[b][SIZE=6]Core[/SIZE][/b] [QUOTE=Adds] (Misc) [b]A.P.A. Operating System (System):[/b] [i]Found in MechDev Lexicon[/i] (Weapons) [F] Graviblade [b](B)[/b]- 70 damage, 3 EN/attack [F] Gravity Edge Combo [b](BX)[/b]- 16 damage/2 EN + [b](B)[/b] 70 damage, 3 EN/attack (Requires Purchase of Graviblade) [+] Accelerated Sniper Railgun- 55 damage, [b]Barrier Pierce[/b], 2 EN/shot, 6 rounds[/quote] [b][SIZE=6]SUPERs[/SIZE][/b] [QUOTE=Adds] (Shields) Anti-Beam Shield (Misc) [b]Improved Direct Mind-Meld Interface System (System)[/b] [i]Found in MechDev Lexicon.[/i] (Weapons) [+] Gatling Hi-Grav Cannons [b](SV)[/b]- 10 damage # 4/3 EN [+] Twin Gravcannons [b](S)[/b]- 20 damage x 2, 3 EN/shot[/quote] [b][SIZE=6]Mateys[/SIZE][/b] [QUOTE=Adds] (Barriers) [b]Anti-Energy Field (Barrier)[/b]: [i]Found in the MechDev Lexicon.[/i] (Misc) [b]Advanced C3 System (System):[/b] Leadership gives Target's Dodge Cost +3, Weapon Damage +10% and Damage Received -10% in addition to its usual effect. (Weapons) [+] VSEC [b](BSV)[/b]- 10 damage/EN + [b](BSV)[/b] 10 damage/EN [+] Blasters [b](BPSX)[/b]- 12 damage/EN [H] Repair Cannon [b](T:3)[/b]- 25 PCs/use. X) [b]Repair Cannon:[/b] All units hit by this effect gain [b]HP Regen 25%[/b] for 3 turns.[/quote] [b][SIZE=6]Dragomashins[/SIZE][/b] [QUOTE=Adds] (Misc) [b]Graviton Heat Shield:[/b] Immune to EN cost penalities from terrains. [b]Graviton Wave Transmitter:[/b] Pay 15 PCs and forefit your attack phase. Restore 100% EN of a target ally with Graviton Wave Transmitter. You may not target yourself. (Weapons) [H] Gravity Ball [b](V)[/b]- 7 damage/EN X) Gravity Ball: If at least 5 EN is used on this attack, it gains the [b](S)[/b] attribute. Shrapnel Launcher: [+] Shrapnel Launcher Solid- 20 damage, 1 PC/attack [+] Shrapnel Launcher Spread [b](S)[/b]- 25 damage, 10 rounds [+] Shrapnel Launcher Spray [b](SF)[/b]- 20 damage/2 PCs, 5 rounds[/quote] [b][SIZE=6]Jesus Rifles[/SIZE][/b] [QUOTE=Adds] (S Armor/Barriers) [b]Viral Field (S Barrier):[/b] Negate any status attack for 2 EN. (Misc) [b]REACT System (System)[/b] [i]Found in MechDev Lexicon[/i] [b]Reload:[/b] Recover all ammo of a single weapon you possess for 10 PCs. Disable HP Regen for one turn when used. [b]Infiltrator Multi-Rifle [Radar Mode]:[/b] Pay 2 EN. Gain Dodge Cost -3 and Target's Dodge Cost +3 for a turn. [b]Infiltrator Multi-Rifle [Sonar Mode]:[/b] Pay 2 EN. Gain the effects of [b]Anti-Stealth Sonar[/b] for a turn.[/quote] [b][SIZE=6]Aestivalis[/SIZE][/b] [QUOTE=Adds] (Barriers) [b]Prototype Distortion Field (Barrier):[/b] [i]Found in MechDev Lexicon.[/i] (Misc) [b]Enhanced Gravity Wave Antenna:[/b] [i]Found in MechDev Lexicon[/i] (Requires the purchase of the Martian Sucessor Nadesico inherent. Replaces Gravity Wave Antenna) [b]EIFS:[/b] Dodge Cost -5. Your Countercut cost * [b].75[/b]. Activation cost depends on how soon you want to pay. Turn 1: 40 PCs; Turn 2: 20 PCs; Turn 3; 10 PCs; Turn 4 and thereafter: Free. (requires the Purchase of the Martian Sucessor Nadesico inherent.) At the start of battle, choose either EIFS or IFS and disable the other. (Weapons) Tri Blade: [F] Tri-Blade [b](M)[/b]- 20 damage [F] Tri Blade: Immediate Knife- [b](M)[/b] 12 damage + [b](M)[/b] 20 damage, 1 EN/attack [H] Tri-Blade [Shot]- [b](M)[/b] 20 damage + 30 damage, 8 rounds. [F] Tri-Blade [Field Lancer] [b](V)[/b]- 12 damage/EN, [b]Barrier Pierce[/b] [H] Tri-Blade [Lancer Shot]- [b](V)[/b] 12 damage/EN, [b]Barrier Pierce[/b] + 30 damage Aesritter Railgun [+] Railgun [Rapid Fire] [b](S)[/b]- 10 damage x 3, 8 rounds [+] Railgun [Charged] [b](V)[/b]- 10 damage/EN, 3 rounds[/quote] [b][SIZE=6]Valkyries[/SIZE][/b] [QUOTE=Adds] S Armor/Barriers: [b]Sonic Boom (S Barrier):[/b] Negate 15 damage from any [b](M)[/b] or [b](P)[/b]-type attack or 5 damage from any [F] attack. May only be used in the same turn in which Bunshin is used at least once. (Requires Bunshin) Misc: [b]Advanced Targeting System:[/b] Pay 5 PCs. Target's Dodge Cost +5 for your next attack phase, as long as you use a non-MAP, [+] weapon. X) [b]ECCM Pod:[/b] Negate the effects of target enemy's [b]Jammer[/b] for 3 turns. 1 round. X) [b]ECM-EWAC Pod:[/b] Negate the effects of target enemy's [b]EWAC[/b] for 3 turns. 1 round. X) [b]Weapons Selection:[/b] Gain an additional X (more than this costs to buy) points to buy only [+] type weapons. At deployment choose between y (being half the total weapons bought this way) of all these weapons and disable the rest. Weapons: [+] Bunker Buster [b](P)[/b]- 40 damage # 2, [b]Armor Pierce[/b], 4 rounds X) Bunker Buster: This attack may lose its multihit attribute to attack a unit that is Burrowed. If it is used for this, it also loses its [b](P)[/b] attribute.[/quote] [b][SIZE=6]Aura Battlers[/SIZE][/b] [QUOTE=Adds] (Misc) [b]Aura Enhancement:[/b] Pay 20 PCs to initiate Aura Enhancement. EN +35, Weapon Damage +50%, Damage Received -25% (applied during the Pilot Ability phase), Target's Dodge Cost +5, and Dodge Cost -5. Each turn, pay 5 PCs. Should this upkeep be unpayable, or user decides to stop, return to normal state and decrease EN to 0. Usable only once per battle and requires and expends your Hyperize use for the battle as well. This unit cannot use the [b]Hyperize[/b] pilot ability normally. (Requires the purchase of the Aura Battle Dunbine inherent) (Weapons) Twin Aura Swords: [F] Aura Swords [b](M)[/b]- 20 damage + [b](BM)[/b] 30 damage/CC [F] Aura Giri- 30 damage, 2 EN/attack + [b](B)[/b] 30 damage, 2 EN/attack. Requires Sei Senshi Pilot Class to execute. [F] Hyper Aura Giri- 50 damage, 4 EN/attack + [b](B)[/b] 50 damage, 4 EN/attack. Requires Sei Senshi Pilot Class to execute. X) [b]Nitou-Ryu (Aura Swords, Aura Giri, Hyper Aura Giri)[/b][/quote] [b][SIZE=6]Astrayvalis[/SIZE][/b] [QUOTE=Adds] (Barriers) [b]Nu Astrayvalis Distortion Field (Barrier):[/b] [i]Found in MechDev Lexicon.[/i] (Misc) [b]Direct Interface System (System):[/b] [i]Same effects as [b]IFS[/b] and [b]Biocomputer[/b][/i]. (Requires the purchase of the Martian Sucessor Nadesico inherent. Replaces IFS.) (Weapons) Distortion Funnels: [+] Distortion Funnels [b](SX)[/b]- 16 damage/EN. Requires [b]NT/EH[/b] or Martian Sucessor class to execute. [+] Distortion Funnels [Full Shot]- 16 damage x 6, 10 EN/attack. Requires [b]NT/EH[/b] or Martian Sucessor class to execute. [+] Distortion Funnels [b](D:4)[/b]- 100 damage, 1 round. Requires [b]NT/EH[/b] or Martian Sucessor class to execute. Multipurpose Bazooka: [+] Multipurpose Bazooka [Bakelite] [b](PF)[/b]- 30 damage, [b]Mobility Break[/b], 8 rounds X) Multipurpose Bazooka [Bakelite]: If 2 or more rounds are fired at one target, you may choose to deal [b]PARALYZE[/b] status instead or [b]Mobility Break[/b]. [+] Multipurpose Bazooka [Acid] [b](PF)[/b]- 30 damage, [b]Armor Break[/b], 8 rounds X) Multipurpose Bazooka [Acid]: If [b]Armor Break[/b] status is inflicted, target also gains the effect of [b]VIRUS[/b] for 3 turns. X) Variable Ammo: At deployment choose either Multipurpose Bazooka [Bakelite] or Multipurpose Bazooka [Acid] and disable the other for the rest of battle.[/quote] [b][SIZE=6]Advent System[/SIZE][/b] [QUOTE=Adds] (Misc) X) [b]Advent System (System):[/b] [i]Found in MechDev Lexicon[/i] (Weapons) [+] Impulse Launcher- 60 damage, [b]Barrier Pierce[/b], 4 EN/shot [F] Ardent Rampage [b](F)[/b]- 30 damage/2 EN [F] Aether Stake- 15 damage + [b](F)[/b] 30 damage/3 EN X) Aether Stake: If the first hit of this attack is dodged or negated, the second half of this attack automatically misses. if the first hit connects and deals damage, then the second half of the attack automatically hits. Second half of this attack ignores barrier and armor effects.[/quote]