[color=Red][size=4][b]Valkyrie Pilot[/b][/size][/color] [color=orange][b]Starting Max SP:[/b][/color] 100 [color=orange][b]Maximum SP Cap:[/b][/color] 200 [color=Orange][b]Skills & Abilities:[/b][/color] - Dodge Cost [b]-20%[/b]. - Countercut Cost: [b]6 AP[/b] - Countershoot Cost: [b]2 AP[/b] -[b]Guts:[/b] [i]Class: Passive (Main)[/i] Gain bonuses when DP is low. Bonus varies depending on level of remaining DP: -50% DP and below: Dodge Cost -5%; Target's Dodge Cost +5%; Weapon Damage +5% -40% DP and below: Dodge Cost -10%; Target's Dodge Cost +10%; Weapon Damage +10% instead -30% DP and below: Dodge Cost -15%; Target's Dodge Cost +15%; Weapon Damage +15% instead -20% DP and below: Dodge Cost -20%; Target's Dodge Cost +20%; Weapon Damage +20%; +1 Advanced Maneuver gain each turn instead - [b]Advanced Maneuvers[/b] [i]Class: Passive (Main)[/i] Ranges between 0 and 10. Gain 1 Advanced Maneuver counter each turn during your Regen Phase. Advanced Maneuver counters can be expended to give different effects. Advanced Maneuver abilities are activated during the Spirit Command Phase. - [b]Steady Shot[/b]: Costs 2 Advanced Maneuver. Countershoot cost -50% for this turn. - [b]Barrel Roll[/b]: Costs 3 Advanced Maneuver. Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn. - [b]Fast Combat[/b]: Costs 8 Advanced Maneuver. Gain 1 additional Attack Phase this turn. - [b]Evasive Maneuver[/b]: Costs 10 Advanced Maneuver. Dodge all incoming attacks for one Defense Phase. This is an Evasive Secondary Defense - [b]Variable Form Specialty[/b] [i]Class: Active[/i] Gain an extra transformation phase at the start of every turn. Can only be used in units sized M and lower. [color=white][b]Series of Origin:[/b] Super Dimension Fortress Macross[/color]