[b]Captain Gundam[/b] [color=cyan][b]Statistics:[/b] HP: 50, EN: 30, IS: 3, Move: G, Size: SS[/color] [color=pink][b]Weapons:[/b] [+] Vulcans- 2 damage, 20 rounds [+] Missile Launcher [b](PS)[/b]- 5 damage x 2, 8 rounds [F] Beam Saber [b](BM)[/b]- 15 damage [+] Beam Rifle [b](B)[/b]- 16 damage, 10 rounds [F] Captain Punch- 60 damage, 5 EN/attack. Soul Drive only. [b]Combo Attacks:[/b] [H] Gundam Force Triple Attack [b](S)[/b]- 100 damage, 6 EN/attack. Soul Drive only.[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher 2) Shield 3) Countercut 4) Countershoot: Vulcans, Beam Rifle 5) [b]Mirror Shield[/b] Soul Drive only. 6) [b]Soul Drive[/b] 7) [b]Snipe[/b]: Beam Rifle (+7) 8) Gundam Force Triple Attack: Target's Dodge cost +5. Requires an allied Zero the Winged Knight and Bakunetsumaru to use.[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]Captain Gundam (Gunbike)[/b] [color=cyan][b]Statistics:[/b] HP: 75, EN: 45, IS: 2, Move: G, Size: SS[/color] [color=pink][b]Weapons:[/b] [+] Vulcans- 2 damage, 20 rounds [+] Missile Launcher [b](PS)[/b]- 5 damage x 2, 8 rounds [F] Gunbike Missiles [b](PGSF)[/b]- 5 damage/PC [+] Beam Rifle [b](B)[/b]- 16 damage, 10 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher 2) Countershoot: Vulcans, Beam Rifle 3) Dodge Cost -5 4) [b]Soul Drive[/b] 5) [b]Dismount:[/b] Captain Gundam, Gunbike 6) [b]Snipe[/b]: Beam Rifle (+7)[/color] [color=gold][b]Purchasing Cost:[/b] Not applicable. To acquire this unit, purchase Captain Gundam and Gunbike. Captain Gundam (Gunbike) will then be available to use. This is a Combined unit[/color] [color=teal][b]Super AM Wars Pilot Slots:[/b] 3[/color] [color=lightblue][b][u]Soul Drive[/u][/b][/color] [b]Class:[/b] Special, Activated [b]Description:[/b] N/A [b]Ability:[/b] When activated, [b]Damage Received -25%[/b], Damage dealt by all weapons +25%, and Dodge Cost -5. Activation cost depends on how soon you want to pay. [i]Turn 1: 40 PCs; Turn 2: 20 PCs; Turn 3; 10 PCs; Turn 4 and thereafter: Free.[/i] Captain Gundam - Shield - Vulcans - Missile Launchers - Beam Rifle (Snipe) - Beam Saber - Captain Punch (Soul Drive Only) - Soul Drive - Mirror Shield (Soul Drive only) - Gundam Force Triple Attack [b]Heavy Weapon Captain Gundam[/b] [color=cyan][b]Statistics:[/b] HP: 75, EN: 45, IS: 2, Move: G, Size: SS[/color] [color=pink][b]Weapons:[/b] [+] Vulcans- 2 damage, 20 rounds [+] Shield Missiles [b](PS)[/b]- 7 damage x 2, 8 rounds [+] Shoulder Missiles [b](PSGF)[/b]- 7 damage/PC [F] Beam Saber [b](BM)[/b]- 15 damage [+] Beam Machinegun [b](BSV)[/b]- 12 damage, 20 rounds [F] Captain Punch- 60 damage, 5 EN/attack. Soul Drive only. [F] Lion Fang Maneuver [b](V)[/b]- 10 damage/EN. Gunvehicle Mode and Soul Drive only.[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Heavy Shield: Shield Missiles, Gunvehicle Mode 3) Countercut 4) Countershoot: Vulcans, Beam Machinegun 5) [b]Mirror Shield[/b] Soul Drive only. 6) [b]Soul Drive[/b] 7) [b]Seperate (Captain Gundam)[/b] 8) Gunvehicle Mode: Damage Received -25%. Disable Beam Saber and Captain Punch.[/color] [color=gold][b]Acquirement Method:[/b] Install Heavy Weapon Pack on Captain Gundam[/color] Heavy Weapon Captain Gundam - Vulcans - Missile Launchers (4 on shoulders, 4 in shield) - Beam Machinegun - Heavy Shield - Lion Fang Maneuver (Gunvehicle Mode, Soul Drive) - Seperate - Mirror Shield - Gunvehicle Mode [b]Zero the Winged Knight[/b] [color=cyan][b]Statistics:[/b] HP: 50, EN: 30, IS: 3, Move: G, Size: SS[/color] [color=pink][b]Weapons:[/b] [F] Buster Sword [b](M)[/b]- 20 damage [H] Evil Repellant Reversal- 30 damage, 2 EN/attack [H] Super Magical Violent Tornado [b](SV)[/b]- [b]PARALYZE[/b], 30 damage/3 EN [b]Combo Attacks:[/b] [H] Gundam Force Triple Attack [b](S)[/b]- 125 damage, 6 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher 2) Buster Shield [i]Same effects as Lightwave Shield[/i] 3) Countercut 4) [b]Super Magical I-Field (Barrier)[/b] [i]Same effects as Xi Beam Barrier[/i] 5) [b]Triangle Shelter (S Barrier)[/b] 6) Gundam Force Triple Attack: Target's Dodge cost +5. Requires an allied Captain Gundam with Soul Drive active and Bakunetsumaru to use.[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [color=lightblue][b][u]Triangle Shelter[/u][/b][/color] [b]Class:[/b] S Barrier [b]Description:[/b] N/A [b]Ability:[/b] Pay 5 EN. Damage from all attacks targeting target ally is reduced by 20. Zero the Winged Knight - Shield (Has a barrier on it. Lightwave Shield?) - Buster Sword - Evil Repelant Reversal (Sword wave beam) - Super Magical Violent Tornado (screamer tornado) - Super Magical I-Field - Triangle Shelter Zero Custom, Knight of the Silver Wings - Twin Buster Sword - Combined Twin Buster Sword - [b]Bakunetsumaru[/b] [color=cyan][b]Statistics:[/b] HP: 50, EN: 30, IS: 3, Move: G, Size: SS[/color] [color=pink][b]Weapons:[/b] [F] Twin Katanas [b](M)[/b]- 20 damage x 2 [H] Kenpu Tenkyoken [b](S)[/b]- 100 damage, 7 EN/attack [b]Combo Attacks:[/b] [H] Gundam Force Triple Attack [b](S)[/b]- 125 damage, 6 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher 2) Countercut 3) [b]Nitou-Ryu[/b] 4) [b]Nano Skin (S Armor)[/b] 5) [b]Combine (Bakunetsumaru (Mounted))[/b]: Entengo 6) Gundam Force Triple Attack: Target's Dodge cost +5. Requires an allied Captain Gundam with Soul Drive active and Zero the Winged Knight to use.[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]Entengo[/b] [color=Cyan][b]Statistics:[/b] HP: 35, EN: 15, IS: 3, Move: G, Size: SS[/color] [color=Pink][b]Weapons:[/b] [F] Kick [b](M)[/b]- 15 damage[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by [s]Horses only[/s] Corporals or higher 2) Dodge Cost -5[/color] [color=Gold][b]Purchasing Cost:[/b] ?!? PCs[/color] [b]Bakunetsumaru (Mounted)[/b] [color=cyan][b]Statistics:[/b] HP: 75, EN: 40, IS: 2, Move: G, Size: SS[/color] [color=pink][b]Weapons:[/b] [F] Twin Katanas [b](M)[/b]- 20 damage x 2 [H] Kenpu Tenkyoken [b](S)[/b]- 100 damage, 7 EN/attack [b]Combo Attacks:[/b] [H] Gundam Force Triple Attack [b](S)[/b]- 125 damage, 6 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher 2) Countercut 3) [b]Nitou-Ryu[/b] 4) Dodge Cost -5 5) [b]Nano Skin (S Armor)[/b] 6) [b]Dismount[/b]: Bakunetsumaru, Entengo 7) Gundam Force Triple Attack: Target's Dodge cost +5. Requires an allied Captain Gundam with Soul Drive active and Zero the Winged Knight to use.[/color] [color=gold][b]Purchasing Cost:[/b] Not applicable. To acquire this unit, purchase Bakunetsumaru and Entengo. Bakunetsumaru (Mounted) will then be available to use. This is a Combined unit[/color] [color=teal][b]Super AM Wars Pilot Slots:[/b] 2[/color] Bakunetsumaru - Sword x 2 - Nitou-Ryu - Kenpu Tenkyoken (Flaming X slash) - Entengo - Nano Skin (?) [b]Gunbike[/b] [color=Cyan][b]Statistics:[/b] HP: 30, EN: 20, IS: 3, Move: G, Size: SS[/color] [color=Pink][b]Weapons:[/b] [+] Missile Launcher [b](PGSF)[/b]- 5 damage/PC[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Dodge Cost -5[/color] [color=Gold][b]Purchasing Cost:[/b] ?!? PCs[/color] [color=teal][b]Super AM Wars Pilot Slots:[/b] 2[/color] Gunbike - Missiles [b]Guneagle[/b] [color=Cyan][b]Statistics:[/b] HP: 50, EN: 30, IS: 3, Move: F/G, Size: SS[/color] [color=Pink][b]Weapons:[/b] [+] Vulcans- 2 damage, 20 rounds [+] Wrist Vulcan [b](SV)[/b]- 2 damage, 20 rounds [F] Beam Saber [b](BM)[/b]- 15 damage [+] Beam Rifle [b](B)[/b]- 30 damage, 8 rounds [+] Missiles [b](PGSX)[/b]- 15 damage, 10 rounds [H] Aerial Stinger [b](V)[/b]- 10 damage/EN[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher 2) Countercut 3) Countershoot: Vulcans, Wrist Vulcan, Beam Rifle 4) Dodge Cost -5 5) Aerial Stinger: Target's Dodge Cost +5[/color] [color=Gold][b]Purchasing Cost:[/b] ?!? PCs[/color] Guneagle (Move: F) - Vulcans - Wrist Gatling - Missiles (on funnels) - Beam Rifle - Beam Saber - Aerial Stinger [b]Gundiver[/b] [color=Cyan][b]Statistics:[/b] HP: 50, EN: 30, IS: 3, Move: G/W, Size: SS[/color] [color=Pink][b]Weapons:[/b] [+] Torpedoes [b](PSF)[/b]- 10 damage/PC [F] Beam Fan [b](BM)[/b]- 10 damage [F] Beam Trident [b](BM)[/b]- 15 damage [H] Spiral Attack [b](SV)[/b]- 10 damage/EN [b]Combo Attacks:[/b] [H] Maximum Spiral Attack [b](SV)[/b]- 20 damage/EN [H] Rainbow 7 Vortex [b](SV)[/b]- 50 damage/EN[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Countercut 3) Dodge Cost is 5 in Water 4) Maximum Spiral Attack: Target's Dodge Cost +5, requires 2 allied Gundivers to execute. 5) Rainbow 7 Vortex: Target's Dodge Cost +10, requires 6 allied Gundivers to execute.[/color] [color=Gold][b]Purchasing Cost:[/b] ?!? PCs[/color] Gundiver (Move: W) - Missiles - Whirlpool generator (Spiral Attack) - Maximum Spiral Attack (combo with 3) - Beam trident - Rainbow 7 Vortex (combo across all 7, uses a beam fan) [b]Zapper Zaku[/b] [color=Cyan][b]Statistics:[/b] HP: 45, EN: 30, IS: 3, Move: G, Size: SS[/color] [color=Pink][b]Weapons:[/b] [+] Missiles [b](PG)[/b]- 6 damage, 10 rounds [F] Heat Hawk [b](M)[/b]- 15 damage [+] Machineguns- 10 damage x 2, 12 rounds [+] Gatling Gun [b](SV)[/b]- 10 damage/PC [+] Magna Musai Support Attack [b](BS)[/b]- 100 damage, 1 round. [b]Rounds Locked[/b] [b]Combo Attacks:[/b] [H] Dark Axis Raindow Doom Move [b](S)[/b]- 300 damage, 10 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Shield 3) Countercut 4) Countershoot: Machineguns, Gatling Gun 5) Magna Musai Support Attack: Rounds cannot be reloaded through any means. 6) Dark Axis Rainbow Doom Move: Target's Dodge Cost +5. Requires an allied Destroyer Dom and Grappler Gouf to execute.[/color] [color=Gold][b]Purchasing Cost:[/b] ?!? PCs[/color] Zapper Zaku - Shield - Machineguns - Gatling gun - Heat Hawk - Missiles - Magna Musai Support Attack - Dark Axis Rainbow Doom Move - Final Deadly Screaming Chaos Catrastophy [b]Grappler Gouf[/b] [color=Cyan][b]Statistics:[/b] HP: 45, EN: 30, IS: 3, Move: G, Size: SS[/color] [color=Pink][b]Weapons:[/b] [F] Claw [b](M)[/b]- 10 damage [F] Sword [b](M)[/b]- 15 damage [+] Rubber Bazooka Beam- 30 damage, [b]PARALYZE[/b], 3 EN/attack [+] Arm Missile- 50 damage, 1 round [b]Combo Attacks:[/b] [H] Dark Axis Raindow Doom Move [b](S)[/b]- 300 damage, 10 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Shield 3) Countercut 4) Dark Axis Rainbow Doom Move: Target's Dodge Cost +5. Requires an allied Destroyer Dom and Zapper Zaku to execute.[/color] [color=Gold][b]Purchasing Cost:[/b] ?!? PCs[/color] Grappler Gouf - Shield - Claw - Sword - Missile Arm - Rubber Bazooka Beam - Dark Axis Rainbow Doom Move [b]Destroyer Dom[/b] [color=Cyan][b]Statistics:[/b] HP: 50, EN: 30, IS: 3, Move: G, Size: SS[/color] [color=Pink][b]Weapons:[/b] [+] Gallop Machineguns [b](SV)[/b]- 5 damage, 20 rounds [+] Gallop Missiles [b](PGSF)[/b]- 5 damage/PC [+] Bazooka [b](P)[/b]- 30 damage x 2, 8 rounds [+] Gallop Cannons- 40 damage, 5 rounds [F] Gallop Drill [b](V)[/b]- 10 damage/EN [b]Combo Attacks:[/b] [H] Dark Axis Raindow Doom Move [b](S)[/b]- 300 damage, 10 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Countershoot: Gallop Machineguns 3) [b]Damage Received -25%[/b] 4) Dark Axis Rainbow Doom Move: Target's Dodge Cost +5. Requires an allied Destroyer Dom and Zapper Zaku to execute.[/color] [color=Gold][b]Purchasing Cost:[/b] ?!? PCs[/color] Destroyer Dom - Bazooka x 2 - Gallop All-Out Attack - Gallop Full Arsenal - Gallop Cannons - Gallop Machineguns - Gallop Missiles - Gallop Drill - Dark Axis Rainbow Doom Move Aerial Pack (Above 3) - Gatling gun - Missile launcher Underwater Pack - Torpedo launcher [b]Big Zam[/b] [color=Cyan][b]Statistics:[/b] HP: 100, EN: 40, IS: 2, Move: G, Size: M[/color] [color=Pink][b]Weapons:[/b] [+] Beam Gattling Guns [b](BSV)[/b]- 10 damage/EN [+] Missile Launchers [b](PGSF)[/b]- 10 damage/PC [H] Boomerang [b](PS)[/b]- 20 damage x 2 [+] Main Cannon [b](BS)[/b]- 80 damage, 5 EN/attack [+] Super Special Ultra Jumbo Missile- [b]DESTROY:L1[/b], 1 round[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher 2) Countershoot: Beam Gatling Guns 3) Dodge Cost +5 4) [b]Damage Received -25%[/b][/color] [color=Gold][b]Purchasing Cost:[/b] ?!? PCs[/color] [color=teal][b]Super AM Wars Pilot Slots:[/b] 3[/color] Big Zam - SAMW 3 - Size M? - Boomerang - Beam Gatling Guns (5) - Main Cannon - Missile Launchers - Super Special Ultra Jumbo Missile - Heavy armour [b]Zako Soldier[/b] [color=Cyan][b]Statistics:[/b] HP: 20, EN: 10, IS: 4, Move: G, Size: SS[/color] [color=Pink][b]Weapons:[/b] [F] Heat Hawk [b](M)[/b]- 7 damage [+] Zako Machinegun- 8 damage, 10 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Countercut 3) Countershoot: Zako Machinegun[/color] [color=Gold][b]Purchasing Cost:[/b] ?!? PCs[/color] Zako Soldiers - Zako Machinegun - Heat Axe [b]Zako Red[/b] [color=Cyan][b]Statistics:[/b] HP: 30, EN: 20, IS: 3, Move: G, Size: SS[/color] [color=Pink][b]Weapons:[/b] [F] Heat Hawk [b](M)[/b]- 12 damage [+] Zako Machinegun- 14 damage, 10 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals and higher 2) Countercut 3) Countershoot: Zako Machinegun 4) Dodge Cost -5[/color] [color=Gold][b]Replacement Cost:[/b] ?!? PCs (Zako Soldier)[/color] Red Zako - Zako Machinegun - Heat Axe Doga Soldiers - Vulcans - Command horn missiles [b]Doga Commando[/b] [color=Cyan][b]Statistics:[/b] HP: 45, EN: 25, IS: 3, Move: F/G, Size: SS[/color] [color=Pink][b]Weapons:[/b] [+] Vulcans- 2 damage, 20 rounds [+] Missiles [b](PGSF)[b]- 3 damage/PC [+] Depth Charges [b](PSF)[/b]- 8 damage/PC [F] Beam Saber [b](BM)[/b]- 12 damage x 2 [+] Machinegun- 14 damage, 10 rounds [+] Shield Machinegun- 18 damage, 10 rounds [+] Beam Rifle [b](B)[/b]- 15 damage, 10 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Shield 3) Countercut 4) Countershoot: Vulcans, Machinegun, Shield Machinegun, Beam Rifle 5) Dodge Cost -5 6) Depth Charges: Target's Dodge +5 in water[/color] [color=Gold][b]Purchasing Cost:[/b] ?!? PCs[/color] Doga Commandos - Vulcans (All) - 3 tube missiles (Purple) - 3 tube missiles (White) - Wing Depthcharges (Green) - Machinegun (Blue) - Shield machineguns (Green) - Twin beam sabers (All) - Beam Rifle (Blue) [b]Commander Sazabi[/b] [color=cyan][b]Statistics:[/b] HP: 75, EN: 45, IS: 2, Move: G, Size: SS[/color] [color=pink][b]Weapons:[/b] [F] Beam Saber [b](BM)[/b]- 18 damage x 2 [+] Scattering Beam Cannon [b](BSV)[/b]- 20 damage/EN [F] Funnel [b](BSX)[/b]- 15 damage/EN. [b]MAP Attacks:[/b] [+] Beam Cannon [b](BI:3)[/b]- 60 damage, 7 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher 2) Countercut 3) Countershoot: Funnel 4) [b]Soul Drive[/b][/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] Commander Sazabi - Beam Cannon - Scattering Beam Cannons - Funnels - Beam Saber (x2) - Soul Drive Tallgeese, Knight of the Tempest - Sword - Shield - Griffon Griffon Tallgeese - Giant claws - Tornado - Claw beam - Griffon Lance Mercurius, Knight of Thunder - Vayeate, Knight of Storms - Pawn Leo - Sword - Crossbow - Shield - Invisibility Magic Ashuramaru - Sword - Katana - Dual Nagatina - Ketsusuki (MXish nagatina slashes) - Spiked club - Kibaohmaru Style ("MA" mode where the arms spin in deadly cyclones) - Lightning Shadow Attack (all-out attack with all weapons on right arm) - Nano Skin Cobramaru - Blowdart (brainwashes victims) - Sword - Twin Boomerangs - Shuriken Launcher - Bunshin - Stealth - Nano Skin