[b]Murasame Liger[/b] [color=Cyan][b]Statistics:[/b] HP: 50, EN: 35, IS: 2, Size: M, Move: G[/color] [color=Pink][b]Weapons:[/b] [F] Hardened Alloy Claws [b](M)[/b] 12 damage # 2 [+] Shock Cannon- 10 damage # 3, 8 rounds [+] Shock Gun- 8 damage # 2, 10 rounds [F] Strike Laser Claw- 30 damage, 2 EN/attack [F] Murasame Blade- 50 damage, 3 EN/attack, [b]Armor Pierce[/b][/color] [color=Beige][b]Inherent Abilities:[/b] 1) Zoids, Useable by Sergeants or Higher 2) Countercut 3) Countershoot: Shock Cannon, Shock Gun 4) Dodge Cost -5 5) [b]Damage Received -10%[/b] 6) [b]Hayate Transformation:[/b] Calculate HP/EN in % then change to Hayate Liger. HP/EN/PCs and items equipped will be carried over. Requires 3 Evo points on Murasame Liger. 7) [b]Mugen Transformation:[/b] Calculate HP/EN in % then change to Mugen Liger. HP/EN/PCs and items equipped will be carried over. Requires 5 Evo points on Murasame Liger. 8) [b]Z Unison (Murasame Knight Custom):[/b] Saurer Knight[/color] [color=Gold][b]Purchasing Cost:[/b] 280 PCs[/color] [b]Hayate Liger[/b] [color=Cyan][b]Statistics:[/b] HP: 40, EN: 30, IS: 2, Size: M, Move: G[/color] [color=Pink][b]Weapons:[/b] [F] Hardened Alloy Claws [b](M)[/b]- 12 damage # 2 [+] Shock Cannon- 10 damage # 3, 8 rounds [F] Crash Bite [b](M)[/b]- 20 damage [F] Murasame Knife- 25 damage, 1 EN/attack, [b]Armor Pierce[/b] [F] Strike Laser Claw- 30 damage, 2 EN/attack [F] Murasame Knife [Twin Strike]- 25 damage x 2, 3 EN/attack, [b]Armor Pierce[/b] [F] Burning Attack [b](SX)[/b]- 15 damage/EN, [b]Armor Pierce[/b][/color] [color=Beige][b]Inherent Abilities:[/b] 1) Zoids, Useable by Ensigns or Higher 2) Countercut 3) Countershoot: Shock Cannon 4) Dodge Cost -7 5) [b]Bunshin (2/5)[/b] 6) [b]Murasame Transformation:[/b] Calculate HP/EN in % then change to Mursame Liger. HP/EN/PCs and items equipped will be carried over. 7) [b]Mugen Transformation:[/b] Calculate HP/EN in % then change to Mugen Liger. HP/EN/PCs and items equipped will be carried over. Requires 5 Evo points on Trinity Liger. Requires 5 Evo points on Murasame Liger.[/color] [color=Gold][b]Aquisition Method:[/b] Perform Hayate Transformation in Murasame Liger[/color] [b]Mugen Liger[/b] [color=Cyan][b]Statistics:[/b] HP: 60, EN: 40, IS: 2, Size: M, Move: G[/color] [color=Pink][b]Weapons:[/b] [F] Hardened Alloy Claws [b](M)[/b] 15 damage # 2 [+] Shock Cannon- 15 damage # 3, 8 rounds [F] Strike Laser Claw- 30 damage, 2 EN/attack [F] Murasame Blade- 50 damage, 3 EN/attack, [b]Armor Pierce[/b] [F] Mugen Blade- 70 damage, 5 EN/attack, [b]Armor Pierce[/b] [F] Mugen Blade [Twin]- 50 damage, [b]Armor Pierce[/b] + 70 damage[b]Armor Pierce[/b], 8 EN/attack [/color] [color=Beige][b]Inherent Abilities:[/b] 1) Zoids, Useable by Ensigns or Higher 2) Countercut 3) Countershoot: Shock Cannon 4) Dodge Cost -3 5) [b]Damage Received -25%[/b] 6) [b]Smoke Discharger:[/b] Next turn, Dodge Cost -3. Usage is based on the Shield formula. 7) [b]Murasame Transformation:[/b] Calculate HP/EN in % then change to Murasame Liger. HP/EN/PCs and items equipped will be carried over. 8) [b]Hayate Transformation:[/b] [Calculate HP/EN in % then change to Hayate Liger. HP/EN/PCs and items equipped will be carried over.[/color] [color=Gold][b]Aquisition Method:[/b] Perform Mugen Transformation in Murasame Liger[/color] [b]Sword Wolf[/b] [color=Cyan][b]Statistics:[/b] HP: 50, EN: 25, IS: 3, Size: M, Move: G[/color] [color=Pink][b]Weapons:[/b] [F] Electron Bite Fang [b](MV)[./b]- 12 damage/EN, [b]PARALYZE[/b] [+] E-Hyper Cannon- 15 damage x 2, 10 rounds [F] Short Sword [b](M)[/b] 15 damage, [b]Armor Pierce[/b] [F] Long Sword [b](M)[/b]- 35 damage, 1 EN/attack, [b]Armor Pierce[/b] [F] Bio Crusher [Melee]- 40 damage, 3 EN/attack, [b]Armor Pierce[/b] [H] Bio Crusher [Wave]- 55 damage, 4 EN/attack, [b]Armor Pierce[/b][/color] [color=Beige][b]Inherent Abilities:[/b] 1) Zoids, Useable by Sergeants or Higher 2) Countercut 3) Countershoot: E-Hyper Cannon 4) [b]Ion Booster:[/b]Dodge Cost -5[/color] [color=Gold][b]Purchasing Cost:[/b] 340 PCs[/color] [b]Lanstag[/b] [color=Cyan][b]Statistics:[/b] HP: 35, EN: 20, IS: 3, Size: M, Move: G[/color] [color=Pink][b]Weapons:[/b] [F] Shield Ripper [b](V)[/b]- 5 damage/EN [+] 4-barreled Shock Cannon- 8 damage # 4, 8 rounds [F] Thruster Lance- 35 damage, 2 EN/attack, [b]Armor Pierce[/b] [F] Breaker Horn- [b]PARALYZE[/b] & 30 damage, 4 EN/attack [F] Twinkle Breaker- 50 damage, 3 EN/attack, [b]Armor Pierce[/b][/color] [color=Beige][b]Inherent Abilities:[/b] 1) Zoids, Useable by Sergeants or Higher 2) Countercut: May only Countercut [b](M)[/b]-type attacks. 3) Shield: Shield Ripper[/color] [color=Gold][b]Purchasing Cost:[/b] 250 PCs[/color] [b]Rainbow Jerk[/b] [color=Cyan][b]Statistics:[/b] HP: 35, EN: 30, IS: 3, Size: M, Move: G[/color] [color=Pink][b]Weapons:[/b] [+] Shock Cannons- 18 damage # 2, 10 rounds [F] Feather Cutter- 30 damage, 2 EN/attack [b]Armor Pierce[/b] [+] Pinpoint Laser- 15 damage # 3, 3 EN/attack, [b]Barrier Pierce[/b] [H] Rainbow Beam [b](S)[/b]- 50 damage, [b]PARALYZE[/b], 3 EN/attack[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Zoids, Useable by Sergeants or Higher 2) Countershoot: Shock Cannons, Pinpoint Laser 3) Dodge Cost -7 4) [b]Wind Dancer:[/b] Dodge Cost -13 instead. Each turn EN -1. You may choose to enable or disable this ability during your Transform phase. 5) [b]EWAC[/b][/color] [color=Gold][b]Purchasing Cost:[/b] 280 PCs[/color] [b]Deadly Kong[/b] [color=Cyan][b]Statistics:[/b] HP: 70, EN: 35, IS: 3, Size: M, Move: G[/color] [color=Pink][b]Weapons:[/b] [+] Head Vulcans- 2 damage, 20 rounds [+] Shock Cannon- 18 damage, 8 rounds [F] Melee [b](MF)[/b]- 12 damage/2 PCs [F] Pile Bunker- 10 damage & 20 damage, 6 rounds [F] Hell's Axe [b](M)[/b]- 18 damage [F] Hell's Box [b](MSX)[/b]- 15 damage/EN [F] Hell's Scythe [b](MS)[/b] 40 damage, 1 EN/attack [F] Scissor Arm [b](F)[/b]- 20 damage/EN. Removed Seal only.[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Zoids, Useable by Sergeants or Higher 2) Countercut 3) Countershoot: Vulcans 4) Damage Received -25% 5) [b]Removed Seal:[/b] Activates when you pay 10 PCs. Dodge Cost -5. Damage Received +25%. Weapon Damage +50%. Enable Scissor Arm. 1 in 3 attacks must target an ally. You must make an attack if you are able to do so. You may pay 10 PCs to deactivate this ability after it has been active for 3 turns. 6) Pile Bunker: If the first hit is dodged or negated, the second hit automatically misses. If the first hit connects and deals damage, then the second hit automatically hits. Second hit ignores barrier and armor effects.[/color] [color=Gold][b]Purchasing Cost:[/b] 320 PCs[/color] [b]Soul Tiger[/b] [color=Cyan][b]Statistics:[/b] HP: 55, EN: 40, IS: 2, Size: M, Move: G[/color] [color=Pink][b]Weapons:[/b] [+] Shock Cannons [b](S)[/b]- 15 damage # 3, 8 rounds [+] Shining Impact [b](BV)[/b]- 25 damage/2 EN [+] Pinpoint Lasers [b](B)[/b]- 10 damage # 3 + [b](B)[/b]- 10 damage # 3, 3 EN/attack, [b]Barrier Pierce[/b] [+] Tail Cannon [b](B)[/b]- 20 damage, 1 EN/shot [F] Explode Bite [b](M)[/b]- 30 damage [+] Laser Nest [b](B)[/b]- 60 damage, 4 EN/attack [F] Soul Katars- 50 damage x 2, 8 EN/attack, [b]Armor Pierce[/b][/color] [color=Beige][b]Inherent Abilities:[/b] 1) Zoids; Useable by Lieutenants or Higher 2) Countershoot: Shock Cannons, Pinpoint Laser Gun, Tail Cannon 3) [b]Ray Panel (S Armor)[/b] 4) [b]E-Shield (Barrier)[/b] 5) [b]Damage Received -15%[/b] 6) Dodge Cost -5 7) Head Gear: Pay 5 PCs to activate. Unit gains Target's Dodge Cost +3 and Dowsing for this turn. 8) [b]Bunshin (2/4)[/b] 9) [b]Soul Booster:[/b] Dodge Cost -10 instead. Each turn EN -1. You may choose to enable or disable this ability during your Transform phase. 10) Pinpoint Lasers: Target's Dodge Cost +3[/color] [color=Gold][b]P Cost:[/b] 580 PCs[/color] [b]Bambulian[/b] [color=Cyan][b]Statistics:[/b] HP: 50, EN: 35, IS: 2, Size: M, Move: G[/color] [color=Pink][b]Weapons:[/b] [F] Giant Claw [b](M)[/b]- 20 damage [F] Seiryu Saber- 30 damage, 1 EN/attack [F] Seiryu Saber [Detachment]- 30 damage x 2, 3 EN/attack [+] Anti-Air Lasers [b](B)[/b]- 12 damage # 2, 10 rounds [+] Bamboo Launcher [Spike] [b](P)[/b]) 30 damage, 14 rounds [+] Bamboo Launcher [Metal Zi] [b](SX)[/b] 8 damage/2 PCs, [b]Armor Pierce[/b] [F] Grand Star [Mace] [b](MS)[/b]- 30 damage x 2, 1 EN/attack [F] Grand Star [Pike]- 25 damage x 2, 2 EN/attack [+] Grand Star [Pike Shoot]- 40 damage, 2 rounds [b]MAP Weapons:[/b] [+] Bamboo Launcher [Smoke Screen] [b](T:4)[/b]- [b]Accuracy Break[/b][/color] [color=Beige][b]Inherent Abilities:[/b] 1) Zoids; Useable by Lieutenants or Higher 2) Countercut: Grand Star [Pike] 3) Countershoot: Anti-Air Lasers 4) [b]Damage Received -20%[/b] 5) Dodge Cost -3 6) [b]Self Destruct[/b] 7) Bamboo Missile [Smoke Screen]: Any allies hit with this attack gain Dodge Cost -3 for the next turn instead of the Accuracy Break effect. Uses one Bamboo Missile [Spike] round. 8) Bamboo Missile [Metal Zi]: Uses 1 Bamboo Missiles [Spike] round 7) If Grand Star [Pike Shoot] rounds are 0, disable Grand Star [Pike].[/color] [color=Gold][b]Purchasing Cost:[/b] 450 PCs[/color] [b]Bio Megaraptor[/b] [color=Cyan][b]Statistics:[/b] HP: 50, EN: 35, IS: 3, Size: M, Move: G[/color] [color=Pink][b]Weapons:[/b] [F] Claws [b](M)[/b]- 10 damage # 2 [F] Tail Swipe [b](S)[/c]- 15 damage [H] Flame Blast [b](SF)[/b]- 12 damage/EN [H] Flamethrower [b](SV)[/b]- 12 damage/EN[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Bio-Zoid; Useable by Sergeants or Higher 2) Dodge Cost -5 3) [b]Hell's Armor (10) (Armor)[/b] 4) [b]Summon:[/b] Bio Raptor x 4[/color] [color=Gold][b]Purchasing Cost:[/b] 350 PCs[/color] [b]Bio Raptor[/b] [color=Cyan][b]Statistics:[/b] HP: 20, EN: 10, IS: 0, Size: S, Move: G, Class: Summon[/color] [color=Pink][b]Weapons:[/b] [F] Claws [b](M)[/b]- 8 damage # 2 [F] Tail Swipe [b](S)[/b]- 10 damage [H] Flame Blast [b](SF)[/b]- 6 damage/EN [H] Flamethrower [b](SV)[/b]- 6 damage/EN[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Bio-Zoid; Summon Unit 2) Dodge Cost is 7 3) [b]Hell's Armor (5) (Armor)[/b][/color] [color=Gold][b]Purchasing Cost:[/b] N/A. This is an AI unit.[/color] [b]Bio Raptor Commander[/b] [color=Cyan][b]Statistics:[/b] HP: 30, EN: 15, IS: 4, Size: S, Move: G[/color] [color=Pink][b]Weapons:[/b] [F] Claws [b](M)[/b]- 10 damage # 2 [F] Tail Swipe [b](S)[/b]- 12 damage [H] Flame Blast [b](SF)[/b]- 8 damage/EN [H] Flamethrower [b](SV)[/b]- 8 damage/EN[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Bio-Zoid; Useable by anyone 2) [b]Hell's Armor (5) (Armor)[/b][/color] [color=Gold][b]Purchasing Cost:[/b] 100 PCs[/color] [b]Bio Tricera[/b] [color=Cyan][b]Statistics:[/b] HP: 70, EN: 40, IS: 2, Size: M, Move: G[/color] [color=Pink][b]Weapons:[/b] [F] Tail Swipe [b](S)[/b]- 15 damage [F] Gore- 50 damage, 3 EN/attack [H] Flame Blast [b](SF)[/b]- 12 damage/EN [H] Flamethrower [b](SV)[/b]- 12 damage/EN [H] Horn Shoot (S)- 30 damage x 2, [b]PARALYZE[/b], 4 EN/attack[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Bio-Zoid; Useable by Ensigns or Higher 2) Damage Received -20% 3) [b]Hell's Armor (12) (Armor)[/b] 4) [b]Summon:[/b] Bio Raptor x 4[/color] [color=Gold][b]Purchasing Cost:[/b] 500 PCs[/color] [b]Bio Kentro[/b] [color=Cyan][b]Statistics:[/b] HP: 85, EN: 50, IS: 2, Size: M, Move: G[/color] [color=Pink][b]Weapons:[/b] [F] Tail Swipe [b](S)[/b]- 18 damage [F] Large Blade- 50 damage, 3 EN/attack [F] Large Blade [Twin]- 50 damage x 2, 5 EN/attack [H] Flame Blast [b](SF)[/b]- 12 damage/EN [H] Flamethrower [b](SV)[/b]- 12 damage/EN [+] Spine Missiles [b](PGSX)[/b]- 16 damage/EN[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Bio-Zoid; Useable by Lieutenants or Higher 2) Countercut 3) Damage Received -25% 4) [b]Hell's Armor (12) (Armor)[/b] 5) [b]Summon:[/b] Bio Raptor x 4[/color] [color=Gold][b]Purchasing Cost:[/b] 600 PCs[/color] [b]Bio Ptera[/b] [color=Cyan][b]Statistics:[/b] HP: 45, EN: 40, IS: 2, Size: S, Move: F[/color] [color=Pink][b]Weapons:[/b] [F] Wing Blade- 30 damage, 2 EN/attack [H] Flame Launcher [b](SF)[/b]- 16 damage/EN[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Bio-Zoid; Useable by Ensigns or Higher 2) Dodge Cost -10 4) [b]Hell's Armor (8) (Armor)[/b] 5) [b]Summon:[/b] Bio Raptor Gui x 4[/color] [color=Gold][b]Purchasing Cost:[/b] 450 PCs[/color] [b]Bio Raptor Gui[/b] [color=Cyan][b]Statistics:[/b] HP: 20, EN: 15, IS: 0, Size: S, Move: F, Class: Summon[/color] [color=Pink][b]Weapons:[/b] [F] Flyby Attack- 14 damage, 1 EN/attack [H] Flame Launcher [b](SF)[/b]- 6 damage/EN[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Bio-Zoid; Summon Unit 2) Dodge Cost is 5 3) [b]Hell's Armor (5) (Armor)[/b][/color] [color=Gold][b]Purchasing Cost:[/b] N/A. This is an AI unit.[/color] [b]Bio Volcano[/b] [color=Cyan][b]Statistics:[/b] HP: 75, EN: 50, IS: 2, Size: M, Move: G, Class: High-Tier[/color] [color=Pink][b]Weapons:[/b] [F] Claws [b](M)[/b]- 15 damage # 2 [F] Tail Blade [b](S)[/b]- 20 damage, 1 EN/attack [F] Crystal Spike [b](M)[/b]- 30 damage [H] Flame Blast [b](SF)[/b]- 15 damage/EN [H] Flamethrower [b](SV)[/b]- 15 damage/EN [+] Bio Particle Cannon [b](BS)[/b]- 300 damage, 15 EN/attack [b]MAP Attacks:[/b] [+] Bio Particle Cannon [b](BI:6)[/b]- 150 damage, 20 EN/attack[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Bio-Zoid; Useable by Lieutenants or Higher 2) Dodge Cost -5 3) [b]Hell's Armor (15) (Armor)[/b] 4) [b]Summon:[/b] Bio Megaraptor x 4. Bio Megaraptors may not Summon Bio Raptors.[/color] [color=Gold][b]Evolution Cost:[/b] 5 (Bio Megaraptor)[/color] [b]Bio Tyranno[/b] [color=Cyan][b]Statistics:[/b] HP: 300, EN: 120, IS: 2, Size: L, Move: G, Class: Boss[/color] [color=Pink][b]Weapons:[/b] [F] Harking Claws [b](M)[/b]- 25 damage x 2 [F] Tail [b](S)[/b]- 50 damage, 2 EN/attack [F] Rib Deathscythes [b](MSX)[/b]- 20 damage/EN [F] Thunder Killer Bite [b](MV)[/b] 30 damage/EN, [b]PARALYZE[/b] [H] Flame Blast [b](SF)[/b]- 20 damage/EN [H] Flamethrower [b](SV)[/b]- 20 damage/EN [+] Bio Particle Cannon [b](BS)[/b]- 500 damage, 20 EN/attack [b]MAP Attacks:[/b] [+] Bio Particle Cannon [b](BI:6)[/b]- 250 damage, 30 EN/attack[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Bio-Zoid; Useable by Lieutenants or Higher 2) Damage Received -25% 3) [b]Hell's Armor (15) (Armor)[/b] 4) [b]EN Regen 25%[/b] 5) [b]Summon:[/b] Bio Megaraptor x 6. Bio Megaraptors may not Summon Bio Raptors. 6) Bio Particle Cannon: Target's Dodge Cost +5[/color] [color=Gold][b]Purchasing Cost:[/b] 1800 PCs[/color] --- [color=lightblue][b][u]Hell's Armor (X)[/u][/b][/color] [b]Class:[/b] Armor [b]Description:[/b] A special type of armor on Bio Zoids that makes them immune to most weapons. [b]Ability:[/b] Negates X damage from all sources for no cost. [color=lightblue][b][u]Smoke Discharger[/u][/b][/color] [b]Class:[/b] Special [b]Description:[/b] A smoke dispenser installed on a unit to obscure it from enemy view. [b]Ability:[/b] This turn gain Dodge Cost -3. Useage is based off the Shield Usage formula. [color=lightblue][b][u]Bio-Zoid[/u][/b][/color] [b]Class:[/b] Special [b]Description:[/b] N/A [b]Ability:[/b] Same effect as Zoid, but may not equip BLOX or Organoids. --- Zoids Saga DS [b]Saurer Knight[/b] [color=Cyan][b]Statistics:[/b] HP: 30, EN: 20, IS: 4, Move: G, Size: S[/color] [color=Pink][b]Weapons:[/b] [F] Hi-Frequency Fang [b](M)[/b]- 15 damage [+] Single Cannon- 15 damage, 10 rounds[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Zoid; Useable by anyone 2) Shield 3) Countershoot: Single Cannon 4) [b]BLOX System Mode:[/b] Shield, Single Cannon, Countershoot: Single Cannon. Ammo carries over.[/color] 5) [b]Z Unison (Murasame Knight Custom):[/b] Murasame Liger[/color] [color=Gold][b]Purchasing Cost:[/b] 100 PCs[/color] [b]Murasame Knight Custom[/b] [color=Cyan][b]Statistics:[/b] HP: 70, EN: 40, IS: 2, Size: M, Move: G[/color] [color=Pink][b]Weapons:[/b] [F] Hardened Alloy Claws [b](M)[/b] 12 damage # 2 [+] Shock Cannon- 10 damage # 3, 8 rounds [+] Single Cannon- 15 damage, 10 rounds [F] Strike Laser Claw- 40 damage, 2 EN/attack [F] Murasame Lance- 80 damage, 4 EN/attack, [b]Armor Pierce[/b][/color] [color=Beige][b]Inherent Abilities:[/b] 1) Zoid, Useable by Ensigns or Higher 2) Shield 3) Countercut 4) Countershoot: Shock Cannon, Single Cannon 5) Dodge Cost -5 6) [b]Damage Received -25%[/b][/color] [color=Gold][b]Purchasing Cost:[/b] N/A. Murasame Liger and Saurer Knight must be in your inventory. Murasame Knight Custom will the be available to use. This is a combined unit.[/color] [color=Teal][b]Super AM Wars Pilot Slots:[/b] 2 [b]Trinity Liger[/b] [color=cyan][b]Statistics:[/b] HP: 60, EN: 40, IS: 2, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Hardened Alloy Claws [b](M)[/b]- 12 damage # 2 [+] Beam Gun [b](BS)[/b]- 25 damage # 2, 2 EN/attack [F] Armor Claw- 30 damage # 2, 3 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Zoid; Usable by Sergeants or higher 2) Countershoot: Beam Gun 3) Shield 4) Dodge Cost -5 5) [b]Damage Received -10%[/b] 6) [b]Multi-Radar:[/b] Pay 10 PCs to activate. You and all allies gains Dodge cost -5 and Target's Dodge Cost +5. Each turn PC -2. This ability is disabled if upkeep can't be paid or you choose to deactivate.. 7) [b]Z Unison (Trinity Liger VF):[/b] Victory Rex 8) [b]EV Transformation:[/b] Calculate HP/EN in % then change to Trinity Liger EV. HP/EN/PCs and items equipped will be carried over. Requires 5 Evo points on Trinity Liger.[/color] [color=gold][b]Purchasing Cost:[/b] 400 PCs[/color] [b][color=LightBlue][u]Customize:[/u][/color][/b] [URL=http://s9.invisionfree.com/scver2/index.php?showtopic=156&st=14]Trinity Liger BA[/URL] [b]Trinity Liger EV[/b] [color=cyan][b]Statistics:[/b] HP: 90, EN: 60, IS: 2, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Claw Armor [b](M)[/b]- 30 damage [F] Tail Blade [b](S)[/b]- 20 damage, 1 EN/attack [+] 2-barreled Blaster [b](BSV)[/b]- 20 damage # 2/2 EN [F] Photon Cutter- 70 damage, 3 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Zoid; Usable by Ensigns or higher 2) Countershoot: 2-barreled Blaster 3) [b]Attack Booster:[/b] Dodge Cost -7 4) [b]Damage Received -35%[/b] 5) [b]Trinity Transformation:[/b] Calculate HP/EN in % then change to Trinity Liger. HP/EN/PCs and items equipped will be carried over.[/color] [color=gold][b]Acquisition Method:[/b] Perform EV Transformation in Trinity Liger.[/color]