Model X X-Buster (Same deal as X2) [b]Model X[/b] [color=Cyan][b]Statistics:[/b] HP: 40, EN: 20, IS: 3, Move: G, Size: SS[/color] [color=Pink][b]Weapons:[/b] [+] X-Buster [b](BV)[/b]- 8 damage/EN[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Biometal, Useable by Corporals or Higher. 2) Countershoot: X-Buster 3) [b]EN Regen 5%[/b] 4) [b]Biometal Change[/b] 5) [b]Biometal X (Sidekick)[/b] 6) X-Buster: Add the [b](S)[/b] attribute if 5 or more EN is spent. If 8 EN or more is spent, you may reduce the damage by half to add an additional hit and the [b](A)[/b] tag.[/color] [color=Gold][b]Purchasing Cost:[/b] 220 PCs[/color] Model Z Z-Saber Dashing Saber Saber Lasers Ice Shards [b]Model Z[/b] [color=Cyan][b]Statistics:[/b] HP: 40, EN: 20, IS: 3, Move: G, Size: SS[/color] [color=Pink][b]Weapons:[/b] [F] Z-Saber [b](BMF)[/b]- 10 damage/EN [F] Saber Dash [b](BV)[/b]- 8 damage/EN [H] Charged Saber [b](B)[/b]- 15 damage, 2 EN/attack [+] Saber Beam [b](BS)[/b]- 30 damage, 4 EN/attack[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Biometal, Useable by Corporals or Higher. 2) Countercut: Z-Saber 3) [b]EN Regen 5%[/b] 4) [b]Biometal Change[/b] 5) [b]Biometal Z (Sidekick)[/b][/color] [color=Gold][b]Purchasing Cost:[/b] 260 PCs[/color] [b]Model Zx[/b] [color=Cyan][b]Statistics:[/b] HP: 40, EN: 20, IS: 3, Move: G, Size: SS[/color] [color=Pink][b]Weapons:[/b] [F] Z-Saber [b](BMF)[/b]- 10 damage/EN [+] X-Buster [b](BV)[/b]- 9 damage/EN[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Biometal, Useable by Corporals or Higher 2) Countercut: Z-Saber 2) Countershoot: X-Buster 3) [b]EN Regen 5%[/b] 4) [b]Biometal Change[/b] 5) [b]Biometal ZX (Sidekick)[/b] 6) X-Buster: Add the [b](S)[/b] attribute if 5 or more EN is spent.[/color] [color=Gold][b]Acquisition Method:[/b] Model X and Model Z must be in your inventory. Model ZX will the be available to use. This is a combined unit.[/color] Highvolt Claw Beams Volt Saber Lasers [b]Highvolt[/b] [color=Cyan][b]Statistics:[/b] HP: 50, EN: 25, IS: 2, Move: F/G, Size: SS[/color] [color=Pink][b]Weapons:[/b] [F] Double Sabers [b](BMF)[/b]- 12 damage/EN [+] Claw Beams [b](BS)[/b]- 8 damage # 2, 2 EN/attack [b]MAP Attacks:[/b] [+] Lasers [b](BI:3)[/b]- 30 damage, 5 EN/attack[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Reploid, Useable by Sergeants or Higher. 2) Countercut: Double Sabers 3) [b]EN Regen 5%[/b] 4) [b]Affinity: Thunder[/b] 4) [b]Options:[/b] Claw Beams 5) [b]Nitou-Ryu:[/b] Double Sabers 6) Claw Beams: If this attack is taken through Weapon Copy, gain [b]Options:[/b] Claw Beams as well.[/color] [color=Gold][b]Purchasing Cost:[/b] 340 PCs[/color] [b]Model Hx[/b] [color=Cyan][b]Statistics:[/b] HP: 40, EN: 20, IS: 3, Move: G, Size: SS[/color] [color=Pink][b]Weapons:[/b] [F] Double Sabers [b](BMF)[/b]- 8 damage/EN [+] Double Sabers [Charge]- 20 damage, 3 EN/attack, [b]Aff: Thunder[/b][/color] [color=Beige][b]Inherent Abilities:[/b] 1) Biometal, Useable by Corporals or Higher. 2) Countercut: Double Sabers 3) [b]EN Regen 5%[/b] 4) [b]Biometal Change[/b] 5) [b]Biometal HX (Sidekick)[/b] 6) [b]Nitou-Ryu:[/b] Double Sabers 7) [b]Overdrive Invoke System (Thunder)[/b] 8) [b]Analyze[/b][/color] [color=Gold][b]Acquisition Method:[/b] Perform Biometal Change.[/color] Lurerre Ice Spikes Ice Ground Spikes Ice Beam Ram [b]Lurerre[/b] [color=Cyan][b]Statistics:[/b] HP: 60, EN: 25, IS: 2, Move: W, Size: S[/color] [color=Pink][b]Weapons:[/b] [+] Ice Spikes [b](S)[/b]- 12 damage # 2, 2 EN/attack, [b]Aff: Ice[/b] [+] Ice Beam [b](SV)[/b]- 10 damage/EN, [b]Aff: Ice[/b] [F] Ram- 25 damage, 2 EN/attack[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Reploid(?), Useable by Sergeants or Higher. 2) Countershoot: Ice Spikes 3) [b]EN Regen 5%[/b] 4) [b]Affinity: Ice[/b] 4) [b]Ice Mines:[/b] 4 rounds. [i]Same effect as [b]Space Mines[/b] but can only be used in water terrains.[/b][/color] [color=Gold][b]Purchasing Cost:[/b] 350 PCs[/color] [b]Model Lx[/b] [color=Cyan][b]Statistics:[/b] HP: 40, EN: 20, IS: 3, Move: G/W, Size: SS[/color] [color=Pink][b]Weapons:[/b] [F] Halberd [b](BM)[/b]- 20 damage [F] Halberd Spin [b](BF)[/b] 8 damage/EN[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Biometal, Useable by Corporals or Higher. 2) Countercut: Halberd 3) [b]EN Regen 5%[/b] 4) [b]Biometal Change[/b] 5) [b]Biometal LX (Sidekick)[/b] 6) Dodge Cost -5 in Water terrains. 7) [b]Overdrive Invoke System (Ice)[/b] 8) Halberd Spin: This attack may only be used in Water terrains.[/color] [color=Gold][b]Acquisition Method:[/b] Perform Biometal Change.[/color] [b]Fistleo[/b] [color=Cyan][b]Statistics:[/b] HP: 50, EN: 25, IS: 2, Move: G, Size: SS[/color] [color=Pink][b]Weapons:[/b] [F] Fire Charge [b](V)[/b]- 10 damage/EN [+] Homing Ball- 30 damage, 2 EN/attack [H] Flaming Blocks 50 damage, 4 EN/attack[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Reploid, Useable by Sergeants or Higher. 2) [b]EN Regen 5%[/b] 3) [b]Affinity: Fire[/b] 4) Homing Ball: Target's Dodge Cost +3[/color] [color=Gold][b]Purchasing Cost:[/b] 350 PCs[/color] [b]Model Fx[/b] [color=Cyan][b]Statistics:[/b] HP: 40, EN: 20, IS: 3, Move: G/W, Size: SS[/color] [color=Pink][b]Weapons:[/b] [+] Knuckle Busters [b](BSF)[/b]- 8 damage x 2/2 EN [F] Knuckle Buster [Punch] [b](M)[/b]- 25 damage, [b]Shield Pierce[/b],, [b]Armor Break[/b], 1 EN/attack [H] Knuckle Buster [Fireball]- 40 damage, 3 EN/attack[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Biometal, Useable by Corporals or Higher. 2) Countershoot: Knuckle Busters 3) [b]EN Regen 5%[/b] 4) [b]Biometal Change[/b] 5) [b]Biometal Fx (Sidekick)[/b] 7) [b]Overdrive Invoke System (Fire)[/b][/color] [color=Gold][b]Acquisition Method:[/b] Perform Biometal Change.[/color] [b]Purpill[/b] [color=Cyan][b]Statistics:[/b] HP: 50, EN: 25, IS: 2, Move: G, Size: SS[/color] [color=Pink][b]Weapons:[/b] [+] Dark Balls- 25 damage x 2, 5 EN/attack [+] Dark Bombs- 15 damage # 3, 3 EN/attack [H] Sand Throw- 15 damage, [b]Accuracy Break[/b], 2 EN/attack [F] Spinning Attack [b](V)[/b]- 10 damage/EN[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Reploid, Useable by Sergeants or Higher. 2) [b]EN Regen 5%[/b][/color] [color=Gold][b]Purchasing Cost:[/b] 350 PCs[/color] [b]Model Px[/b] [color=Cyan][b]Statistics:[/b] HP: 40, EN: 20, IS: 3, Move: G, Size: SS[/color] [color=Pink][b]Weapons:[/b] [+] Throwing Knives [b](F)[/b]- 10 damage/EN [+] Throwing Star- 10 damage x 2, 2 EN/attack[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Biometal, Useable by Corporals or Higher. 2) Countershoot: Throwing Knives 3) [b]EN Regen 5%[/b] 4) [b]Biometal Change[/b] 5) [b]Biometal Px (Sidekick)[/b] 6) [b]Dowsing[/b] 7) [b]Overdrive Invoke System (Neutral)[/b][/color] [color=Gold][b]Acquisition Method:[/b] Perform Biometal Change.[/color] [b]Prometheus[/b] [color=Cyan][b]Statistics:[/b] HP: 50, EN: 30, IS: 2, Move: F/G, Size: SS[/color] [color=Pink][b]Weapons:[/b] [F] Beam Scythe [b](BM)[/b]- 15 damage [+] Dark Flame [b](SX)[/b]- 10 damage/EN [b]MAP Attacks:[/b] [H] Wall Blades [b](I:4)[/b]- 50 damage, 10 EN/attack[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Reploid, Useable by Sergeants or Higher. 2) Countercut: Beam Scythe 3) [b]EN Regen 5%[/b] 4) [b]Bunshin (2/5)[/b][/color] [color=Gold][b]Purchasing Cost:[/b] 400 PCs[/color] [color=lightblue][b][u]Overdrive Invoke System (X)[/u][/b][/color] [b]Class:[/b] Special, Activated [b]Description:[/b] An ability that Biometals use to boost the strength of their attacks. [b]Ability:[/b] Disable all [b]EN Regen[/b] and gain EN -2 each turn. Weapon Damage +50%. And your attacks gain Aff:X (where X is the element listed) This ability deactivates when upkeep cost can't be paid, when you take damage, or when you choose to deactivate. [color=lightblue][b][u]Biometal Change[/u][/b][/color] [b]Class:[/b] Special, Transform [b]Description:[/b] A user can activly switch Biometals in battle. [b]Ability:[/b] No idea yet.