](BSX)[/b]- 15 damage/EN [F] Lift Board Crash- 35 damage, 2 EN/attack [H] Vascud Crisis [b]Seishin Lock[/b], 5 EN/attack [b]Combo Attacks:[/b] [H] Valhalla Swell [b](D:5)[/b]- 100 damage, 5 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by ??? or higher 2) COuntershoot: Homing Lasers 3) Shot Claws: Target's dodge cost +5 4) Valhalla Swell: Requires six allied VC10 to execute.[/color] [color=Gold][b]Purchasing Costs:[/b] ??? PCs[/color] Evil Nirvash piloted by a girl like Eureka. Only a one seater. Has a ref Board, but can fly and hover just fine without it. Claw- theEND has claws instead of boomerang knives mounted on its arms. Shot Claw- The claws are tethered to the arms and can be launched out, where they can home in on the opponent and tie them up. And when I say home, I mean they actually chase you thought the sky. Vascud Crisis- Waves emitted from theEND's chest that completly puts the pilot into a state of terror. Valhalla Swell- It's like a Cyflash that needs 7 units. --- [b]VC10[/b] [color=Cyan][b]Statistics:[/b] HP: 45, EN: 20, IS: 3, Move: F/G/H, Size: M[/color] [color=Pink][b]Weapons:[/b] [F] Ram [b](M)[/b]-15 damage [/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by ??? or higher 2) Veichle Mode: Damage recieved -10% and Move: G only. [/color] [color=Gold][b]Purchasing Costs:[/b] ??? PCs[/color] The Anit-Coralian mechs used by the Aghea Squad. ---- [b]Mon-Soono Type20[/b] [color=Cyan][b]Statistics:[/b] HP: 45, EN: 20, IS: 3, Move: F/G/H, Size: M[/color] [color=Pink][b]Weapons:[/b] [+] Missles [b](PGSX)[/b]- 5 damage/PC [F] Melee [b](MF)[/b]- 8 damage/2 PCs [+] Assault Rifle [b](V)[/b]- 6 damage, 15 rounds [+] Shoulder Beam Guns [b](BS)[/b]- 10 damage #2, 2 EN/attack [F] Ram [b](M)[/b]- 15 damage [+] Beam Cannon [b](B)[/b]- 25 damage, 2 EN/attack [/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by ??? or higher x) Countershoot: Shoulder Beam Guns, Assault Rifle x) Vehicle Mode: Damage recieved -10% and Move: G only. Only Ram, Missles, and Beam Cannon are enabled. [/color] [color=Gold][b]Purchasing Costs:[/b] ??? PCs[/color] Our series grunts. They ride on Ref Boards just like LFOs and have a ground mode. Missles- Have missle podes on their backs. Some variants have an extra missle pod on the back replacing the beam cannon, but the way the missles are statted now, that's not necessicary. Melee- All Eureka seveN units are quite handy with their fists actually. Assault Rifle- Thier SI non-beam rifles. LFOs have been known to pick these up from downed Mon-Soonos and use them. Shoulder Beam Guns- Small beam turret on each shoulder. Ram- The same bit with the board and the ground mode. Beam Cannon- A shoulder mounted beam cannon, not unlike the ones on the Terminus series. ---- [b]Civillian Squad Bike KFO[/b] [color=Cyan][b]Statistics:[/b] HP: 20, EN: 10, IS: 4, Move: G, Size: S[/color] [color=Pink][b]Weapons:[/b] [F] Melee [b](MF)[/b]- 5 damage/PC [F] Ram [b](M)[/b]- 15 damage. Ground Mode only. [/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by ??? or higher x) Countershoot: Shoulder Beam Guns, Beam Cannon x) Vehicle Mode: Dodge cost -3, damage recieved -10%. Only Ram is enabled. [/color] [color=Gold][b]Purchasing Costs:[/b] ??? PCs[/color] From episode 5. They're a civilian use version of a military KFO we don't see till later on. They have some really nice speakers on the weapon mounts that do nothing offensively, and can realy only melee. One if them does a mildly impressive drop kick, but I just lumped that into melee.Since it has no Ref Board, the ground mode is faster than it's robot mode. That's why it gets a slight DC mod when the others don't. ---- [b]Gekko-Go[/b] [color=cyan][b]Statistics:[/b] HP: 250, EN: 100, IS: 2, Move: F, Size: LL[/color] [color=pink][b]Weapons:[/b] [+] Pre-Emptive Strike Missles [b](PF)[/b]- 3 damage, 30 rounds [+] Missile Launchers [b](PGSX)[/b]- 15 damage/PC [+] Beam Cannons [b](BS)[/b]- 60 damage, 3 EN/attack [+] Homing Laser [b](BS)[/b]- 30 damage x2, 6 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) [b]Mothership Class (25)[/b] 3) Countershoot: Pre-Emptive Strike Missles, Beam Cannons, Homing Lasers 4) Homing Lasers: Target's Dodge Cost +10. 5) [b]Trapar Interferecne:[/b] Same effect as Minovsky Interference [/color] [color=gold][b]Purchasing Cost:[/b] ??? PCs[/color] [color=teal][b]Super AM Wars Pilot Slots:[/b] MAX[/color] Gekko State's ship. Stolen straight from the military, it's one of the best out there. Fires missles from it's top and has 2 large 4 barrel laser turrets mounted under each wing. Uses technology like the Ref Boards to fly on the Trappar, but also has jet boosters that allow it to reach orbit at least. Therefore, it can be used in space. Pre-Emptive strike missles were used in episode 35. They're multiple warlead missles used to countershoot the Missle RPGs' missles. Sorta vulcan-like, but not really. ---- [b]Federation Bomber[/b] [color=cyan][b]Statistics:[/b] HP: 150, EN: 80, IS: 2, Move: F, Size: LL[/color] [color=pink][b]Weapons:[/b] [+] Missile Launchers [b](PGSX)[/b]- 15 damage/PC [+] Anti-Warship Lasers [b](BS)[/b]- 30 damage #2, 4 EN/attack [+] Bombs- [b](P)[/b]- 50 damage [b]Drrill[/b], 10 rounds [/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) [b]Mothership Class (30)[/b] 3) Countershoot: Beam Cannons 4) Bombs: May only target Grounded units. 5) Federation Bomber cannont be used in space. [/color] [color=gold][b]Purchasing Cost:[/b] ??? PCs[/color] [color=teal][b]Super AM Wars Pilot Slots:[/b] MAX[/color] It's a bomber plane that was able to hold it's own against the Gekko-Go. Only rides Trapar, so it can't go into space. ---- [b]Missle RPG[/b] [color=Cyan][b]Statistics:[/b] HP: 35, EN: 15, IS: 4, Move: G, Size: S[/color] [color=Pink][b]Weapons:[/b] [+] Missles [b](PGSX)[/b]- 10 damage/PC [/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by ??? or higher x) Vehicle Mode: Damage recieved -10%. [/color] [color=Gold][b]Purchasing Costs:[/b] ??? PCs[/color] From episode 19. It shoots missles. That's it. ---- [b]Cannon RPG[/b] [color=Cyan][b]Statistics:[/b] HP: 25, EN: 15, IS: 4, Move: G, Size: S[/color] [color=Pink][b]Weapons:[/b] [+] Twin Cannon - 15 damage #2, 20 rounds [/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by ??? or higher x) Vehicle Mode: Damage recieved -10%. [/color] [color=Gold][b]Purchasing Costs:[/b] ??? PCs[/color] From episode 19. It's like the Missle RPG, but it has a double cannon turrent instead. ---- [b]Squad Bike KFO[/b] [color=Cyan][b]Statistics:[/b] HP: 20, EN: 10, IS: 4, Move: F/G/H, Size: S[/color] [color=Pink][b]Weapons:[/b] [F] Melee [b](MF)[/b]- 5 damage/PC [+] Missiles [b](PGSX)[/b]- 8 damage/PC [F] Ram [b](M)[/b]- 15 damage. Ground Mode only. [/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by ??? or higher x) Vehicle Mode: Damage recieved -10%. Disable Melee. [/color] [color=Gold][b]Replacement Costs:[/b] ??? PCs (Green LFO)[/color] From episode 21. Remeber that green KFO that gang had? There's also a military version. They have missles and a Ref Board. The game version replaces one missle pod with a cannon. if I get more info on that, the stats will be changed to reflect this. ---- [b]Spearhead SH-101[/b] [color=Cyan][b]Statistics:[/b] HP: 45, EN: 20, IS: 2, Move: F/G/H, Size: M[/color] [color=Pink][b]Weapons:[/b] [+] Laser Phalanx [b](BSV)[/b]- 5 damage/EN [F] Melee [b](MF)[/b]- 5 damage/PC [F] Blades [b](M)[/b]- 12 damage x2 [F] Head Spike- 15 damage, 1 EN/attack [/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by ??? or higher x) Countershoot: Laser Phalanx x) Countercut x) Chaff Grenade: Negate all (G) attacks targeted at you in a single defense phase. 2 rounds. [/color] [color=Gold][b]Purchasing Costs:[/b] ??? PCs[/color] Piloted by Charles and Ray Beams, Holland & Talho's nemesises. Or is it nemesei? ...Anyway, When the first came in, the Spearheads shared a single large Ref Board. Lucky for me, they don't actually need the board to fly. It has one built into the suit's skirt armor. Laser Phalanx- The Spearheads have 4 little laser mounts that can move over the entire surface of the suit and intecept missles. They also do some pretty serious damage to ships, but usually that's firing all of the mounts at the same location. Blades- Instead of boomerangblades, they have retractable blades mounted in each arm. Head Spike- It's a spike on the head of the thing. Probably the unit's namesake. It has some Chaff Grenades- Greade like canisters launched from the back of theunit that caused the Mon-Soomo's missles to hit each other. Semi-Spoiler: [color=black]In episode 28, Ray controlls both Spearhead by remote control to set a trap because Charles died in the last episode. If this happens to come out Srg. ranked or below, it'd sure be nice if it were added to the Mobile Doll list.[/color] ---- [b]Street Fighter LFO[/b] [color=Cyan][b]Statistics:[/b] HP: 20, EN: 10, IS: 4, Move: F/G/H, Size: S[/color] [color=Pink][b]Weapons:[/b] [F] Melee [b](MF)[/b]- 5 damage/PC [F] Arm Blades [b](M)[/b] 8 damage x2 [+] Missiles [b](PGSX)[/b]- 8 damage/PC [F] Ram- 15 damage [/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by ??? or higher x) Countercut x) Vehicle Mode: Damage recieved -10%. Only Missles and Ram are enabled. [/color] [color=Gold][b]Purchasing Costs:[/b] ??? PCs[/color] From episode 22. Fodder for Charle's Spearhead. --- [b]Coralian Buster[/b] [color=Cyan][b]Statistics:[/b] HP: 20, EN: 10, IS: 4, Move: F, Size: S[/color] [color=Pink][b]Weapons:[/b] [+] Laser [b](BSV)[/b]- 5 damage/EN [+] Missles [b](PGSX)[/b]- 5 damage/PC [/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by ??? or higher 2) Countershoot: Laser 3) Dodge Cost -5 [/color] [color=Gold][b]Purchasing Costs:[/b] ??? PCs[/color] Thesere are AI units that carry the large missles used to agitate the Coralians. --- Eureka seveN TR1: New Wave Units ---- [b]Terminus typeR505[/b] [color=Cyan][b]Statistics:[/b] HP: 40, EN: 30, IS: 2, Move: F/G/H, Size: M[/color] [color=Pink][b]Weapons:[/b] [+] Assault Rifle [b](V)[/b]- 6 damage, 15 rounds [F] Melee [b](MF)[/b]- 8 damage/2 PCs [F] Boomerang Blades [b](M)[/b]- 10 damage x2 [H] Boomerang Blades [b](P)[/b]- 10 damage x2 [F] Ram [b](M)[/b]-15 damage [+] Beam Cannon [b](B)[/b]- 30 damage, 2 EN/attack [/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by ??? or higher 3) Countershoot: Assault Rifle, Beam Cannon x) Countercut x) Vehicle Mode: Damage recieved -10% and Move: G only. Only Ram and Beam Cannon are enabled.[/color] [color=Gold][b]Purchasing Costs:[/b] ??? PCs[/color] From the video game. It's the old SI mech before the Mon-Somo series is developed. I have VERY little info on it ATM, so don't pay much attention to it unitl I can find out more. It's an older model Terminus used by the military before the events of the show. This will probably end up having the most weapons out of any E7 unit. Known to mount a machinegun and missles in place of the beam cannon on the back mount, but not adding anyhting unitl more info is found. Probably will have a variable deploy option. --- [b]Training LFO[/b] [color=Cyan][b]Statistics:[/b] HP: 40, EN: 30, IS: 2, Move: F/G/H, Size: M[/color] [color=Pink][b]Weapons:[/b] [F] Boomerang Blades [b](M)[/b]- 10 damage x2 [H] Boomerang Blades [b](P)[/b]- 10 damage x2 [/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by ??? or higher x) Countercut x) Vehicle Mode: Damage recieved -10% and Move: G only.[/color] [color=Gold][b]Purchasing Costs:[/b] ??? PCs[/color] Training Unit. Still needs more info. --- Eureka seveN: New Vision Units --- Type R505 Custom From New Vision. Frestonia From New Vision.