[GMs] [b]Acid GM[/b] [color=cyan][b]Statistics:[/b] HP: 30, EN: 10, IS: 4, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Acid Sword [b](M)[/b]- 6 damage, [b]VIRUS[/b] [+] Acid Machine Gun [b](SV)[/b]- 5 damage, 20 rounds, [b]VIRUS[/b][/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Countercut 3) Countershoot: Acid Machine Gun[/color] [color=gold][b]Purchasing Cost:[/b] 70 PCs[/color] [b]Repair GM[/b] [color=cyan][b]Statistics:[/b] HP: 30, EN: 10, IS: 4, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Knuckle [b](M)[/b]- 3 damage[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) [b]Repair[/b][/color] [color=gold][b]Purchasing Cost:[/b] 70 PCs[/color] [b]High Repair GM[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 15, IS: 4, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Head Vulcans- 2 damage, 20 rounds [F] Knuckle [b](M)[/b]- 3 damage[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Countershoot: Head Vulcans 3) [b]Repair[/b][/color] [color=gold][b]Replacement Cost:[/b] 50 PCs (Repair GM)[/color] [b]Light Armor[/b] [color=cyan][b]Statistics:[/b] HP: 30, EN: 10, IS: 4, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] High Heat Sword [b](BM)[/b]- 10 damage, [b]Weapon Lock[/b] [+] Heat Gun [b](B)[/b]- 12 damage, 10 rounds [F] Speed Lancer [b](B)[/b]- 10 damage, 1 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Countercut 3) Countershoot: Heat Gun[/color] [color=gold][b]Purchasing Cost:[/b] 70 PCs[/color] [b]Speed Cannon[/b] [color=cyan][b]Statistics:[/b] HP: 30, EN: 10, IS: 4, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Beam Pick [b](BM)[/b]- 8 damage [+] Guncannon- 20 damage, 8 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Countercut 3) Countershoot: Heat Gun[/color] [color=gold][b]Purchasing Cost:[/b] 70 PCs[/color] [b]Shot Killer[/b] [color=cyan][b]Statistics:[/b] HP: 45, EN: 15, IS: 3, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Beam Saber [b](BM)[/b]- 12 damage [+] Spray Launcher [b](PSF)[/b]- 5 damage/PC [+] Mega Fire- 40 damage, [b]Weapon Lock[/b], 1 EN & 5 PCs/attack [+] Shot Burst [b](BS)[/b]- 40 damage, 4 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Countercut 3) [b]Anti-Beam Coating (S Armor)[/b][/color] [color=gold][b]Purchasing Cost:[/b] 120 PCs[/color] [b]GM Slasher[/b] [color=cyan][b]Statistics:[/b] HP: 50, EN: 15, IS: 4, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Shock Saber [b](BM)[/b]- 12 damage, [b]PARALYZE[/b] [H] Sonic Boom [b](S)[/b]- 30 damage, 2 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Shield 3) Countercut[/color] [color=gold][b]Purchasing Cost:[/b] 120 PCs[/color] [b]Golden GM[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 10, IS: 4, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Beam Saber [b](BM)[/b]- 8 damage [+] Beam Spray Gun [b](BSV)[/b]- 5 damage, 10 rounds [+] Shock All [b](S)[/b]- [b]PARALYZE[/b], 7 EN/attack [b]MAP Attacks:[/b] [+] Bomber [b](PI:3)[/b]- 15 damage, 1 round[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) countercut 3) Countershoot: Beam Spray Gun 4) [b]Smoke Discharger[/b] 5) [b]Solid Gold (Armor):[/b] Damage Received -75%[/b] 6) The player who destroys this unit gains an additional 50 PC reward at the end of battle. This bonus is not affected by abilities that increase rewards.[/color] [color=gold][b]Purchasing Cost:[/b] 120 PCs[/color] [b]Cold Climate GM[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 10, IS: 4, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Plasma Saber [b](BM)[/b]- 15 damage [+] Short Gun [b](B)[/b]- 8 damage, 10 rounds, [b]PARALYZE[/b][/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Shield 3) Countercut 4) Countershoot: Short Gun 5) [b]Repair[/b][/color] [color=gold][b]Purchasing Cost:[/b] 80 PCs[/color] [b]Cold Climate GM Kai[/b] [color=cyan][b]Statistics:[/b] HP: 45, EN: 15, IS: 3, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Beam Saber [b](BM)[/b]- 16 damage [+] Sniper Rifle II [b](B)[/b]- 20 damage, 10 rounds [H] Sonic Boom [b](S)[/b]- 30 damage, 2 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Shield 3) Countercut 4) Countershoot: Short Gun 5) [b]Repair[/b] 6) [b]Snipe:[/b] Sniper Rifle II (+7)[/color] [color=gold][b]Replacement Cost:[/b] 80 PCs (Cold Climate GM)[/color] [b]Speed Armor[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 15, IS: 4, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Plasma Saber [b](BM)[/b]- 15 damage [+] Short Gun [b](B)[/b]- 8 damage, 10 rounds, [b]PARALYZE[/b] [F] Lightning Lancer [b](B)[/b]- 15 damage, 1 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Countercut 3) Countershoot: Short Gun 4) Dodge Cost -5 5) Lightning Lancer: Target's Dodge Cost +3[/color] [color=gold][b]Purchasing Cost:[/b] 90 PCs[/color] [Guncannons] [b]Mega Cannon[/b] [color=cyan][b]Statistics:[/b] HP: 45, EN: 15, IS: 3, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Knuckle [b](M)[/b]- 4 damage [+] Guncannon- 20 damage, 8 rounds [+] Mega Fire- 30 damage, [b]Weapon Lock[/b][/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Mega Fire: Uses one Guncannon round[/color] [color=gold][b]Purchasing Cost:[/b] 90 PCs[/color] [b]Mirror Cannon[/b] [color=cyan][b]Statistics:[/b] HP: 45, EN: 15, IS: 3, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Knuckle [b](M)[/b]- 4 damage [+] Double Cannon [b](S)[/b]- 20 damage x 2, 8 rounds [+] Mega Fire- 40 damage, [b]Weapon Lock[/b], 1 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) [b]Anti-Beam Coating (S Armor)[/b] 3) Mega Fire: Uses one Double Cannon round[/color] [color=gold][b]Purchasing Cost:[/b] 120 PCs[/color] [Guntanks] [b]Giga Tank[/b] [color=cyan][b]Statistics:[/b] HP: 45, EN: 15, IS: 3, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Hand Missile R [b](PSF)[/b]- 6 damage/PC [+] Main Cannon [b](S)[/b]- 20 damage x 2, 10 rounds [+] Giga-Flame- 60 damage, 2 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Giga-Flame: Uses 1 Main Cannon round[/color] [color=gold][b]Purchasing Cost:[/b] 90 PCs[/color] [Zakus] [b]Dark Shooter[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 15, IS: 4, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Gatling Gun [b](SV)[/b]- 5 damage/PC [+] Double Cannon [b](S)[/b]- 20 damage x 2, 8 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Countershoot: Gatling Gun[/color] [color=gold][b]Purchasing Cost:[/b] 70 PCs[/color] [b]Dark Bomber[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 15, IS: 4, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Acid Sword [b](M)[/b]- 6 damage, [b]VIRUS[/b] [F] Chemical Bomb [b](PS)[/b]- 20 damage, [b]VIRUS[/b], 5 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Countercut 3) [b]Resupply[/b][/color] [color=gold][b]Purchasing Cost:[/b] 70 PCs[/color] [b]Zaku Charge[/b] [color=cyan][b]Statistics:[/b] HP: 30, EN: 10, IS: 4, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Knuckle [b](M)[/b]- 3 damage[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) [b]Resupply[/b][/color] [color=gold][b]Purchasing Cost:[/b] 70 PCs[/color] [b]Metal Zaku[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 10, IS: 4, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Heat Hawk [b](M)[/b]- 8 damage [+] Zaku Machinegun- 7 damage, 10 rounds [+] Grenade [b](PV)[/b]- 3 damage/PC [b]MAP Attacks:[/b] [+] Bomber [b](PI:3)[/b]- 15 damage, 1 round[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) countercut 3) Countershoot: Zaku Machinegun 4) [b]Smoke Discharger[/b] 5) [b]Solid Metal (Armor):[/b] Damage Received -75%[/b] 6) The player who destroys this unit gains an additional 10 UP reward at the end of battle. This bonus is not affected by abilities that increase rewards.[/color] [color=gold][b]Purchasing Cost:[/b] 70 PCs[/color] [b]Zaku Marine Type[/b] [color=Cyan][b]Statistics:[/b] HP: 30, EN: 15, IS: 4, Move: W/G, Size: M[/color] [color=Pink][b]Weapons:[/b] [+] SUBROC Launcher [b](P)[/b]- 6 damage x 3 [b]Mobility Break[/b], 20 rounds [F] Acid Sword [b](M)[/b]- 6 damage, [b]VIRUS[/b][/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Countercut 3) [i]Dodge Cost is 5 in sea-based battles.[/i] 4) Zaku Marine Type cannot be used in space.[/color] [color=Gold][b]Purchasing Cost:[/b] 70 PCs[/color] [b]Shield Zaku[/b] [color=cyan][b]Statistics:[/b] HP: 35, EN: 10, IS: 4, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Magella Top Cannon- 35 damage, 8 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Zaku Shield Kai: Same effects as Shield, [i]Usage x1.5[/i] 3) [b]Damage Received -25%[/b][/color] [color=gold][b]Purchasing Cost:[/b] 90 PCs[/color] [b]Counter Zaku[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 10, IS: 4, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Knuckle [b](M)[/b]- 3 damage [F] Bakunetsu-Ken- 10 damage, 1 EN/attack, [b]Weapon Lock[/b][/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) [b]Damage Received -25%[/b] 3) [b]Counter Zone[/b]: Pay 5 EN. For the next turn, all enemy [F] weapons target you instead.[/color] [color=gold][b]Purchasing Cost:[/b] 70 PCs[/color] [b]Zaku Sniper[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 10, IS: 4, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Knuckle [b](M)[/b]- 3 damage [+] Sniper Rifle- 20 damage, 8 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Countershoot: Sniper Rifle 3) [b]Snipe[/b]: Sniper Rifle (+7)[/color] [color=gold][b]Purchasing Cost:[/b] 70 PCs[/color] [b]Desert Zaku[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 10, IS: 4, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Improved Heat Hawk [b](M)[/b]- 8 damage [+] Desert Machine Gun- 6 damage, 10 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Shield 3) Countercut 4) Countershoot: Desert Machine Gun 5) Dodge cost is 5 in Desert terrains[/color] [color=gold][b]Purchasing Cost:[/b] 70 PCs[/color] [b]Grenade Zaku[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 10, IS: 4, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Knuckle [b](M)[/b]- 3 damage [F] Grenade [b](PV)[/b]- 3 damage/PC[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone[/color] [color=gold][b]Purchasing Cost:[/b] 70 PCs[/color] [b]Buster Zaku[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 15, IS: 4, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Large Heat Hawk- 30 damage, 3 EN/shot [+] Guncannon- 20 damage, 8 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by corporals or higher 2) Countercut 3) [b]Counter Zone[/b]: Pay 5 EN. For the next turn, all enemy [F] weapons target you instead.[/color] [color=gold][b]Purchasing Cost:[/b] 100 PCs[/color] [b]Arctic Zaku[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 10, IS: 4, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Heat Hawk [b](M)[/b]- 8 damage [+] Enhanced Machine Gun [b](V)[/b]- 8 damage, 10 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Shield 3) Countercut 4) Countershoot: Enhanced Machine Gun 5) [b]Repair[/b][/color] [color=gold][b]Purchasing Cost:[/b] 70 PCs[/color] [b]Arctic Leader[/b] [color=cyan][b]Statistics:[/b] HP: 45, EN: 15, IS: 3, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Plasma Hawk [b](BM)[/b]- 15 damage [+] Enhanced Machine Gun [b](V)[/b]- 8 damage, 10 rounds [H] Sonic Boom [b](S)[/b]- 30 damage, 2 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Shield 3) Countercut 4) Countershoot: Enhanced Machine Gun 5) [b]Repair[/b][/color] [color=gold][b]Replacement Cost:[/b] 80 PCs (Arctic Zaku)[/color] [b]Kamakaze Raven[/b] [color=cyan][b]Statistics:[/b] HP: 5, EN: 15, IS: 4, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Sickle Arm [b](M)[/b]- 15 damage [F] Hyper Charge- 50 damage, 4 EN/attack, [b]Armor Pierce[/b][/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Countercut 3) Dodge Cost -10 4) The player who destroys this unit gains an additional 50 PC and 10 UP reward at the end of battle. This bonus is not affected by abilities that increase rewards.[/color] [color=gold][b]Purchasing Cost:[/b] 120 PCs[/color] [b]Psychic Zaku[/b] [color=Cyan][b]Statistics:[/b] HP: 40, EN: 20, IS: 4, Move: G, Size: M[/color] [color=Pink][b]Weapons:[/b] [F] Knuckle [b](M)[/b]- 3 damage [+] Bit [b](BPSX)[/b]- 8 damage/EN. Requires [b]NT/EH[/b] to execute.[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Countershoot: Bit[/color] [color=Gold][b]Purchasing Cost:[/b] 180 PCs[/color] [b]Full Guard Zaku[/b] [color=cyan][b]Statistics:[/b] HP: 30, EN: 10, IS: 4, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Knuckle [b](M)[/b]- 3 damage [+] Heat Machine Gun- 8 damage, 10 rounds [F] Speed Lancer [b](B)[/b]- 10 damage, 1 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Countershoot: Heat Machine Gun 3) [b]Anti-Beam Coating (S Armor)[/b] 4) [b]Full Guard (Barrier)[/b]: Automatically negate a single attack for 5 EN 5) Speed Lancer: Target's Dodge Cost +3[/color] [color=gold][b]Purchasing Cost:[/b] 100 PCs[/color] [b]Zaku Shotel[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 15, IS: 3, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Heat Shotel [b](M)[/b]- 30 damage [H] Sonic Storm [b](S)[/b]- 30 damage, 2 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usagle by Corporals or higher 2) Countercut[/color] [color=Gold][b]Purchasing Cost:[/b] 80 PCs[/color] [Goufs] [b]Gouf Tank[/b] [color=Cyan][b]Statistics:[/b] HP: 50, EN: 15, IS: 3, Move: G, Size: M[/color] [color=Pink][b]Weapons:[/b] [+] Base Vulcan [b](V)[/b]- 2 damage, 20 rounds [+] Hand Gun- 4 damage # 3, 14 rounds [+] Double Hand Gun- 4 damage # 6[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Countershoot: Base Vulcan, Hand Gun 3) Gouf Tank cannot be used in space. 4) Double Hand Gun: Uses 2 Hand Gun rounds[/color] [color=Gold][b]Purchasing Cost:[/b] 90 PCs[/color] [b]Boost Gouf[/b] [color=Cyan][b]Statistics:[/b] HP: 50, EN: 15, IS: 3, Move: G, Size: M[/color] [color=Pink][b]Weapons:[/b] [F] Heat Sword [b](M)[/b]- 8 damage [+] Hand Gun- 4 damage # 3, 14 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Countercut 3) Countershoot: Hand Gun[/color] [color=Gold][b]Purchasing Cost:[/b] 90 PCs[/color] [b]Spear Gouf[/b] [color=Cyan][b]Statistics:[/b] HP: 50, EN: 15, IS: 3, Move: G, Size: M[/color] [color=Pink][b]Weapons:[/b] [F] Iron Spear [b](M)[/b]- 15 damage [F] Power Charge- 15 damage, 2 EN/attack, [b]Armor Pierce[/b][/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone[/color] [color=Gold][b]Purchasing Cost:[/b] 70 PCs[/color] [b]Heavy Gouf[/b] [color=Cyan][b]Statistics:[/b] HP: 50, EN: 15, IS: 3, Move: G, Size: M[/color] [color=Pink][b]Weapons:[/b] [+] Hand Gun Kai- 6 damage # 3, 14 rounds [+] Double Hand Gun- 6 damage # 6[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Countershoot: Hand Gun Kai 3) [b]Damage Received -25%[/b] 4) Double Hand Gun: Uses 2 Hand Gun Kai rounds[/color] [color=Gold][b]Purchasing Cost:[/b] 90 PCs[/color] [b]Mirror Gouf[/b] [color=Cyan][b]Statistics:[/b] HP: 50, EN: 15, IS: 3, Move: G, Size: M[/color] [color=Pink][b]Weapons:[/b] [F] Heat Saber [b](BM)[/b]- 8 damage, [b]Weapon Lock[/b] [+] Heat Bazooka [b](P)[/b]- 20 damage, 8 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Countercut 3) [b]Anti-Beam Coating (S Armor)[/b][/color] [color=Gold][b]Purchasing Cost:[/b] 90 PCs[/color] [b]Dark Soldier[/b] [color=Cyan][b]Statistics:[/b] HP: 40, EN: 20, IS: 3, Move: G/H, Size: M[/color] [color=Pink][b]Weapons:[/b] [F] Heat Rod [b](M)[/b]- [b]PARALYZE[/b] & 7 damage [+] Arm Missile [b](PG)[/b]- 12 damage, 6 rounds [+] Chemical Cracker [b](P)[/b]- 8 damage, [b]VIRUS[/b][/color] [color=Beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) [b]Counter Zone[/b]: Pay 5 EN. For the next turn, all enemy [F] weapons target you instead. 3) Heat Rod: If the first hit is negated, the second hit is automatically negated.[/color] [color=Gold][b]Purchasing Cost:[/b] 130 PCs[/color] [b]Gouf Hammer[/b] [color=Cyan][b]Statistics:[/b] HP: 50, EN: 15, IS: 3, Move: G, Size: M[/color] [color=Pink][b]Weapons:[/b] [F] Heavy Hammer- 20 damage, 1 EN/attack [H] Sonic Boom [b](S)[/b]- 30 damage, 2 EN/attack [F] Giga-Crush- 70 damage, 5 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher[/color] [color=Gold][b]Purchasing Cost:[/b] 100 PCs[/color] [Doms] [b]Shield Dom[/b] [color=Cyan][b]Statistics:[/b] HP: 50, EN: 20, IS: 3, Move: G/H, Size: M[/color] [color=Pink][b]Weapons:[/b] [F] Knuckle [b](M)[/b]- 3 damage [+] Internal Beam Gun- 10 damage, [b]PARALYZE[/b], 4 rounds [F] Bakunetsu-Ken- 10 damage, 1 EN/attack, [b]Weapon Lock[/b][/color] [color=Beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Shield: [i]Shield uses x1.5[/i] 3) [b]Damage Received -25%[/b] 4) [b]Beam Coat (Barrier)[/b] 5) [b]Counter Zone[/b]: Pay 5 EN. For the next turn, all enemy [F] weapons target you instead.[/color] [color=Gold][b]Purchasing Cost:[/b] 175 PCs[/color] [b]Dark Guard[/b] [color=Cyan][b]Statistics:[/b] HP: 40, EN: 20, IS: 3, Move: G/H, Size: M[/color] [color=Pink][b]Weapons:[/b] [F] Heat Saber [b](M)[/b]- 10 damage [+] Missile Shield [b](PG)[/b]- 15 damage, 8 rounds[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Shield: Missile Shield 3) Countercut 4) [b]Damage Received -25%[/b] 5) [b]Counter Zone[/b]: Pay 5 EN. For the next turn, all enemy [F] weapons target you instead.[/color] [color=Gold][b]Purchasing Cost:[/b] 130 PCs[/color] [b]Dark Leader[/b] [color=Cyan][b]Statistics:[/b] HP: 50, EN: 25, IS: 3, Move: G/H, Size: M[/color] [color=Pink][b]Weapons:[/b] [F] Tomahawk [b](M)[/b]- 13 damage [+] Chemical Cracker [b](P)[/b]- 8 damage, [b]VIRUS[/b] [+] Acid Machine Gun [b](SV)[/b]- 5 damage, 20 rounds, [b]VIRUS[/b] [H] Sonic Boom [b](S)[/b]- 30 damage, 2 EN/attack[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Countercut 3) [b]Repair[/b][/color] [color=Gold][b]Purchasing Cost:[/b] 160 PCs[/color] [b]Dom Knuckle[/b] [color=Cyan][b]Statistics:[/b] HP: 50, EN: 20, IS: 3, Move: G/H, Size: M[/color] [color=Pink][b]Weapons:[/b] [F] Knuckle [b](M)[/b]- 3 damage [F] Bakunetsu-Ken- 10 damage, 1 EN/attack, [b]Weapon Lock[/b] [F] Gatling Punch [b](F)[/b]- 5 damage/EN[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) [b]Counter Zone[/b]: Pay 5 EN. For the next turn, all enemy [F] weapons target you instead.[/color] [color=Gold][b]Purchasing Cost:[/b] 160 PCs[/color] [b]Barrier Dom[/b] [color=Cyan][b]Statistics:[/b] HP: 50, EN: 20, IS: 3, Move: G/H, Size: M[/color] [color=Pink][b]Weapons:[/b] [F] Knuckle [b](M)[/b]- 3 damage [F] Bakunetsu-Ken- 10 damage, 1 EN/attack, [b]Weapon Lock[/b][/color] [color=Beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) [b]Melee-Proof (Barrier)[/b]: Automatically negate a single non-[+] attack for 3 EN. 3) [b]Counter Zone[/b]: Pay 5 EN. For the next turn, all enemy [F] weapons target you instead.[/color] [color=Gold][b]Purchasing Cost:[/b] 180 PCs[/color] [b]Plasma Dom[/b] [color=Cyan][b]Statistics:[/b] HP: 50, EN: 20, IS: 3, Move: G/H, Size: M[/color] [color=Pink][b]Weapons:[/b] [+] Plasma Cracker [b](BPV)[/b]- 3 damage/PC, [b]PARALYZE[/b] [F] Plasma Saber [b](BM)[/b]- 15 damage [+] Plasma Railgun [b](B)[/b]- 30 damage, 1 EN/attack [H] Sonic Boom [b](S)[/b]- 30 damage, 2 EN/attack[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Countercut 3) Countershoot: Plasma Railgun[/color] [color=Gold][b]Purchasing Cost:[/b] 180 PCs[/color] [b]Full Armor Dom[/b] [color=Cyan][b]Statistics:[/b] HP: 80, EN: 30, IS: 2, Move: G/H, Size: M[/color] [color=Pink][b]Weapons:[/b] [F] Knuckle [b](M)[/b]- 3 damage [+] Internal Beam Gun- 10 damage, [b]PARALYZE[/b], 4 rounds [+] Shotgun [b](S)[/b]- 15 damage, 10 rounds [+] Arm Missile Kai [b](PG)[/b]- 20 damage x 2, 6 rounds [+] Double Cannon [b](S)[/b]- 20 damage x 2, 8 rounds[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Countershoot: Shotgun 3) [b]Heavy Armor (Armor): Damage Received -30%[/b][/color] [color=Gold][b]Purchasing Cost:[/b] 250 PCs[/color] [b]Dom Tank[/b] [color=Cyan][b]Statistics:[/b] HP: 50, EN: 20, IS: 3, Move: G/H, Size: M[/color] [color=Pink][b]Weapons:[/b] [+] Base Vulcan [b](V)[/b]- 2 damage, 20 rounds [+] Giant Baz [b](P)[/b]- 30 damage, 8 rounds [+] Mega Fire- 40 damage, [b]Weapon Lock[/b], 1 EN/attack[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Countershoot: Base Vulcan 3) Dodge Cost +3 4) [b]Damage Received -15%[/b] 5) Mega Fire: Uses 1 Giant Baz round.[/color] [color=Gold][b]Purchasing Cost:[/b] 160 PCs[/color] [Gelgoogs] [b]Barrier Gelgoog[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 20, IS: 3, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Fire Lance [b](BM)[/b]- 20 damage [F] Speed Lancer [b](B)[/b]- 20 damage, 1 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Countercut 3) [b]Melee-Proof (Barrier)[/b]: Automatically negate a single non-[+] attack for 3 EN. 4) [b]Counter Zone[/b]: Pay 5 EN. For the next turn, all enemy [F] weapons target you instead.[/color] [color=gold][b]Purchasing Cost:[/b] 130 PCs[/color] [b]Gelgoog Gunner[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 20, IS: 3, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Knuckle [b](BM)[/b]- 3 damage [+] Beam Pistol [b](B)[/b]- 8 damage, 20 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Countershoot: Beam Pistol 3) [b]Snipe:[/b] Beam Pistol (+8)[/color] [color=gold][b]Purchasing Cost:[/b] 70 PCs[/color] [Gyans] [b]Gyan Launcher[/b] [color=cyan][b]Statistics:[/b] HP: 55, EN: 20, IS: 2, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Plasma Sword [b](BM)[/b]- 15 damage [+] Spray Launcher [b](PSF)[/b]- 5 damage/PC [+] Shot Burst [b](BS)[/b]- 40 damage, 4 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Countercut[/color] [color=gold][b]Purchasing Cost:[/b] 140 PCs[/color] [b]Gyan Lancer[/b] [color=cyan][b]Statistics:[/b] HP: 55, EN: 20, IS: 2, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Beam Lance [b](BM)[/b]- 20 damage [F] Lightning Lancer [b](B)[/b]- 20 damage, 1 EN/attack [F] Power Charge- 20 damage, 2 EN/attack, [b]Armor Pierce[/b][/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher[/color] [color=gold][b]Purchasing Cost:[/b] 140 PCs[/color] [b]Defender[/b] [color=cyan][b]Statistics:[/b] HP: 60, EN: 20, IS: 2, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Plasma Hawk [b](BM)[/b]- 15 damage[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Shield: Shield usage [b]x1.5[/b] 3) Countercut 4) [b]Heavy Armor (Armor): Damage Received -30%[/b][/color] [color=gold][b]Purchasing Cost:[/b] 160 PCs[/color] [Death Army] [b]Death Army SP[/b] [color=cyan][b]Statistics:[/b] HP: 50, EN: 20, IS: 3, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Club [b](M)[/b]- 6 damage [F] Dazling Saber [b](BM)[/b]- 12 damage [+] Rod Type Beam Rifle [b](B)[/b]- 10 damage, 15 rounds [H] Sonic Boom [b](S)[/b]- 30 damage, 2 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usagle by Sergeants or higher 2) Countercut 3) Countershoot: Club Beam Rifle 4) [b]DG Cells[/b] 5) [b]Repair[/b][/color] [color=Gold][b]Purchasing Cost:[/b] 250 PCs[/color] [b]Death Hizack[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 15, IS: 3, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Club [b](M)[/b]- 6 damage [F] High Heat Hawk [b](BM)[/b]- 12 damage [+] Rod Type Beam Rifle [b](B)[/b]- 10 damage, 15 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usagle by Sergeants or higher 2) Countercut 3) Countershoot: Rod Type Beam Rifle 4) [b]DG Cells[/b][/color] [color=Gold][b]Purchasing Cost:[/b] 200 PCs[/color] [b]Death Marasai[/b] [color=cyan][b]Statistics:[/b] HP: 50, EN: 20, IS: 3, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] High Grenade [b](PV)[/b]- 6 damage/PC [F] Large Heat Hawk- 30 damage, 3 EN/shot [+] Beam Rifle [b](BV)[/b]- 5 damage, 20 rounds [H] Sonic Storm [b](S)[/b]- 30 damage, 2 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usagle by Sergeants or higher 2) Countercut 3) Countershoot: Beam Rifle 4) [b]DG Cells[/b][/color] [color=Gold][b]Purchasing Cost:[/b] 200 PCs[/color] [b]FA Death Army[/b] [color=cyan][b]Statistics:[/b] HP: 50, EN: 20, IS: 3, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Knuckle [b](M)[/b]- 3 damage [+] Double Beam Gun (B)- 24 damage, 16 rounds [+] Large Beam Cannon [b](BS)[/b]- 40 damage, 3 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Countershoot: Double Beam Gun 3) [b]Damage Received -25%[/b] 4) [b]DG Cells[/b][/color] [color=gold][b]Purchasing Cost:[/b] 250 PCs[/color] [b]Death Dias[/b] [color=cyan][b]Statistics:[/b] HP: 50, EN: 20, IS: 3, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Beam Saber [b](BM)[/b]- 12 damage [+] Beam Pistol [b](B)[/b]- 10 damage, 12 rounds [+] Clay Bazooka [b](P)[/b]- 25 damage, 6 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Countercut 3) Countershoot: Beam Pistol 4) [b]DG Cells[/b][/color] [color=gold][b]Purchasing Cost:[/b] 175 PCs[/color] [b]Death Mk-II[/b] [color=cyan][b]Statistics:[/b] HP: 60, EN: 30, IS: 2, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Beam Saber [b](BM)[/b]- 12 damage [+] Hyper Bazooka II [b](P)[/b]- 35 damage, 8 rounds [+] Long Beam Rifle [b](B)[/b]- 40 damage, 2 EN/shot [+] Shot Burst [b](BS)[/b]- 60 damage, 4 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher 2) Countercut 3) Countershoot: Beam Rifle 4) Dodge Cost -5 5) [b]Damage Received -25%[/b][/color] [color=gold][b]Purchasing Cost:[/b] 300 PCs[/color] [b]Death Knuckle[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 15, IS: 3, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Knuckle [b](M)[/b]- 3 damage [F] Bakunetsu-Ken- 10 damage, 1 EN/attack, [b]Weapon Lock[/b] [F] Gatling Punch [b](F)[/b]- 5 damage/EN[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usagle by Corporals or higher 2) [b]DG Cells[/b][/color] [color=Gold][b]Purchasing Cost:[/b] 150 PCs[/color] [b]Death Vulcan[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 15, IS: 3, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Arm Vulcans- 2 damage x 2, 20 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usagle by Corporals or higher 2) Countershoot: Arm Vulcans 3) [b]DG Cells[/b][/color] [color=Gold][b]Purchasing Cost:[/b] 150 PCs[/color] [b]Death Gatling[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 15, IS: 3, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Knuckle [b](M)[/b]- 3 damage [+] Arm Machine Gun Kai [b](ASV)[/b]- 3 damage x 2, 20 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usagle by Corporals or higher 2) Countershoot: Arm Machine Gun Kai 3) [b]DG Cells[/b][/color] [color=Gold][b]Purchasing Cost:[/b] 150 PCs[/color] [b]Death Cannon[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 15, IS: 3, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Knuckle [b](M)[/b]- 3 damage [+] Gatling Cannon [b](ASV)[/b]- 5 damage x 2/PC[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usagle by Corporals or higher 2) Countershoot: Gatling Cannon 3) [b]DG Cells[/b][/color] [color=Gold][b]Purchasing Cost:[/b] 150 PCs[/color] [b]Death Claw[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 15, IS: 3, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Claw [b](M)[/b]- 6 damage [F] Bakunetsu-Ken- 10 damage, 1 EN/attack, [b]Weapon Lock[/b][/color] [color=beige][b]Inherent Abilities:[/b] 1) Usagle by Corporals or higher 2) [b]DG Cells[/b] 3) [b]Counter Zone[/b]: Pay 5 EN. For the next turn, all enemy [F] weapons target you instead.[/color] [color=Gold][b]Purchasing Cost:[/b] 150 PCs[/color] [b]Death Drill[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 15, IS: 3, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Drill [b](V)[/b]- 5 damage/EN [F] Gatling Punch [b](F)[/b]- 5 damage/EN[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usagle by Corporals or higher 2) [b]DG Cells[/b][/color] [color=Gold][b]Purchasing Cost:[/b] 150 PCs[/color] [b]Death Sickle[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 15, IS: 3, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Sickle [b](M)[/b]- 30 damage [H] Sonic Storm [b](S)[/b]- 30 damage, 2 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usagle by Corporals or higher 2) Countercut 3) [b]DG Cells[/b][/color] [color=Gold][b]Purchasing Cost:[/b] 150 PCs[/color] [b]Death Rocket[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 15, IS: 3, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Rocket Launcher [b](PSF)[/b] 5 damage # 2/PC[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usagle by Corporals or higher 2) [b]DG Cells[/b][/color] [color=Gold][b]Purchasing Cost:[/b] 150 PCs[/color] [b]Death Shield[/b] [color=Cyan][b]Statistics:[/b] HP: 50, EN: 20, IS: 3, Move: G/H, Size: M[/color] [color=Pink][b]Weapons:[/b] [F] Knuckle [b](M)[/b]- 3 damage[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Shield: [i]Shield uses x1.5[/i] 3) [b]Damage Received -25%[/b] 4) [b]Beam Coat (Barrier)[/b] 5) [b]Counter Zone[/b]: Pay 5 EN. For the next turn, all enemy [F] weapons target you instead.[/color] [color=Gold][b]Purchasing Cost:[/b] 200 PCs[/color] [b]Death Guardian[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 15, IS: 3, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Club [b](M)[/b]- 6 damage [F] Beam Sword [b](BM)[/b]- 12 damage [+] Rod Type Beam Rifle [b](B)[/b]- 10 damage, 15 rounds [H] Sonic Storm [b](S)[/b]- 30 damage, 2 EN/attack [b]MAP Attacks:[/b] [+] Napalm Bomb [b](PI:3)[/b]- 30 damage, 1 round[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usagle by Corporals or higher 2) Shield 3) Countercut 4) countershoot: Rod Type Beam Rifle 5) [b]DG Cells[/b][/color] [color=Gold][b]Purchasing Cost:[/b] 200 PCs[/color] [b]Death Counter[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 15, IS: 3, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Knuckle [b](M)[/b]- 3 damage [F] Club [b](M)[/b]- 6 damage [F] High Heat Hawk [b](BM)[/b]- 12 damage [+] Rod Type Beam Rifle [b](B)[/b]- 10 damage, 15 rounds [+] Mega Fire- 20 damage, [b]Weapon Lock[/b], 1 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Countercut 3) Countershoot: Rod Type Beam Rifle 4) [b]DG Cells[/b] 5) [b]Counter Zone[/b]: Pay 5 EN. For the next turn, all enemy [F] weapons target you instead. 6) Mega Fire: Uses 1 Rod Type Beam Rifle round[/color] [color=gold][b]Purchasing Cost:[/b] 250 PCs[/color] [b]Death Knight[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 15, IS: 3, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Heat Lance [b](BM)[/b]- 18 damage [F] Power Charge- 25 damage, 2 EN/attack, [b]Armor Pierce[/b][/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Shield 3) Countercut 4) [b]DG Cells[/b] 5) [b]Counter Zone[/b]: Pay 5 EN. For the next turn, all enemy [F] weapons target you instead.[/color] [color=gold][b]Purchasing Cost:[/b] 200 PCs[/color] [Neo Zarth Army] [b]Zarth Guard[/b] [color=Cyan][b]Statistics:[/b] HP: 70, EN: 30, IS: 2, Move: G, Size: M[/color] [color=Pink][b]Weapons:[/b] [F] Knuckle [b](M)[/b]- 6 damage [+] Beam Cannon [b](B)[/b]- 30 damage, 12 rounds [+] Mega Fire- 40 damage, [b]Weapon Lock[/b], 1 EN/attack [+] Shot Burst [b](BS)[/b]- 60 damage, 4 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Countershoot: Large Beam Rifle 3) [b]Damage Received -20%[/b] 4) [b]MA Mode:[/b] Dodge Cost -5 and Move: F only. Disable Punch. 5) Mega Fire: Uses 1 Beam Cannon round[/color] [color=Gold][b]Purchasing Cost:[/b] 200 PCs[/color] [b]Zarth Guard II[/b] [color=cyan][b]Statistics:[/b] HP: 70, EN: 30, IS: 2, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Beam Saber [b](BM)[/b]- 12 damage x 2 [+] Mega Particle Cannon [b](B)[/b]- 20 damage x 2, 2 EN [+] Mega Fire- 40 damage, [b]Weapon Lock[/b], 3 EN/attack [+] Giga-Flame- 60 damage, 3 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Countercut: Beam Saber 3) Countershoot: Mega Particle Cannon 4) [b]Damage Received -20%[/b] 5) [b]MA Mode:[/b] Dodge Cost -5 and Move: F only. Only Mega Particle Cannon is enabled.[/color] [color=gold][b]Purchasing Cost:[/b] 250 PCs[/color] [b]Black Zaku[/b] [color=cyan][b]Statistics:[/b] HP: 70, EN: 40, IS: 2, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Large Beam Sword [b](BM)[/b]- 20 damage [H] Sonic Blasters [b](ASF)[/b]- 10 damage/EN [+] Double Beam Rifle [b](B)[/b]- 30 damage, 16 rounds [+] Dober Gun- 40 damage, 10 rounds [H] Sonic Storm [b](S)[/b]- 30 damage, 2 EN/attack [+] Shot Burst [b](BS)[/b]- 60 damage, 4 EN/attack [+] High Funnels [b](BSX)[/b]- 15 damage/EN. Requires [b]NT/EH[/b] to execute[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Countercut 3) Countershoot: Double Beam Rifle, High Funnels 4) [b]Damage Received -25%[/b][/color] [color=gold][b]Purchasing Cost:[/b] 400 PCs[/color] [Others] [b]Hyper Z'Gok[/b] [color=Cyan][b]Statistics:[/b] HP: 45, EN: 35, IS: 2, Move: W/G, Size: M[/color] [color=Pink][b]Weapons:[/b] [F] Claw [b](M)[/b]- 7 damage x 2 [+] Missile Launcher [b](PG)[/b]- 10 damage x 2, 8 rounds [+] Claw Beam [b](B)[/b]- 10 damage, 1 EN/attack [+] Double Claw Beam [b](B)[/b]- 15 damage x 2, 3 EN/attack [F] Claw Lancer- 40 damage, 3 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Countershoot: Claw Beam 3) [i]Dodge Cost is 5 in sea-based battles.[/i] 4) Z'Gok can't be used in space.[/color] [color=Gold][b]Purchasing Cost:[/b] 100 PCs[/color] [b]Barrier Marasai[/b] [color=Cyan][b]Statistics:[/b] HP: 45, EN: 20, IS: 3, Move: G, Size: M[/color] [color=Pink][b]Weapons:[/b] [F] Beam Saber [b](BM)[/b]- 8 damage [+] Plasma Railgun [b](B)[/b]- 20 damage, 8 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Countercut 3) [b]Melee-Proof (Barrier)[/b]: Automatically negate a single non-[+] attack for 3 EN. 4) [b]Counter Zone[/b]: Pay 5 EN. For the next turn, all enemy [F] weapons target you instead.[/color] [color=Gold][b]Purchasing Cost:[/b] 100 PCs[/color] [b]Dark Qubeley[/b] [color=cyan][b]Statistics:[/b] HP: 55, EN: 30, IS: 3, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Beam Gun [b](B)[/b]- 10 damage x 2, 14 rounds [F] Beam Saber [b](BM)[/b]- 12 damage[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Countercut 3) Countershoot: Beam Gun 4) Dodge Cost -3[/color] [color=gold][b]Purchasing Cost:[/b] 150 PCs[/color] [b]Shot Killer II[/b] [color=cyan][b]Statistics:[/b] HP: 45, EN: 20, IS: 3, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Beam Saber [b](BM)[/b]- 15 damage [+] Small Beam Rifle [b](M)[/b]- 12 damage, 10 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Countercut 3) Countershoot: Small Beam Rifle 4) [b]Anti-Beam Coating (S Armor)[/b][/color] [color=gold][b]Purchasing Cost:[/b] 120 PCs[/color] [To Post] [b]Black Assassin[/b] [color=cyan][b]Statistics:[/b] HP: 45, EN: 20, IS: 2, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Ninja Sword [b](M)[/b]- 14 damage, [b]VIRUS[/b] [+] Shotgun [b](S)[/b]- 25 damage, 10 rounds [H] Sonic Storm [b](S)[/b]- 30 damage, 2 EN/attack [F] Mega Slash- 40 damage, 2 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Countercut 3) Countershoot: Shotgun 4) Dodge Cost -3[/color] [color=gold][b]Purchasing Cost:[/b] 200 PCs[/color] [b]All-Repairer[/b] [color=cyan][b]Statistics:[/b] HP: 30, EN: 10, IS: 4, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Knuckle [b](M)[/b]- 3 damage [b]MAP Attacks:[/b] [H] Repair All [b](D:3)[/b]- 25 PCs/use[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) [b]Repair[/b] 3) Repair All: Units hit by this attack gain the effects of [b]Repair[/b].[/color] [color=gold][b]Replacement Cost:[/b] 70 PCs (Repair GM)[/color] [b]Psychic Zaku II[/b] [color=Cyan][b]Statistics:[/b] HP: 60, EN: 30, IS: 3, Move: G, Size: M[/color] [color=Pink][b]Weapons:[/b] [F] Knuckle [b](M)[/b]- 3 damage [+] Funnel [b](BPSX)[/b]- 12 damage/EN. Requires [b]NT/EH[/b] to execute.[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Countershoot: Funnel[/color] [color=Gold][b]Replacement Cost:[/b] 80 PCs (Psychic Zaku)[/color] [b]Black Xamel[/b] [color=cyan][b]Statistics:[/b] HP: 70, EN: 30, IS: 2, Move: G, Size: L[/color] [color=pink][b]Weapons:[/b] [+] Vulcan Gun- 2 damage, 20 rounds [+] Missile Launcher [b](PGSF)[/b]- 6 damage/PC [+] Super-Cannon- 50 damage, 10 rounds [+] Super-Cannon Focused- 80 damage, 3 EN/attack [+] Super-Cannon Burst [b](S)[/b]- 100 damage, 5 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher 2) Countershoot: Vulcan Gun 3) [b]Damage Received -25%[/b] 4) [b]Repair[/b] 5) Super-Cannon Focused: Uses 1 Super-Cannon round 6) Super-Cannon Burst: Uses 1 Super-Cannon round[/color] [color=gold][b]Purchasing Cost:[/b] 375 PCs[/color] [b]Battle Asshimar[/b] [color=Cyan][b]Statistics:[/b] HP: 70, EN: 25, IS: 3, Move: G, Size: M[/color] [color=Pink][b]Weapons:[/b] [F] Knuckle [b](M)[/b]- 6 damage [F] Gatling Punch [b](F)[/b]- 5 damage/EN [+] Large Beam Rifle [b](B)[/b]- 20 damage, 12 rounds [F] Senko-Ken- 30 damage, 2 EN/attack, [b]Weapon Lock[/b][/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Countershoot: Large Beam Rifle 3) [b]Magnet Coating:[/b] Dodge Cost -3 4) [b]Damage Received -10%[/b][/color] [color=Gold][b]Purchasing Cost:[/b] 200 PCs[/color] [b]High Speed Nemo[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 15, IS: 4, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Shock Saber II [b](BM)[/b]- 12 damage, [b]PARALYZE[/b] [+] Small Beam Rifle [b](B)[/b]- 12 damage, 10 rounds [H] Sonic Storm [b](S)[/b]- 30 damage, 2 EN/attack[/color] [color=beige][b]Inhehent Abilities:[/b] 1) Usable by Corporals or higher 2) Countercut 3) Countershoot: Small Beam Rifle 4) Dodge Cost -5[/color] [color=gold][b]Replacement Cost:[/b] 100 PCs[/color] [b]Zarth Guard III[/b] [color=cyan][b]Statistics:[/b] HP: 60, EN: 40, IS: 2, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Beam Saber [b](BM)[/b]- 12 damage [+] Shoulder Beam [b](B)[/b]- 20 damage x 2, 2 EN/shot [F] Giga-Crush- 45 damage, 2 EN/attack [+] Giga-Flame- 60 damage, 3 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Countercut: Beam Saber 3) Countershoot: Vulcan, Mega Particle Gun 4) Dodge Cost -5 5) [b]Damage Received -20%[/b][/color] [color=gold][b]Purchasing Cost:[/b] 270 PCs[/color] [b]Flame Cannon[/b] [color=cyan][b]Statistics:[/b] HP: 50, EN: 20, IS: 3, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Knuckle [b](M)[/b]- 4 damage [+] Heat Machine Gun- 8 damage, 10 rounds [+] Sniper Cannon- 15 damage, 8 rounds [+] Mega Fire- 30 damage, [b]Weapon Lock[/b], 1 EN/attack [+] Shot Burst [b](BS)[/b]- 60 damage, 4 EN/attack [b]MAP Attacks:[/b] [+] Napalm Bomb [b](PI:3)[/b]- 30 damage, 1 round[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Countershoot: Heat Machine Gun 3) [b]Snipe:[/b] Sniper Cannon (+7) 4) Mega Fire: Uses one Sniper Cannon round[/color] [color=gold][b]Purchasing Cost:[/b] 140 PCs[/color] [b]Blue Gogg[/b] [color=Cyan][b]Statistics:[/b] HP: 45, EN: 25, IS: 3, Move: W/G, Size: M[/color] [color=Pink][b]Weapons:[/b] [F] Claw [b](M)[/b]- 10 damage [+] Mega Particle Gun [b](B)[/b]- 30 damage, 4 EN/shot [+] Mega Fire- 60 damage, [b]Weapon Lock[/b], 5 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Countershoot: Mega Particle Gun 3) [i]Dodge Cost is 5 in sea-based battles.[/i] 4) [b]Repair[/b] 5) Gogg can't be used in space.[/color] [color=Gold][b]Purchasing Cost:[/b] 100 PCs[/color] [b]Shield Zaku Kai[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 15, IS: 4, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Knuckle [b](M)[/b]- 3 damage [F] Bakunetsu-Ken- 10 damage, 1 EN/attack, [b]Weapon Lock[/b] [+] Beam Launcher [b](BS)[/b]- 20 damage, 12 rounds [b]MAP Attacks:[/b] [+] Napalm Bomb [b](PI:3)[/b]- 30 damage, 1 round[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Zaku Shield Kai: Same effects as Shield, [i]Usage x1.5[/i] 3) [b]Damage Received -25%[/b] 4) [b]Beam Coat (Barrier)[/b][/color] [color=gold][b]Replacement Cost:[/b] 100 PCs (Shield Zaku)[/color] [b]Hyper Tank[/b] [color=cyan][b]Statistics:[/b] HP: 45, EN: 15, IS: 3, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Hand Missile R [b](PSF)[/b]- 6 damage/PC [+] Main Cannon [b](S)[/b]- 20 damage x 2, 10 rounds [+] Giga-Flame- 60 damage, 2 EN/attack [+] Shot Burst [b](BS)[/b]- 60 damage, 4 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Giga-Flame: Uses 1 Main Cannon round[/color] [color=gold][b]Replacement Cost:[/b] 50 PCs (Giga Tank)[/color] [b]Great Dias[/b] [color=cyan][b]Statistics:[/b] HP: 60, EN: 25, IS: 3, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Vulcan Phalanx- 2 damage, 20 rounds [F] Beam Saber [b](BM)[/b]- 12 damage [+] Clay Bazooka [b](P)[/b]- 25 damage, 6 rounds [H] Sonic Storm [b](S)[/b]- 30 damage, 2 EN/attack [+] Shot Burst [b](BS)[/b]- 60 damage, 4 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Countercut 3) Countershoot: Vulcan Phalanx 4) [b]Damage Received -10%[/b][/color] [color=gold][b]Purchasing Cost:[/b] 150 PCs[/color] [b]Blue Leo[/b] [color=Cyan][b]Statistics:[/b] HP: 55, EN: 20, IS: 3, Move: G, Size: M[/color] [color=Pink][b]Weapons:[/b] [F] Beam Saber [b](BM)[/b]- 6 damage [+] Drum Machine Gun Kai [b](V)[/b]- 8 damage, 20 rounds [+] Mega Fire- 30 damage, [b]Weapon Lock[/b], 1 EN/attack[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Countercut 3) Countershoot: Drum Machine Gun Kai 4) Mega Fire: Uses one Drum Machine Gun Kai round[/color] [color=Gold][b]Purchasing Cost:[/b] 150 PCs[/color] [b]Black Cannon[/b] [color=cyan][b]Statistics:[/b] HP: 60, EN: 25, IS: 2, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Head Vulcan- 2 damage, 20 rounds [F] Knuckle [b](M)[/b]- 3 damage [+] Beam Rifle [b](B)[/b]- 12 damage, 10 rounds [+] Double Cannon [b](S)[/b]- 20 damage x 2, 8 rounds [+] Giga-Flame- 60 damage, 2 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Countershoot: Head Vulcan, Beam Rifle 3) [b]Damage Received -25%[/b] 4) Giga-Flame: Uses 1 Double Cannon round[/color] [color=gold][b]Purchasing Cost:[/b] 175 PCs[/color] [b]Black Gundam[/b] [color=cyan][b]Statistics:[/b] HP: 65, EN: 25, IS: 2, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Gundam Saber [b](BM)[/b]- 15 damage [+] Gundam Rifle [b](B)[/b]- 20 damage, 10 rounds [F] Mega Slash [b](B)[/b]- 20 damage, 2 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 3) Countercut 4) Countershoot: Gundam Rifle 7) [b]Damage Received -25%[/b][/color] [color=gold][b]Purchasing Cost:[/b] 200 PCs[/color] [b]Black Full Armor[/b] [color=cyan][b]Statistics:[/b] HP: 70, EN: 30, IS: 2, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Knuckle [b](M)[/b]- 3 damage [F] Bakunetsu-Ken- 10 damage, 1 EN/attack, [b]Weapon Lock[/b] [+] Double Beam Gun [b](B)[/b]- 24 damage, 10 rounds [+] Large Beam Cannon [b](B)[/b]- 50 damage, 6 rounds [+] Giga-Flame [b](B)[/b]- 60 damage, 2 EN/attack [+] Shot Burst [b](BS)[/b]- 60 damage, 4 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) [b]Damage Received -40%[/b] 3) Giga-Flame: Uses 1 Large Beam Cannon round[/color] [color=gold][b]Purchasing Cost:[/b] Not Applicable. To acquire this unit, purchase the FA Gundam Parts and install it onto Hell Gundam.[/color] [b]Black Dias[/b] [color=cyan][b]Statistics:[/b] HP: 60, EN: 25, IS: 3, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Vulcan Phalanx- 2 damage, 20 rounds [F] Beam Saber [b](BM)[/b]- 12 damage [+] Beam Pistol [b](B)[/b]- 10 damage, 12 rounds [+] Clay Bazooka [b](P)[/b]- 25 damage, 6 rounds [+] Giga-Flame- 60 damage, 2 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Countercut 3) Countershoot: Vulcan Phalanx, Beam Pistol 4) [b]Damage Received -25%[/b] 5) Giga-Flame: Uses 1 Clay Bazooka round[/color] [color=gold][b]Purchasing Cost:[/b] 180 PCs[/color] [b]Black Shiki[/b] [color=cyan][b]Statistics:[/b] HP: 70, EN: 35, IS: 3, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Head Vulcan- 2 damage, 20 rounds [F] Beam Saber [b](BM)[/b]- 12 damage [+] Beam Pistol [b](B)[/b]- 10 damage, 12 rounds [+] Clay Bazooka [b](P)[/b]- 25 damage, 6 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Countercut 3) Countershoot: Head Vulcan, Beam Pistol 4) [b]Damage Received -25%[/b][/color] [color=gold][b]Purchasing Cost:[/b] 200 PCs[/color] [b]Black Mark II[/b] [color=cyan][b]Statistics:[/b] HP: 80, EN: 35, IS: 2, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Vulcan Pod- 2 damage, 20 rounds [F] Gundam Saber II [b](BM)[/b]- 18 damage [+] Gundam Rifle II [b](B)[/b]- 22 damage, 10 rounds [+] Missile Pod [b](PGSF)[/b]- 8 damage/PC [+] Long Beam Rifle [b](B)[/b]- 40 damage, 2 EN/shot [F] Giga-Crush- 60 damage, 5 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Countercut 3) Countershoot: Vulcan Pod, Gundam Rifle II, Long Beam Rifle 4) [b]Damage Received -25%[/b][/color] [color=gold][b]Purchasing Costs:[/b] 250 PCs[/color] [b]Black Zeta[/b] [color=cyan][b]Statistics:[/b] HP: 70, EN: 40, IS: 2, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Head Vulcan- 2 damage, 20 rounds [F] Zeta Gundam Saber [b](BM)[/b]- 20 damage [+] Zeta Gundam Rifle [b](B)[/b]- 25 damage, 10 rounds [F] Lightning Lancer [b](B)[/b]- 20 damage, 1 EN/attack [+] Hyper Mega Launcher [b](B)[/b]- 60 damage, 3 EN/shot [+] Explosion [b](BS)[/b]- 90 damage, 5 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Shield 3) Countercut 4) Countershoot: Head Vulcan, Zeta Gundam Rifle, Hyper Mega Launcher 5) [b]Damage Received -25%[/b] 6) [b]Biosensor (System)[/b] 7) Lightning Lancer: Target's Dodge cost +3[/color] [color=gold][b]Purchasing Cost:[/b] 275 PCs[/color] [b]Black ZZ[/b] [color=cyan][b]Statistics:[/b] HP: 80, EN: 40, IS: 2, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [H] Sonic Blasters [b](ASF)[/b]- 10 damage/EN [F] Hyper Beam Saber [b](BV)[/b]- 15 damage/EN [+] Double Beam Rifle [b](B)[/b]- 30 damage, 16 rounds [H] Sonic Storm [b](S)[/b]- 30 damage, 2 EN/attack [+] Shot Burst [b](BS)[/b]- 60 damage, 4 EN/attack [+] Hi-Mega Cannon [b](B)[/b]- 70 damage, 4 EN/shot [+] Explosion [b](BS)[/b]- 90 damage, 5 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher 2) Shield 3) Countercut 4) Countershoot:Double Beam Rifle 5) [b]Damage Received -25%[/b] 6) [b]Biosensor (System)[/b][/color] [color=gold][b]Purchasing Cost:[/b] 325 PCs[/color] [b]Zock Kai[/b] [color=cyan][b]Statistics:[/b] HP: 65, EN: 45, IS: 2, Move: W/G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Claw [b](M)[/b]- 8 damage [+] Mega Particle Cannon [b](BS)[/b]- 30 damage, 4 EN/shot [+] Phonon Maser Cannon- 40 damage, 4 EN/shot [+] Phonon Storm [b](S)[/b]- 70 damage, 6 EN/shot[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Countershoot: Mega Particle Cannon 3) Dodge Cost is 5 in sea-based battles 4) [b]Damage Received -10%[/b][/color] [color=gold][b]Replacement Costs:[/b] 100 PCs (Zock)[/color] [b]Xamel Kai[/b] [color=cyan][b]Statistics:[/b] HP: 70, EN: 30, IS: 2, Move: G, Size: L[/color] [color=pink][b]Weapons:[/b] [+] Vulcan Gun- 2 damage, 20 rounds [+] Missile Launcher [b](PGSF)[/b]- 6 damage/PC [+] Super-Cannon- 50 damage, 10 rounds [+] Super-Cannon Focused- 70 damage, 3 EN/attack [+] Super-Cannon Burst [b](S)[/b]- 90 damage, 5 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Countershoot: Vulcan Gun 3) [b]Damage Received -10%[/b] 4) [b]Repair[/b] 5) Super-Cannon Focused: Uses 1 Super-Cannon round 6) Super-Cannon Burst: Uses 1 Super-Cannon round[/color] [color=gold][b]Replacement Cost:[/b] 50 PCs (Xamel)[/color] [b]Apsalus Kai[/b] [color=Cyan][b]Statistics:[/b] HP: 120, EN: 40, IS: 2, Move: F, Size: L[/color] [color=Pink][b]Weapons:[/b] [+] Mega Particle Cannon [b](BSV)[/b]- 15 damage/EN [H] Magnetic Storm [b](S)[/b]- 100 damage, [b]PARALYZE[/b], 10 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher 2) [b]Damage Received -25%[/b][/color] [color=Gold][b]Replacement Cost:[/b] 50 PCs (Apsalus II)[/color] [b]Big Zam Kai[/b] [color=cyan][b]Statistics:[/b] HP: 160, EN: 50, IS: 2, Move: G, Size: L[/color] [color=pink][b]Weapons:[/b] [F] Kick [b](M)[/b]- 30 damage [+] Beam Gun [b](B)[/b]- 20 damage, 10 rounds [+] Beam Cannons [b](BSX)[/b]- 20 damage/EN [+] Giant Mega Particle Cannon [b](BS)[/b]- 80 damage, 5 EN/shot [+] Gigantic Flame [b](BS)[/b]- 150 damage, 15 EN/shot [b]MAP Attacks:[/b] [H] Earthquake [b](I:3)[/b]- 60 damage, 10 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Countershoot: Beam Gun, Beam Cannons[/color] [color=gold][b]Replacement Cost:[/b] 75 PCs (Big Zam)[/color] [b]Blue Cannon[/b] [color=Cyan][b]Statistics:[/b] HP: 45, EN: 15, IS: 3, Move: G, Size: M[/color] [color=Pink][b]Weapons:[/b] [F] Knuckle [b](M)[/b]- 3 damage [+] Small Beam Rifle [b](B)[/b]- 12 damage, 10 rounds [+] Double Beam Cannon [b](BS)[/b]- 20 damage x 2, 3 EN/shot [+] Shot Burst [b](BS)[/b]- 60 damage, 4 EN/attack [b]MAP Attacks:[/b] [+] Plasma Bomb [b](PBI:3)[/b]- 30 damage, 1 round[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Countershoot: Small Beam Rifle[/color] [color=Gold][b]Purchasing Cost:[/b] 110 PCs[/color] [b]Gatling Zaku[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 20, IS: 3, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Knuckle [b](M)[/b]- 3 damage [F] Gatling Punch [b](F)[/b]- 5 damage/EN [+] Gatling Cannon [b](ASV)[/b]- 5 damage x 2/PC [+] Beam Gatling Gun [b](BSV)[/b]- 12 damage/EN [+] Double Beam Gun [b](B)[/b]- 24 damage, 10 rounds [+] Internal Beam Gun [b](B)[/b]- 20 damage, 1 EN/shot[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Shield 3) Countershoot: Gatling Cannon, Beam Gatling Gun, Double Beam Gun[/color] [color=gold][b]Purchasing Cost:[/b] 200 PCs[/color] [b]Shot Killer III[/b] [color=cyan][b]Statistics:[/b] HP: 50, EN: 25, IS: 3, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Shock Saber II [b](BM)[/b]- 15 damage, [b]PARALYZE[/b] [+] High Output Beam Rifle [b](B)[/b]- 20 damage, 10 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Countercut 3) Countershoot: High Output Beam Rifle 4) [b]Anti-Beam Coating (S Armor)[/b][/color] [color=gold][b]Purchasing Cost:[/b] 120 PCs[/color] [b]Speed Lancer[/b] [color=cyan][b]Statistics:[/b] HP: 45, EN: 20, IS: 3, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Impact Lance [b](BM)[/b]- 25 damage [F] Power Charge- 30 damage, 2 EN/attack, [b]Armor Pierce[/b] [F] Hyper Charge- 50 damage, 4 EN/attack, [b]Armor Pierce[/b][/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Countercut 3) Dodge Cost -5[/color] [color=gold][b]Purchasing Cost:[/b] 200 PCs[/color] [b]Giga Crusher[/b] [color=cyan][b]Statistics:[/b] HP: 45, EN: 20, IS: 2, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Large Beam Sword [b](BM)[/b]- 20 damage [+] Funnels [b](BPSX)[/b]- 12 damage/EN. Requires [b]NT/EH[/b] to execute [F] Giga-Crush- 60 damage, 5 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Countercut 3) Countershoot: Funnels 4) Dodge Cost -3[/color] [color=gold][b]Purchasing Cost:[/b] 180 PCs[/color] [b]Claw Messala[/b] [color=cyan][b]Statistics:[/b] HP: 60, EN: 40, IS: 2, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Claw [b](MS)[/b]- 12 damage x 2, 1 EN/attack [F] Claw [b](M)[/b]- [b]PARALYZE[/b], 2 EN/attack [+] Grenade Launcher [b](P)[/b]- 15 damage x 2, 4 rounds [+] Shoulder Beam [b](B)[/b]- 20 damage x 2, 2 EN/shot[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 3) Countershoot: Shoulder Beam 4) Dodge Cost -5 5) [b]MA Mode:[/b] Dodge Cost -10 and Move: F instead.[/color] [color=gold][b]Purchasing Cost:[/b] 200 PCs[/color] [b]Killer Gaplant[/b] [color=cyan][b]Statistics:[/b] HP: 50, EN: 30, IS: 2, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Beam Saber [b](BM)[/b]- 12 damage x 2 [+] Mega Particle Cannon [b](B)[/b]- 20 damage x 2, 2 EN [b]MAP Attacks:[/b] [+] Plasma Bomb [b](PBI:3)[/b]- 30 damage, 1 round[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Countercut: Beam Saber 3) Countershoot: Mega Particle Cannon 4) [b]MA Mode:[/b] Dodge Cost -5 and Move: F only. Disable Beam Saber.[/color] [color=gold][b]Purchasing Cost:[/b] 270 PCs[/color] [b]Dark Leo[/b] [color=Cyan][b]Statistics:[/b] HP: 60, EN: 25, IS: 2, Move: G, Size: M[/color] [color=Pink][b]Weapons:[/b] [F] Beam Saber [b](BM)[/b]- 8 damage [+] Drum Machine Gun Kai [b](V)[/b]- 8 damage, 20 rounds [+] Giga-Flame- 60 damage, 2 EN/attack[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Countercut 3) Countershoot: Drum Machine Gun Kai 4) Giga-Flame: Uses one Drum Machine Gun Kai round[/color] [color=Gold][b]Purchasing Cost:[/b] 170 PCs[/color] [b]Dark Serpent[/b] [color=cyan][b]Statistics:[/b] HP: 70, EN: 30, IS: 2, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Beam Saber [b](BM)[/b]- 8 damage [+] Double Gatling Gun [b](SV)[/b]- 15 damage, 10 rounds [+] Giga-Flame- 60 damage, 2 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Countercut 3) Countershoot: Double Gatling Gun 4) Giga-Flame: Uses 1 Double Gatling Gun round[/color] [color=gold][b]Purchasing Cost:[/b] 190 PCs[/color] [b]Dark Tallgeese[/b] [color=cyan][b]Statistics:[/b] HP: 80, EN: 30, IS: 2, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] High Output Beam Saber [b](BM)[/b]- 20 damage [F] Power Charge- 30 damage, 2 EN/attack, [b]Armor Pierce[/b] [+] Dobergun- 40 damage, 10 rounds [H] Sonic Storm [b](S)[/b]- 30 damage, 2 EN/attack [+] Giga-Flame- 60 damage, 2 EN/attack [F] Critical Charge- 70 damage, 6 EN/attack, [b]Armor Pierce[/b][/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Shield 3) Countercut 4) Dodge Cost -5 5) [b]Damage Received -10%[/b] 6) Giga-Flame: Uses 1 Dobergun round[/color] [color=gold][b]Purchasing Cost:[/b] 250 PCs[/color] [b]GM Tank[/b] [color=Cyan][b]Statistics:[/b] HP: 40, EN: 15, IS: 4, Move: G, Size: M[/color] [color=Pink][b]Weapons:[/b] [+] Base Vulcan Gun- 2 damage, 20 rounds [+] GM Cannon- 20 damage, 6 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Countershoot: Base Vulcan Gun 3) [b]Repair[/b][/color] [color=Gold][b]Purchasing Cost:[/b] 70 PCs[/color] [b]Red Dreissen[/b] [color=cyan][b]Statistics:[/b] HP: 45, EN: 20, IS: 3, Move: G/H, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Heat Tomahawk [b](BM)[/b]- 7 damage [+] Hand Guns [b](B)[/b]- 12 damage x 2, 1 EN/shot[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Countercut 3) Countershoot: Hand Guns 4) [b]Repair[/b][/color] [color=gold][b]Purchasing Cost:[/b] 100 PCs[/color] [b]Qubeley Gamma[/b] [color=cyan][b]Statistics:[/b] HP: 75, EN: 60, IS: 2, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Beam Gun [b](B)[/b]- 14 damage x 2, 20 rounds [F] Shock Saber [b](BM)[/b]- 14 damage, [b]PARALYZE[/b] [+] High Funnel [b](BSX)[/b]- 15 damage/EN. Requires [b]NT/EH[/b] to execute.[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Countercut 3) Countershoot: Beam Gun, High Funnel 4) Dodge Cost -5 5) [b]Damage Received -25%[/b][/color] [color=gold][b]Purchasing Cost:[/b] 300 PCs[/color] [b]Zeong Gamma[/b] [color=Cyan][b]Statistics:[/b] HP: 85, EN: 50, IS: 2, Move: H, Size: M[/color] [color=Pink][b]Weapons:[/b] [+] Beam Gun [b](B)[/b]- 15 damage, 1 EN/shot [+] Beam Lash [b](BSV)[/b]- 10 damage/EN [+] Large Beam Gun [b](BS)[/b]- 30 damage x 2, 3 EN/shot [+] Hand Beam Gun [b](BPSX)[/b]- 15 damage/EN. Requires [b]NT/EH[/b] to execute.[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Countershoot: Beam Gun, Beam Lash, Large Beam Gun, Hand Beam Gun 3) Zeong Gamma can be used only in space. 4) [b]Damage Received -25%[/b][/color] [color=Gold][b]Purchasing Cost:[/b] 350 PCs[/color] [b]Perfect Zeong Gamma[/b] [color=cyan]Statistics:[/b] HP: 100, EN: 60, IS: 1, Move: G, Size: L[/color] [color=pink][b]Weapons:[/b] [+] Beam Gun [b](B)[/b]- 20 damage, 1 EN/shot [+] Beam Lash [b](BSV)[/b]- 15 damage/EN [+] Large Beam Gun [b](BS)[/b]- 35 damage x 2, 3 EN/shot [+] Hand Beam Gun [b](BPSX)[/b]- 18 damage/EN. Requires [b]NT/EH[/b] to execute.[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Countershoot: Beam Gun, Beam Lash, Large Beam Gun, Hand Beam Gun 3) [b]Damage Received -40%[/b][/color] [color=gold][b]Purchasing Cost:[/b] Not Applicable. To acquire this unit, purchase the Perfect Armor Parts and install it onto Zeong Gamma.[/color] [b]Psyco Gundam Gamma[/b] [color=cyan][b]Statistics:[/b] HP: 140, EN: 60, IS: 2, Move: G, Size: L[/color] [color=pink][b]Weapons:[/b] [+] Enhanced Beam Barrage [b](BSV)[/b]- 20 damage/EN [+] Hand Beam Kai [b](B)[/b]- 40 damage x 2, 4 EN/shot [+] Scattering Beam Cannon [b](BSX)[/b]- 18 damage/EN. Requires [b]NT/EH[/b] to execute.[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenant ranked [b]NT/EH[/b] pilots only 2) Shield 3) Countershoot: Enhanced Beam Barrage, Hand Beam Kai, Scattering Beam Cannon 4) [b]Damage Received -35%[/b][/color] [color=gold][b]Purchasing Cost:[/b] 500 PCs[/color] [b]Mind Killer[/b] [color=cyan][b]Statistics:[/b] HP: 45, EN: 20, IS: 3, Move: G/H, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Knuckle [b](M)[/b]- 3 damage [+] Hand Gun [b](B)[/b]- 12 damage x 2, 1 EN/shot [H] Terror All [b](S)[/b]- [b]Seishin Lock[/b], 7 EN/attack [H] Shock All [b](S)[/b] [b]PARALYZE[/b], 7 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Countercut 3) Countershoot: Hand Gun[/color] [color=gold][b]Purchasing Cost:[/b] 200 PCs[/color] [b]Black Lancer[/b] [color=Cyan][b]Statistics:[/b] HP: 50, EN: 20, IS: 3, Move: G, Size: M[/color] [color=Pink][b]Weapons:[/b] [F] Beam Lance [b](BM)[/b]- 20 damage [F] Power Charge- 30 damage, 2 EN/attack, [b]Armor Pierce[/b] [+] Large Missile Shield [b](PGSX)[/b]- 40 damage, 8 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Shield: Large Missile Shield 3) Countercut[/color] [color=Gold][b]Purchasing Cost:[/b] 120 PCs[/color] [b]Dark Cannon[/b] [color=cyan][b]Statistics:[/b] HP: 55, EN: 30, IS: 2, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Beam Saber [b](BM)[/b]- 12 damage [+] Gatling Cannon [b](ASV)[/b]- 5 damage x 2/PC [+] Mega Fire- 30 damage, [b]Weapon Lock[/b], 1 EN & 3 PCs/attack [+] Shot Burst [b](BS)[/b]- 60 damage, 4 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Countercut 3) Countershoot: Gatling Cannon[/color] [color=gold][b]Purchasing Cost:[/b] 200 PCs[/color] [b]Dark Dreissen[/b] [color=cyan][b]Statistics:[/b] HP: 45, EN: 20, IS: 3, Move: G/H, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Hand Gun [b](B)[/b]- 12 damage x 2, 1 EN/shot [F] Beam Scythe [b](BM)[/b]- 25 damage [H] Sonic Storm [b](S)[/b]- 30 damage, 2 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Countercut 3) Countershoot: Hand Gun[/color] [color=gold][b]Purchasing Cost:[/b] 180 PCs[/color] [b]Heavy Shield[/b] [color=cyan][b]Statistics:[/b] HP: 60, EN: 30, IS: 2, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Heavy Axe [b](M)[/b]- 30 damage [+] Giant Bazooka Kai [b](P)[/b]- 40 damage, 6 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Countercut 3) Shield 4) Dodge Cost -3 5) [b]Damage Received -25%[/b] 6) [b]Counter Zone[/b]: Pay 5 EN. For the next turn, all enemy [F] weapons target you instead.[/color] [color=gold][b]Purchasing Costs:[/b] 180 PCs[/color] [b]Final Guard[/b] [color=Cyan][b]Statistics:[/b] HP: 70, EN: 30, IS: 2, Move: G, Size: M[/color] [color=Pink][b]Weapons:[/b] [F] Heat Lance [b](BM)[/b]- 18 damage [F] Hyper Charge- 50 damage, 4 EN/attack, [b]Armor Pierce[/b][/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Shield 3) Countercut 4) [b]Damage Received -25%[/b][/color] [color=Gold][b]Purchasing Cost:[/b] 120 PCs[/color] [b]Samurai Zaku[/b] [color=cyan][b]Statistics:[/b] HP: 45, EN: 15, IS: 4, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Samurai Blade [b](M)[/b]- 18 damage [H] Sonic Blasters [b](ASF)[/b]- 10 damage/EN[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Shield 3) Countercut[/color] [color=gold][b]Purchasing Cost:[/b] 80 PCs[/color] [b]Burst Tank[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 10, IS: 3, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Hand Missile R [b](PSF)[/b]- 6 damage/PC [+] Main Cannon [b](S)[/b]- 20 damage x 2, 12 rounds [+] Shot Burst [b](BS)[/b]- 60 damage, 4 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher[/color] [color=gold][b]Purchasing Cost:[/b] 120 PCs[/color] [b]Gold Command[/b] [color=cyan][b]Statistics:[/b] HP: 50, EN: 15, IS: 4, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Beam Saber [b](BM)[/b]- 8 damage [+] Beam Pistol [b](B)[/b]- 10 damage, 12 rounds [+] Mega-Grenade [b](PV)[/b]- 5 damage/PC [b]MAP Attacks:[/b] [+] High Bomber [b](PI:3)[/b]- 30 damage, 1 round[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Countercut 3) Countershoot: Beam Pistol 4) [b]Smoke Discharger[/b] 5) [b]Solid Gold (Armor):[/b] Damage Received -75%[/b] 6) The player who destroys this unit gains an additional 50 PC reward at the end of battle. This bonus is not affected by abilities that increase rewards.[/color] [color=gold][b]Evolution Cost:[/b] 3 (Golden GM)[/color] [b]Gold Nemo[/b] [color=cyan][b]Statistics:[/b] HP: 55, EN: 25, IS: 3, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Beam Saber [b](BM)[/b]- 12 damage [+] Beam Launcher [b](BS)[/b]- 20 damage, 12 rounds [+] Clay Bazooka [b](P)[/b]- 25 damage, 8 rounds [+] Explosion [b](BS)[/b]- 90 damage, 5 EN/attack [b]MAP Attacks:[/b] [+] High Bomber [b](PI:3)[/b]- 30 damage, 1 round[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Countercut 3) Countershoot: Beam Launcher 4) [b]Solid Gold (Armor):[/b] Damage Received -75%[/b] 5) The player who destroys this unit gains an additional 75 PC reward at the end of battle. This bonus is not affected by abilities that increase rewards. 6) Explosion: Uses 1 Beam Launcher round[/color] [color=gold][b]Evolution Cost:[/b] 3 (Gold Command)[/color] [b]Metal Hizack[/b] [color=cyan][b]Statistics:[/b] HP: 50, EN: 15, IS: 4, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Heat Hawk Kai [b](M)[/b]- 12 damage [+] Small Beam Rifle [b](B)[/b]- 12 damage, 10 rounds [+] Mega-Grenade [b](PV)[/b]- 5 damage/PC [b]MAP Attacks:[/b] [+] High-Bomber [b](PI:3)[/b]- 30 damage, 1 round[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Countercut 3) Countershoot: Small Beam Rifle 4) [b]Smoke Discharger[/b] 5) [b]Solid Metal (Armor):[/b] Damage Received -75%[/b] 6) The player who destroys this unit gains an additional 10 UP reward at the end of battle. This bonus is not affected by abilities that increase rewards.[/color] [color=gold][b]Evolution Cost:[/b] 3 (Metal Zaku)[/color] [b]Metal Zaku King[/b] [color=cyan][b]Statistics:[/b] HP: 55, EN: 25, IS: 3, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Heat Hawk Kai [b](M)[/b]- 12 damage [H] Sonic Storm [b](S)[/b]- 30 damage, 2 EN/attack [H] Offense Jammer [b](S)[/b]- [b]Attack Break[/b], 7 EN/attack [b]MAP Attacks:[/b] [+] Giga-Bomber [b](PI:3)[/b]- 45 damage, 1 round[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Countercut 3) [b]Solid Metal (Armor):[/b] Damage Received -75%[/b] 4) The player who destroys this unit gains an additional 20 UP reward at the end of battle. This bonus is not affected by abilities that increase rewards.[/color] [color=gold][b]Evolution Cost:[/b] 3 (Metal Hizack)[/color] [b]Guard Lancer[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 25, IS: 3, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Head Vulcan- 2 damage, 20 rounds [F] Beam Naginata [b](BM)[/b]- 12 damage x 2 [+] Clay Bazooka [b](P)[/b]- 25 damage, 8 rounds [F] Lightning Lancer [b](B)[/b]- 20 damage, 1 EN/attack [F] Power Charge- 30 damage, 2 EN/attack, [b]Armor Pierce[/b][/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Shield 3) Countercut 4) Countershoot: Head Vulcan 5) [b]Radiator Fins:[/b] Dodge Cost -3 6) Lightning Lancer: Target's Dodge Cost +3[/color] [color=gold][b]Purchasing Cost:[/b] 120 PCs[/color] [b]Zaku Shotel II[/b] [color=cyan][b]Statistics:[/b] HP: 45, EN: 20, IS: 3, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [H] Sonic Blasters [b](ASF)[/b]- 10 damage/EN [F] Large Heat Shotel [b](M)[/b]- 40 damage [F] Giga-Crush- 60 damage, 5 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usagle by Corporals or higher 2) Countercut[/color] [color=Gold][b]Replacement Cost:[/b] 50 PCs (Zaku Shotel)[/color] [b]Marasai Custom[/b] [color=Cyan][b]Statistics:[/b] HP: 40, EN: 25, IS: 4, Move: G, Size: M[/color] [color=Pink][b]Weapons:[/b] [F] High Heat Hawk [b](BM)[/b]- 12 damage [+] Beam Launcher [b](BS)[/b]- 20 damage, 12 rounds [+] Giga-Flame [b](B)[/b]- 60 damage, 2 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Shield 3) Countercut 4) Giga-Flame: Uses 1 Beam Launcher round[/color] [color=Gold][b]Purchasing Cost:[/b] 90 PCs[/color] [b]Blue Zock[/b] [color=cyan][b]Statistics:[/b] HP: 65, EN: 45, IS: 2, Move: W/G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Claw [b](M)[/b]- 8 damage [+] Mega Particle Cannon [b](BS)[/b]- 30 damage, 4 EN/shot [+] Phonon Maser Cannon- 40 damage, 4 EN/shot [+] Phonon Storm [b](S)[/b]- 70 damage, 6 EN/shot[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Countershoot: Mega Particle Cannon 3) Dodge Cost is 5 in sea-based battles 4) [b]Repair[/b][/color] [color=gold][b]Purchasing Costs:[/b] 180 PCs[/color] [b]Barrier Claw[/b] [color=Cyan][b]Statistics:[/b] HP: 50, EN: 20, IS: 3, Move: G, Size: M[/color] [color=Pink][b]Weapons:[/b] [F] High Power Claw [b](M)[/b]- 15 damage x 2[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 3) [b]Melee-Proof (Barrier)[/b]: Automatically negate a single non-[+] attack for 3 EN. 4) [b]Counter Zone[/b]: Pay 5 EN. For the next turn, all enemy [F] weapons target you instead.[/color] [color=Gold][b]Purchasing Cost:[/b] 100 PCs[/color] [b]Big Cannon[/b] [color=cyan][b]Statistics:[/b] HP: 45, EN: 15, IS: 3, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Hyper Cannon [b](BS)[/b]- 180 damage, 2 rounds [+] Explosion [b](BS)[/b]- 250 damage, 15 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Explosion: Uses one Hyper Cannon round[/color] [color=gold][b]Purchasing Cost:[/b] 120 PCs[/color] [b]Drill Lancer[/b] [color=Cyan][b]Statistics:[/b] HP: 50, EN: 20, IS: 3, Move: G, Size: M[/color] [color=Pink][b]Weapons:[/b] [F] Drill Lance [b](MV)[/b]- 10 damage/EN [+] Large Missile Shield [b](PGSX)[/b]- 40 damage, 8 rounds [F] Hyper Charge- 50 damage, 4 EN/attack, [b]Armor Pierce[/b] [F] Critical Charge- 70 damage, 6 EN/attack, [b]Armor Pierce[/b][/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Shield: Large Missile Shield 3) Countercut[/color] [color=Gold][b]Purchasing Cost:[/b] 120 PCs[/color] [b]Zaku Cancer[/b] [color=Cyan][b]Statistics:[/b] HP: 50, EN: 20, IS: 3, Move: G, Size: M[/color] [color=Pink][b]Weapons:[/b] [F] Gatling Punch [b](F)[/b]- 5 damage/EN [F] High Power Claw [b](M)[/b]- 15 damage x 2 [F] Bakunetsu-Ken- 10 damage, 1 EN/attack, [b]Weapon Lock[/b][/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone[/color] [color=Gold][b]Purchasing Cost:[/b] 100 PCs[/color] [b]Zaku Kanone[/b] [color=cyan][b]Statistics:[/b] HP: 50, EN: 20, IS: 3, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Hand Missile [b](PSF)[/b]- 6 damage/PC [+] Active Cannon [b](BSF)[/b]- 20 damage/2 EN [+] Giga-Flame [b](B)[/b]- 60 damage, 5 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Countershoot: Active Cannon[/color] [color=gold][b]Purchasing Cost:[/b] 120 PCs[/color] [b]Zaku Monster[/b] [color=cyan][b]Statistics:[/b] HP: 50, EN: 25, IS: 3, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Internal Beam Gun [b](B)[/b]- 32 damage, 1 EN/shot [+] Large Double Beam Gun [b](B)[/b]- 40 damage, 10 rounds [+] Shot Burst [b](BS)[/b]- 60 damage, 4 EN/attack [+] Hyper Cannon [b](BS)[/b]- 180 damage, 2 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Shield 4) Countershoot: Large Double Beam Gun 5) Dodge Cost -3[/color] [color=gold][b]Purchasing Cost:[/b] 180 PCs[/color] [b]Nu Zaku[/b] [color=cyan][b]Statistics:[/b] HP: 55, EN: 40, IS: 2, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Machine Cannon- 6 damage, 10 rounds [+] Arm Machine Gun Kai [b](ASV)[/b]- 3 damage x 2, 20 rounds [F] Zeta Gundam Saber [b](BM)[/b]- 20 damage [+] Beam Pistol [b](B)[/b]- 10 damage, 12 rounds [+] High Power Machine Gun [b](V)[/b]- 8 damage, 20 rounds [+] High Funnel [b](BSX)[/b]- 15 damage/EN. Requires [b]NT/EH[/b] to execute.[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher 3) Countercut 4) Countershoot: Machine Cannon, Arm Machine Gun Kai, Beam Pistol, High Power Machine Gun, High Funnel[/color] [color=gold][b]Purchasing Cost:[/b] 500 PCs[/color] [b]Li Fang's Custom Guncannon[/b] [color=cyan][b]Statistics:[/b] HP: 45, EN: 15, IS: 3, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Gatling Punch [b](F)[/b]- 5 damage/EN [F] Enhanced Claw [b](M)[/b]- 10 damage [F] Senko-Ken- 30 damage, 2 EN/attack, [b]Weapon Lock[/b][/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) [b]Counter Zone[/b]: Pay 5 EN. For the next turn, all enemy [F] weapons target you instead.[/color] [color=gold][b]Purchasing Cost:[/b] 100 PCs[/color] [b]Psychic Zaku III[/b] [color=Cyan][b]Statistics:[/b] HP: 65, EN: 35, IS: 2, Move: G, Size: M[/color] [color=Pink][b]Weapons:[/b] [F] Knuckle [b](M)[/b]- 3 damage [+] Internal Beam Gun [b](B)[/b]- 32 damage, 1 EN/shot [+] High Funnel [b](BSX)[/b]- 15 damage/EN. Requires [b]NT/EH[/b] to execute.[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Countershoot: High Funnel[/color] [color=Gold][b]Replacement Cost:[/b] 100 PCs (Psychic Zaku II)[/color] [b]Hell Cannon[/b] [color=cyan][b]Statistics:[/b] HP: 50, EN: 25, IS: 2, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Knuckle [b](M)[/b]- 4 damage [+] Overhand Cannon [b](BAS)[/b]- 30 damage x 2, 2 EN/shot [+] Mega Fire- 70 damage, [b]Weapon Lock[/b], 4 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Shield Mantle 3) Countershoot: Vulcan, Beam Rifle[/color] [color=gold][b]Purchasing Cost:[/b] 140 PCs[/color] [b]Hell Gelgoog[/b] [color=cyan][b]Statistics:[/b] HP: 50, EN: 25, IS: 2, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Beam Glaive [b](BM)[/b]- 15 damage [F] Speed Lancer [b](B)[/b]- 15 damage, 1 EN/attack [+] Mega Beam Cannon [b](B)[/b]- 70 damage, 3 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Shield 3) Countercut 4) Dodge Cost -5[/color] [color=gold][b]Purchasing Cost:[/b] 150 PCs[/color] [b]Hell Kaempfer[/b] [color=cyan][b]Statistics:[/b] HP: 50, EN: 25, IS: 2, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Drill Lance [b](MV)[/b]- 10 damage/EN [F] Power Charge- 15 damage, 2 EN/attack, [b]Armor Pierce[/b] [+] Mega Cannon [b](BS)[/b]- 40 damage, 5 EN/shot[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Shield: Mega Cannon 3) Countercut 4) Dodge Cost -3[/color] [color=gold][b]Purchasing Cost:[/b] 150 PCs[/color] [b]Hell Gundam[/b] [color=cyan][b]Statistics:[/b] HP: 70, EN: 35, IS: 2, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Gundam Saber [b](BM)[/b]- 15 damage [+] Gundam Rifle [b](B)[/b]- 20 damage, 10 rounds [+] Hyper Bazooka [b](P)[/b]- 30 damage, 4 rounds [F] Mega Slash [b](B)[/b]- 20 damage, 2 EN/attack [F] Giga-Crush- 60 damage, 5 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Shield 3) Countercut 4) Countershoot: Gundam Rifle 5) [b]Damage Received -25%[/b][/color] [color=gold][b]Purchasing Cost:[/b] 225 PCs[/color] [b]Hell FA Gundam[/b] [color=cyan][b]Statistics:[/b] HP: 80, EN: 35, IS: 2, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Knuckle [b](M)[/b]- 3 damage [+] Gatling Cannon [b](ASV)[/b]- 7 damage x 2/PC [+] Double Beam [b](B)[/b]- 32 damage, 10 rounds [+] Shot Burst [b](BS)[/b]- 60 damage, 4 EN/attack [+] Giga-Flame [b](B)[/b]- 80 damage, 5 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher 2) Countershoot: Gatling Cannon, Double Beam Gun 3) [b]Damage Received -50%[/b][/color] [color=gold][b]Purchasing Cost:[/b] Not Applicable. To acquire this unit, purchase the FA Gundam Parts and install it onto Hell Gundam.[/color] [b]Hell Marasai[/b] [color=Cyan][b]Statistics:[/b] HP: 60, EN: 25, IS: 2, Move: G, Size: M[/color] [color=Pink][b]Weapons:[/b] [F] Beam Tomahawk [b](BM)[/b]- 15 damage [+] Dobergun- 40 damage, 10 rounds [+] Mega Fire- 50 damage, [b]Weapon Lock[/b], 1 EN[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Shield 3) Countercut 4) Mega Fire: Uses 1 Dobergun round[/color] [color=Gold][b]Purchasing Cost:[/b] 150 PCs[/color] [b]Hell Hizack[/b] [color=Cyan][b]Statistics:[/b] HP: 55, EN: 25, IS: 2, Move: G, Size: M[/color] [color=Pink][b]Weapons:[/b] [F] Knuckle [b](M)[/b]- 3 damage [+] Beam Machine Gun [b](BV)[/b]- 5 damage, 20 rounds [+] Large Missile Shield [b](PGSX)[/b]- 40 damage, 8 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Shield: Large Missile Shield 4) Countershoot: Beam Machine Gun[/color] [color=Gold][b]Purchasing Cost:[/b] 170 PCs[/color] [b]Hell Dias[/b] [color=cyan][b]Statistics:[/b] HP: 60, EN: 25, IS: 2, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Vulcan Phalanx- 2 damage, 20 rounds [+] Beam Gatling Gun [b](BSV)[/b]- 12 damage/EN [+] Clay Bazooka [b](P)[/b]- 25 damage, 6 rounds [+] Large Double Beam Gun [b](B)[/b]- 40 damage, 10 rounds [+] Long Beam Rifle [b](B)[/b]- 40 damage, 2 EN/shot [+] Giga-Flame [b](B)[/b]- 80 damage, 5 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Countercut 3) Countershoot: Vulcan Phalanx, Beam Gatling Gun, Large Double Beam Gun, Long Beam Rifle 4) [b]Damage Received -10%[/b][/color] [color=gold][b]Purchasing Cost:[/b] 200 PCs[/color] [b]Hell Mark II[/b] [color=cyan][b]Statistics:[/b] HP: 90, EN: 40, IS: 2, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Vulcan Pod- 2 damage, 20 rounds [F] Gundam Saber II [b](BM)[/b]- 18 damage [+] Gundam Rifle II [b](B)[/b]- 22 damage, 10 rounds [F] Mega Slash [b](B)[/b]- 20 damage, 2 EN/attack [+] Long Beam Rifle [b](B)[/b]- 40 damage, 2 EN/shot [+] Hyper Bazooka II [b](P)[/b]- 40 damage, 8 rounds [F] Giga-Crush- 60 damage, 5 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Countercut 3) Countershoot: Vulcan Pod, Gundam Rifle II, Long Beam Rifle 4) [b]Damage Received -25%[/b][/color] [color=gold][b]Purchasing Costs:[/b] 275 PCs[/color] [b]Hell Hundred[/b] [color=cyan][b]Statistics:[/b] HP: 80, EN: 40, IS: 2, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Head Vulcan- 2 damage, 20 rounds [F] Beam Saber [b](BM)[/b]- 12 damage [+] Beam Launcher [b](BS)[/b]- 20 damage, 12 rounds [+] Hyper Cannon [b](BS)[/b]- 180 damage, 2 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Countercut 3) Countershoot: Vulcan 4) [b]Damage Received -25%[/b][/color] [color=gold][b]Purchasing Cost:[/b] 200 PCs[/color] [b]Hell Zeta[/b] [color=cyan][b]Statistics:[/b] HP: 75, EN: 45, IS: 2, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Head Vulcan- 2 damage, 20 rounds [F] Zeta Gundam Saber [b](BM)[/b]- 20 damage [+] Zeta Gundam Rifle [b](B)[/b]- 25 damage, 10 rounds [F] Lightning Lancer [b](B)[/b]- 20 damage, 1 EN/attack [+] Hyper Mega Launcher [b](B)[/b]- 60 damage, 3 EN/shot [+] Giga-Flame [b](B)[/b]- 80 damage, 5 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Shield 3) Countercut 4) Countershoot: Head Vulcan, Zeta Gundam Rifle, Hyper Mega Launcher 5) [b]Damage Received -25%[/b] 6) [b]Biosensor (System)[/b] 7) Lightning Lancer: Target's Dodge cost +3[/color] [color=gold][b]Purchasing Cost:[/b] 275 PCs[/color] [b]Hell Zaku III[/b] [color=cyan][b]Statistics:[/b] HP: 60, EN: 25, IS: 2, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Large Heat Shotel [b](M)[/b]- 40 damage [+] Internal Beam Gun [b](B)[/b]- 32 damage, 1 EN/shot [+] Shot Burst [b](BS)[/b]- 60 damage, 4 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Countercut[/color] [color=gold][b]Purchasing Cost:[/b] 180 PCs[/color] [b]Hell Dreissen[/b] [color=cyan][b]Statistics:[/b] HP: 60, EN: 25, IS: 2, Move: G/H, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Drill Lance [b](MV)[/b]- 10 damage/EN [+] Beam Pistol [b](B)[/b]- 10 damage, 12 rounds [+] Hand Gun [b](B)[/b]- 12 damage x 2, 1 EN/shot [+] Mega Cannon [b](BS)[/b]- 40 damage, 5 EN/shot[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Shield: Mega Cannon 3) Countercut 4) Countershoot: Beam Pistol, Hand Gun[/color] [color=gold][b]Purchasing Cost:[/b] 200 PCs[/color] [b]Hell R-Jarja[/b] [color=Cyan][b]Statistics:[/b] HP: 65, EN: 30, IS: 2, Move: G, Size: M[/color] [color=Pink][b]Weapons:[/b] [F] Twin Beam Trident [b](BM)[/b]- 30 damage [F] Power Charge- 30 damage, 2 EN/attack, [b]Armor Pierce[/b] [F] Lightning Lancer [b](B)[/b]- 30 damage, 2 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Shield 3) Countercut 4) Lightning Lancer: Target's Dodge Cost +3[/color] [color=Gold][b]Purchasing Cost:[/b] 120 PCs[/color] [b]Hell ZZ[/b] [color=cyan][b]Statistics:[/b] HP: 85, EN: 45, IS: 2, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Hyper Beam Saber [b](BV)[/b]- 15 damage/EN [+] Double Beam Rifle [b](B)[/b]- 30 damage, 16 rounds [+] Hi-Mega Cannon [b](B)[/b]- 60 damage, 4 EN/shot [F] Giga-Crush- 80 damage, 5 EN/attack [+] Explosion [b](BS)[/b]- 90 damage, 5 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher 2) Shield 3) Countercut 4) Countershoot: Double Beam Rifle 5) [b]Damage Received -25%[/b] 6) [b]Biosensor (System)[/b][/color] [color=gold][b]Purchasing Cost:[/b] 300 PCs[/color] [b]Hell Serpent[/b] [color=cyan][b]Statistics:[/b] HP: 50, EN: 25, IS: 2, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Double Gatling Gun [b](ASV)[/b]- 12 damage x 2/PC [+] Mega Fire- 40 damage, [b]Weapon Lock[/b], 1 EN & 5 PCs/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Countershoot: Double Gatling Gun[/color] [color=gold][b]Purchasing Cost:[/b] 170 PCs[/color] [b]Hell Sandrock[/b] [color=Cyan][b]Statistics:[/b] HP: 80, EN: 40, IS: 2, Move: G/W, Size: M[/color] [color=Pink][b]Weapons:[/b] [H] Sonic Blasters [b](ASF)[/b]- 10 damage/EN [+] Vulcan- 15 damage, 20 rounds [F] Large Heat Shotel [b](M)[/b]- 40 damage [H] Sonic Storm [b](S)[/b]- 50 damage, 2 EN/attack[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher 2) Countercut 3) Countershoot: Vulcan 4) [b]Damage Received -40%[/b][/color] [color=gold][b]Purchasing Cost:[/b] 400 PCs[/color] [b]Hell Scythe[/b] [color=Cyan][b]Statistics:[/b] HP: 70, EN: 40, IS: 2, Move: G/W, Size: M[/color] [color=Pink][b]Weapons:[/b] [+] Vulcan- 15 damage, 20 rounds [F] Beam Scissors [b](BM)[/b]- 30 damage[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or Higher 2) Countercut 3) Countershoot: Vulcan 4) [b]Damage Received -25%[/b] 5) [b]I-Field (Barrier)[/b] 6) [b]Barrier Field (S Barrier)[/b]: Negate a single [b]MAP[/b]-Type attack for 2 EN. 7) [b]Active Cloak (5)[/b] 8) [b]Hyper Jammer[/b][/color] [color=gold][b]Purchasing Cost:[/b] 400 PCs[/color] [b]Hell Altron[/b] [color=Cyan][b]Statistics:[/b] HP: 70 EN: 40 IS: 2, Move: G/W, Size: M[/color] [color=Pink][b]Weapons:[/b] [+] Vulcan- 15 damage, 20 rounds [F] Lightning Lancer [b](B)[/b]- 20 damage, 1 EN/attack [F] Beam Trident [b](BM)[/b]- 30 damage [F] Voltic Lancer [b](B)[/b]- 50 damage, 3 EN/attack[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher 2) Shield 3) Countercut 4) Countershoot: Vulcan 5) [b]Damage Received -35%[/b] 6) [b]Counter Zone[/b]: Pay 5 EN. For the next turn, all enemy [F] weapons target you instead. 7) Lightning Lancer: Target's Dodge Cost +3 8) Voltic Lancer: Target's Dodge cost +5[/color] [color=gold][b]Purchasing Cost:[/b] 400 PCs[/color] [b]Hell Arms[/b] [color=Cyan][b]Statistics:[/b] HP: 80, EN: 40, IS: 2, Move: G/W, Size: M[/color] [color=Pink][b]Weapons:[/b] [+] Heavy Machine Cannon- 15 damage, 20 rounds [+] Internal Missile [b](PGS)[/b]- 18 damage x 4, 12 rounds [+] Double Gatling Gun [b](ASV)[/b]- 24 damage x 2/PC [+] Explosion [b](BS)[/b]- 120 damage, 5 EN/attack [+] Full Open Attack [b](S)[/b]- 150 damage, 3 rounds[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or Higher 2) Countershoot: Heavy Machine Cannon, Double Gatling Gun 3) [b]Damage Received -45%[/b] 5) Internal Missile: Target's Dodge Cost +3[/color] [color=gold][b]Purchasing Cost[/b]: 400 PCs[/color] [b]Hell Wing[/b] color=Cyan][b]Statistics:[/b] HP: 80, EN: 45, IS: 2, Move: F/G, Size: M[/color] [color=Pink][b]Weapons:[/b] [+] Machine Cannon- 18 Damage, 20 rounds [F] High Output Beam Saber [b](BM)[/b]- 30 Damage [+] Buster Rifle [b](B)[/b]- 50 damage, 10 rounds [F] Giga-Crush- 60 damage, 3 EN/attack [+] Twin Buster Rifle [b](BAS)[/b]- 50 damage x 2, 4 EN/attack [+] Explosion [b](BS)[/b]- 150 damage, 7 EN/attack[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Countercut 3) Countershoot: Machine Cannon, Buster Rifle, Twin Buster Rifle 4) Dodge Cost -5 5) [b]Damage Received -30%[/b] 6) [b]Zero System (System)[/b][/color] [color=gold][b]Purchasing Cost:[/b] 500 PCs[/color] [b]Hell Tallgeese[/b] [color=cyan][b]Statistics:[/b] HP: 80, EN: 40, IS: 2, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Large Beam Sword [b](BM)[/b]- 20 damage [+] Dober Gun- 60 damage, 10 rounds [F] Giga-Crush- 60 damage, 5 EN/attack [+] Explosion [b](BS)[/b]- 120 damage, 7 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Shield 3) Countercut 4) Dodge Cost -5 5) [b]Damage Received -25%[/b][/color] [color=gold][b]Purchasing Cost:[/b] 400 PCs[/color] [b]Hell Army[/b] [color=cyan][b]Statistics:[/b] HP: 50, EN: 20, IS: 3, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Knuckle [b](M)[/b]- 6 damage [F] Bakunetsu-Ken- 10 damage, 1 EN/attack, [b]Weapon Lock[/b][/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher[/color] [color=gold][b]Purchasing Cost:[/b] 150 PCs[/color] [b]Hell Shining[/b] [color=cyan][b]Statistics:[/b] HP: 70, EN: 40, IS: 2, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Head Vulcan- 2 damage, 20 rounds [H] Shining Vulcan- 10 damage, 20 rounds [F] Deadly Assault [b](F)[/b]- 10 damage/EN + 20 damage [+] Shot Burst [b](BS)[/b]- 60 damage, 4 EN/attack [F] Shining Finger- 80 damage, 5 EN/attack [H] Shock All [b](S)[/b]- [b]PARALYZE[/b], 7 EN/attack [F] Shin Hosho-Ken- 100 damage, [b]Weapon Lock[/b], 7 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher 2) Countercut 3) Countershoot: Head Vulcan, Shining Vulcan 4) [b]Counter Zone[/b]: Pay 5 EN. For the next turn, all enemy [F] weapons target you instead.[/color] [color=gold][b]Purchasing Cost:[/b] 350 PCs[/color] [b]Hell Burning[/b] [color=cyan][b]Statistics:[/b] HP: 80, EN: 45, IS: 2, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Head Vulcan- 2 damage, 20 rounds [H] burning Vulcan- 12 damage, 20 rounds [F] Deadly Assault [b](F)[/b]- 10 damage/EN + 20 damage [+] Shot Burst [b](BS)[/b]- 60 damage, 4 EN/attack [F] Burning Finger- 100 damage, 5 EN/attack [H] Shock All [b](S)[/b]- [b]PARALYZE[/b], 7 EN/attack [F] Shin Hosho-Ken- 120 damage, [b]Weapon Lock[/b], 7 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Countercut 3) Countershoot: Head Vulcan, Burning Vulcan 4) [b]Counter Zone[/b]: Pay 5 EN. For the next turn, all enemy [F] weapons target you instead.[/color] [color=gold][b]Evolution Cost:[/b] 3 (Hell Shining)[/color] [b]Hell Master[/b] [color=cyan][b]Statistics:[/b] HP: 110, EN: 70, IS: 2, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Darkness Finger- 85 damage, 5 EN/attack [F] Majin-Ranbu [b](F)[/b]- 15 damage/EN [F] Tenha-Majin-Ken- 150 damage, [b]Weapon Lock[/b], 7 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Shield Mantle 3) Countercut 4) [b]DG Cells[/b] 5) [b]Negative Force:[/b] Pay 20 EN. Negate all Dodge Cost, Damage Dealt, or Damage Received mods (positive or negative) on all units in battle for their next turn. This does not affect pilot abilities, but does affect Seishin.[/color] [color=gold][b]Purchasing Cost:[/b] 500 PCs[/color] [b]Hell Devil Gundam[/b] [color=cyan][b]Statistics:[/b] HP: 700, EN: 150, IS: 1, Move: G, Size: L, Class: Boss[/color] [color=pink][b]Weapons:[/b] [+] Head Vulcan- 10 damage x 4, 20 rounds [F] Shoulder Claw- 30 damage x 2, 2 EN/attack [+] Shoulder Beam [b](B)[/b]- 30 damage x 2, 2 EM/attack [+] Claw Beam [b](BASV)[/b]- 15 damage x 2/EN [F] Demonic Claw- 60 damage, 4 EN/attack [+] Shi-no-Moko [b](BSX)[/b]- 30 damage/2 EN [H] Wild Attack [b](S)[/b]- 250 damage, 10 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Countershoot: Head Vulcan, Claw Beam 3) [b]DG Cells[/b] 4) [b]Summon:[/b] Hell Gundam Head x 5 (stats in Hangar) or any Death Army variation x 5 (stats in Hanger)[/color] [color=gold][b]Purchasing Cost:[/b] 3000 PCs[/color] [b]Hell Gundam Head[/b] [color=cyan][b]Statistics:[/b] HP: 60, EN: 20, IS: 2, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Beam [b](B)[/b]- 20 damage, 1 EN/shot [F] Bite [b](M)[/b]- 35 damage[/color] [color=beige][b]Inherent Abilities:[/b] 1) Dodge Cost is 10[/color] [b]Hell Sazabi[/b] [color=cyan][b]Statistics:[/b] HP: 80, EN: 45, IS: 2, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Beam Tomahawk Sword [b](BM)[/b]- 15 damage x 2 [+] Beam Shot Rifle [b](BS)[/b]- 20 damage, 15 rounds [+] Internal Mega Particle Cannon [b](BSV)[/b]- 30 damage/EN [+] High Funnel [b](BSX)[/b]- 15 damage/EN. Requires [b]NT/EH[/b] to execute. [F] Final Impact- 100 damage, 7 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Shield 3) Countercut 4) Countershoot: Beam Shot Rifle, Internal Mega Particle Cannon, High Funnel 5) [b]I-Field (Barrier)[/b] 6) [b]Psycoframe (System)[/b] 7) [b]Damage Received -25%[/b][/color] [color=gold][b]Purchasing Cost:[/b] 500 PCs[/color] [b]Hell Nu Gundam[/b] [color=cyan][b]Statistics:[/b] HP: 75, EN: 45, IS: 2, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Head Vulcan- 2 damage # 2, 20 rounds [F] Nu Gundam Saber [b](BM)[/b]- 13 damage x 2 [+] Nu Gundam Rifle [b](BS)[/b]- 9 damage # 3, 12 rounds [+] Beam Cannon [b](B)[/b]- 20 damage, 6 rounds [+] Nu Gundam Bazooka [b](P)[/b]- 40 damage, 6 rounds [+] Fin Funnel [b](BSX)[/b]- 16 damage/EN. Requires [b]NT/EH[/b] to execute. [+] Explosion [b](BS)[/b]- 120 damage, 7 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Shield: Beam Cannon 3) Countercut 4) Countershoot: Head Vulcan, Nu Gundam Rifle, Beam Cannon, Fin Funnel 5) [b]Nu-Gundam I-Field (Barrier)[/b] 6) [b]Psycoframe (System)[/b] 7) [b]Damage Received -25%[/b][/color] [color=gold][b]Purchasing Cost:[/b] 500 PCs[/color] [b]Black Wing[/b] [color=Cyan][b]Statistics:[/b] HP: 350, EN: 100, IS: 2, Move: F/G, Size: M, Class: Final Boss[/color] [color=Pink][b]Weapons:[/b] [+] Head Vulcan- 10 damage, 20 rounds [+] Machine Cannon [b](V)[/b]- 15 Damage, 20 rounds [F] Wing Attack [b](M)[/b]- 20 Damage # 2 [+] Buster Rifle [b](B)[/b]- 50 damage, 20 rounds [F] Wings of Death [b](V)[/b]- 20 damage/EN [+] Twin Buster Rifle [b](BS)[/b]- 150 damage, 8 EN/attack [+] Wind of Darkness [b](S)[/b]- 200 damage, 12 EN/shot [+] Prelude to Destruction [b](BS)[/b]- 500 damage, 30 EN/attack[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Countershoot: Head Vulcan, Machine Cannon, Buster Rifle, Twin Buster Rifle 3) Dodge Cost -5 4) [b]Damage Received -40%[/b] 5) [b]EN Regen 10%[/b] 6) [b]Zero System (System)[/b] 7) [b]Negative Force:[/b] Pay 20 EN. Negate all Dodge Cost, Damage Dealt, or Damage Received mods (positive or negative) on all units in battle for their next turn. This does not affect pilot abilities, but does affect Seishin. 8) Prelude to Destruction: Target's Dodge cost +10[/color] [color=gold][b]Purchasing Cost:[/b] 3000 PCs[/color] [b]Ultima Gundam[/b] [color=Cyan][b]Statistics:[/b] HP: 400, EN: 100, IS: 2, Move: F/G, Size: M, Class: Final Boss[/color] [color=Pink][b]Weapons:[/b] [+] Head Vulcan- 10 damage, 20 rounds [+] Heavy Machine Cannon [b](V)[/b]- 20 Damage, 20 rounds [F] Dragon Knuckle- 40 damage, 1 EN/attack [F] Bakunetsu-Ken- 50 damage, [b]Weapon Lock[/b], 3 EN/attack [F] Deadly Assault [b](F)[/b]- 20 damage/EN + 80 damage [+] Shot Burst [b](BS)[/b]- 120 damage, 7 EN/attack [F] Shin Hosho-Ken- 500 damage, [b]Weapon Lock[/b], 20 EN/attack[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Shield Mantle 3) Countershoot: Head Vulcan, Heavy Machine Cannon 4) Dodge Cost -5 5) [b]Damage Received -30%[/b] 6) [b]EN Regen 10%[/b] 7) [b]Counter Zone[/b]: Pay 5 EN. For the next turn, all enemy [F] weapons target you instead. 8) Shin Hosho-Ken: Target's Dodge cost +10[/color] [color=gold][b]Purchasing Cost:[/b] 3500 PCs[/color] [b]Omega Gundam[/b] [color=Cyan][b]Statistics:[/b] HP: 400, EN: 100, IS: 2, Move: F/G, Size: M, Class: Final Boss[/color] [color=Pink][b]Weapons:[/b] [F] Beam Scissors [b](BM)[/b]- 30 damage [+] Heavy Machine Cannon [b](V)[/b]- 20 Damage, 20 rounds [+] Nu Gundam Rifle [b](BS)[/b]- 20 damage # 3, 12 rounds [+] Double Gatling Gun [b](ASV)[/b]- 24 damage x 2/PC [+] Buster Rifle [b](B)[/b]- 50 damage, 20 rounds [H] Sonic Boom [b](S)[/b]- 120 damage, 7 EN/attack [+] Omega Blast [b](BS)[/b]- 600 damage, 20 EN/attack[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Countercut 3) Countershoot: Heavy Machine Cannon, Nu Gundam Rifle, Double Gatling Gun, Buster Rifle 4) Dodge Cost -5 5) [b]I-Field (Barrier)[/b] 6) [b]Barrier Field (S Barrier)[/b]: Negate a single [b]MAP[/b]-Type attack for 2 EN. 7) [b]Damage Received -40%[/b] 8) [b]EN Regen 10%[/b] 9) [b]Zero System (System)[/b] 10) Omega Blast: Target's Dodge Cost +10[/color] [color=gold][b]Purchasing Cost:[/b] 3500 PCs[/color]