Revaltz (RR) Revaltz is somewhat similar to the Masoukis from the Lord of Elemental- While it's still an RR design and ability-wise, its mechanical details and whatnot are mostly unknown- this could be my fault for being in a constant SR mindset, but I digress. Anyway, Revaltz is heavily melee focused, though it has a wrist-mounted chaingun just in case. Its main weapon is called the "Strike Chain", and can be used in a number of ways. For sake of ease, I'll list its main four methods of attack- 1) Wrist Chaingun This is as simple as it gets, really. Simply, medium range, ammo-based chaingun. Probably Revaltz's weakest weapon. 2~5 Range, maybe, can't be used after moving. 2) Solid Strike Chain Revaltz charges up the strike chain, similar to a heat hawk, then uses it as a sword. It's a bread-and-butter weapon. Nothing special, but it's reliable. 1 range, can be used after moving. 3) Strike Chain This one's a bit more advanced. Revaltz uses the charged Strike Chain in a way similar to a heat rod, and it should probably be statted similarly- medium range, EN-using melee attack. If you're doing Statuses in this, it could work as a Paralyze or something instead, I guess. 1~3 range, probably can be used after moving. 4) Hissatsu~! Warp Break Fist I'll cover Warp Break later, in the abilities of this mech. For now, let's just cover the attack for now. Basically, Revaltz accelerates like mad, then Warp Breaks, reforming with its fist inside the enemy. Sort of like God Finger on steroids. High EN cost, 1~2 range or so, used after moving. Now, ability-wise, Revaltz is very RR. It's armor is fairly pitiful, it dodges well, it has low HP and medium EN. Nothing special. One of its unique abilities, though, is the Warp Break. This is where Revaltz activates its Emergency Escape Warp, then immediately cancel it, after its moved in space a bit. Functionally, it could work like Vital/Boson Jump in @2 or MX, or even Bunshin if you wanted to stretch it a bit.