NAME: TYPE: BEHAVE: LVL: () XP: , Gil: -- Statistics -- STR: VIT: SPD: MAG: SPR: AGI: HP: (Hit Base * VIT * Lvl x 4) MP: 0(M.Base * SPR * Lvl) ARM: (Armor Base * LVL + (VIT/2)) MARM: (M.ARM Base * LVL + (SPR/2)) DEF: (Level + SPD + AGI + Abandon) MDEF: (Level + MGC + SPR) ACC: (80 + (AGI x 2) + LVL) MACC: (100 + (MAG x 2) + LVL) -- Attacks and Abilities -- Treasure: 51-100: 26-50: 11-25: 1-10: Base(): EXP: Gil: Modifiers: Total: /