[b]Invader Dagger[/b] [color=cyan][b]Statistics:[/b] HP: 3000, EN: 120, Agi: 320 IS: 3, Move: G, Size: M, Rank: 5[/color] [color=pink][b]Weapons:[/b] [H] Energy Drain- EN Drain 10%,10 EN/attack [+50%] [+] Machine Cannon- 400 damage, 20 rounds [+40%] [F] Sword [b](M)[/b]- 1000 damage [+0%] [+] Invader Rifle- 1400 damage, 10 rounds [+10%] [F] Tentacles [b](MSX:6)[/b]- 600 damage/3 EN [+10%][/color] [color=beige][b]Inherent Abilities:[/b] 1) Invader Machine 2) Countercut: Sword 3) Countershoot: Machine Cannons, Invader Rifle 4) [b]HP Regen M[/b] 5) [b]EN Regen S[/b] 6) [b]Reload:[/b] Recover all ammo of a single weapon you possess for 15 AP. Disable HP Regen for one turn when used.[/color] [color=gold][b]Purchasing Cost:[/b] ??? Credits[/color] --- [b]Invader Windam[/b] [color=cyan][b]Statistics:[/b] HP: 2500, EN: 120, Agi: 290 IS: 3, Move: F/G, Size: M, Rank: 5[/color] [color=pink][b]Weapons:[/b] [H] Energy Drain- EN Drain 10%,10 EN/attack [+50%] [+] Machine Cannon- 400 damage, 20 rounds [+40%] [F] Sword [b](M)[/b]- 1000 damage [+0%] [+] Invader Rifle- 1400 damage, 10 rounds [+10%] [F] Tentacles [b](MSX:6)[/b]- 600 damage/3 EN [+10%] [+] Bombs [High Explosive]- 2000 damage, 6 rounds [+10%] [+] Bombs [Drill]- 1500 damage, [b]Drill[/b], 2 rounds [+10%] [+] Bombs [Napalm]- 1000 damage, [b]Burn[/b], 2 rounds [+10%][/color] [color=beige][b]Inherent Abilities:[/b] 1) Invader Machine 2) Countercut: Sword 3) Countershoot: Machine Cannons, Invader Rifle 4) [b]HP Regen M[/b] 5) [b]EN Regen S[/b] 6) [b]Reload:[/b] Recover all ammo of a single weapon you possess for 15 AP. Disable HP Regen for one turn when used. 7) Bombs [Drill & Napalm]: May not be reloaded using [b]Reload[/b].[/color] [color=gold][b]Purchasing Cost:[/b] ??? Credits[/color] --- [b]Invader Zamza[/b] [color=cyan][b]Statistics:[/b] HP: 4000, EN: 150, Agi: 350 IS: 3, Move: F/G/W, Size: L, Rank: 5[/color] [color=pink][b]Weapons:[/b] [H] Energy Drain- EN Drain 10%,10 EN/attack [+50%] [+] Machine Cannon- 400 damage, 20 rounds [+40%] [F] Crusher Claws [b](MV:5)[/b]- 500 damage/3 EN [+0%] [+] Torpedoes [b](PGSF:4)[/b]- 1200 damage, 20 rounds [+30%] [F] Tentacles [b](MSX:6)[/b]- 800 damage/3 EN [+10%][/color] [color=beige][b]Inherent Abilities:[/b] 1) Invader Machine 2) Countershoot: Machine Cannons, Invader Rifle 3) [b]HP Regen M[/b] 4) [b]EN Regen S[/b] 5) [b]Reload:[/b] Recover all ammo of a single weapon you possess for 15 AP. Disable HP Regen for one turn when used. 6) Agi is 280 in Water terrains. 7) Torpedoes: may only be used in water terrains.[/color] [color=gold][b]Purchasing Cost:[/b] ??? Credits[/color] --- [b]Invader Gells[/b] [color=cyan][b]Statistics:[/b] HP: 3000, EN: 120, Agi: 300 IS: 3, Move: G, Size: M, Rank: 6[/color] [color=pink][b]Weapons:[/b] [H] Energy Drain- EN Drain 10%,10 EN/attack [+50%] [+] Machine Cannon- 400 damage, 20 rounds [+40%] [F] Sword [b](M)[/b]- 1000 damage [+0%] [+] Invader Rifle- 1400 damage, 10 rounds [+10%] [F] Tentacles [b](MSX:6)[/b]- 600 damage/3 EN [+10%] [H] Sonic Cannon- [b]Stun[/b], [b]Sound Attack[/b], 10 EN/attack [+30%][/color] [color=beige][b]Inherent Abilities:[/b] 1) Invader Machine 2) Shield 3) Countercut: Sword 4) Countershoot: Machine Cannons, Invader Rifle 5) [b]HP Regen M[/b] 6) [b]EN Regen S[/b] 7) [b]Sonic Shield (Barrier)[/b] 8) [b]Burrow[/b] 9) [b]Reload:[/b] Recover all ammo of a single weapon you possess for 15 AP. Disable HP Regen for one turn when used.[/color] [color=gold][b]Purchasing Cost:[/b] ??? Credits[/color] --- [b]Invader Euclid[/b] [color=cyan][b]Statistics:[/b] HP: 3500, EN: 150, Agi: 300 IS: 3, Move: G, Size: M, Rank: 6[/color] [color=pink][b]Weapons:[/b] [H] Energy Drain- EN Drain 10%,10 EN/attack [+50%] [+] Machine Cannon- 400 damage, 20 rounds [+40%] [+] Getter Energy Cannon [b](B)[/b]- 2000 damage, [b]Shift Getter Beam[/b], 5 EN/attack [+20%] [F] Tentacles [b](MSX:6)[/b]- 600 damage/3 EN [+10%] [+] All-Range Getter Energy Blast [b](BS)[/b]- 5000 damage, [b]Shift Getter Beam[/b], 20 EN/attack [+30%][/color] [color=beige][b]Inherent Abilities:[/b] 1) Invader Machine 2) Countercut: Sword 3) Countershoot: Machine Cannons, Invader Rifle 4) [b]HP Regen M[/b] 5) [b]EN Regen S[/b] 6) [b]Reload:[/b] Recover all ammo of a single weapon you possess for 15 AP. Disable HP Regen for one turn when used. 7) [b]Japo-Get Drive:[/b] [i]Found in MechDev Lexicon[/i] 8) [b]Self-Destruct[/b] 9) Invader Euclid may only be used in space.[/color] [color=gold][b]Purchasing Cost:[/b] ??? Credits[/color] --- [b]Mecha Beast Destory[/b] [color=cyan][b]Statistics:[/b] HP: 6800, EN: 2200, Agi: 350 IS: 2, Move: G, Size: L, Rank: 12[/color] [color=pink][b]Weapons:[/b] [H] Energy Drain- EN Drain 10%,10 EN/attack [+50%] [+] Machine Cannons- 400 damage, 20 rounds [+40%] [+] Missles [b](PGSF:4)[/b]- 800 damage, 20 rounds [+30%] [+] Anti-Mecha Laser Blasters [b](BSX:8)[/b]- 1000 damage, 5 EN/attack [+10%] [F] Tentacles [b](MSX:6)[/b]- 1000 damage/5 EN [+10%] [+] Heavy Gatling Cannons [b](ASV:6)[/b]- 500 damage x2, 30 rounds [+15%] [+] Assault Laser Cannons [b](BAS)[/b]- 2500 damage x2, 35 EN/attack [+20%] [+] Getter Death Cannon [b](BS)[/b]- 6800 damage, [b]Shift Getter Beam[/b] 40 EN/attack [+20%] [H] Sonic Cannon- [b]Stun[/b], [b]Sound Attack[/b], 10 EN/attack [+30%] [b]MAP Attacks:[/b] [+] Getter Death Cannon [b](BI:6)[/b]- 4600 damage, [b]Shift Getter Beam[/b], 40 EN/attack [+10%].[/color] [color=beige][b]Inherent Abilities:[/b] 1) Mecha Beast 2) Countercut: Requires Martial Arts Mastery 3) Countershoot: Machine Cannons, Anti-Mecha Laser Blasters, Heavy Gatling Cannons, Assault Laser Cannons 4) [b]HP Regen M[/b] 5) [b]EN Regen S[/b] 6) [b]Damage Recieved -15%[/b] 7) [b]Sonic Shield (Barrier)[/b] 8) [b]Reload:[/b] Recover all ammo of a single weapon you possess for 15 AP. Disable HP Regen for one turn when used.[/color] [color=gold][b]Purchasing Cost:[/b] ??? Credits[/color] --- [b]Unstoppable Space Fortress Demonica[/b] [color=cyan][b]Statistics:[/b] HP: 10000, EN: 500, Agi: 800 IS: 2, Move: G, Size: XL, Rank: ?[/color] [color=pink][b]Weapons:[/b] [+] Anti-Mecha Cannons [b](S)[/b]- 1000 damage, 50 rounds [+40%] [+] Missles [b](PGSX:8)[/b]- 1500 damage, 40 rounds [+30%] [+] Getter Energy Missles [b](BGSX:4)[/b]- 2200 damage, [b]Shift Getter Beam[/b], 20 rounds [+30%] [+] Getter Beam Cannons [b](BS)[/b]- 3500 damage, [b]Shift Getter Beam[/b], 20 EN/attack [+20%] [+] Getter Death Cannon [b](BS)[/b]- 8000 damage, [b]Shift Getter Beam[/b], 50 EN/attack [+20%] [b]MAP Attacks:[/b] [+] Getter Death Cannon [b](BI:10)[/b]- 6000 damage, 50 EN/attack [+20%] [/color] [color=beige][b]Inherent Abilities:[/b] 1) Space Fortress 3) Countershoot: Machine Cannons, Anti-Mecha Laser Blasters, Heavy Gatling Cannons, Assault Laser Cannons 4) [b]HP Regen L[/b] 5) [b]Japo-Get Drive:[/b] [i]Found in MechDev Lexicon[/i] 6) [b]Damage Recieved -50%[/b] 7) [b]Reload:[/b] Recover all ammo of a single weapon you possess for 15 AP. Disable HP Regen for one turn when used. 8) [b]Summon:[/b] Any combination of Invader Dagger, Invader Windam, Invader Zamza, Invader Gells, or Invader Euclid x6[/color] [color=gold][b]Purchasing Cost:[/b] ??? Credits[/color]