Mecha name: MPSR-01KD Superior Unrestricted mass-Production Esper Robot (SUPER) Mk. I Karen Dwight Type Design: http://img.photobucket.com/albums/v312/AslanCross/MechSprites/super.gif Power Plant: Gravity Translation Engine - it works almost the opposite of the Transposition Engine - it uses gravity to power it, so as long as it is in a gravity well, it can continue functioning. It can work in space, but it won't get near the draw. It is made possible by the built-in Gravity Manipulation Field. Energy Capacity: Low-Medium Operational Lifetime: Infinite Height: 12.44m Weight: 120 metric Tons Maximum Speed: 50 Miles Per Hour / 10 mph / 3 Gs Maximum Ceiling: 18,000 feet Maximum Water Depth: 2000 feet Armor: A semi-organic, semi-metal alloy simply referred to as 'Transium'. Not its real name, but more of a code name for public relations. Also known as 'Nanoskin', its best akin to a nanocolony mimicing flesh, hence the name. Unit Mobility: Ground 4 / Air 4 / Water 1 / Space 5 (Range 1-5, lowest to highest) Pilot Compartment: Direct Mind-Meld Interface - what appears to be an electric chair, complete with straps, but a lot more comfortable. It and the surrounding panels contain all the systems needed for the interface. Flight System: Minor antigravity, a by-product of the Gravity Manipulation Field, which allows it to shift the gravity directly around it. Weapons Systems Copy/paste the following weapon template as many times as necessary. Weapon Name: Twin Swords Description of weapon: Two normal steel swords. Type: physical Range: 20 meters Damage: A bit more powerful than a GINN's heavy sword. Energy Cost: None. Side effects: Weapons Systems Copy/paste the following weapon template as many times as necessary. Weapon Name: Prototype Grav-Con Ring (Gravity Control Ring) Description of weapon: This odd ring attached to a simple hilt allows for the SUPER Mk. I to create a vast array of short, simple shapes from focusing the gravity and filling it with Aura power. Type: Gravity/Energy Range: 5-20 meters Damage: Like a beam saber, heat hawk, etc etc. Energy Cost: Light Side effects: The gravity edge has the special property of dealing piercing damage, as it compacts and shreds through armor. Weapon Name: Assault Rifle Description of weapon: A standard assault rifle, given to the SUPER Mk. I until they manufacture enough of the standard weapons to ship to it. Type: Physical. Range: 100 Meters Damage: Like a GINN's Heavy Assault Rifle Energy Cost: None Side effects: Weapon Name: Bazooka Description of weapon: A standard bazooka, given to the SUPER Mk. I until they manufacture enough of the standard weapons to ship to it. Type: Physical. Range: 150 Meters Damage: Something like a Gundam's bazooka, but smaller. Energy Cost: None Side effects: Weapon Name: Cosmic Strike Description of weapon: An aura strike where Aura Power is gathered into one's fist and the SUPER Mk. I attempts to punch into the enemy, causing damage greater damage from the Aura-enflamed fist. Type: Physical/Energy Range: Hand to hand Damage: I'd say similiar to T-LINK Knuckle Energy Cost: Not really draining the UNIT, but the PILOT.. a fairly low drain. Side effects: Weapon Name: Aura Cannon Description of weapon: A very large beam of Aura Power unleashed at an enemy, that can only be fired in the midst of Full Ascension, as its power is that great. Type: Energy. Range: 200 meters Damage: Probably somewhat more powerful then T-LINK Sword. Energy Cost: Not really draining the UNIT, but the PILOT.. A very high drain. Side effects: Weapon Name: Burst Strike Description of weapon: A Cosmic Strike combo assault that ends with a Cosmic Strike Cannon, similiar to the Cosmic Strike, but that little energy is released in a quick flare of power, to cause extra damage. Type: Physical/Energy. Range: Hand to hand meters Damage: Somewhat between Aura Cannon and Cosmic Strike in terms of damage - medium/medium-high. Energy Cost: Not really draining the UNIT, but the PILOT.. A moderate drain. Side effects: Special System: Self-Evolution. The SUPER Mk. I is built to test a self-evolution capability in the nanoskin, which theoretically allows it to evolve into a Super Robot upon the built-in AI deciding it is time. This is expected to be when the unit is in danger of total destruction, thanks to the limitations built in - uncontrollable evolution would be bad, and they want to give the AI time to see the unit at its full capabilities. Special System: Jumpgate Drive. This allows for the SUPER Mk. I to make wormholes using the Gravity Manipulation Field to punch through space and time. It could, in theory, use it for interstellar travels, but the most it will be expected to do is short combat jumps and the retrival of weapons in lieu of launching them on a support unit to send to it. Special System: Gravity Manipulation Field. This produces a personal barrier around the unit that allows it to shift gravity in various ways. It can make a pure shield using gravity in front of it at the expense of protection of other places, as well as gently push aside attacks to cause them to miss the intended target area, or just plain miss the unit all-together. Theoretically, it also allows for the unit to enhance its punches with it, but the cost in protection is likely too great. The systems main use, however, is it allows the unit to fly as if in space, lowering the gravity around it to nothing - this is allowed even when blocking thanks to a secondary Gravity Manipulation Field device implanted for such purposes.