[b]Tekkaman Blade[/b] [color=Cyan][b]Statistics:[/b] HP: 30, EN: 50, IS: 2, Move: F/G, Size: SS[/color] [color=Pink][b]Weapons:[/b] [H] Throw Lancer [b](P)[/b] 12 damage # 2 [F] Tek Lancer [Combo] [b](MX)[/b]- 12 damage/EN [F] Tek Lancer [b](M)[/b]- 15 damage [F] Crash Intrude [b](SX)[/b]- 10 damage/EN [+] Vol Tekka [b](S)[/b]- 120 damage, 10 EN/attack [b]MAP Attacks:[/b] [+] Vol Tekka [b](I:4)[/b]- 90 damage, 15 EN/attack [b]Combo Attacks:[/b] [+] Hi-Colt Vol Tekka [b](S)[/b]- 200 damage, 15 EN/attack [+] Hi-Colt Vol Tekka [b](I:5)[/b]- 150 damage, 15 EN/attack [+] Double Vol Tekka- [b]DESTROY:L2[/b], 15 EN/attack[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or Higher 2) Shield 3) Countercut 4) Dodge Cost -7 5) [b]HP/EN Regen 10%[/b] 6) [b]Blastor Evolution:[/b] Change into Tekkaman Blastor Blade. HP and EN carry over.. Cost is variable depending on how soon you want to transform. Turn 1: 40 PCs; Turn 2: 20 PCs; Turn 3; 10 PCs; Turn 4 and thereafter: Free. Requires 5 Evo points on Tekkaman Blade. 7) Hi-Colt Vol Tekka: Target's Dodge Cost +5. Requires an allied Pegas to execute. 8) Double Vol Tekka: Target's Dodge Cost +5. Requires an allied Tekkaman Rapier to execute.[/color] [color=Gold][b]Purchasing Cost:[/b] 500 PCs[/color] [b]Pegas[/b] [color=Cyan][b]Statistics:[/b] HP: 20, EN: 25, IS: 4, Move: F/G, Size: SS[/color] [color=Pink][b]Weapons:[/b] [+] 7.2mm Vulcan Gun- 3 damage, 20 rounds [+] Missile [b](PGSF)[/b] 8 damage/2 PC [+] Laser Launcher [b](BV)[/b]- 10 damage # 2/2 EN[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or Higher 2) Countershoot: Vulcans, Laser Launcher 5) Dodge Cost -5 6) [b]Resupply[/b] [/color] [color=Gold][b]Purchasing Cost:[/b] 120 PCs[/color] [b]Tekkaman Blade + Pegas[/b] [color=Cyan][b]Statistics:[/b] HP: 50, EN: 60, IS: 2, Move: F/G, Size: S[/color] [color=Pink][b]Weapons:[/b] [+] 7.2mm Vulcan Gun- 3 damage, 20 rounds [+] Laser Launcher [b](V)[/b]- 8 damage # 2/EN [H] Throw Lancer [b](P)[/b] 12 damage # 2 [F] Tek Lancer [Combo] [b](MX)[/b]- 12 damage/EN [F] Crash Intrude [b](SX)[/b]- 10 damage/EN [F] Tek Lancer [b](M)[/b]- 15 damage [+] Vol Tekka [b](S)[/b]- 120 damage, 10 EN/attack [+] Hi-Colt Vol Tekka [b](S)[/b]- 200 damage, 18 EN/attack [b]MAP Attacks:[/b] [+] Vol Tekka [b](I:4)[/b]- 90 damage, 15 EN/attack [+] Hi-Colt Vol Tekka [b](I:5)[/b]- 150 damage, 25 EN/attack [+] Double Vol Tekka- [b]DESTROY:L2[/b], 15 EN/attack[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or Higher 2) Shield 3) Countercut 4) Countershoot: Vulcans, Laser Launcher 5) Dodge Cost -10 6) [b]HP/EN Regen 10%[/b] 7) [b]Separate (Tekkaman Blade)[/b] 8) [b]Blastor Evolution:[/b] Change into Blastor Tekkaman Blade + Pegas. HP and EN carry over.. Cost is variable depending on how soon you want to transform. Turn 1: 40 PCs; Turn 2: 20 PCs; Turn 3; 10 PCs; Turn 4 and thereafter: Free. Requires 5 Evo points on Tekkaman Blade. 9) Hi-Colt Vol Tekka: Dodge Cost +5 10) Double Vol Tekka: Target's Dodge Cost +5. Requires an allied Tekkaman Rapier to execute.[/color] [color=Gold][b]Purchasing Cost:[/b] N/A. To acquire this unit both Tekkaman Blade and Pegas must be in your AM. This is a combined unit.[/color] [color=Teal][b]Super AM Wars Pilot Slots:[/b] 2[/color] [b]Blastor Tekkaman Blade[/b] [color=Cyan][b]Statistics:[/b] HP: 30, EN: 50, IS: 2, Move: F/G, Size: SS[/color] [color=Pink][b]Weapons:[/b] [H] Throw Lancer [b](P)[/b] 15 damage # 2 [F] Tek Lancer [Combo] [b](MX)[/b]- 18 damage/EN [F] Crash Intrude [b](SX)[/b]- 15 damage/EN [F] Tek Lancer [b](M)[/b]- 25 damage [+] Vol Tekka [b](S)[/b]- 140 damage, 10 EN/attack [H] Vol Tekka Lancer- 180 damage, 15 EN/attack [+] Blastor Vol Tekka [b](S)[/b]- [b]DESTROY:L2[/b], 20 EN/attack [b]MAP Attacks:[/b] [+] Blastor Vol Tekka [b](I:6)[/b]- 250 damage, 25 EN/attack [b]Combo Attacks:[/b] [+] Double Vol Tekka- [b]DESTROY:L2[/b], 15 EN/attack[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or Higher 2) Shield 3) Countercut 4) Dodge Cost -10 5) [b]HP/EN Regen 10%[/b] 6) Blastor Vol Tekka: Dodge Cost +5 7) Double Vol Tekka: Target's Dodge Cost +5. Requires an allied Tekkaman Rapier to execute.[/color] [color=Gold][b]Acquirement Method:[/b] Perform Blastor Evolution in Tekkaman Blade.[/color] [b]Blastor Tekkaman Blade + Pegas[/b] [color=Cyan][b]Statistics:[/b] HP: 50, EN: 60, IS: 2, Move: F/G, Size: SS, Class: Hi-Tier[/color] [color=Pink][b]Weapons:[/b] [+] 7.2mm Vulcan Gun- 3 damage, 20 rounds [+] Laser Launcher [b](V)[/b]- 8 damage # 2/EN [H] Throw Lancer [b](P)[/b] 15 damage # 2 [F] Tek Lancer [Combo] [b](MX)[/b]- 18 damage/EN [F] Crash Intrude [b](SX)[/b]- 15 damage/EN [F] Tek Lancer [b](M)[/b]- 25 damage [+] Vol Tekka [b](S)[/b]- 140 damage, 10 EN/attack [H] Vol Tekka Lancer- 180 damage, 15 EN/attack [+] Blastor Vol Tekka [b](S)[/b]- [b]DESTROY:L2[/b], 20 EN/attack [b]MAP Attacks:[/b] [+] Blastor Vol Tekka [b](I:6)[/b]- 250 damage, 25 EN/attack [+] Double Vol Tekka- [b]DESTROY:L2[/b], 15 EN/attack[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or Higher 2) Shield 3) Countercut 4) Countershoot: Vulcans, Laser Launcher 5) Dodge Cost -15 6) [b]HP/EN Regen 10%[/b] 7) [b]Separate (Blastor Tekkaman Blade)[/b] 8) Blastor Vol Tekka: Dodge Cost +5 9) Double Vol Tekka: Target's Dodge Cost +5. Requires an allied Tekkaman Rapier to execute.[/color] [color=Gold][b]Acquirement Method:[/b] Perform Blastor Evolution in Tekkaman Blade + Pegas.[/color] [color=Teal][b]Super AM Wars Pilot Slots:[/b] 2[/color] [b]Tekkaman Rapier[/b] [color=Cyan][b]Statistics:[/b] HP: 30, EN: 65, IS: 2, Move: F/G, Size: SS[/color] [color=Pink][b]Weapons:[/b] [F] Tek Sword [Combo] [b](MX)[/b]- 12 damage/EN [F] Crash Intrude [b](SX)[/b]- 10 damage/EN [F] Tek Sword [b](M)[/b]- 15 damage [+] Vol Tekka [b](S)[/b]- 100 damage, 10 EN/attack [b]MAP Attacks:[/b] [+] Vol Tekka [b](I:5)[/b]- 70 damage, 15 EN/attack [b]Combo Attacks:[/b] [+] Double Vol Tekka- [b]DESTROY:L2[/b], 15 EN/attack[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher 2) Countercut 3) Dodge Cost -10 4) [b]HP Regen 10%[/b] 5) [b]EN Regen 25%[/b] 6) Double Vol Tekka: Target's Dodge Cost +5. Requires an allied Tekkaman Blade (any variant) to execute. [color=Gold][b]Purchasing Cost:[/b] 500 PCs[/color] [b]Blue Earth[/b] [color=Cyan][b]Statistics:[/b] HP: 50, EN: 25, IS: 4, Move: F, Size: M[/color] [color=Pink][b]Weapons:[/b] [+] Laser Gun [b](BV)[/b]- 10 damage # 2/2 EN [+] Fermion Cannon [b](S)[/b]- 40 damage, 3 EN/attack[./color] [color=Beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Countershoot: Laser Gun, Fermion Cannon 3) Dodge Cost -5 4) [b]Repair[/b] 5) [b]Resupply[/b] 6) [b]Barrier S (Barrier):[/b] Negates 12 damage from any source for 1 EN.[/color] [color=Gold][b]Purchasing Cost:[/b] 150 PCs[/color] [color=Teal][b]Super AM Wars Pilot Slots:[/b] 2[/color] [b]Sol Tekkaman Unit 1[/b] [color=Cyan][b]Statistics:[/b] HP: 30, EN: 20, IS: 4, Move: F/G, Size: SS[/color] [color=Pink][b]Weapons:[/b] [+] Needle Gun [b](F)[/b]- 10 damage, 20 rounds [+] Fermion Cannon [b](S)[/b]- 30 damage, 2 EN/attack[./color] [color=Beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or Higher 2) Countershoot: Needle Gun, Fermion Cannon 3) Dodge Cost -3[/color] [color=Gold][b]Purchasing Cost:[/b] 100 PCs[/color] [b]Sol Tekkaman Unit 1 Kai[/b] [color=Cyan][b]Statistics:[/b] HP: 30, EN: 20, IS: 4, Move: G, Size: SS[/color] [color=Pink][b]Weapons:[/b] [+] Needle Gun [b](F)[/b]- 12 damage, 20 rounds [+] Fermion Cannon [b](SF)[/b]- 10 damage/EN [b]Combo Attacks:[/b] [+] Double Fermion Cannon- 120 damage, 8 EN/attack[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or Higher 2) Countershoot: Needle Gun 3) Dodge Cost -5 5) Double Fermion Cannon: Requires an allied Sol Tekkaman Unit 2 to execute.[/color] [color=Gold][b]Replacement Cost:[/b] 50 PCs (Sol Tekkaman Unit 1)[/color] [b]Sol Tekkaman Unit 2[/b] [color=Cyan][b]Statistics:[/b] HP: 30, EN: 20, IS: 4, Move: F/G, Size: SS[/color] [color=Pink][b]Weapons:[/b] [+] Laser Rifle [b](BF)[/b]- 12 damage, 20 rounds [+] Fermion Cannon [b](S)[/b]- 40 damage, 3 EN/attack [b]Combo Attacks:[/b] [+] Double Fermion Cannon- 120 damage, 8 EN/attack[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or Higher 2) Countershoot: Laser Rifle, Fermion Cannon 3) Dodge Cost -5 4) Double Fermion Cannon: Requires an allied Sol Tekkaman Unit 2 to execute.[/color] [color=Gold][b]Purchasing Cost:[/b] 120 PCs[/color] [b]Radam Beast (Walking)[/b] [color=Cyan][b]Statistics:[/b] HP: 30, EN: 20, IS: 4, Move: F, Size: S[/color] [color=Pink][b]Weapons:[/b] [+] Poison Liquid- 25 damage, 2 EN/attack [F] Tentacle [b](MF)[/b]- 10 damage/EN, Mobility Break[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Dodge Cost is 15 2) [b]HP/EN Regen 25%[/b][/color] [color=Gold][b]Purchasing Cost:[/b] N/A. This is an AI unit.[/color] [b]Radam Beast (Flying)[/b] [color=Cyan][b]Statistics:[/b] HP: 35, EN: 20, IS: 4, Move: F, Size: S[/color] [color=Pink][b]Weapons:[/b] [F] Tackle [b](MV)[/b]- 15 damage/EN [+] Poison Liquid- 25 damage, 2 EN/attack[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Dodge Cost is 10 2) [b]HP/EN Regen 25%[/b][/color] [color=Gold][b]Purchasing Cost:[/b] N/A. This is an AI unit.[/color] [b]Radam Mother[/b] [color=Cyan][b]Statistics:[/b] HP: 60, EN: 40, IS: 2, Move: G, Size: M[/color] [color=Pink][b]Weapons:[/b] [F] Tentacle [b](MSX)[/b]- 15 damage/EN [+] Poison Liquid- 25 damage, 2 EN/attack[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Dodge Cost is 10 2) [b]HP/EN Regen 25%[/b][/color] [color=Gold][b]Purchasing Cost:[/b] N/A. This is an AI unit.[/color] [b]Tekkaman Dagger[/b] [color=Cyan][b]Statistics:[/b] HP: 35, EN: 35, IS: 2, Move: F/G, Size: SS[/color] [color=Pink][b]Weapons:[/b] [F] Tek Lancer [Combo] [b](MX)[/b]- 12 damage/EN [F] Tek Lancer [b](MF)[/b]- 18 damage [+] Cosmo Bowgun- 45 damage, 2 EN/attack [+] Cosmo Bowgun [Rapid Shot] [b](SF)[/b]- 20 damage/EN[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or Higher 3) Countercut 4) Dodge Cost -7 5) [b]HP Regen 10%[/b] 6) [b]EN Regen 25%[/b] 7) [b]Snipe:[/b] Cosmo Bowgun (+10)[/color] [color=Gold][b]Purchasing Cost:[/b] 520 PCs[/color] [b]Tekkaman Sword[/b] [color=Cyan][b]Statistics:[/b] HP: 40, EN: 40, IS: 2, Move: F/G, Size: SS[/color] [color=Pink][b]Weapons:[/b] [F] Tek Lancer [Combo] [b](MX)[/b]- 15 damage/EN [F] Tek Lancer [b](MF)[/b]- 20 damage [F] Crash Intrude [b](SX)[/b]- 13 damage/EN [+] Vol Tekka [b](S)[/b]- 150 damage, 10 EN/attack [b]MAP Attacks:[/b] [+] Vol Tekka [b](I:4)[/b]- 100 damage, 15 EN/attack[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or Higher 2) Countercut 3) Dodge Cost -7 4) [b]HP Regen 10%[/b] 5) [b]EN Regen 25%[/b][/color] [color=Gold][b]Purchasing Cost:[/b] 550 PCs[/color] [b]Tekkaman Lance[/b] [color=Cyan][b]Statistics:[/b] HP: 45, EN: 45, IS: 2, Move: F/G, Size: SS[/color] [color=Pink][b]Weapons:[/b] [F] Tek Lancer [Combo] [b](MX)[/b]- 15 damage/EN [F] Tek Lancer [b](M)[/b]- 20 damage [H] Tek Laser- 30 damage, 1 EN/attack [+] Vol Tekka [b](S)[/b]- 150 damage, 10 EN/attack [b]MAP Attacks:[/b] [+] Vol Tekka [b](I:4)[/b]- 100 damage, 15 EN/attack[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or Higher 2) Countercut 3) Dodge Cost -7 4) [b]HP Regen 10%[/b] 5) [b]EN Regen 25%[/b][/color] [color=Gold][b]Purchasing Cost:[/b] 550 PCs[/color] [b]Tekkaman Axe[/b] [color=Cyan][b]Statistics:[/b] HP: 50, EN: 40, IS: 2, Move: F/G, Size: SS[/color] [color=Pink][b]Weapons:[/b] [F] Tek Lancer [Combo] [b](MF)[/b]- 20 damage/EN [F] Tek Lancer [b](M)[/b]- 20 damage [H] Axe Shot- 30 damage # 2, 2 EN/attack [+] Vol Tekka [b](S)[/b]- 150 damage, 10 EN/attack [b]MAP Attacks:[/b] [+] Vol Tekka [b](I:4)[/b]- 100 damage, 15 EN/attack[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or Higher 2) Countercut 3) Dodge Cost -5 4) [b]Damage Received -15%[/b] 5) [b]HP Regen 10%[/b] 6) [b]EN Regen 25%[/b][/color] [color=Gold][b]Purchasing Cost:[/b] 520 PCs[/color] [b]Tekkaman Evil[/b] [color=Cyan][b]Statistics:[/b] HP: 50, EN: 50, IS: 2, Move: F/G, Size: SS[/color] [color=Pink][b]Weapons:[/b] [F] Tek Lancer [Combo] [b](MX)[/b]- 18 damage/EN [H] Ram Shoulder [b](MV)[/b]- 20 damage/EN [F] Tek Lancer [b](M)[/b]- 25 damage [+] Vol Tekka [b](S)[/b]- 175 damage, 10 EN/attack [+] PSY Vol Tekka [b](S)[/b]- 225 damage, 18 EN/attack [b]MAP Attacks:[/b] [+] Vol Tekka [b](I:4)[/b]- 125 damage, 15 EN/attack [+] PSY Vol Tekka [b](I:6)[/b]- 150 damage, 18 EN/attack[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or Higher 2) Countercut 3) Dodge Cost -7 4) [b]Damage Received -10%[/b] 5) [b]HP Regen 10%[/b] 6) [b]EN Regen 25%[/b] 7) [b]Blastor Evolution:[/b] Change into Blastor Tekkaman Evil. HP and EN carry over. Cost is variable depending on how soon you want to transform. Turn 1: 40 PCs; Turn 2: 20 PCs; Turn 3; 10 PCs; Turn 4 and thereafter: Free. Requires 5 Evo points on Tekkaman Evil. 8) PSY Vol Tekka: Target's Dodge Cost +5.[/color] [color=Gold][b]Purchasing Cost:[/b] 600 PCs[/color] [b]Blastor Tekkaman Evil[/b] [color=Cyan][b]Statistics:[/b] HP: 70, EN: 60, IS: 2, Move: F/G, Size: SS, Class: Hi-Tier[/color] [color=Pink][b]Weapons:[/b] [F] Tek Lancer [Combo] [b](MX)[/b]- 20 damage/EN [F] Tek Lancer [b](MF)[/b]- 30 damage/2 PC [+] Vol Tekka [b](S)[/b]- 200 damage, 10 EN/attack [+] Blastor PSY Voltekka [b](S)[/b]- [b]DESTROY:L2[/b], 20 EN/attack [b]MAP Attacks:[/b] [+] Vol Tekka [b](I:4)[/b]- 175 damage, 15 EN/attack [+] Blastor PSY Vol Tekka [b](I:6) [/b]- 300 damage, 25 EN/attack[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or Higher 2) Countercut 3) Dodge Cost -10 4) [b]Damage Received -25%[/b] 5) [b]HP Regen 10%[/b] 6) [b]EN Regen 25%[/b] 7) Blastor PSY Voltekka: Target's Dodge Cost +5.[/color] [color=Gold][b]Acquirement Method:[/b] Perform Blastor Evolution on Tekkaman Evil.[/color] Tekkaman Omega [color=Cyan][b]Statistics:[/b] HP: 300, EN: 200, IS: 1, Move: G, Size: L, Class: Final Boss[/color] [color=Pink][b]Weapons:[/b] [F] Tentacle [b](MSX)[/b]- 30 damage/EN [H] Tekkaman Doll [b](SX)[/b]- 40 damage/2 EN [F] Tek Lancer [b](V)[/b]- 50 damage/5 EN [+] Hand Vol Tekka [b](S)[/b]- [b]DESTROY:L2[/b], 20 EN/attack [b]MAP Attacks:[/b] [+] Hand Vol Tekka (I:8)- 300 damage, 20 EN/attack[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Countercut 4) [b]Damage Received -50%[/b] 5) [b]HP Regen 10%[/b] 6) [b]EN Regen 25%[/b] 7) [b]Summon Radam:[/b] Radam Beast (any type) x 4, Radam Mother x 2 8) [b]Summon Doll:[/b] Any Tekkaman unit except Blade and Rapier. Those units count as Summons and have their HP, EN, and Weapon Damage reduced by 50%.[/color] [color=Gold][b]Purchasing Cost:[/b] 3000 PCs[/color]