[color="Red"][size=4][b]New Pilot[/b][/size][/color] [color="orange"][b]Starting Max SP:[/b][/color] 100 [color="orange"][b]Maximum SP Cap:[/b][/color] 200 [color="Orange"][b]Skills & Abilities:[/b][/color] - Dodge Cost [b]-0%[/b] - Countercut Cost: [b]7 AP[/b] - Countershoot Cost: [b]7 AP[/b] - [b]Critical[/b] [i]Class: Passive (Main)[/i] During the special phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn. On class purchase, choose up to 6 total levels of the following attributes. Should you select less then 6 levels during creation, you can purchase any missing levels for 100 PP each. MELEE (Increases [F]-type weapon damage and improves Countercut)[list] * Level 1: [F]-type Weapon damage +20% * Level 2: [F]-type Weapon Damage +25%, Countercut Cost -1 * Level 3: [F]-type Weapon Damage +30%, Countercut Cost -2 * Level 4: [F]-type Weapon Damage +35%, Countercut Cost -3[/list] RANGE (Increases [+]-type weapon damage and improves Countershoot)[list] * Level 1: [+]-type Weapon damage +20% * Level 2: [+]-type Weapon Damage +25%, Countershoot Cost -1 * Level 3: [+]-type Weapon Damage +30%, Countershoot Cost -2 * Level 4: [+]-type Weapon Damage +35%, Countershoot Cost -3[/list] ACCURACY (Increases target's dodge cost and improves Countershoot)[list] * Level 1: Target's Dodge Cost +10% * Level 2: Target's Dodge Cost +15%, Countershoot Cost -1 * Level 3: Target's Dodge Cost +20%, Countershoot Cost -2 * Level 4: Target's Dodge Cost +25%, Countershoot Cost -3[/list] DEFENSE (Reduces damage received)[list] * Level 1: Damage Received -5% * Level 2: Damage Received -10% * Level 3: Damage Received -15% * Level 4: Damage Received -20%[/list] EVADE (Reduces dodge cost)[list] * Level 1: Dodge Cost -5% * Level 2: Dodge Cost -10% * Level 3: Dodge Cost -15% * Level 4: Dodge Cost -20%[/list] SKILL (Improves Countercut and Countershoot, Critical Cost and Shield usages)[list] * Level 1: Countercut and Countershoot Costs -1, Critical Cost -1, Shield Usage +2 * Level 2: Countercut and Countershoot Costs -2, Critical Cost -2, Shield Usage +3 * Level 3: Countercut and Countershoot Costs -3, Critical Cost -3, Shield Usage +4 * Level 4: Countercut and Countershoot Costs -4, Critical Cost -4, Shield Usage +5[/list]