[b]Wardick[/b] [color=Cyan][b]Statistics:[/b] HP: 40, EN: 30, IS: 3, Move: G/W, Size: M[/color] [color=Pink][b]Weapons:[/b] [+] Missile Launcher [b](PGSF)[/b]- 8 damage/2 PCs [+] Long Range Beam Cannon [b](BS)[/b]- 15 damage x 2, 2 EN/attack [F] Ram [b](M)[/b]- 12 damage [+] Sonic Cannon- 35 damage, 3 EN/attack[/color] [color=Beige][b]Inherent Abilites:[/b] 1) Zoids, Useable by Corporals or Higher 2) Countershoot: Long Range Beam Cannon 3) Dodge Cost is 5 in Water terrain. 4) [b]Burrow[/b] 5) This unit may only be used in Water or Desert terrains.[/color] [color=Gold][b]Purchasing Cost:[/b] 320 PCs[/color] [b]Neo Wardick[/b] [color=Cyan][b]Statistics:[/b] HP: 50, EN: 35, IS: 3, Move: G/W, Size: M[/color] [color=Pink][b]Weapons:[/b] [+] Missile Launcher [b](PGSF)[/b]- 8 damage/2 PCs [+] Long Range Beam Cannon [b](BS)[/b]- 15 damage x 2, 2 EN/attack [F] Ram [b](M)[/b]- 12 damage [+] Charged Particle Cannon [b](BS)[/b]- 60 damage, 3 EN/attack [b]MAP Attacks:[/b] [+] Charged Particle Cannon [b](BI:3)[/b]- 40 damage, 5 EN/attack[/color] [color=Beige][b]Inherent Abilites:[/b] 1) Zoids, Useable by Sergeants or Higher 2) Countershoot: Long Range Beam Cannon 3) Dodge Cost is 5 in Water terrain. 4) Dodge Cost -3 5) [b]Anti-Particle E-Shield (Barrier)[/b] 6) [b]Burrow[/b] 7) This unit may only be used in Water or Desert terrains.[/color] [color=Gold][b]Evolution Cost:[/b] 3 (Wardick)[/color] [b]Hammer Head[/b] [color=Cyan][b]Statistics:[/b] HP: 55, EN: 30, IS: 3, Move: F/W, Size: M[/color] [color=Pink][b]Weapons:[/b] [+] Missile Pod [b](PGS)[/b]- 20 damage x 2, 8 rounds [+] AZ Torpedos [b](PGSX)[/b]- 30 damage, 4 rounds [F] Ram [b](M)[/b]- 15 damage [+] Hyper Shock Gun- 20 damage x 2, 10 rounds [+] Hyper Beam Cannon [b](BS)[/b]- 18 damage x 2, 2 EN/attack[/color] [color=Beige][b]Inherent Abilites:[/b] 1) Zoids, Useable by Sergeants or Higher 2) Countershoot: Hyper Shock Gun, Hyper Beam Cannon 3) Dodge Cost -5 4) [b]Damage Received -10%[/b][/color] [color=Gold][b]Purchasing Cost:[/b] 250 PCs[/color] [b]Hammer Head VL[/b] [color=Cyan][b]Statistics:[/b] HP: 65, EN: 35, IS: 2, Move: F/W, Size: M[/color] [color=Pink][b]Weapons:[/b] [+] Missile Pod [b](PGS)[/b]- 20 damage x 2, 8 rounds [+] AZ Torpedos [b](PGSX)[/b]- 30 damage, 4 rounds [F] Ram [b](M)[/b]- 15 damage [+] Hyper Shock Gun- 20 damage # 2, 10 rounds [+] Hyper Beam Cannon [b](BS)[/b]- 18 damage x 2, 2 EN/attack [F] Lance Attack- 40 damage, 3 EN/attack[/color] [color=Beige][b]Inherent Abilites:[/b] 1) Zoids, Useable by Sergeants or Higher 2) Shield 2) Countershoot: Hyper Shock Gun, Hyper Beam Cannon 3) Dodge Cost -5 4) [b]3D Radar:[/b] [i]Same effects as [b]EWAC[/b].[/i] 4) [b]Damage Received -10%[/b][/color] [color=Gold][b]Acquisition Method:[/b] Install Viking Lance Unit onto Hammer Head.[/color] [b]Sinker[/b] [color=Cyan][b]Statistics:[/b] HP: 20, EN: 15, IS: 4, Move: H/W, Size: S[/color] [color=Pink][b]Weapons:[/b] [+] Homing Missiles [b](PGSF)[/b]- 5 damage/2 PCs [+] Beam Gun [b](B)[/b]- 15 damage, 10 rounds [F] Ram [b](M)[/b]- 10 damage[/color] [color=Beige][b]Inherent Abilites:[/b] 1) Zoids, Useable by anyone 2) Countershoot: Beam Gun 3) Dodge Cost -5[/color] [color=Gold][b]Purchasing Cost:[/b] 100 PCs[/color] [b]Command Wolf VL[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 25, IS: 4, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] 2-Barrel Beam Gun [b](B)[/b]- 10 damage # 2, 10 rounds [F] Bite Fangs [b](M)[/b]- 15 damage [F] Lance Attack- 40 damage, 3 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Zoids; Usable by Corporals or Higher 2) Shield 3) Countershoot: 2-Barrel Beam Gun 4) [b]Smoke Discharger:[/b] Next turn, Dodge Cost -3. Usage is based on the Shield formula.[/color] [color=Gold][b]Acquisition Method:[/b] Install Viking Lance Unit onto Command Wolf.[/color] [b]Rev Raptor[/b] [color=Cyan][b]Statistics:[/b] HP: 25, EN: 20, IS: 4, Move: G, Size: S[/color] [color=Pink][b]Weapons:[/b] [F] Hyper Claw [b](M)[/b]- 10 damage [F] Killer Scythe- 15 damage, 1 EN/attack [+] Twin Beam Guns [b](BS)[/b]- 10 damage x 2, 10 rounds[/color] [color=Beige][b]Inherent Abilites:[/b] 1) Zoids, Useable by Corporals or higher. 2) Countershoot: Twin Beam Guns 3) Dodge Cost -3[/color] [color=Gold][b]Purchasing Cost:[/b] 150 PCs[/color] [b]Rev Raptor Pile Bunker[/b] [color=Cyan][b]Statistics:[/b] HP: 30, EN: 25, IS: 3, Move: G, Size: S[/color] [color=Pink][b]Weapons:[/b] [F] Hyper Claw [b](M)[/b]- 10 damage [F] Killer Scythe- 15 damage, 1 EN/attack [+] Twin Beam Guns [b](BS)[/b]- 10 damage x 2, 10 rounds [F] Pile Bunker [b](F)[/b]- 10 damage/EN[/color] [color=Beige][b]Inherent Abilites:[/b] 1) Zoids, Useable by Corporals or higher. 2) Countershoot: Twin Beam Guns 3) [b]Burrow[/b][/color] [color=Gold][b]Replacement Cost:[/b] 50 PCs (Rev Raptor)[/color] [b]Snipe Liger[/b] [color=cyan][b]Statistics:[/b] HP: 50, EN: 25, IS: 3, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Mini Gatling Gun [b](SV)[/b]- 4 damage, 20 rounds [+] Buster Cannon- 60 damage, 6 rounds [+] Long Barrel Linear Launcher- 50 damage, 8 rounds, [b]Armor Pierce[/b] [b]MAP Attacks:[/b] [+] Micro Missiles [b](PT:3)[/b] 40 damage, 4 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Zoids; Usable by Sergeants or higher 2) Countershoot: Mini Gatling Gun 3) [b]Smoke Discharger:[/b] Next turn, Dodge Cost -3. Usage is based on the Shield formula. 4) [b]Damage Received -15%[/b] 5) [b]Snipe:[/b] Long Barrel Linear Launcher (+10)[/color] [color=gold][b]Omake Cost:[/b] 3 (Blade Liger) [b]Hanger Resale Value:[/b] 150 PCs[/color] [b]Slash Liger[/b] [color=cyan][b]Statistics:[/b] HP: 45, EN: 35, IS: 3, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Laser Scissors [b](M)[/b]- 15 damage # 2 [F] Bite Fang [b](M)[/b]- 22 damage [+] Shock Cannon- 16 damage # 3, 8 rounds [F] Tail Knife- 20 damage, 1 EN/attack [F] Laser Blade Kai- 40 damage, 2 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Zoids; Usable by Sergeants or higher 2) Countershoot: Shock Cannon 3) [b]Damage Received -10%[/b] 4) Dodge Cost -5.[/color] [color=gold][b]Omake Cost:[/b] 5 (Blade Liger) [b]Hanger Resale Value:[/b] 150 PCs[/color]