[b]Gemini I[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 35, IS: 2, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Micro Handgun - 2 damage, 20 rounds [F] Wrist Blade [B](MV)[/b]- 12 damage/PC [+] Blazing Beam [b](BSV)[/b]- 12 damage x 2/EN [+] Gemini Rifle [b](S)[/b]- 25 damage x 2, 8 rounds MAP Weapons [+] Stasis Field [b](I:3)[/b]- [b]PARALYZE[/b], 5 EN/shot [/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher 2) Countershoot: Micro Handgun 3) Countercut 4) Team Spirit: When in battle with 2 to 3 allies, damage dealt by you and all allies +25%, when in battle with 4 to 5 allies, damage dealt by you and all allies +50% instead. This effect is disabled if the number of allies drop or exceed the prescribed limits. [/color] Points: 100 10 - Chevalier Saber 35 - Fast-Hardening Gas 20 - EN 35 - Twin Beam Cylinder Inherent: Zeonic Front [b]Gemini II[/b] [color=cyan][b]Statistics:[/b] HP: 80, EN: 35, IS: 2, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Micro Handgun - 2 damage, 20 rounds [F] Rapid Strike [b](MSX)[/b]- 15 damage/EN [F] Rapier - 35 damage, 1 EN/attack [/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher 2) Countershoot: Micro Handgun 3) Countercut 4) Buckler([i]See: Shield[/i]) 5) Gemini Armor [b](Armor)[/b]: Damage recieved -15% 6) [b]Gemini Support[/b]- Pay 15 PCs. Gain an extra attack phase. For that attack phase only, you can use only weapons that an allied Gundam Dressup has, and only if he/she can use them normally in their current forms (and also if the weapon is NT/EH based, then the pilot of that unit must be an NT/EH or has the Quasi-Psycommu item installed in order for you to use it as a Support Attack. And finally, if that unit does not have the resource required to use that attack, then you cannot use it as well even though it uses up your resources instead), as if they were your own. You pay the resource cost of the weapon but the attack gains all modifiers that your ally can give (instead of your own). If weapon used is ammo based, then it depletes 1 EN per 10 damage interval of the weapon. If lethal damage was dealt by your ally's weapons, the kill still counts as yours. [/color] Points: 100 5 - Shield 25 - I-Field Sword 30 - Heat Rod 20 - EN 20 - Hybrid Armor