[b]Windam[/b] [color=Cyan][b]Statistics:[/b] HP: 80, EN: 60, IS: 2, Move: F/G, Size: M[/color] [color=Pink][b]Weapons:[/b] [F] Fuu no Tsurugi [b](M)[/b]- 15 damage [H] Midori no Shippu [b](SX)[/b]- 12 damage/EN [H] Imashime no Kaze [b](S)[/b]- [b]PARALYZE[/b], 5 EN/attack [H] Kaze no Ikari [b](S)[/b]- 70 damage, 5 EN/attack [F] Mashin no Kaze [b](S)[/b]- 150 damage, 12 EN/attack [b]MAP Attacks:[/b] [H] Midori no Senpuu [b](D:5)[/b]- 100 damage, 10 EN/attack [b]Combo Attacks:[/b] [H] Hikari no Rase [b](S)[/b]- [b]DESTROY: L2[/b], 25 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Countercut 4) [b]HP Regen 10%[/b] 5) [b]Element: Wind[/b] 6) [b]Mamori no Kaze (Barrier)[/b] 7) [b]Iyashi no Kaze:[/b] [i]Same effect as Repair[/i] 8) [b]Midori no Chikara:[/b] [i]Same effect as Resupply[/i] 9) [b]Kaze no Senritsu:[/b] Allows the pilot of this unit to cast [b]Prayer[/b] for 25 SP. 10) [b]Kouun no Kaze:[/b] Pay 7 EN. Windam forfeits it's attack phase this turn to grant all other allied units +50% damage dealt for one turn. 11) [b]Gattai (Daitai Mashin Rayearth:[/b] Rayearth, Selece 12) Hikari no Rase: Target's Dodge Cost +10. Requires an allied Selece and Rayearth to execute.[/color] [color=Gold][b]Purchasing Cost:[/b] 600-ish PCs[/color] [b]Selece[/b] [color=Cyan][b]Statistics:[/b] HP: 70 EN: 55, IS: 2, Move: F/G, Size: M[/color] [color=Pink][b]Weapons:[/b] [F] Umi no Tsurugi [b](M)[/b]- 18 damage [F] Mizu no Yaiba- 30 damage, 1 EN/attack [H] Aoi Tatsumaki [b](SV)[/b]- 15 damage/EN [H] Kouri no Ranbu [b](PX)[/b]- 16 damage/EN [H] Hamon no Kusari- 15 damage # 4, 2 EN/attack [H] Suiryuu no Taki- 60 damage, 2 EN/attack [H] Mizu no Ryuu [b](S)[/b]- 70 damage, 3 EN/attack. [F] Mashin no Koubushi- 100 damage, 8 EN/attack [F] Aoi Kiba- 170 damage, 12 EN/attack [b]MAP Attacks:[/b] [H] Aoi Hamon [b](I:4)[/b]- 60 damage, 5 EN/attack [H] Aoki no Houkou [b](I:3)[/b]- 100 damage, 10 EN/attack, [b]Sound Attack[/b]. [H] Kairyuu no Nami [b](I:5)[/b]- [b]PARALYZE[/b], 75 damage, 10 EN/attack [b]Combo Attacks:[/b] [H] Hikari no Rase [b](S)[/b]- [b]DESTROY: L2[/b], 25 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Countercut 3) [b]HP Regen 10%[/b] 4) [b]Element: Water[/b] 5) [b]Ryuurin no Tate (Barrier):[/b] Negates 15 damage from any source for 1 EN. Can be used to protect 1 ally any turn, but will no longer protect you until next turn. 6) [b]Gattai (Daitai Mashin Rayearth):[/b] Rayearth, Windam 7) Hikari no Rase: Target's Dodge Cost +10. Requires an allied Selece and Rayearth to execute.[/color] [color=Gold][b]Purchasing Cost:[/b] 600-ish PCs[/color] [b]Rayearth[/b] [color=Cyan][b]Statistics:[/b] HP: 75 EN: 50, IS: 2, Move: F/G, Size: M[/color] [color=Pink][b]Weapons:[/b] [F] Hikaru no Tsurugi [b](M)[/b]- 20 damage [F] Honoo no Tsume- 20 damage # 2, 1 EN/attack [H] Honoo no Ya- 60 damage, 2 EN/attack [H] Saka Maku Honoo- 100 damage, 5 EN/attack [H] Akai Inazuma [b](S)[/b]- 120 damage, 8 EN/attack [H] Hien no Mai [b](V)[/b]- 12 damage/EN [H] Shinku Gouka- 190 damage, 15 EN/attack [H] Shinku no Rasen [b](SX)[/b]- 18 damage/EN [F] Honoo no Ken- 250 damage, 20 EN/attack [H] Shiroki Senkou- [b]DESTROY:L2[/b], 20 EN/attack [b]MAP Attacks:[/b] [H] Honoo no Inseki [b](T:3)[/b]- 50 damage, 8 EN/attack [H] Akai Ha Dou [b](I:3)[/b]- 80 damage, 10 EN/attack [H] Honoo no Sakebi [b](I:5)[/b]- 120 damage, 15 EN/attack [b]Combo Attacks:[/b] [H] Hikari no Rase [b](S)[/b]- [b]DESTROY: L2[/b], 25 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Heavy Shield 3) Countercut 3) [b]HP Regen 10%[/b] 4) [b]Element: Fire[/b] 5) [b]Gattai (Daitai Mashin Rayearth):[/b] Windam, Selece 6) Hikari no Rase: Target's Dodge Cost +10. Requires an allied Windam and Selece to execute.[/color] [color=Gold][b]Purchasing Cost:[/b] 600-ish PCs[/color] [b]Daitai Mashin Rayearth[/b] [color=Cyan][b]Statistics:[/b] HP: 150 EN: 90, IS: 2, Move: F/G, Size: L, Class: High-Tier[/color] [color=Pink][b]Weapons:[/b] [F] Rayearth no Tsurugi [b](M)[/b]- 30 damage [F] Honoo no Tsume- 20 damage # 2, 1 EN/attack [H] Honoo no Ya- 60 damage, 2 EN/attack [H] Imashime no Kaze [b](S)[/b]- [b]PARALYZE[/b], 7 EN/attack [H] Akai Inazuma [b](S)[/b]- 120 damage, 8 EN/attack [+] Aoi Tatsumaki [b](SV)[/b]- 15 damage/EN [H] Mizu no Ryuu [b](S)[/b]- 70 damage, 3 EN/attack. [H] Shinku no Rasen [b](SX)[/b]- 18 damage/EN [H] Hikari no Rase [b](S)[/b]- [b]DESTROY: L2[/b], 25 EN/attack [b]MAP Attacks:[/b] [H] Midori no Senpuu [b](D:5)[/b]- 100 damage, 10 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Heavy Shield: Honoo no Tsume 3) Countercut 4) [b]HP Regen 25%[/b] 5) [b]Element: Holy[/b] 6) [b]Mamori no Kaze (Barrier)[/b] 7) [b]Iyashi no Kaze:[/b] [i]Same effect as Repair[/i] 8) [b]Midori no Chikara:[/b] [i]Same effect as Resupply[/i] 9) [b]Kaze no Senritsu:[/b] Allows the pilot of this unit to cast [b]Prayer[/b] for 25 SP. 10) Hikari no Rase: Target's Dodge Cost +10.[/color] [color=Gold][b]Purchasing Cost:[/b] N/A. To acquire this unit Rayearth, Selece, and Windam must be in your AM and each have 3 Evo points. This is a combined unit.[/color] [color=Teal][b]Super AM Wars Pilot Slots:[/b] 3[/color] --- [color=lightblue][b][u]Mamori no Kaze[/u][/b][/color] [b]Class:[/b] Barrier [b]Ability:[/b] Negates 30 damage from all attacks in a single attack phase for 3 EN. You may extend this effect up to 3 other allied units by paying an additional 3 EN for each ally to be protected.