[17:39] * Leitea is now known as Adslahnit [17:52] Hay thar touhoufag. [17:53] Going to bed, but yeah, logs. [17:53] It nearly killed us then I realized I had a 1-shot kiler. [17:53] *killer. [17:53] Or at least encounter-ender. [17:53] Derp. [17:58] What? [17:58] Ultimate Retort? [17:59] Ahiko used her superpower that made them all cry and run away after almost having the entire team wiped out [18:00] Which seems rather odd, logically, what with the fact that they were almost winning [18:00] Ultimate Retort seems... insane. [18:00] And wasn't she already at negative Stress? [18:01] She burned her last favor points to come out of it or something [18:09] I think I'd give a major nerf to Ultimate Retort as a house rule. [18:09] Because written as-is, it's literally "Take some damage, auto-win the fight." [18:10] Well, it would depend on whether or not combat is a major portion of the game [18:11] It looks like Ultimate Retort isn't limited to physical combat, you know. [18:11] But yeah, this time it came out like "Oh, wait! I forgot we had that Wave-Motion Gun! Let's fire that and destroy the entire enemy fleet like we always do!" [18:12] That's why I hinted at it... [18:12] Another power I once rolled was an absolutely retarded one that made you spend Favor to take Stress. [18:12] Because I think I set the paladin's level too high. [18:12] We were going Favor nova and losing. [18:13] I shoulda spent more favor in my opening salvo, just so that it would've been 8x9=72 instead of 6x7=42. [18:14] But then they still would've beaten me anyway with their 5x5x3=75 :< [18:14] Well, there was also the fact that people didn't know that they were expected to team attack [18:15] Right. That was my bad. [18:15] I thought it was assumed we were team attacking. [18:15] Like, in the miko game, you told everyone to make rolls, and then added them all up. [18:15] But then we all ended up attacking separately when the paladins were doing double/triple techs. [18:16] When several characters are working together, whether for attacking or defending, their respective Attack Powers are added together. If a group acting together is taking Stress, one member of the group (PCs take priority over NPCs, maids must choose one from among themselves) will take all of the Stress points. [18:17] I notice that none of us were making use of team attacks in that fight. [18:17] I think that needs to go on the wiki so that this doesn't happen again. [18:19] * UsuallyRandom Leitea is crying her head off. <-------- I thought I spent my leftover favor to buffer the stress. [18:20] Well, it's irrelevent whether you did or didn't [18:20] Yeah, I had to leave. [18:21] Anyway, about Ultimate Retort, since it's more or less an "I win hahaha" button, I'd probably house rule it into an actual, you know, retort. [18:22] Does this game have any concept of powers that can only be used, say, once per scene? [18:23] Maybe make it more like a fear effect? [18:23] They hesitate, or back off, or something, but come back soon [18:23] I'd make it a counterattack, or at least making up for an attack that failed. [18:24] Spend 1d6 favor 1/encounter to reroll a roll that you just lost. [18:25] But this game has a lot of powers that are clearly better than the others. One of them makes you immune to taking stress in combat for example, so... yeah, you're invincible. [18:26] Well, when you have total randomness as a key factor in power design, things tend NOT to be balanced [18:26] Yeah... [18:27] Even in randomness, there should at least be a semblance of balance. [18:27] I don't see why Feel No Pain should be invincibility in battle rather than just stress resistance 1 or 2 in combat. [18:27] I'd like to see some new powers in the new book. Ads, if you want after looking at the book, see if you want to make a new maid power chart. [18:28] Or maybe make it so that it delays the effects of stress? [18:28] I'd probably do that for my Dynasty Maids thingl [18:28] *thing [18:29] Like you're OK when you first get hit, but the actual damage pulls you down even if you try to shrug it off [18:29] I'd probably make powers available based off your special qualities instead of your highest attribute. [18:30] Cyborgs should have powers related to being a cyborg, and ninjas need ninja powers, for example. [18:30] Really cool, but there's one big problem with that... [18:30] I know. [18:30] Huge number of SQs. [18:30] Exactly. [18:31] I think the SQs can be used to help along the usage of one's attributes. [18:31] I notice that some characters' SQs (the inconsequential ones, mostly) tend to get completely ignored. [18:32] Our mermaid daemon Ahiko didn't bring up the whip scars thing at all. [18:32] That's more of a player issue than a game issue. I've seen people have SQs they werent' given. [18:33] Right, right. [18:34] Also, I've been working on a point-buy system based on the probabilities of 2d6 / 3 (rounded down). You have the option of buying attribute values which will then be jumbled up (so you just have control over the general number spread), or if you really want to and the GM is generous, you can assign them as you wish. [18:35] Ads... if you can give me this point buy, it'll be handy in the demo pack. [18:35] Though people opting for a 4 in one stat and 1 in all others might be problematic. [18:35] I think it should only be used as a method for GMs to use to create pre-gens. [18:36] As Wraith said a couple of days ago, 2d6/3 (round down) has probabilities of 1/9/16/9/1 out of 36. [18:37] That is, there's a 1/36 chance you get 0 (I don't think this is possible though), a 9/36 chance of 1, a 16/36 chance of 2, a 9/36 chance of 3, and a 1/36 chance of 4. [18:37] But the rough average is 1 chance out of the dice gets you a 4 or a 0. 3 to get a 1, 3 to get 2 and 3 to get a 3. [18:38] Yes. you can get a zero by rolling snake eyes. [18:38] But the "objective" is to roll a 3, or better yet a 4 [18:39] The point-buy system I had in mind involved moving down the probability rates for each die using your available points. I can include the in-depth version, and the simple "for dummies" version which has no explanation of the point costs. [18:39] At least one of them out of six, since the low stats don't seem to matter too much [18:39] But you hold the same chance statistically, of getting a 3 as you do a 2 or a 1. [18:39] Just like D&D, eh? [18:40] A point-buy system would directly encourage min/maxing... just like D&D... [18:40] That's why I propose two options, at least. [18:40] One that's jumbled-up point-buy, and one that's true point-buy. [18:40] True enough. This is NOT a game to min max. It's like turning a bb gun into a rail gun. [18:41] Still, it might as well be there just in case. [18:42] (Also, the way the rolling works, it is very possible to have two characters, only one character has higher stats in everything than the other.) [18:42] So would imposing a general rule of "No purchasing 4s" be fair for point-buy? [18:44] I think the integers could stand to be a little higher, though [18:45] A 1 in anything might as well be a 0... 4 or higher in anything makes you God in that stat [18:45] Instead of a point-buy, I think maybe a "standard spread" could be a good idea [18:45] This is the kind of game that encourages you to view everything as a nail when you have an adamantine hammer of the gods, yes. [18:46] "Standard spread" is like, 2s in everything. [18:46] Ergo, only your maid types will differentiate your stats. [18:47] If the integers were a little larger, the individual difference of a single point wouldn't be as game-changing [18:47] Since attributes are MULTIPLIERS to rolls, then yes, having one big attribute is very good. [18:47] I'm going off to bed people. I'm happy. I got to use the phrase "Mighty Tome" [18:47] Not really, with a 1/9/16/9/1, it's very probable that at least 1 roll will be 3 [18:47] See ya then. [18:47] Good night/morning [18:48] I'll work on this point-buy system later and show it to you maybe tomorrow. [18:48] And some general proposed nerfs to certain maid powers. [18:49] Also, I'd just like to say that I like how every plan I end up making in RPGs I'm in always ends up as something involving war and fighting :V [18:49] If you were working with stats being, say, spread between 3 and 8, with 5 'average', then the difference in an integer value would be about half as ground-shaking as it is [18:49] And for a standard spread, it's not exactly "even", but you could make it 3, 3, 2, 2, 2, 1 [18:49] Or just 3, 3, 2, 2, 1, 1 [18:50] Right, that works. [18:50] * UsuallyRandom has quit IRC (Quit: ) [18:50] But then you still have a 1/3rd chance of one of your Maid Types being one that boosts a 3 into a 4. [18:50] It's hard to get it exactly even, since even if you count the 1/36 probability in with the 9/36 probability, you should have 5/3s of a 3 and 5/3s of a 1 [18:51] Yeah, but you had similar odds of getting that, anyway [18:53] If you're doing a point-buy system, though... would you go off of the probabilities? [18:54] I'd do that and tweak it. [18:54] Also, do you agree that "NO 4s DURING POINT BUY" is fine? [18:54] 0 points for 0, 1 point for 1, 9 points for 2, 25 points for 3, and 35 points for 4 [18:54] Just going by the probabilities... and yes, I'd say no 4s is a good call [18:55] That would also give some people an incentive to roll stats to see if fate really favors them :V [18:56] My initial reaction to that is that it's a fool's errand... but then, casinos make money, don't they [18:56] But really, even with only a 1/36th probabability of someone rolling a 4 in one stat, you have to remember that you roll 6 times. [18:56] So there's a 1/6th chance that at least one of your stats is a 4. [18:56] ugh, I'd need a calculator for that one, hang on [18:57] The probability's formula is 1- (35/36)^6 [18:58] 15.55% [18:58] Close enough to 1/6th, I guess, since that was just an estimate of mine. [18:59] Anyway, I'm thinking that a player could go for 4, 1, 1, 1, 1, 1 if he really wanted to. [18:59] Because his Maid Types would have a very good chance of knocking two of those 1s down to 0s, so you'd be a maid made of fail in those stats. [19:00] Then again... [19:00] I wouldn't let people have a chance to buy a 4, flat-out... but then, I think being forced to play a totally random character could be interesting [19:00] This is like a 30 Str, 3 Int, 3 Wis character in D&D. [19:01] In the name of not having a suck character, though, maybe you can have a standard spread, or a point buy, and then randomize what attributes they are attatched to [19:01] I wouldn't let people have a chance to buy a 4, flat-out... but then, I think being forced to play a totally random character could be interesting <------ What are you saying? [19:01] then randomize what attributes they are attatched to <------ That's exactly what one of the two point-buy options I proposed was. [19:01] Ah, I must have skipped over it [19:01] Adslahnit> Also, I've been working on a point-buy system based on the probabilities of 2d6 / 3 (rounded down). You have the option of buying attribute values which will then be jumbled up (so you just have control over the general number spread), or if you really want to and the GM is generous, you can assign them as you wish. [19:04] On a side note, my dream character is one with 6 Athletics (4 base + 2 from Double Boyish), "Actually a boy" as a special quality, something involving a beard as a special quality, and "Actually the master's mistress" as my maid background. [19:04] Well, let me see... if you were going by what I suggested of points, that would be 108 points in an average roll [19:05] Bah, just play a bifauxnen [19:05] I'm talking Maid Guy here. [19:05] Or, in another way, Cho Aniki. [19:05] At that point, you're playing a orc barbarian in drag [19:06] Anyway, I'll think about the point-buy scheme over dinenr. [19:06] *dinner [19:06] Gah. [19:06] Well, I'd still suggest having the numbers be elevated a little [19:07] ranges from 3-9 instead of 0-6 would make individual differences in points not crushingly potent [19:08] Plus, favor novas seem the order of the day, here [19:10] Plus, a point buy system is hard to calibrate... [19:11] With so few numbers, it's hard to set appropriate costs, although I guess you could go with 0 costs 0, 1 costs 1, 2 costs 4, and 3 costs 8? [19:14] No, rounding it out, the probability-cost would be more like 0 - 0, 1 - 1, 2 - 3, and 3 - 6 [19:14] And you'd get 18 points to spend [19:15] But the thing is, the number of possible results can be easily forseen [19:17] You could get the following setups - 2/2/2/2/2/2, 3/2/2/2/1/1, 3/2/2/2/2/0, 3/3/2/1/1/1, 3/3/2/2/0/0, and 3/3/3/0/0/0 [19:19] I'd favor just giving them 3/3/2/2/1/1 as a "standard spread"... or 3/2/2/2/2/1... [19:25] Since with the point buy system, you only have 6 possible options, 4 are similar to what either one of those standard spreads would provide, one is "everything is even", and the last is just there to maximize the chance of getting a 4 [19:25] While of course, sucking in everything else [19:26] a 3/3/2/2/1/1 would do what a spread should do - gaurantee at least non-suckage, even if it doesn't result in anything spectacular [19:28] Because having a one-in-a-million (well, OK, thousand in this game) shot at getting a 6 Atheletics/Str is not worth having to play the three dozen games where you have nothing better than a 2, and are rendered useless by the other players [20:06] Well. [20:06] Snake eyes giving you 0 can be problematic. [20:06] What happens if you roll a maid type that would send you to -1, for example? [20:07] You buy your way back to 0 for a cost of 0 points [20:07] Err... cost of 0 favor [20:08] Besides, it's not like it matters too much, what with rolls being multiplied by attributes [20:09] If it's a pass/fail system, or a gradient system where you get the worst possible result at 5 or less, then you're talking about basically rolling to find the MAGNITUDE of your suck [20:18] Random wanted me to make some new maid powers, and I got to think of some over dinner. [20:23] On a different note, I just realized that it would be hilarious for my "incurable illness" as a construct to be a bomb set to go off at an indefinite date that I can't disarm. [20:25] Well, what maid powers are there already? Or is that a State Secret? [20:25] State Secret. Though I know several of them already. [20:26] The Cunning ones are mostly information-gathering. Like being able to perceive any portion of the mansion at will. [20:26] Or being able to effectively teleport from room to room without running around. [20:27] So these are based upon your best stats? I didn't have a chance to go that far through the character creation logs [20:27] Do you get to pick them, or is it also random? [20:27] Yes. Each attribute has 6 Maid Powers tied to it. [20:27] If you're tied for your highest attribute, you pick which stat to use. [20:27] Then you roll 1d6. [20:27] So why would you need more? Are you shooting for 12 or 18? [20:28] Well, Random wants them for the demo pack, I guess. [20:28] And he's said time and again that fan creations are always welcome. [20:29] Hmm... well... let me see if I can pound out some stereotypes off the top of my head... [20:30] Athletics - "Become a star!" Spend 3 stress to roll 1d6. If this number is greater than a single target's athletics, they are ejected from the current scene [20:31] Err... by "spend", I mean you take three stress [20:32] "Grand Slam" or "Paper Fan Doom Whack" can count as well [20:32] If this number is greater than a single target's athletics, they are ejected from the current scene <------ That's kind of harsh. [20:33] Well, you think it should be 1d6 - 1? [20:33] That power shouldn't be in the first place. [20:33] I was thinking of something like Martyrdom - Any time one of your allies takes stress, you can take that stress instead. You must take the full amount and cannot split it up. [20:34] That would be a Will power, and since Will determines your spirit... [20:34] I'd label that "Empathy" [20:34] Or "Sympathy" [20:35] I like "Martyrdom" better. But Empathy/Sympathy works too. [20:35] Hmm... so the power to remove someone from a scene is too powerful? Can you explain to me how Iron Wall works, exactly? [20:35] Iron Wall? [20:35] Maid Power: [20:35] Iron Wall: You can use your Athletics attribute to defend up to two other characters. [20:36] What Jelia had [20:36] Oh, uh. I don't know how that works at all. [20:36] Also, 80% of the power ideas I had in mind are from D&D 3.5/4e :V [20:36] It has no real limits so... [20:37] Shouldn't it be based on anime? [20:37] Since that's, you know, the whole point [20:37] Yeah, but a lot of them apply here too. [20:37] Like a generic healing power. [20:38] Let me see, another one was "Win cunning vs. athletics to tear off someone's clothes"... and since rendering someone naked gives them serious stat wedgies... [20:39] And it's easier to pick up a mechanical concept for an ability from an existing RPG and see how it could fit in anime than to take something from anime and see how it could work mechanically. [20:39] ameless_Wraith> Let me see, another one was "Win cunning vs. athletics to tear off someone's clothes" <------ That's also some major faggotry. [20:39] Yeah, but you don't want easier, you want fun [20:39] Well, all of them seem to be this way [20:40] I think I could just make Ultimate Retort give a -2 penalty on the next roll (you pick whether the penalty goes to the attribute or the die result) of all enemies, like a fear effect. [20:41] So it would only be used to end the game [20:41] Hm, -1 might be better then. [20:42] Also, I don't know how Coercion works on non-maids. [20:42] Well, still, it is a "win any contest" skill, so why not use it at the end of a game to gaurantee a win [20:43] What? Ultimate Retort? [20:43] Yes [20:43] Well, we need to figure out what the general magnitude of a power should be. [20:44] From "neat little bonus" to "near auto-win". [20:44] What I was suggesting in Become a Star! would be to remove a single character, and make it random, and less likely to happen against a tougher opponent [20:45] That's better than Ultimate Retort, that just says win any contest [20:46] Right. [20:47] Should generic stress-removal be Affection (you know, the general sympathetic healer type) or Will (think Kamina restoring the morale of his allies)? [20:48] Athletics - "Mach Speed!" You can become the wind! You normally run faster than most, but when you are really determined, you can achieve unheard of speeds! Spend 1 Favor to outrun any pursuer, or get from one place to another in record time. [20:48] That being an athletics in terms of track runner type [20:48] I'd put it down under Affection, honestly [20:49] Will should be for yourself, Affection for others [20:49] I see. [20:49] I'm thinking that certain powers should have a 1/scene limit. [20:49] Problem is, a "scene" isn't too well-defined. [20:49] Or once a session [20:49] (game session) [20:50] Or you could do a "once a day" thing [20:50] And in many cases, a scene involves only one attack roll each from the players or the enemies. [20:50] I think no limitation, per scene, and per session works. [20:50] Or you could just attach stress or favor costs to something [20:51] Even then, I think there should still be usage limitations. [20:51] Also, some powers are really unclear on whether you can still act normally on your turn if you use it. [20:52] No limitation, per scene, and per session... this is turning into 4e :V [20:52] I'm not sure about how the mechanics of Mach Speed should work, though... I'm not sure how being able to run really, really fast can be truly that different from regular running without being outright teleporting [20:52] Well, it's kinda useless with that one Cunning power that's effectively teleportation. [20:53] Teleportation inside the mansion, though [20:53] Oh, right. [20:53] Mach Speed should probably have the ability to carry one other person with it, as well... You can emergency evac one person [20:53] None of the games UR has run went outside the mansion though. [20:54] Doesn't mean it can't happen, especially in longer-running games... [20:54] Let me see, what else would be "athletic"? [20:55] UR has said that Athletics actually covers how good you are at ranged attacks, even guns, too. [20:56] Though weapon-specific powers are problematic. [20:57] Wait first, a general "Spend 2d6 favor, reroll any roll" power would fit under what attribute best? I'm thinking Skill. [20:57] Athletics - "Quick Recovery" You are supremely confident in your physical prowess. When you stumble, you catch yourself before you fall, when you drop something, you catch it before it hits the ground. Once per session, you may reroll an athletics roll. [20:58] 2d6 favor? That's way too steep [20:58] Nameless_Wraith, favor? That's way too steep: 6 [2d6=2,4] [20:58] heh [20:58] Anyway, I'd put a totally generic reroll down as Luck [20:58] Oh, Luck. I totally forgot about that attribute :V [20:59] That attribute is going to involve lots of dicefuckery. [20:59] Well, if you think "Luck", a good place to start is Milfeulle from Galaxy Angel [21:00] Mihoshi from Tenchi Muyo also works, although hers goes both ways [21:01] Luck Denied - Fate has a way of preventing your foes from succeeding too much. Once per scene, when someone rolls a 6 on a die roll, you can force a reroll of that roll. [21:01] Luck - "Miraculously Unscathed" Somehow, you never get the worst of it. Redirect one negative effect onto another maid. [21:02] Luck Denied creates the hilarious "FUCK YEAH, 6! Oh wait, 1 D:" scenario. [21:02] I'm trying to think of a way to make Miraculously Unscathed more balanced... [21:03] Um. [21:03] You know, if a maid fights another maid, and one of them has Miraculously Unscathed... [21:03] Yeah, that would be good [21:04] And I mean it as "Once per session" there, too [21:04] What counts as a "negative effect" though? You're looking at Iron Heart Surge here. [21:04] That'd be like a Wile-E Coyote cartoon - massive doom effect backfires [21:05] The master has impregnated the lucky maid, but she somehow redirected the pregnancy to another maid... [21:06] Well, I was going for "redirects damage", but there's not so much any damage in this game. [21:06] You know what, fuck it, let's drop Iron Heart Surge under Will for the heck of it. [21:07] And another maid has to be present at the time. If that character is alone, the "Bad Stuff" misses completely [21:07] Besides, this should all be covered by DM adjudication, it's not 4e, so you don't have to give it rules like 4e [21:08] 4e has all that loophole-closing shit because it's a game that's overrun by rules lawyering and DMs that won't put their foot down [21:08] This is a rules-light game, and should have similar light rules powers [21:09] Besides, there's not that many different powers one can put down within the rules... [21:09] Okay, how about a Master of Disguise power for Cunning? [21:09] What would it do? [21:09] Spend 1d6 favor, you can disguise yourself as someone else for... [21:09] A scene or the whole session? [21:10] Why spend favor? Just make it an opposed cunning check to fool any given person [21:10] So how about this: [21:11] Master of Disguise - (Insert flavor text here). You can disguise yourself as any person you have seen. If you do anything suspicious, you have to roll your Cunning vs the perceiver's Cunning or have your cover blown. [21:12] Okay, maybe not "any person you have seen". [21:12] Nah, make it cunning to cunning as soon as it is seen [21:12] But just plain "You can disguise yourself" seems vague. [21:12] It should be vague [21:12] We're not playing 4e [21:12] Yeah, but then you have maid powers like Iron Wall. [21:13] The thing is we're trying to open up a possibility, not trying to cut off rules lawyering - that's the DM's job [21:14] "You can disguise yourself as another person or as a member of another type of profession or race, if applicable, and within reason" [21:15] I.E. a tanuki woman flips into a different maid to cause some mischief, or a traffic cop to redirect the villain's car into a back alley, or a vampiress to scare someone [21:16] So wait, every time a new person sees her, it's opposed Cunning again? [21:17] For crowds, I guess it's only one Cunning for the crowd. [21:17] I'm thinking something like a disguise check from 3.5 [21:17] But if you're trying to fool the fellow maids and the master, you're going to fail sooner or later. [21:17] You roll once, everyone has to roll opposed to that [21:17] Oh, I see. [21:17] And they only get one roll, and other maids may not necessarily blow your cover, either [21:18] There should also be a stipulation on modifiers to the roll [21:19] +5 to the final result of a roll to disguise yourself as someone they don't know well, or for a generic profession, and -5 or -10 for if you are impersonating someone they know and act out of character [21:22] Skill - "Master Chef" You are a genius in the kitchen! Once per day/session, you may cook a wonderous, nutritious, homecooked meal, perfect for lifting spirits! Using this ability takes an hour of in-game time, but can restore 2d6 stress to anyone who eats it. [21:23] Maybe the game should have some kind of comic flaw, as well? Something related to the worst attribute of every character? [21:23] Skill - "Master Chef" <------ No. IRON CHEF. [21:23] Something that isn't really game-mechanics related, but a funny quirk [21:23] We're going for MAIDS here [21:23] It can fit in, it can fit in. [21:24] "Happy Chef" would be more appropriate [21:24] I mean, the ability even says it takes an hour of in-game time. [21:24] Or "Love Obento" [21:24] Or "Love Obento <3" [21:24] Iron Chef means it's a competition, though [21:25] It sounds better though. [21:25] No it doesn't [21:25] Plus, it completely misses the point of the anime cliche it's based on [21:25] Fine, Master Chef/Happy Chef/Love Obento. [21:26] So, I like how if everybody is down in the dumps with low Spirit, everybody can go gorge on your meals several times in a row. [21:26] Until everyone is back at full Spirit. [21:26] Oh, didn't I say that it was once per day? [21:26] Oh, missed that. [21:27] You can only get the hearwarming effect of a homecooked meal made with love once per day [21:27] kya! [21:27] <3 [21:27] Even if you're Yuyuko? :< [21:28] For Athletics, a power which isolates you and the target into a dueling space would be nice. [21:28] Unlimited Bla-- [21:28] pfft [21:28] I was going to suggest "Take Down!" [21:29] Forces one-on-one opposed athletics rolls. [21:29] (You rather literally jump the person) [21:30] Will I get shot for proposing the name Meido-a-Meido? [21:30] But it's not necessarily hot meido-on-meido combat [21:31] Take Down might not be suited for maids that are more swordsman than wrestler. [21:32] OK, so let me see... I want to have the different powers reflect different ways that Athletics can be expressed. Mach Speed! is for track-type athletics. The Become a Star!/Take Down is for brute strength. Quick Recovery is for dexterity/grace [21:32] A simple duel ability that forces one-on-one rolls would be better. [21:32] Well, the maid power helps define what their type is... but it can be fudged around [21:32] Also, forcing ATHLETICS rolls might be brutal against someone with only 1 or 2 Athletics. [21:32] Yeah, that's the point [21:33] Losing at chess? KNOCK THE SET AWAY, AND GRAPPLE THEM! LET'S SEE YOUR SMARTASS SMUGNESS THINKING STUFFS GET YOU OUT OF THIS! [21:33] YAAAAGH! [21:33] Hm, I think we should try to avoid powers that set up autowin scenarios. [21:34] Well, you're thinking in terms of pitting maid on maid [21:34] I don't think we should be building the rules for Meido Tournament [21:35] I think a "berserk" power would also be helpful... [21:38] Athletics - "Explosive Anger" - When you get angry, people run home, lock the doors, and board up the windows. After taking stress, you may go berserk for up to twice your athletics score minutes, adding half your athletics score (round down) to any ability roll you make except cunning. You gain your athletics score in stress for every roll made in this manner. [21:40] Um, that seems a rather good way to KO yourself. [21:40] Yeah... you said you didn't want overpowerful abilities [21:40] Right. [21:40] It has a decent enough drawback [21:40] On the other hand, your Athletics effectively increases by 1.5x. [21:41] Yes. So long as you can keep going with it. [21:41] So, should we mark these down as no limitation, once per scene, and once per day/session? [21:42] Lol at-will, encounter, daily. [21:42] Well, explosive anger is self-damaging enough to be at-will [21:42] Yeah, I wish there was some other resource to draw on... [21:43] Stress and favor. [21:43] Hm, one problem with once per scene encounters is that, like I said before, many scenes involve only one roll. [21:43] Yeah, but favor is the 'reward' you want to collect, and the other is basically your hit points [21:43] It's like having only HP and a combined GP/XP [21:44] Like, the random events with the fish-thing and the medusa head. [21:44] Though the final scene involved several rolls, and that fight mattered more than anything else... [21:44] Yeah, that's why I think a once-per session limitation would be better for most of these [21:44] Well, minus the WMD that is Ultimate Retort. [21:45] Hm, going through the logs, it seems like these three uberpaladins we fought had collectively higher stats than the GOD the previous session's group fought. [21:46] Heh... well... [21:46] The god went down in one go. [21:46] These guys, on the other hand... [21:46] They also teleport into throne rooms at just the right moment without accidentally wandering into menageries of monsters on their lunch breaks [21:47] Maybe they were directly assisted by the Gods themselves [21:47] Maybe they ARE demigods. [21:47] Anyway, another resource for maid powers... [21:47] Of course, everything Disgaea was completely without balance [21:48] Random monsters sitting around in your castle were level 600, and overlords were level 100 [21:49] Hey, shouldn't Explosive Rage be called Hell Hath No Fury instead? [21:50] That's for if a woman is dumped [21:50] Or turned down [21:50] I was thinking more like Yukari from Azumanga Daioh - someone just plain mentally unbalanced, and prone to having a violent temper [21:50] Makes for a different maid power then. [21:51] Well, the only person a maid would have "romance" with, generally, will be the master (at least, how these games have gone) [21:51] And how useful is an ability that lets you kill your source of Favor? [21:52] Ok, for one last athletics power, let's do a toughness type athletic power [21:52] No, wait, that's WIllpower [21:54] Why not do a variation of iron wall? [21:54] You know, one that makes sense [21:55] No Surrender - Once per session, when you drop to 0 Stress or below, you are restored back to 0 Spirit and gain 1d6 Spirit. [21:55] Wait, what? [21:55] So it's an emergency autolife that you don't have to spend favor for. The wording needs to be fixed though. [21:55] Oh. [21:55] When you have zero stress, you're at full "health" [21:55] No Surrender - Once per session, when you drop to 0 Spirit or below, you are restored back to 0 Spirit and gain 1d6 Spirit. [21:56] Basically, you're restored so that you're left with 1d6 Spirit. [21:57] Or would 2d6 be better? [21:57] Athletics - "Big Sis's Stand" - You can make a dashing and heroic stand. For 1d6 favor, you may make an opposed athletics check in the place of another character, and/or absorb all the stress resulting from a single round of physical confrontation for another. [21:58] That's willpower, right? [21:58] Just make it "1 hitpoint left!" [21:59] You survive any amount of damage once... but such things generally work off of a die roll... like give it only a 50% chance to work? [21:59] Hm, that works too. But I'd rather make it, say, 10, so you've still got some minor buffer. [22:00] Nah, I think 1 spirit left works... you can burn favor to do more [22:00] This would let you do something like take one of those 20 point MASSIVE DAMAGE blasts from those paladins, and not have to pay it off with favor to keep standing [22:01] Right. [22:03] OK, I think that's enough Athletics, I'll go on to Affection [22:03] There needs to be a power that gives more cost-effective Spirit gain as long as YOU spend your favor. [22:03] On others, I mean. [22:03] (A.K.A. Lay on Hands) [22:04] Right, "Sympathy" would be a good way to do that [22:04] And Empathy is our martyrdom power? [22:04] That's going to get confusing with the names. [22:04] Err... Sympathy is the martyrdom power, cuz YOU FEEL THEIR PAIN [22:05] And Luck forces martyrdom onto someone else :V [22:06] Anyway, the healing power should have a decent ratio, like 3 Spirit for every 1 Favor you spend. [22:06] It's balanced by the fact that you're the one spending your favor to heal others. [22:07] Affection - "Friendship Speech" With some kind words, or maybe just a warm and charming smile, you can melt away the will of the enemy to fight. Make an affection roll against the stat of everyone engaged in conflict's best attribute. They each roll individually against yours. You, and anyone who loses, may not willingly participate in direct competition for the rest of the scene. [22:07] Lol Diplomacy. [22:08] If anyone attacks you or your newfound friends, they all come to your defense. [22:08] Dude, it worked for Honda Tohru [22:08] She fucking friendshipped speeched the entire cast onto her side [22:08] Even the villain [22:09] The villain who had spent their entire life tormenting all the other characters as part of their pathological parental abandonment issues. [22:09] And then hooked the villain up [22:10] The entirity of Fruits Basket kind of works up to her doing that, but still, JESUS would be impressed at her sheer capacity to sweet-talk people [22:11] shit, I just thought of something... [22:11] Okay, how about this for Cunning: Analyze - You can discern the properties of any person with a cursory look. You may view the character sheets and statblocks of any person in sight. [22:11] Though this is much less useful if you look at others' charsheets anyways :< [22:11] Still, could be useful for divining enemy stats. [22:12] That works, but maybe it should be an opposed cunning roll, with a +1 bonus to your 1d6 roll? [22:13] Once per person, success once lets you view it at your leisure [22:13] It'd be much less useful that way. [22:13] Hmm... yeah, that isn't powerful enough to warrant true limitation? [22:13] Anyway, here's what I've got... [22:14] Hmm... yeah, that isn't powerful enough to warrant true limitation? <----- It's just a minor trinket for learning enemy stats in these games. [22:14] I mean, UR sometimes comes out and SAYS what the enemy's stats are. [22:15] Cunning - "Fanservice" Ara, Ara! How did THAT come loose? You have the... ability to distract others at opportune times. Once per session, you may reduce all of an opponents stats by 1 for a single opposed roll. [22:16] That works. [22:16] Haruka-neesan is AMAZING [22:17] Okay, would the following be Affection or Will? [22:19] Luck - "Lucky Star" The stars themselves favor you. Literally. Spend 1d6 favor. If this roll is equal to or less than your luck, a shooting star crashes in a manner that benefits you most. If this is for combat, assume it has an athletics score equal to your luck + 3. You may burn favor to boost this as if it were your own stat. [22:19] That's going to have a retardedly high Athletics score. [22:20] 7 Athletics is brutal. [22:20] Yeah, that's why I don't like this low integer stuff... [22:20] OK, +2? This is for 1d6 favor, though [22:21] I suppose so. [22:21] For 3-4 favor, you could just Favor Nova up 3 points pretty much automatically [22:21] Heroic Rescue - The sight of a friend in dire need propels you into action. When one of your allies undergoes a stress explosion, you gain a +3 bonus on your next roll. [22:21] So it should be something devastating [22:21] Affection or Will? [22:21] Luck +5 favor, if you consider how much favor you can burn on it [22:22] Err... the shooting star should have YourLuck +5 athletics [22:22] I'd put Heroic Rescue under Will [22:22] Um, no, that's... too much for 1d6 favor. [22:22] Not really... [22:23] You could get something like 9 for those points... and you have a chance of not getting a shooting star to fall at all [22:23] Well, it's like spending favor to boost a roll, only it has a 1/2 or 1/3rd chance of not working. [22:23] So +2 or +3. [22:24] Oh, wait, I'm sorry, I was thinking you only spent 1 favor to add 1d6 bonus to a roll [22:24] I just reread the rules [22:24] Yeah, in that case, it should be +2, and limited to once a session [22:25] Okay, the big one. [22:26] The big one? [22:26] Don't know which stat to put this under. [22:26] Time Stop - Once per session, you can spend xd6 favor to receive an extra action on your current turn, which may be used to attack. [22:26] What should X be? [22:27] I'm thinking 2d6. [22:27] So, basically, it would give you the ability to multiply your attack by two [22:27] Are you sure you don't want to call it "The World" [22:27] Might as well. [22:28] Also... [22:28] Let me see, in terms of doing insane Favor Novas, it's not helpful, it actually hurts, since you aren't getting the compounding factor's effectively geometric power growth [22:29] Let me see, I need to calculate out how these powers work [22:29] Time Stop - Once per session, you can spend xd6 favor to receive an extra action on your current turn, which may be used to attack. Alternatively, you can instead stop time for a number of hours equal to twice your [Cunning/Skill] score, which may be used to interact with the environment but not with people. [22:30] No, if it's paying xd6 favor, it should be free use [22:30] So you can use it for a battle boost, or to get shit done fast. [22:31] Time Stop - Once per session, you can receive an extra action on your current turn, which may be used to attack. Alternatively, you can instead stop time for a number of hours equal to twice your [Cunning/Skill] score, which may be used to interact with the environment but not with people (you cannot attack people under this longer Time Stop). [22:32] HOURS? [22:32] Well, that's what Sakuya does. [22:32] Time Stop - Once per session, you can receive an extra action on your current turn, which may be used to attack. Alternatively, you can instead stop time for a number of hours equal to twice your [Cunning/Skill] score, which may be used to interact with the environment but not with people (you cannot attack people under this longer Time Stop); you can dismiss this effect early. [22:32] I think it's more on the scale of minutes when it's actually stopping [22:33] And I'd call that a Cunning ability [22:33] Sakuya gets it as a "trickster" and an "illusionist" [22:34] But she's also the perfect maid, which I will assume to mean really good at doing a maid's normal duties. Skill covers that. [22:34] Then again... [22:34] Yeah, Cunning. [22:34] Okay, let's stop for now and review what we've got so far. [22:34] Yeah, I'd say it's worth at least 2d6 [22:35] No, 1d6 per stat, remember? [22:35] Time stop [22:35] Oh. [22:35] Even the battle version? [22:35] Well, I was only covering the battle version [22:36] I would say the non-battle version should be cheaper and only in minutes [22:36] Hell, you could just make it stress [22:36] Stopping time to mop the floors shouldn't put a strain on your favor [22:37] 1 stress for your cunning in minutes to freely act upon the environment [22:37] Time Stop - Once per session, you can spend 2d6 favor to receive an extra action on your current turn, which may be used to attack. Alternatively, you can instead invoke a non-battle Time Stop which costs no favor, stopping time for a number of minutes equal to 10x your Cunning score, which may be used to interact with the environment but not with people (you cannot attack people under this longer Time Stop); you can dismiss this effect early. [22:38] No, not once per session - once per scene at most [22:38] Man, that's pretty long. Perhaps they should be split up into two powers? [22:38] I think it could be at-will, honestly [22:38] No, they should be a single power [22:38] The battle version and the utility version. [22:38] At-will? [22:39] So instead of favor boost nova, you goes on favor action nova? [22:39] *go [22:40] Cunning - "The world" Time stops for no man. But it stops for this maid. You may spend 2d6 in an opposed roll to act twice in the same opposed roll. This power can also be used by spending 1 stress to interact with the environment for Cunning minutes at hyperspeed. [22:42] You may spend 2d6 in an opposed roll to act twice in the same opposed roll. <-------- Wait, what? [22:43] Cunning - "The world" Time stops for no man. But it stops for this maid. You may spend 2d6 in an opposed roll to be able to roll twice, and add both results together, as if you had teamed up with yourself. This power can also be used by spending 1 stress to interact with the environment for Cunning minutes at hyperspeed. [22:43] Work better for you? [22:43] Yeah, that works. [22:44] well, better make that combat-related opposed roll [22:44] Otherwise you could timestop to boost your seduction roll [22:44] Are you sure it's balanced for at-will use though? [22:45] More-or-less... how many people have enough favor to burn an average of 7 favor for very long? [22:45] Hm, let me analyze this. [22:46] Let's say you have 4 Cunning and will roll a 4, and then a 3 if you make a second roll. [22:46] Since you spend 1d6 to +1 your roll... [22:46] 4 * 4 + 4 * 3 = 28. [22:46] 6 * 6 = 36. [22:46] No, wait. [22:46] 5 * 5 = 36. [22:46] There's a simpler way to think of this [22:46] Gah. [22:46] 5 * 5 = 25. [22:47] Because if it becomes a more reliable and more efficient version of favor nova, that might be bad [22:47] If you spend 1d6 to +1 your roll... and you are effectively gaining +1d6 to the roll portion of the skill check. [22:47] It's potentially more efficient, but it's not more reliable. [22:48] If you spend 1d6 to +1 your roll... and you are effectively gaining +1d6 to the roll portion of the skill check. <----- Wait, what? [22:49] If you roll a 1, you spent 2d6 to get what you could spend 1d6 to get. Roll a 2, and you break even. Roll a 3 or a 4, and it's more efficient. 5 and 6 are basically overkill [22:50] Look, if you "act twice", then basically, instead of having Cunning * 1d6, you're getting Cunning *1d6 + Cunning * 1d6, which is just the same as Cunning * 2d6 [22:51] I see, so it's just the same statistically (roughly). [22:51] So then the only real advantage of The World is the utility. [22:51] That means that you have a 1/6 chance of wasing the power. You have a 4/6 chance of getting a better result than just favor novaing. However, you're probably in overkill territory there [22:52] Wait, if you want it to be an alternative to favor nova, you should add a provision saying you can invoke it multiple times on one turn. [22:53] You could also throw in a stress component if you want [22:54] If used in combat, it also causes 2 stress as well [22:54] Might want to make it just 1 stress, otherwise, it's not worth it compared to action nova. [22:55] *favor nova [22:55] Yeah... that works [22:55] You can get lucky, and roll something truly awesome... but the high price makes it something to avoid [22:58] OK, can you help me think of something that being really good at cleaning can help you do? [22:58] I'm trying to come up with more Affection powers [22:59] No, wait, that's skill, I'm sorry [22:59] The World - Time stops for no man. But it stops for this maid. You may spend favor and stress in an opposed combat roll to be able to roll twice, and add all your results together as if you had teamed up with yourself; every 2d6 favor spent and 1 stress taken is one extra action. This power can also be used by taking 1 stress to interact with only the environment for Cunning minutes at hyperspeed. [22:59] Well, we already have an ubercooking power. [22:59] What about an ubercleaning or uberlaundry power? [22:59] Well, you can't really uberlaunder [23:00] Remember how your maid uniforms give you penalties when taken off? [23:00] I mean, doing the laundry is nice, but it never really appears in anime unless it's when they fuck it up [23:00] That implies that there's power in the uniforms themselves. [23:00] So, better-maintained clothing means bonuses. [23:00] Yeah, but how can you wash your clothes REALLY REALLY FUCKING WELL! [23:00] Clean's clean, ~ze [23:01] I dunno ¯\(º_o)/¯ [23:01] I think maybe an ubercleaning power, though, might be able to just generate extra favor? [23:01] How about being a handyman power? [23:01] IT'S TOOL TIME. [23:02] Heh... that could work... [23:02] what would it be for, though? [23:02] Repairing objects. [23:02] No, I mean attribute [23:02] There's no real "Genius" attribute... cunning's not really the same thing [23:03] Otherwise all scientists would have super seduction powers [23:03] Well, skill covers stuff a maid is supposed to do. And I guess maids have to double as repairmen some time. [23:05] Wait, every game needs a mimicry power. [23:06] http://danbooru.donmai.us/post/show/238632/braid-comic-doujin-gatau-green_hair-izayoi_sakuya- <----- Maids do double as repairmen sometimes. [23:07] Hey, if you're in a mansion where someone like Flandre goes on regularly scheduled rampages, Tool Time would make you invaluable. [23:07] I was thinking of an ability that let them actually BUILD contraptions, mad scientist style [23:07] Repair as a minor function, build as the main function. [23:08] But what would a random contraption be used for? [23:09] Skill - "Spotless Shine" Others may clean a room. You, however, are a warrior of cleaning, leaving nothing but a polished sheen in your wake. No germ survives your fury. Once per session, you go into a cleaning frenzy. Roll 1d6 - 1. If this is lower than or equal to your affection score, gain 1d6 + 2 favor. Otherwise, you get a little crazy, and throw away or overclean and damage something [23:09] important to the master - lose 1d6 favor. [23:09] Hm, that's a MAD power. [23:10] I don't like MAD powers because they're either great if you have the correct secondary score or shit if you have the secondary score low. [23:10] MAD? [23:10] Multiple Attribute Dependency, a term often used in 3.5/4e CharOp. [23:11] Right, again, I'm not part of that circle [23:11] Basically, when your build is set up such that you need a whole bunch of attributes high (instead of just one or two) to be effective. [23:11] The paladin and the monk in 3.5 suffered from this. [23:11] Wizards, on the other hand, didn't, because Intelligence was all they really needed the most. [23:12] Actually, I rather favor such things... and 4e is rather rife with it because it's a way to discourage min/maxing [23:12] Actually, 4e is set up such that MAD doesn't happen all too often. [23:12] Anyway... [23:12] Your Spotless Shine power is MAD because you only get it if you have a high Skill. If you happen to have high Affection too, it's great. [23:12] Well, wizard spells go with Int and Wis [23:13] You gain +1 to two ability scores at levels 4, 8, etc., not just one ability score. [23:13] So MAD is less of a problem. [23:13] Anyway... [23:13] If you happen to have, like, 1 Affection, then Spotless Shine is useless. It's a totally hit-or-miss power dependent on stats. [23:14] I think it's fine - it means how often it comes out well depends on how well you get along with others... it's RP appropriate in a primarily RP game [23:14] and even with 1 affection, it has a 1/3 chance of working [23:15] Well, maybe it should be "if 1d6 -2 is equal to or less than affection" [23:15] With 1 affection, I think you lose favor on average. [23:15] For 1d6-1, I mean. [23:16] It's gain 1d6 +2 favor if you succeed, though [23:16] That still balances out, on average [23:16] Besides, it's funny for RP [23:17] Funny for RP, but at least make it more useful mechanically. [23:17] I'd seriously just make it all skill-dependent. [23:17] We need less mechanically minded rules in this game [23:17] This is supposed to be a rules-light game, we're getting too bogged down in rules [23:18] 5.5 * (1/3) - 3.5 * (2/3) = -0.5 [23:18] That's close enough to balanced [23:18] Just make it Roll 1d6-2. [23:19] And 2d6 favor on a success. [23:19] An average of half a point out of your favor for a near-worst-case-scenario? [23:19] And if you have a three in affection? [23:20] But fine on the 2d6 on success [23:20] Then you stand a good chance of scoring 2d6 favor... once per session. [23:20] 2d6's not much different from 1d6+2 [23:20] Nameless_Wraith, not much different from 1d6+2: 10 [2d6=6,4] [23:20] 1d6+2 is average 5.5, 2d6 is average 7. [23:20] Adslahnit, is average 5.5, 2d6 is average 7.: 7 [1d6=5] [23:21] So let me compile what we've got so far onto the wiki. [23:21] Yes, I'm aware... but this game seems to like just making d6 everything [23:21] I believe UR said that the entire game is d6-based with no other die sizes. [23:21] Then again... [23:21] Yeah, but I mean, it's not based much on xd6 + or - anything, just straight d6 [23:23] Before I compile this, I'd just like to note that Affection and Will are the only two stats in the game that have passive benefits: starting favor and starting spirit.; [23:23] So you want them weaker? [23:23] I was thinking of giving the other four stats some minor passive benefit. [23:23] err... the powers weaker [23:24] What's affection give you passively, again? [23:24] Starting favor. [23:24] Oh, nevermind, I just didn't read it [23:24] Also helps with seduction. Then again, Cunning helps with seduction too. [23:24] Sorry, I'm hitting up at my limits to stay awake [23:25] Well, you could throw the passive starting favor onto skill instead, since affection is already useful for seduction, anyway? [23:26] Right, and it's sort of silly that starting favor is dependent on romantic potential than how competent you are at your job. [23:26] Or maybe you could make it Starting Favor = Affection + Skill, Starting Spirit = Athletics + Will [23:27] Or would that be too low? [23:27] Starting Spirit is normally 10x Will. [23:28] It could be 5x Athletics + 5x Will, though that would make it marginally harder to calculate. [23:28] Make it 4*Ath + 6*Wil [23:29] Why, exactly? [23:29] Will is more important in it, basically [23:30] Yeah, but... I thought we were supposed to try to make the passive stat benefits roughly equal. [23:31] Well, I was going to try to think of some other passive benefit to Ath... but if you want it this way, OK, I guess [23:31] Now it's just Cunning and Luck. [23:32] Problem is, we don't have any other 'resources' to mess with [23:33] I guess we can just call Aff and Cng's passive abilities the romance attributes, make starting favor pure Skl [23:34] Starting Favor = Skill + Luck? [23:34] Would starting favor be powerful enough for that, though? [23:35] It's kind of meaningless past the first couple encounters [23:36] We could add an action point component to it? [23:36] To be honest, I was thinking of that as well. [23:36] Cunning gives you insight, and luck gives you... luck. [23:36] Roll 1d6, if it's equal to or lower than your luck, you can do anything spending 1d6 favor would do, like calling in a random event [23:36] Add your Cunning and Luck, and divide that by... something, and you have your action points. [23:37] Or you can just reroll a single roll if you get in equal to or under your Luck [23:40] Once per session? [23:40] What about for Cunning? [23:41] Aff and Cng are both Romance stats [23:41] Yeah, but Affection also affects your starting favor. [23:41] Affection is for "purehearted" girls, Cunning is for "sexy/devious" girls [23:42] Okay, how about this. [23:42] I was just going to put favor all into skill [23:42] Okay, that can work. [23:42] since starting favor doesn't mean much [23:42] I mean, at best, it's hardly enough to cover a single spending of a 1d6 [23:43] Starting Favor = Skill x2, Maximum Spirit = Athletics + Will, Seduction Stats = Affection and Cunning, and 1/session reroll = Luck. [23:43] Yeah, basically [23:43] You should only get to reroll if you roll UNDER your Luck though. [23:43] Because someone with 1 Luck would be able to reroll a 1. [23:44] And there's no point in rerolling a 6. [23:44] No, you make a seperate roll to see if you can make a reroll [23:44] So that it would be a three roll process, if it works [23:45] first roll sucks, you roll to see if the luck power works, and if it does, you can make the reroll [23:45] I get it. [23:46] Speaking of which... [23:48] Maid Power - Luck - "Better than Good" You meant to do that. Really! Once per scene, you may use luck in place of any other attribute. You just accidentally do something with the skill of a pro. [23:51] No, no, you got the name wrong. [23:51] "Better Lucky than Good." [23:51] I know [23:52] That's the missing word [23:52] People recognize what's missing, and know that's the key part of the phrase [23:52] I don't know of any anime-related saying similar [23:53] I'm looking through my PDF of Complete Scoundrel (the 3.5 book) for more ideas on luck powers. [23:53] So for a pithy statement, I just went with spot the missing [23:53] Also, wait, once per scene? [23:53] Well, those are pretty much all reroll one situaton or another [23:53] Yeah, once per scene - it just enables you to have a different excuse to use your hammer [23:54] It doesn't actually give a bonus beyond that [23:54] True, since you'll be bullshitting your way into using Luck for everything, really. [23:54] So is that power really necessary then? [23:54] Or is it for when the GM absolutely calls for an Athletics/Skill/Cunning/Affection/Will roll/ [23:54] ? [23:54] Well, it lets you do something really outlandish [23:55] Yeah, when it calls for a anything else roll [23:56] How about... [23:56] Like "knock out a master theif while atop a highwire between two buildings" "Whoops! I trip, pull his pants down, and he falls over, while I recover my footing!" [23:56] Dumb Luck - Once per session, you may treat a natural 1 on a roll as a natural 6 on that roll. [23:57] As a seperate power? [23:57] Yeah. [23:57] Yeah, I guess [23:57] Though that's definitely a "save for the final scene" power, like other once per session powers. [23:58] Well, if the final scenes are as blatantly unfair as the last one... [23:58] To be fair, UR somehow completely forgot about the team-up rules. [23:58] Like I said, we were making hopeless single attacks, the pallies were making double/triple techs. [23:58] It wouldn't have mattered unless everyone else had done some small-scale nova, too [23:59] that first blast, they had 75, while Setsuna was worth 12 [23:59] I could've teamed up with Gao (the one playing Ahiko, he's a player in my 4e campaign) to do an uberblast. [23:59] 42 + 56 = 98. [23:59] Yeah, but that would only take down the first guy Session Time: Fri Aug 08 00:00:00 2008 [00:00] Right, but at least it wouldn't have made me spent all my favor to balance out the massive stress I took. [00:00] And yeah, it would've taken out one guy, which would've helped tremendously. [00:00] Once again, this is barring Ultimate Retort, which might as well be called Ultima. [00:00] I prefer "Wave Motion Gun" [00:01] Or whatever the name of Sailor Moon's power was that could kill every enemy of the week in one hit, or the same thing for the Power Rangers [00:01] What about Nanoha's Starlight Breaker? [00:01] Or... yeah, Marisa's Final Spark. Not too uncommon. [00:02] Because that shit really would immediately end every fight as soon as it was used, and just made you wonder why they bothered getting slapped around for 10 minutes beforehand, other than to give the other sailor whatevers a chance to realize how utterly superfluous they are, except as meatsheilds [00:03] Well, in anime, you save your super abilities for when you're getting beat up in a fight. [00:03] In games like D&D, on the other hand... there's something called first-round nova... [00:05] Oh, this somehow reminds me of how Planescape: Torment gave you your own wave motion gun which you could summon and fire through a spell, Mechanus Cannon. [00:05] It's a wave motion gun of pure axiomatic energy of justice and order... yet it still blasts Lawful doods to oblivion, go figure. [00:06] That's because Mechanus is filled with a bunch of dicks [00:06] And the formians are just one form of D&D Borg [00:06] Mechanus = Tron, in D&D. [00:07] Primus = MCP. [00:08] Well, I was too young when I watched Tron to remember anything about it, so whatever... [00:08] I'll go get to compiling whatever we have so far. [00:08] Might as well start up a new page for house rules too. [00:08] Right, I need to work more on some of the later attrivutes [00:09] Before I get so tired I collapse [00:13] Will - "Staredown" You are normally a paragon of calm and serenity, but you can make your voice heard without saying a thing. When someone declares an intent to take an action, you may take 1d6 stress to force opposed will rolls. If you succeed, the loser will not dare cross you by taking that action. This power is ineffective in combat. [00:13] something like "Blazing Aura" works too [00:13] How long does Staredown last? [00:14] Till the end of the session? [00:14] Just for that one course of action [00:14] Oh. [00:14] Say, does the name "Bloody Path" ring a bell? [00:15] Because I'm making it into a Cunning power. [00:16] "Oh I'll just go ahead and take the last cookie." *rumble* "Eh?" *turns around, sees the character in silhouette, with a blazing aura and red glowing eyes* "But maybe I should share it, instead? eh.. heh heh?" *face instantly reverts to a pleasant smile* "Well, if you insist..." [00:16] And no, I don't think I can recall anything called "Bloody Path"... [00:17] Though perhaps this might work better for Athletics instead, because it involves parrying and reflecting attacks. [00:19] I'm just including this as a major reference to something. [00:21] Cunning - "Substitution Technique" Once per encounter, you may pay 2 favor to force a single attack that would hit you to miss. [00:23] Bloody Path - You can reflect and redirect the attacks of your foes right back at them. Instead of making a regular combat roll, you can instead make an enemy attack itself or its allies. The redirected attack's attribute is at a +1 bonus and can be boosted with favor, and the target rolls an opposed roll as usual. [00:24] So if you know you've got a significantly lower prime attribute than the enemy's, you can play it safe and use his attribute +1 for the attack. [00:28] Sorry, I'm starting to have trouble reading, I think I'm not going to be useful anymore [00:28] Alright, I'll just handle things myself. [00:28] I'll apply any changes as I see fit, and you can take a look at them tomorrow. [00:28] You know, about that "Become a Star!" power... I think maybe it could work if it only ejected one combatant for 1d6 rounds of combat? [00:28] It would only be balanced if it was 1 round. [00:29] The paladin fight lasted ~3 rounds, as I recall. [00:29] So that it's basically a "level the playing field" power [00:29] Well, I was thinking it would take your round of combat up [00:29] Wait, is Grand Slam at-will or per session? [00:29] per session [00:29] Make it 2 rounds of taken out of the game. [00:30] Or you know what, what about this. [00:30] You can activate Grand Slam as part of your regular attack, and the target gets ejected for 1 round. [00:30] That way, you don't have to worry about it taking your round of combat up. [00:31] Nah, how about spend 1d6 favor and your ability to participate in that round of combat to eject someone for 1d6 - 1 rounds, a 6 being a Grand Slam, ejecting them for the whole scene [00:32] Wait, what happens if you eject a solo boss? [00:32] You have to fight him again when he comes back [00:32] And you spent 1d6 favor doing it [00:33] And if you eject him for the whole scene, do you fight him a scene later? [00:33] Yup [00:33] Since combat basically constitutes a scene... [00:33] You might as well just make Grand Slam eject for 1d6-1 rounds. I mean, I highly, highly doubt that any combat is ever going to last more than 5 rounds. [00:34] Or just 1d6 rounds. [00:34] I like Become a Star! better as a name [00:34] What about Blasting Off Again? [00:35] Become a Star! Is what the brawny girls actually yell out when they do their uppercut of doom, though [00:35] Blasting Off Again is what Team Rocket declares as they get turned into a star [00:35] * DiceMaid-9001 is now known as Jessie [00:35] To protect the world from devastation! [00:36] And I like it better than just something like Paper Fan of Doom, since it can be any kind of excessively violent knockback attack [00:37] Why is our dicebot part of Team Rocket now? [00:37] 1d6 [00:37] Adslahnit, 1d6: 4 [1d6=4] [00:38] Well, who contols the dicebot? [00:38] Dunno. [00:38] Castlevania [00:38] Huh. [00:39] That one requires Hugbot to start, doesn't it? [00:39] Either Blasting Off Again is a keyphrase to change it for some odd reason, or they manually changed the name [00:39] Team R is the key [00:39] Anyway... I think Substitution Technique should be 1/session. I mean, it lets you avoid an attack like No Surrender, only No Surrender is 1/session. [00:39] Nobody expects the Spanish Inqu- Team Rocket [00:41] Also, I know favor novas are bad, but... [00:41] To unite all peoples within our nation! [00:41] To denounce the evils of truth and love! [00:41] To extend our reach to the stars above! [00:41] Jessie! [00:41] James! [00:41] Team Rocket blasts off at the speed of light! [00:41] I was honestly considering making it something to the effect of "you must discard your apron or other article of maid clothing" as part of the cost, with a +2 on any immediately subsequent Cunning roll [00:41] Surrender now, or prepare to fight! [00:42] Surrender now or prepare to fight! [00:42] Meoth, that's right! [00:42] * Jessie is now known as Meowth [00:42] Meowth, that's right! [00:42] * Meowth is now known as DiceMaid-9001 [00:42] * DiceMaid-9001 bows [00:42] Why, what's Substitution Technique supposed to be? [00:42] The ninja thing - they put their clothes on a log and turn invisible [00:42] Substitution Technique is "I Dodge." as a statement, and not an intent, correct? [00:43] For reference, No Surrender is... [00:43] The other guy attacks what they think is their target, but once they stick their sword through it, it goes *poof* and it's a log with clothes on it, they go "WHA?!", turn around, and the other guy is throwing kunai at their head [00:44] No Surrender - Like a keg of bad beer, you just won't go down. Once per session, when you are hit with an attack that would put you at 0 Spirit or below, you remain standing with 1 Spirit remaining. [00:44] Like a keg of bad beer, you just won't go down. <------ Do I get shot for this? [00:45] Unless they're mooks, though, it never really works, the other guy is just too badass to be killed with a trick like that, and they just grab the other guy in the 15 seconds it takes them to launch the sneak attack they did that momentary distraction to achieve [00:45] I don't think "a keg of bad beer" is appropriate for a game for maids... [00:46] Hey, there's that alcoholic stress explosion. [00:46] Yeah, but that's for sake, isn't it? [00:46] Try something like a cockroach - a maid's natural enemy [00:47] "Like a cockroach that can survive both a broom and a nuclear fallout, you just won't go down." [00:48] "Like a cockroach infestation, you have the nasty habit of just never knowing when you should be defeated." [00:48] Or you could do Hana Yori Dango, and talk about "Weed power!" [00:49] OK, seriously, feeling vertigo, my will fails me, I'll hvae to slepe [00:54] http://friendlyhostility.com/d/20080404.html [00:55] although I imagine Nameless_Wraith has already nodded off. [01:01] * Orrin is now known as Orrin|Away [01:35] ...and here I was expecting Musashi and Kojiro. [01:35] * Kazae-Murkloaring returns to murking loar. [01:36] What? [01:41] Anyways. [01:41] So Gao, Nameless_Wraith and I came up with... kind of a lot of new maid powers, as you can see from the backlog above. [01:42] Some of them are pretty much ripoffs of stuff from 4e though >_> [01:42] If I felt like reading it... [01:42] That's a lotta stuff. [01:42] Bloody Path - You can reflect and redirect the attacks of your foes right back at them. Instead of making a regular combat roll, you can instead make an enemy attack itself or its allies. The redirected attack's attribute is at a +1 bonus and can be boosted with favor, and the target rolls an opposed roll as usual. [01:42] So if you know you've got a significantly lower prime attribute than the enemy's, you can play it safe and use his attribute +1 for the attack. [01:43] Also, I think Random, Wraith, and I unanimously decided that Ultimate Retort is faggotry. [01:44] Mine was balanced by 10 spirit, so.. [01:44] Yeah. [01:44] Wraith and I also came up with a way of making it so that all stats have a passive bonus. [01:45] Right now, Affection's passive bonus is your starting Favor, Will's is your maximum Spirit, and Affection and Cunning are seduction stats. [01:45] It's more balanced if it's something like... [01:45] Starting Favor = Skill x2, Maximum Spirit = Athletics + Will, Seduction Stats = Affection and Cunning, and 1/session reroll = Luck. [01:45] Oops. [01:46] Starting Favor = Skill x2, Maximum Spirit = (Athletics + Will) x5, Seduction Stats = Affection and Cunning, and 1/session reroll = Luck. [01:46] That's quite a bit of spirit sometimes. [01:46] Actually, not really. [01:46] It just would've given YOU more spirit. [01:46] But Willfags aren't unbreakable any more. [01:46] Since x10 is definetly blowing that out of the water, but the mix of will and athletics keeps a low will from screwing people. [01:46] brb, fooood. [01:54] back [01:54] Also. [01:55] For cyborg maid: [01:55] DREADNOUGHT MAID. [01:55] "EVEN IN DEATH I STILL SERVE. [01:55] *I STILL SERVE THE MASTER" [01:55] For low affection types. [01:56] * Watches_The_Fall has joined #Maid-rpgooc [01:56] I can has playerslot? Last time was muchfun. [01:56] UR isn't around. [01:56] Check back later. [01:56] oshki! [01:56] I think he's said something along the lines of postponing games for awhile to get ready for GenCon as well [01:59] Oh, Gao, this was one of the powers he came up with. [01:59] *we came up with [02:00] Athletics - "Explosive Anger" - When you get angry, people run home, lock the doors, and board up the windows. After taking stress, you may go berserk for up to twice your athletics score minutes, adding half your athletics score (round down) to any ability roll you make except cunning. You gain your athletics score in stress for every roll made in this manner. [02:00] "RAGE!" [02:00] "CLEANING!" [02:00] "SINGING!" [02:00] "DANCING FOR THE MASTER!" [02:00] "SWIMMING FOR THE MASTER!" [02:01] "YOU'LL BE GOOD AT RUNNING!" [02:01] "WEDDINGS!" [02:01] "ARSON!" [02:01] "CLEANING THE HOUSE FOR THE MASTER!" [02:01] "RAAAAGH!" [02:01] We wanted to make new powers because a lot of the existing powers are either useless or loloverpowered. [02:01] Like, one power makes you SPEND favor to TAKE stress. [02:02] That's basically "Spend XP, take damage." [02:02] And another power makes you immune to taking stress while in combat, making you fucking invincible. [02:02] *in combat [02:02] Right. [02:03] But that's where you'll be taking 90% of your Stress anyway. [02:03] Unless you have a very annoying master. [02:03] You can eat a 6*6 attack from an enemy and you'll just stand your ground like a motherfucker. [02:04] Also, I'm a bit worried that the trio of paladins we fought had collectively much higher stats than the GOD the players in the miko session (the one before ours) faced ._. [02:04] They took down the god in one round. [02:04] Us, with the paladins? [02:04] Needed hax or we were boned. [02:04] To be fair, UR said he forgot to let us use team attacks. [02:05] You see, to beat the god, the other players combined their attack result totals against the god's single attack total. [02:05] For us, well... [02:05] We made separate attacks against the pallies, and they added up their totals ._. [02:05] So yes, we should've gotten to make team attacks, UR admitted. [02:06] Still, those paladins had collectively higher stats than the god, what the fuck. [02:06] Eh. [02:06] Happens. [02:06] I hope people outside are weaker. [02:07] So Gao, wanna proxy for me on /tg/ since my connection refuses to post on 4chan? [02:07] Same [02:08] Huh. [02:08] You can't post on 4chan? [02:09] * Watches_The_Fall is now known as Lina [02:09] nor I. [02:09] I can read it ust fine, but it can't find any of the Postan Servers [02:09] Well, there's still movement on /tg/, strange. [02:09] or the status one, oddly enough. [02:10] * Lina is now known as LinaStealer [02:10] Have you all had difficulty posting pics of 100 kb or larger on 4chan for the past few days? [02:12] Yes [02:12] It's been like that for me ever since 4chan got back from the DDoS. [02:13] I can only post <100 kb pics from my Touhou folder, sometimes even only <30 kb pics. [02:19] So Gao, how did you like the game overall? [02:19] I know it was slow, but aside from that. [02:27] what the blazing..."Ouchy the Clown: Professional Dom, Disc Jockey, and Meeting Facilitator" [02:27] Pretty fun. [02:27] Not really quite what I was expecting. [02:27] Though it was a pleasant surprise. [02:27] More or less my thoughts exactly. [02:28] http://www.ouchytheclown.com/ [02:28] UR let me and Wraith work on a point-buy system because the standard rolling can give... not so nice results. [02:28] But it's a more or less random point buy system. [02:28] You build the array, but the stats each number are assigned to are different. [02:29] No 4s in any stat to prevent faggotry. [02:29] A good "standard array", for example, would be 3, 3, 2, 2, 1, 1. [02:30] You've got your strengths, your mediocres, and your mehs. [02:30] I see. [02:31] What would Sakuya's stats be? [02:31] Cunning and Skill would be her highest. [02:31] We even came up with a Time Stop power. [02:32] The World - Time stops for no man. But it stops for this maid. You may spend favor and stress in an opposed combat roll to be able to roll twice, and add all your results together as if you had teamed up with yourself; every 2d6 favor spent and 1 stress taken is one extra action. This power can also be used by taking 1 stress to interact with only the environment for Cunning minutes at hyperspeed. [02:32] Er, wait. [02:32] The World - Time stops for no man. But it stops for this maid. You may spend favor and stress in an opposed combat roll to be able to roll multiple times, and add all your results together as if you had teamed up with yourself; every 2d6 favor spent and 1 stress taken is one extra action. This power can also be used by taking 1 stress to interact with only the environment for Cunning minutes at hyperspeed. [02:32] *one extra roll [02:33] So it's an alternative to FINAL SCENE FAVOR NOVAAAAAAAAAA. [02:33] Nice. [02:33] You'd need a decent amount of favor to make full use of it. [02:34] If you've been hoarding it for the final scene... which is what everybody inevitably ends up doing, you'll have enough. [02:35] I really should've nova'd all my favor all in one go. [02:35] * Argas is now known as Argas|Away [02:35] I didn't expect them to be three pallies with Will 5 that would roll 5 three times :< [02:35] With all of us novaing at the same time. [02:35] For a team tech. [02:35] And combining it for a team attack. [02:35] Fucking UR forgetting to let us do it. [02:35] Well, it was my bad too, since I forgot to bring it up myself. [02:36] Supressing dagger fire and poison daggers from behind combined with traps to blast rocks onto their heads, following any survivors up with a greataxe to the skull. [02:36] I almost asked, except I didn't notice you weren't attacking as a group to them defending as a group until it was over already. [02:37] Hey, does Lightning Matrix count as a trap? :V [02:37] Aaaaanyway, maybe it's just me, but I freak out a bit whenever it's romance time in-game. [02:38] I just can't do it. [02:39] The powergamer in my acknowledges that it's the best way to gain favor (XP), but I just don't want to roleplay it out. [02:39] *powergamer in me [02:40] do keep in mind that it doesn't mean it must be out and out seduction [02:40] platonic works for that as well [02:40] Yeah, but even platonic makes me freak out. [02:41] eh, part of the reason you tried stuff like this though, isn't it? [02:42] Not exactly, I know it's a game where you play loli/teenage maids and all, and that's why I like it. But roleplaying relationships like that is just something I don't want to do. [02:43] Eh, it's not that bad. [02:43] For example, I was trying to come off as a cool older-sister or auntie type. [02:43] I was referring to trying all sorts of different playstyles, but sure. [02:43] Call me prudish, whatever, I simply can't do it. And I can't avoid it when the random event I get is "THE MASTER MAKES AN UNEXPECTED ROMANTIC ADVANCE ON YOU." [02:44] Well, Leitea thinks of Abby as a kid, right? [02:44] Then act that way. [02:44] Eh, she's young. Head resting in lap and bonding moment is fine. [02:44] Also, I have more favor than you guys now. Hah. [02:45] Say, can I retcon my spending of the favor to prevent a stress explosion into me just eating the stress and crying? [02:45] I save up on favor that way. [02:46] Ask whatshisface. [02:46] Anyways, I guess we all get 4d6 favor. [02:46] It was a rhetorical question. [02:46] In case we wanna sign up for the sequal. [02:46] *Sequel. [02:46] I think someone got 5d6 [02:46] Also, is it just me, or does my Maid Power and my Stress Explosion synergize to let me continue doing my Cunning thing while stress exploding? [02:47] Gao got 5d6 for... autowinning the fight. [02:47] it depends on whether there are specific rules for Stress Explosion taking you out of combat and such [02:48] Thematically, I'd say that the Cunning as Affection only works when you intend it to be so, whereas the Stress Explosion is not terribly under your active control. [02:48] This is seriously like those animes where the characters spend 10 minutes fighting the current enemy of the episode, and then the main character blasts it into oblivion with the instakill ability, just going to show that the others were just meatshields in combat and making you wonder why they didn't just autowin the fight right from the start :| [02:49] Though you might later attempt to continue the crying jag with cunning once you have more control over yourself. [02:49] You could always have a clause in the power where it requires that kinda thing to work. [02:50] Yeah, but Ultimate Retort is seriously... "Take 2 Stress. A winner is you." [02:51] I'd make it something like a demoralize effect. [02:51] 1/scene, you can use Ultimate Retort to make an Athletics vs Will attack against all enemies, and those that get hit take a -1 penalty to their next die roll. [02:52] Or just make it a slightly stressful version of To The Stars! [02:52] Oh, I forgot to mention that, Wraith and I decided to use 4e's system of at-will, encounter, and daily for maid powers. [02:52] Or in this game's terminology, at-will, scene, and session. [02:53] I was assuming. Though it seems the game itself also makes use of realtime counting as well. [02:53] I thought UR said combat was roughly turn-based... [02:54] it is [02:54] Though the combat with the pallies was kind of a clusterfuck because we weren't making proper use of the rules. [02:54] I thought he implied the stress explosion was realtime based or something. Was that someone else? [02:54] Yes, he said 18 minutes. [02:54] I don't know how that works though. [02:55] I don't recall how he generated it, but I mention it more to show the game also incorporates real-time as a mechanic [02:56] Never let it be said I leave a horrible thing untouched! http://i50.photobucket.com/albums/f348/jkmvalgaav2/senseless.gif [02:56] Now, what're we on about? [02:56] Now, as for my overall thoughts on this RPG... [02:57] I love this game, I really do, and this is coming from Mr. Optimization Touhoufag who has a hardon for rules and mechanics, whereas this is a rules-lite game based on RP. [02:58] Now, although this is a rules-lite game, what little mechanics and rules it has need to be actually, you know, balanced and not broken. [02:59] So that's what I'm helping out with, fine-tuning some of the rules to make it more balanced overall, and making new content for it while I'm at it. [02:59] UR said he could possibly use any stuff we create for the demo pack he's making, including a possible point-buy system. [03:02] All the trolls, faggots, and naysayers on /tg/, fuck them. This is our game, although it may not be awesome for everyone, it's awesome for us. [03:14] Goddammit, Y U DO DIS 4CHAN. [03:14] I cannae post. [03:15] whole 'chan's down for me.