Skill Classes Leader Class Talents: Aura of Command Talent Tree * Aura of Command: Allies within 3 squares gain a +1 on Evasion and Accuracy rolls. * Improved Aura of Command: Bonuses provided by Aura of Command increase to +3. * Advanced Aura of Command: Range of Aura of Command increases by 1 square and bonuses provided increase to +5. * Terrain Mapping: Allies affected by Aura of Command gain a +1 to Defense. * Long Distance Analysis: Allies affected by Aura of Command gain a +1 to damage. Command Attack Talent Tree * Command Attack: Allies support attacking alongside you gain a +1 to Accuracy and Damage. * Improved Command Attack: Bonuses from Command attack increase to +3. * Advanced Command Attack: Bonuses from Command attack increase to +5. * Lingering Command: Bonuses from Command Attack carry over to the ally's next attack. * Dual Command: You benefit from Command attack bonuses as well. Melee Talents: Swordsman Talent Tree * Apprentice Swordsman: +1 to [F] damage. * Master Swordsman: +3 to [F] damage. * Grand Master Swordsman: +5 to [F] damage. * Rushing Slash: +1 to all non-MAP [F] weapon ranges. * Sword Saint: Spend 3 Will to execute two [F] type attacks in a row. The second attack is made at -5 accuracy. Improved Countercut Talent Tree * Improved Countercut: +3 to Countercut rolls. * Parry & Thrust: If Countercut is successful, you get to make a free melee attack at -5. * Countercut Beams: Countercut Beam weapons at -5. * Reflect Beams: If a Beam Weapon is successfully countercut, it is redirected to a nearby enemy. Ranged Talents: Gunner Talent Tree: * Rookie Gunner: +1 to [+] Damage * Sharpshooter: +3 to [+] Damage * Bullet God: +5 to [+] Damage * Master Sniper: +1 to all non-MAP [+] weapon ranges. * Double Tap: Spend 3 Will to execute two [+] attacks in a row. The second attack is made at -5 accuracy. Improved Countershoot * Improved Countershoot: +3 to Countershoot rolls. * Ranged Deflection: Make a countershoot roll against a melee attack. If successful, damage is halved. * Countershoot Beams: Countershoot Beam weapons at -5. * Ranged Disarm: Make a countershoot roll against an incoming melee attack. If successful by more than 5, the attack is negated and that weapon is disabled for 2 turns. Evasion Talents: Hit & Run Talent Tree * Mobility: +1 to Evasion during a turn in which you move at least 3 squares. * Improved Mobility: +2 to Evasion during a turn in which you move at least 3 squares. * Advanced Mobility: +3 to Evasion during a turn in which you move at least 3 squares. * Hit & Away: Gain a move action after using a Full Turn attack. Tanking Talents: Guard Improved Shield Usage Improved Barrier Support Defense Bodyguard Spirit Talents: SP Up Concentration SP Regen Support Talents Support Attack Mechanic Resupply Specialist Resource Conservation Talents: Veteran EN Save Other: Telekinesis Prana Lucky