[b]AdVantage[/b] [color=cyan][b]Statistics:[/b] HP: 35, EN: 15, IS: 4, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Energy Sword [b](BM)[/b]- 16 damage [+] Heavy Beam Gun [b](B)[/b]- 16 damage, 1 EN/shot[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone. 2) Countercut 3) Countershoot: Heavy Beam Gun[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]EMA-125A Vigilante[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 20, IS: 3, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Micromissile Launcher [b](PGSF)[/b]- 4 damage/PC [F] Beam Machetes [b](BM)[/b]- 16 damage x 2 [+] Variable Beam Rifle [b](BV)[/b]- 10 damage/EN[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher. 2) Countercut 3) Countershoot: Variable Beam Rifle 4) Shield 5) [b]Damage Received -10%[/b][/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]EMA-125M Rampant[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 20, IS: 3, Move: G/W, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Subroc Launcher [b](PGSF)[/b]- 12 damage, 10 rounds [F] Rastas [Slash] [b](M)[/b]- 12 damage, [b]Armor Pierce[/b] [H] Rastas [Throw] [b](P)[/b]- 12 damage, [b]Armor Pierce[/b] [+] Rocket Rifle [b](P)[/b]- 20 damage, 20 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone. 2) Countercut 3) Shield 4) Dodge Cost is 5 in water. 5) [b]Damage Received -10%[/b][/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]EMA-227 Shrike[/b] [color=cyan][b]Statistics:[/b] HP: 45, EN: 25, IS: 3, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Missile Pods [b](PGSF)[/b]- 8 damage, 16 rounds [F] Energy Knife [b](BM)[/b]- 16 damage [+] Shotgun [b](S)[/b]- 20 damage, 12 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher. 2) Countercut 3) Countershoot: Shotgun 4) Dodge Cost -5 5) [b]Bunshin (2/5)[/b] 6) [b]Stealth (5)[/b][/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]EMA-226M Beachmaster[/b] [color=cyan][b]Statistics:[/b] HP: 50, EN: 25, IS: 3, Move: G/W, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Claws [b](M)[/b]- 6 damage x 2 [+] Linked Missile Pods [b](PGSX)[/b]- 8 damage/2 PCs [+] Scatter Beam Cannons [b](BSX)[/b]- 20 damage/2 EN[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher. 2) Countershoot: Scatter Beam 3) Dodge Cost is 5 in water. 4) Scatter Beam Cannons: Ignore damage penalties for use in Water terrains.[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]EMA-121 Armored Mako[/b] [color=cyan][b]Statistics:[/b] HP: 60, EN: 25, IS: 3, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Missile Pods [b](PGSF)[/b]- 8 damage, 16 rounds [F] Energy Claymore [b](BMS)[/b]- 30 damage [+] Beam Smartgun [b](BSF)[/b]- 25 damage/2 EN[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher. 2) Countercut 3) Countershoot: Beam Smartgun 4) [b]Damage Received -20%[/b] 5) Beam Smartgun: Target's Dodge Cost +5[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]Vector Mk-II[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 15, IS: 4, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Head Laser Gun [b](B)[/b]- 2 damage, 20 rounds [+] Rocket Launchers [b](PGSF)[/b]- 6 damage/PC [+] Machinecannon [b](V)[/b]- 3 damage, 20 rounds [F] Energy Saber [b](BM)[/b]- 12 damage [+] 150mm Cannon- 20 damage, 10 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher. 2) Countercut 3) Countershoot: Head Laser Gun, Machinecannon, 150mm Cannon 4) Dodge Cost -5[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]F-17Y Aerofighter[/b] [color=cyan][b]Statistics:[/b] HP: 20, EN: 15, IS: 4, Move: F, Size: S[/color] [color=pink][b]Weapons:[/b] [+] Missile Racks [b](PGSF)[/b]- 10 damage/2 PCs [+] Plasma Cannon [b](BS)[/b]- 35 damage, 2 EN/shot[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Countershoot: Plasma Cannon 3) Dodge Cost -5[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]Scimitar Type 100[/b] [color=cyan][b]Statistics:[/b] HP: 35, EN: 15, IS: 4, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Rocket Launcher [b](PGSF)[/b]- 4 damage/PC [+] Plasma Cannon [b](BS)[/b]- 35 damage, 2 EN/shot[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Countershoot: Plasma Cannon[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]EMA-105 Vigil[/b] [color=cyan][b]Statistics:[/b] HP: 35, EN: 20, IS: 3, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Filsen PL-3 Ranged Repeating Laser [b](BF)[/b]- 10 damage/EN [+] Deckson MkIV Missile Pods [b](PGSF)[/b]- 10 damage/PC [F] Nissan BW-4 Melee Plasma Blade [b](BM)[/b]- 16 damage [+] Nissan SR-6 Ranged Plasma Rifle [b](B)[/b]- 30 damage, 2 EN/shot [+] Dreylan Spp-S49m Plasma Launcher [b](BS)[/b]- 60 damage, 4 EN/shot[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher. 2) Countercut 3) Countershoot: Filsen PL-3 Ranged Repeating Laser, Nissan SR-6 Ranged Plasma Rifle, Dreylan Spp-S49m Plasma Launcher 4) Shield[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]EMA-105M Vigil Missile Type[/b] [color=cyan][b]Statistics:[/b] HP: 35, EN: 20, IS: 3, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Filsen PL-3 Ranged Repeating Laser [b](BF)[/b]- 10 damage/EN [+] Deckson MkIV Missile Pods [b](PGSF)[/b]- 10 damage/PC [F] Nissan BW-4 Melee Plasma Blade [b](BM)[/b]- 16 damage [+] Nissan SR-6 Ranged Plasma Rifle [/b](B)[/b]- 30 damage, 2 EN/shot [+] Missile Launcher [b](PGSX)[/b]- 45 damage, 4 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher. 2) Countercut 3) Countershoot: Filsen PL-3 Ranged Repeating Laser, Nissan SR-6 Ranged Plasma Rifle 4) Shield[/color] [color=gold][b]Purchasing Cost:[/b] N/A. Acquire Vigil Missile Pack and install it on EMA-105 Vigil.[/color] [b]EMA-105F Vigil Flight Type[/b] [color=cyan][b]Statistics:[/b] HP: 35, EN: 20, IS: 3, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Filsen PL-3 Ranged Repeating Laser [b](BF)[/b]- 10 damage/EN [+] Deckson MkIV Missile Pods [b](PGSF)[/b]- 12 damage/PC [F] Nissan BW-4 Melee Plasma Blade [b](BM)[/b]- 16 damage [+] Nissan SR-6 Ranged Plasma Rifle [/b](B)[/b]- 30 damage, 2 EN/shot [+] Dreylan Spp-S49m Plasma Launcher [b](BS)[/b]- 60 damage, 4 EN/shot[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher. 2) Countercut 3) Countershoot: Filsen PL-3 Ranged Repeating Laser, Nissan SR-6 Ranged Plasma Rifle, Dreylan Spp-S49m Plasma Launcher 4) Shield 5) Dodge Cost -5[/color] [color=gold][b]Purchasing Cost:[/b] N/A. Acquire Vigil Flight Pack and install it on EMA-105 Vigil.[/color] [b]EMA-108 Vantage[/b] [color=cyan][b]Statistics:[/b] HP: 35, EN: 20, IS: 4, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Deckson MkV Missile Pods [b](PGSF)[/b]- 10 damage/PC [F] Nissan BW-4 Melee Plasma Blade [b](BM)[/b]- 16 damage [+] Nissan SR-6 Ranged Plasma Rifle [b](B)[/b]- 30 damage, 2 EN/shot [b]MAP Weapons:[/b] [+] Nissan XM-2 Hi-Yield Plasma Launcher [b](BI:4)[/b]- 75 damage, 1 round[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher. 2) Countercut 3) Countershoot: Filsen PL-3 Ranged Repeating Laser, Nissan SR-6 Ranged Plasma Rifle 4) Shield 5) [b]Damage Received -10%[/b] 6) [b]ECM:[/b] Negate the effects of target enemy's EWAC for the remainder of battle. 1 use.[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]EMA-108C Vantage Command (Full Armor)[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 25, IS: 3, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Deckson MkV Missile Pods [b](PGSF)[/b]- 12 damage/PC [F] Nissan BW-4 Melee Plasma Blade [b](BM)[/b]- 16 damage [+] Nissan SR-6 Ranged Plasma Rifle [b](B)[/b]- 30 damage, 2 EN/shot [b]MAP Weapons:[/b] [+] Nissan XM-2 Hi-Yield Plasma Launcher [b](BI:4)[/b]- 75 damage, 1 round[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher. 2) Countercut 3) Countershoot: Filsen PL-3 Ranged Repeating Laser, Nissan SR-6 Ranged Plasma Rifle 4) Shield 5) [b]Damage Received -25%[/b] 6) [b]EWAC[/b] 7) [b]ECM:[/b] Negate the effects of target enemy's EWAC for the remainder of battle. 1 use. 8) [b]Separate (EMA-108C Vantage Command)[/b][/color] [color=gold][b]Purchasing Cost:[/b] N/A. Acquire Vantage Command Armor and install it on EMA-108C Vantage Command.[/color] [b]EMA-108C Vantage Command[/b] [color=cyan][b]Statistics:[/b] HP: 35, EN: 20, IS: 4, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Deckson MkV Missile Pods [b](PGSF)[/b]- 12 damage/PC [F] Nissan BW-4 Melee Plasma Blade [b](BM)[/b]- 16 damage [+] Nissan SR-6 Ranged Plasma Rifle [b](B)[/b]- 30 damage, 2 EN/shot [b]MAP Weapons:[/b] [+] Nissan XM-2 Hi-Yield Plasma Launcher [b](BI:4)[/b]- 75 damage, 1 round[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher. 2) Countercut 3) Countershoot: Filsen PL-3 Ranged Repeating Laser, Nissan SR-6 Ranged Plasma Rifle 4) Shield 5) [b]Damage Received -10%[/b] 6) [b]EWAC[/b] 7) [b]ECM:[/b] Negate the effects of target enemy's EWAC for the remainder of battle. 1 use.[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]EMA-108S Undersea Vantage[/b] [color=cyan][b]Statistics:[/b] HP: 45, EN: 20, IS: 4, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Deckson MkV Missile Pods [b](PGSF)[/b]- 10 damage/PC [+] High-Yield Missiles [b](PGSX)[/b]- 25 damage, 8 rounds [b]MAP Weapons:[/b] [+] Anti-Ship Torpedoes [b](PT:2)[/b]- 50 damage, 2 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher. 2) Shield 3) [b]Damage Received -10%[/b] 4) [b]ECM:[/b] Negate the effects of target enemy's EWAC for the remainder of battle. 1 use.[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]EMA-216X Comet[/b] [color=cyan][b]Statistics:[/b] HP: 35, EN: 30, IS: 2, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Head Pulse Laser [b](BF)[/b]- 7 damage/EN [F] Nissan 224s Melee Plasma Weapon [b](BM)[/b]- 16 damage x 2 [+] Filsen LN-3IV "Laser-Net" Auto-Fire LW [b](BSX)[/b]- 20 damage/2 EN [+] Dallian SP-334d Plasma Launcher [b](BS)[/b]- 30 damage, 2 EN/shot [b]MAP Weapons:[/b] [+] Deckson Mk-VIII Nucleonic Mine [b](PT:6)[/b]- 150 damage, 4 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher. 2) Countercut: Nissan 224s Melee Plasma Weapon 3) Countershoot: Head Pulse Laser, Filsen LN-3IV "Laser-Net" Auto-Fire LW, Dallian SP-334d Plasma Launcher 4) Dodge Cost -5 5) [b]Damage Received -10%[/b] 6) [b]Space Mines:[/b] 4 rounds 7) [b]Astrofighter Mode:[/b] Dodge Cost -10 and Move: F only instead. Disable Nissan 224s Melee Plasma Weapon and Dallian SP-334d Plasma Launcher. 8) Upon deployment, choose either Space Mines or Deckson Mk-VIII Nucleonic Mines and disable the other.[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]EMA-216XC Comet Everett Custom[/b] [color=cyan][b]Statistics:[/b] HP: 45, EN: 40, IS: 2, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Head Pulse Laser [b](BF)[/b]- 8 damage/EN [+] Torso Missile Launcher [b](PGSF)[/b]- 8 damage/2 PCs [F] Nissan 224s Melee Plasma Weapon [b](BM)[/b]- 18 damage x 2 [+] Filsen LN-3IV "Laser-Net" Auto-Fire LW [b](BSX)[/b]- 22 damage/2 EN [+] Dallian SP-334d Plasma Launcher [b](BS)[/b]- 35 damage, 2 EN/shot [b]MAP Weapons:[/b] [+] Deckson Mk-VIII Nucleonic Mine [b](PT:6)[/b]- 150 damage, 4 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher. 2) Countercut: Nissan 224s Melee Plasma Weapon 3) Countershoot: Head Pulse Laser, Filsen LN-3IV "Laser-Net" Auto-Fire LW, Dallian SP-334d Plasma Launcher 4) Dodge Cost -7 5) [b]Damage Received -15%[/b] 6) [b]Space Mines:[/b] 4 rounds 7) [b]Astrofighter Mode:[/b] Dodge Cost -12 and Move: F only instead. Disable Nissan 224s Melee Plasma Weapon and Dallian SP-334d Plasma Launcher. 8) Upon deployment, choose either Space Mines or Deckson Mk-VIII Nucleonic Mines and disable the other.[/color] [color=gold][b]Replacement Cost:[/b] ?!? (EMA-216XC Comet)[/color] [b]EMA-219X Turbo[/b] [color=cyan][b]Statistics:[/b] HP: 35, EN: 30, IS: 4, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Filsen PL-5 Ranged Repeating Laser [b](BF)[/b]- 10 damage/EN [+] Deckson Mk-III Missile Pods [b](PGSF)[/b]- 8 damage/PC [F] Nissan BW-5 Melee Plasma Blade [b](BM)[/b]- 16 damage [+] Nissan Mk-V Ranged Plasma Rifle [b](B)[/b]- 20 damage, 10 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher. 2) Countercut 3) Countershoot: Filsen PL-5 Ranged Repeating Laser, Nissan Mk-V Ranged Plasma Rifle 4) Shield 5) Dodge Cost -3[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]EMA-219XT Turbo Command Armor[/b] [color=cyan][b]Statistics:[/b] HP: 45, EN: 35, IS: 3, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Filsen PL-5 Ranged Repeating Laser [b](BF)[/b]- 10 damage/EN [+] Deckson Mk-III Missile Pods [b](PGSF)[/b]- 8 damage/PC [F] Nissan BW-5 Melee Plasma Blade [b](BM)[/b]- 16 damage [+] Nissan Mk-V Ranged Plasma Rifle [b](B)[/b]- 20 damage, 10 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher. 2) Countercut 3) Countershoot: Filsen PL-5 Ranged Repeating Laser, Nissan Mk-V Ranged Plasma Rifle 4) Shield 5) [b]Damage Received -15%[/b] 6) Dodge Cost -3 7) [b]Separate (EMA-219X Turbo)[/b][/color] [color=gold][b]Purchasing Cost:[/b] N/A. Install Turbo Command Armor on EMA-219X Turbo.[/color] [b]EMA-219XL Turbo Interceptor[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 40, IS: 3, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Filsen PL-5 Ranged Repeating Laser [b](BF)[/b]- 10 damage/EN [+] Deckson Mk-III Missile Pods [b](PGSF)[/b]- 8 damage/PC [F] Nissan BW-5 Melee Plasma Blade [b](BM)[/b]- 16 damage [+] Nissan Mk-V Ranged Plasma Rifle [b](B)[/b]- 20 damage, 10 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher. 2) Countercut 3) Countershoot: Filsen PL-5 Ranged Repeating Laser, Nissan Mk-V Ranged Plasma Rifle 4) Shield 5) Dodge Cost -5 6) [b]EWAC[/b] 7) [b]Separate (EMA-219X Turbo)[/b][/color] [color=gold][b]Purchasing Cost:[/b] N/A. Install Turbo Interceptor Armor on EMA-219X Turbo.[/color] [b]EMA-223X Fireball[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 30, IS: 3, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Nissan BW-8 Melee Plasma Blade [b](BM)[/b]- 25 damage [+] Nissan MRL-3 Multi-Purpose Ranged Rifle [Rapid] [b](BSF)[/b]- 12 damage/EN [+] Nissan MRL-3 Multi-Purpose Ranged Rifle [Sweeping] [b](BS)[/b]- 30 damage, 2 EN/shot [+] Nissan MRL-3 Multi-Purpose Ranged Rifle [Pulse Cannon] [b](B)[/b]- 70 damage, 5 EN/shot[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher. 2) Countercut 3) Countershoot: Nissan MRL-3 Multi-Purpose Ranged Rifle [Rapid] 4) Beta Shield 5) Dodge Cost -5 6) [b]Damage Received -10%[/b] 7) [b]Stealth (5)[/b][/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]EMA-223A Land Battle Fireball[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 30, IS: 3, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Nissan BW-8 Melee Plasma Blade [b](BM)[/b]- 25 damage [+] Missile Packs [b](PGSF)[/b]- 8 damage/2 PCs [+] Nissan MRL-3 Multi-Purpose Ranged Rifle [Rapid] [b](BSF)[/b]- 12 damage/EN [+] Nissan MRL-3 Multi-Purpose Ranged Rifle [Sweeping] [b](BS)[/b]- 30 damage, 2 EN/shot [+] Nissan MRL-3 Multi-Purpose Ranged Rifle [Pulse Cannon] [b](B)[/b]- 70 damage, 5 EN/shot[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher. 2) Countercut 3) Countershoot: Nissan MRL-3 Multi-Purpose Ranged Rifle [Rapid] 4) Beta Shield 5) Dodge Cost -5 6) [b]Damage Received -10%[/b] 7) [b]Stealth (5)[/b][/color] [color=gold][b]Replacement Cost:[/b] ?!? (EMA-223X Fireball)[/color] [b]EMA-223XR Fireball Lavan Custom[/b] [color=cyan][b]Statistics:[/b] HP: 45, EN: 35, IS: 2, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Nissan BW-8 Melee Plasma Blade [b](BM)[/b]- 30 damage [+] Nissan MRL-3 Multi-Purpose Ranged Rifle [Rapid] [b](BSF)[/b]- 14 damage/EN [+] Nissan MRL-3 Multi-Purpose Ranged Rifle [Sweeping] [b](BS)[/b]- 40 damage, 2 EN/shot [+] Nissan MRL-3 Multi-Purpose Ranged Rifle [Pulse Cannon] [b](B)[/b]- 80 damage, 5 EN/shot[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher. 2) Countercut 3) Countershoot: Nissan MRL-3 Multi-Purpose Ranged Rifle [Rapid] 4) Beta Shield 5) Dodge Cost -7 6) [b]Damage Received -15%[/b] 7) [b]Stealth (4)[/b] 8) [b]ECM:[/b] Negate the effects of target enemy's EWAC for the remainder of battle. 1 use.[/color] [color=gold][b]Replacement Cost:[/b] ?!? (EMA-223X Fireball)[/color] [b]EMA-229X Nova[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 30, IS: 2, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Matarn Style 6 Auto-Cannon [b](V)[/b]- 6 damage, [b]Armor Pierce[/b], 10 rounds [+] Deckson High Yield Type 3 Missile [b](G)[/b]- 60 damage, 1 round [F] Nissan BW-10 Melee Plasma Blades [b](BM)[/b]- 25 damage x 2 [+] Nissan Mk-XI Advanced Ranged Plasma Rifle [b](BS)[/b]- 75 damage, 5 EN/shot[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher. 2) Countercut 3) Countershoot: Matarn Style 6 Auto-Cannon, Nissan Mk-XI Advanced Ranged Plasma Rifle 4) Dodge Cost -5 5) [b]Damage Received -20%[/b] 6) [b]Nissan Type-3 Phaze Plasma Screen (Barrier):[/b] Negate 15 damage from any source for 1 EN. 7) [b]Stealth (5)[/b] 8) [b]Deckson-5 High Burst Smoke Grenade:[/b] Dodge Cost -5 next turn. 1 round.[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]EMA-229S SuperNova[/b] [color=cyan][b]Statistics:[/b] HP: 60, EN: 45, IS: 2, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Matarn Style 6 Auto-Cannon [b](V)[/b]- 6 damage, [b]Armor Pierce[/b], 10 rounds [+] Deckson High Yield Type 3 Missile [b](G)[/b]- 60 damage, 1 round [F] Beam Naganata [b](B)[/b]- 60 damage, 3 EN/attack [F] Beam Naganata [Combo] [b](BMX)[/b]- 20 damage/EN [+] Nissan Mk-XI Advanced Ranged Plasma Rifle [b](BS)[/b]- 75 damage, 5 EN/shot[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher. 2) Countercut 3) Countershoot: Matarn Style 6 Auto-Cannon, Nissan Mk-XI Advanced Ranged Plasma Rifle 4) Dodge Cost -5 5) [b]Damage Received -25%[/b] 6) [b]Nissan Type-3 Phaze Plasma Screen (Barrier):[/b] Negate 15 damage from any source for 1 EN. 7) [b]Stealth (5)[/b] 8) [b]Deckson-5 High Burst Smoke Grenade:[/b] Dodge Cost -5 next turn. 1 round.[/color] [color=gold][b]Replacement Cost:[/b] ?!? (EMA-229X Nova)[/color] [b]XME-422X Vandal[/b] [color=cyan][b]Statistics:[/b] HP: 55, EN: 40, IS: 2, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Knuckle Buster [b](M)[/b]- 16 damage x 2, [b]Armor Pierce[/b] [+] Filsen PL-3 Ranged Repeating Laser [b](BF)[/b]- 7 damage/EN [H] Psi Blast- [b]25 SP Damage[/b], 10 SP/attack [H] Mind Lock- [b]PARALYZE[/b], 15 SP/attack [H] Pyrokinesis [b](SV)[/b]- 5 damage/SP [F] Nissan Type 4 Melee Plasma Blade [b](B)[/b]- 40 damage, 2 EN/attack [+] Nissan MRL-W2 Multi-Purpose Plasma Weapons [Shotgun] [b](BAS)[/b]- 30 damage x 2, 4 EN/shot [+] Nissan MRL-W2 Multi-Purpose Plasma Weapons [Rifle] [b](BS)[/b]- 75 damage, 5 EN/shot [H] Telekinesis [b](S)[/b]- 100 damage, 10 SP/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher. 2) Countercut 3) Countershoot: Filsen PL-3 Ranged Repeating Laser, Nissan MRL-W2 Multi-Purpose Plasma Weapons [Shotgun], Nissan MRL-W2 Multi-Purpose Plasma Weapons [Rifle] 4) Gamma Shield 5) Dodge Cost -5. Not affected by negative terrain dodge cost modifiers. 6) [b]Damage Received -30%[/b] 7) [b]Esper Lens (System)[/b] 8) [b]20/10 V-MAX System[/b][/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] --- [b]IMK-28X D-Stalker[/b] [color=cyan][b]Statistics:[/b] HP: 35, EN: 15, IS: 4, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Head Laser [b](B)[/b]- 3 damage, 20 rounds [F] Rastas [Slash] [b](M)[/b]- 12 damage, [b]Armor Pierce[/b] [H] Rastas [Throw] [b](P)[/b]- 12 damage, [b]Armor Pierce[/b] [+] Autocannon- 8 damage, 20 rounds + [b](P)[/b] 10 damage[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher. 2) Countercut 3) Countershoot: Head Laser, Autocannon 4) [b]Damage Received -10%[/b][/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]KMP-29X Artemis[/b] [color=cyan][b]Statistics:[/b] HP: 55, EN: 25, IS: 3, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Missile Bays [b](PGSF)[/b]- 8 damage/2 PCs [F] Energy Hawks [Blade] [b](BM)[/b]- 16 damage x 2 [+] Energy Hawks [Beam] [b](B)[/b]- 14 damage x 2, 1 EN/shot [+] Machinegun [b](V)[/b]- 10 damage, 20 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher. 2) Countercut 3) Countershoot: Machinegun, Energy Hawks [Beam] 4) Dodge Cost -7[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]IMK-27XS Warstalker[/b] [color=cyan][b]Statistics:[/b] HP: 50, EN: 25, IS: 3, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Rastas [Slash] [b](M)[/b]- 12 damage, [b]Armor Pierce[/b] [H] Rastas [Throw] [b](P)[/b]- 12 damage, [b]Armor Pierce[/b] [+] Railcannon- 30 damage, [b]Armor Pierce[/b], 15 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher. 2) Countercut 3) Countershoot: Railcannon 4) Dodge Cost -5 5) [b]Stealth (5)[/b] 6) Railcannon: Target's Dodge Cost +5[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]KMM-30X Bloodshadow[/b] [color=cyan][b]Statistics:[/b] HP: 60, EN: 40, IS: 2, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Rastas [Slash] [b](M)[/b]- 12 damage, [b]Armor Pierce[/b] [H] Rastas [Throw] [b](P)[/b]- 12 damage, [b]Armor Pierce[/b] [+] Beam Gattler [b](BSV)[/b]- 30 damage/2 EN [+] Beam Blaster [b](BS)[/b]- 90 damage, 5 EN/shot [+] Beam Scatter [b](BSX)[/b]- 20 damage/2 EN[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher. 2) Countercut 3) Countershoot: Beam Gattler, Beam Blaster, Beam Scatter 4) [b]Stealth (5)[/b] 5) [b]Jammer[/b] 6) [b]ECM:[/b] Negate the effects of target enemy's EWAC for the remainder of battle. 1 use.[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]Mauler[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 15, IS: 4, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Head Laser Gun [b](B)[/b]- 2 damage, 20 rounds [F] Energy Blade [b](BM)[/b]- 18 damage [+] Dual Autocannons [b](V)[/b]- 4 damage x 2, 18 rounds [+] 150mm Cannon- 20 damage, 10 rounds [+] 300mm Shoulder Cannon- 30 damage, 10 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher. 2) Countercut 3) Countershoot: Head Laser Gun, Dual Autocannons, 150mm Cannon[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]IMK-05 Rampage[/b] [color=cyan][b]Statistics:[/b] HP: 35, EN: 15, IS: 3, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Kemen-Korrax AP Laser Model IV [b](B)[/b]- 6 damage, 20 rounds [F] Korrax Rastas Type 2 [Slash] [b](M)[/b]- 12 damage [H] Korrax Rastas Type 2 [Throw] [b](P)[/b]- 12 damage [+] Korrax LP-IV Heavy Projectile Cannon [Standard] [b](P)[/b]- 40 damage, 10 rounds [+] Korrax LP-IV Heavy Projectile Cannon [Scattershot] [b](S)[/b]- 40 damage, 4 rounds [b]MAP Weapons:[/b] [+] Korrax LP-IV Heavy Projectile Cannon [b](PT:3)[/b]- 40 damage, 2 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher. 2) Countercut 3) Countershoot: Kemen-Korrax AP Laser Model IV 4) Shield: Shield Usage [b]x.5[/b][/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]IMK-05ha Heavy Assault Rampage[/b] [color=cyan][b]Statistics:[/b] HP: 45, EN: 20, IS: 2, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Kemen-Korrax AP Laser Model IV [b](B)[/b]- 6 damage, 20 rounds [F] Korrax Rastas Type 2 [Slash] [b](M)[/b]- 12 damage [H] Korrax Rastas Type 2 [Throw] [b](P)[/b]- 12 damage [+] Korrax LP-IV Heavy Projectile Cannon [Standard] [b](P)[/b]- 40 damage, 10 rounds [+] Korrax LP-IV Heavy Projectile Cannon [Scattershot] [b](S)[/b]- 40 damage, 4 rounds [+] 300mm Cannons- 30 damage x 2, 6 rounds [b]MAP Weapons:[/b] [+] Korrax LP-IV Heavy Projectile Cannon [b](PT:3)[/b]- 40 damage, 2 rounds [+] Nucleonic Charge [b](PT:6)[/b]- 200 damage, 2 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher. 2) Countercut 3) Countershoot: Kemen-Korrax AP Laser Model IV 4) Shield: Shield Usage [b]x.5[/b][/color] [color=gold][b]Replacement Cost:[/b] ?!? (IMK-05 Rampage)[/color] [b]IMK-08 Deathstalker[/b] [color=cyan][b]Statistics:[/b] HP: 35, EN: 15, IS: 3, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Kemen-Korrax AP Laser Model IV [b](B)[/b]- 6 damage, 20 rounds [F] Dio-Ganamium Rastas [Slash] [b](M)[/b]- 16 damage [H] Dio-Ganamium Rastas [Throw] [b](P)[/b]- 16 damage [+] Death Barrage [b](PGSX)[/b]- 3 damage/PC [+] Missile Racks [b](PGSF)[/b]- 12 damage/2 PCs [+] 150mm Auto-Cannon [b](V)[/b]- 10 damage, 20 rounds [+] 150mm Auto-Cannon [AP] [b](V)[/b]- 10 damage, [b]Armor Pierce[/b], 10 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher. 2) Countercut 3) Countershoot: Kemen-Korrax AP Laser Model IV, 150mm Auto-Cannon, 150mm Auto-Cannon [AP] 4) Shield: Shield Usage [b]x.5[/b][/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]IMK-08c Deathstalker Command[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 20, IS: 2, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Kemen-Korrax AP Laser Model IV [b](B)[/b]- 7 damage, 20 rounds [F] Dio-Ganamium Rastas [Slash] [b](M)[/b]- 18 damage [H] Dio-Ganamium Rastas [Throw] [b](P)[/b]- 18 damage [+] Death Barrage [b](PGSX)[/b]- 5 damage/PC [+] Missile Racks [b](PGSF)[/b]- 16 damage/2 PCs [+] 150mm Auto-Cannon [b](V)[/b]- 12 damage, 20 rounds [+] 150mm Auto-Cannon [AP] [b](V)[/b]- 12 damage, [b]Armor Pierce[/b], 10 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher. 2) Countercut 3) Countershoot: Kemen-Korrax AP Laser Model IV, 150mm Auto-Cannon, 150mm Auto-Cannon [AP] 4) Shield: Shield Usage [b]x.5[/b][/color] [color=gold][b]Replacement Cost:[/b] ?!? (IMK-08 Deathstalker)[/color] [b]IMK-08w Undersea Deathstalker[/b] [color=cyan][b]Statistics:[/b] HP: 35, EN: 15, IS: 3, Move: G/W, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Dio-Ganamium Rastas [Slash] [b](M)[/b]- 16 damage [H] Dio-Ganamium Rastas [Throw] [b](P)[/b]- 16 damage [+] Death Barrage [b](PGSX)[/b]- 3 damage/PC [+] Missile Racks [b](PGSF)[/b]- 12 damage/2 PCs [+] 150mm Auto-Cannon [b](V)[/b]- 10 damage, 20 rounds [+] 150mm Auto-Cannon [AP] [b](V)[/b]- 10 damage, [b]Armor Pierce[/b], 10 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher. 2) Countercut 3) Countershoot: 150mm Auto-Cannon, 150mm Auto-Cannon [AP] 4) Shield: Shield Usage [b]x.5[/b][/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]IMK-08a Heavy Assault Deathstalker[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 15, IS: 3, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Kemen-Korrax AP Laser Model IV [b](B)[/b]- 6 damage, 20 rounds [F] Dio-Ganamium Rastas [Slash] [b](M)[/b]- 16 damage [H] Dio-Ganamium Rastas [Throw] [b](P)[/b]- 16 damage [+] Death Barrage [b](PGSX)[/b]- 3 damage/PC [+] Missile Racks [b](PGSF)[/b]- 12 damage/2 PCs [+] 150mm Auto-Cannon [b](V)[/b]- 10 damage, 20 rounds [+] 150mm Auto-Cannon [AP] [b](V)[/b]- 10 damage, [b]Armor Pierce[/b], 10 rounds [+] 200mm Cannons [b](S)[/b]- 25 damage x 2, 6 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher. 2) Countercut 3) Countershoot: Kemen-Korrax AP Laser Model IV, 150mm Auto-Cannon, 150mm Auto-Cannon [AP] 4) Shield: Shield Usage [b]x.5[/b][/color] [color=gold][b]Replacement Cost:[/b] ?!? (IMK-08 Deathstalker)[/color] [b]IMK-08c Deathstalker Recon[/b] [color=cyan][b]Statistics:[/b] HP: 35, EN: 15, IS: 3, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Kemen-Korrax AP Laser Model IV [b](B)[/b]- 6 damage, 20 rounds [F] Dio-Ganamium Rastas [Slash] [b](M)[/b]- 16 damage [H] Dio-Ganamium Rastas [Throw] [b](P)[/b]- 16 damage [+] Death Barrage [b](PGSX)[/b]- 3 damage/PC [+] Missile Racks [b](PGSF)[/b]- 12 damage/2 PCs [+] 150mm Auto-Cannon [b](V)[/b]- 10 damage, 20 rounds [+] 150mm Auto-Cannon [AP] [b](V)[/b]- 10 damage, [b]Armor Pierce[/b], 10 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher. 2) Countercut 3) Countershoot: Kemen-Korrax AP Laser Model IV, 150mm Auto-Cannon, 150mm Auto-Cannon [AP] 4) Shield: Shield Usage [b]x.5[/b] 5) [b]EWAC[/b] 6) [b]ECM:[/b] Negate the effects of target enemy's EWAC for the remainder of battle. 1 use.[/color] [color=gold][b]Replacement Cost:[/b] ?!? (IMK-08 Deathstalker)[/color]| [b]IMK-08p Polar Action Deathstalker[/b] [color=cyan][b]Statistics:[/b] HP: 35, EN: 15, IS: 3, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Kemen-Korrax AP Laser Model IV [b](B)[/b]- 6 damage, 20 rounds [F] Superheated Rastas [Slash] [b](M)[/b]- 18 damage [H] Superheated Rastas [Throw] [b](P)[/b]- 18 damage [+] Death Barrage [b](PGSX)[/b]- 3 damage/PC [+] Missile Racks [b](PGSF)[/b]- 12 damage/2 PCs [+] 150mm Auto-Cannon [b](V)[/b]- 10 damage, 20 rounds [+] 150mm Auto-Cannon [AP] [b](V)[/b]- 10 damage, [b]Armor Pierce[/b], 10 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher. 2) Countercut 3) Countershoot: Kemen-Korrax AP Laser Model IV, 150mm Auto-Cannon, 150mm Auto-Cannon [AP] 4) Shield: Shield Usage [b]x.5[/b] 5) Dodge Cost -5 in Snow terrain.[/color] [color=gold][b]Replacement Cost:[/b] ?!? (IMK-08 Deathstalker)[/color] [b]IMK-08dk Deathstalker Dar Koma Custom[/b] [color=cyan][b]Statistics:[/b] HP: 45, EN: 20, IS: 2, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Kemen-Korrax AP Laser Model IV [b](B)[/b]- 8 damage, 20 rounds [F] Dio-Ganamium Rastas [Slash] [b](M)[/b]- 20 damage [H] Dio-Ganamium Rastas [Throw] [b](P)[/b]- 20 damage [+] Death Barrage [b](PGSX)[/b]- 6 damage/PC [+] Missile Racks [b](PGSF)[/b]- 16 damage/2 PCs [+] 150mm Auto-Cannon [b](V)[/b]- 15 damage, 20 rounds [+] 150mm Auto-Cannon [AP] [b](V)[/b]- 15 damage, [b]Armor Pierce[/b], 10 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher. 2) Countercut 3) Countershoot: Kemen-Korrax AP Laser Model IV, 150mm Auto-Cannon, 150mm Auto-Cannon [AP] 4) Shield: Shield Usage [b]x.5[/b][/color] [color=gold][b]Replacement Cost:[/b] ?!? (IMK-08c Deathstalker Command)[/color] [b]IMK-11 Hellwing[/b] [color=cyan][b]Statistics:[/b] HP: 30, EN: 20, IS: 3, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Kemen-Korrax Anti-Missile Laser Type 2 [b](B)[/b]- 2 damage, 20 rounds [+] Korrax-Fremond 8 Type Missile Racks [b](PGASF)[/b]- 8 damage/2 PCs [F] Damman Plasma Blade Mk.IV [b](BM)[/b]- 25 damage [+] Korrax JAC-V Projectile Cannon [b](V)[/b]- 6 damage, 20 rounds [+] Korrax JAC-V Projectile Cannon [AP] [b](V)[/b]- 6 damage, [b]Armor Pierce[/b], 10 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher. 2) Countercut 3) Countershoot: Kemen-Korrax Anti-Missile Laser Type 2, Korrax JAC-V Projectile Cannon, Korrax JAC-V Projectile Cannon [AP] 4) Dodge Cost -5 5) [b]Force Shield (Barrier):[/b] Negate 12 damage from one source for 1 EN.[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]IMK-17x Shaitan[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 20, IS: 3, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Kemen-Korrax Anti-Missile Laser Type 3 [b](B)[/b]- 2 damage, 20 rounds [+] Korrax Type 8 Missile Racks [b](PGSF)[/b]- 6 damage/2 PCs [+] Dallian Pulse Lasers [b](BSF)[/b]- 3 damage x 2/EN [+] Korrax JAC-X Projectile Cannon [b](V)[/b]- 10 damage, 20 rounds [+] Korrax JAC-X Projectile Cannon [AP] [b](V)[/b]- 10 damage, [b]Armor Pierce[/b], 4 rounds [F] Fredrickson Plasma Blades Mk. II [b](B)[/b]- 35 damage x 2, 5 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher. 2) Countercut 3) Countershoot: Kemen-Korrax Anti-Missile Laser Type 3, Dallian Pulse Lasers, Korrax JAC-X Projectile Cannon, Korrax JAC-X Projectile Cannon [AP] 4) Dodge Cost -5 5) [b]Damage Received -10%[/b][/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]IMK-17xc Shaitan Command[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 20, IS: 2, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Kemen-Korrax Anti-Missile Laser Type 3 [b](B)[/b]- 3 damage, 20 rounds [+] Korrax Type 8 Missile Racks [b](PGSF)[/b]- 8 damage/2 PCs [+] Dallian Pulse Lasers [b](BSF)[/b]- 4 damage x 2/EN [+] Korrax JAC-X Projectile Cannon [b](V)[/b]- 12 damage, 20 rounds [+] Korrax JAC-X Projectile Cannon [AP] [b](V)[/b]- 12 damage, [b]Armor Pierce[/b], 4 rounds [F] Fredrickson Plasma Blades Mk. II [b](B)[/b]- 40 damage x 2, 5 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher. 2) Countercut 3) Countershoot: Kemen-Korrax Anti-Missile Laser Type 3, Dallian Pulse Lasers, Korrax JAC-X Projectile Cannon, Korrax JAC-X Projectile Cannon [AP] 4) Dodge Cost -5 5) [b]Damage Received -10%[/b] 6) [b]Stealth (5)[/b][/color] [color=gold][b]Replacement Cost:[/b] ?!? (IMK-17x Shaitan)[/color] [b]IMK-30x Vengeance[/b] [color=cyan][b]Statistics:[/b] HP: 30, EN: 25, IS: 3, Move: F/G/H, Size: S[/color] [color=pink][b]Weapons:[/b] [+] Kemen-Korrax Anti-Missile/AP Laser [b](B)[/b]- 2 damage, 20 rounds [F] Korrax MWH-04 "Knuckle Dusters" [b](M)[/b]- 16 damage x 2 [+] Dallian TL-14c Plasma Rifle [b](BSF)[/b]- 20 damage/2 EN [F] Fredrickson Plasma Blade Mk. II [b](B)[/b]- 35 damage, 2 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher. 2) Countercut 3) Countershoot: Kemen-Korrax Anti-Missile/AP Laser, Dallian TL-14c Plasma Rifle 4) Beta Shield 5) Dodge Cost -5 6) [b]Damage Received -20%[/b][/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]IMK-30xs Stealth Vengeance[/b] [color=cyan][b]Statistics:[/b] HP: 30, EN: 25, IS: 3, Move: F/G/H, Size: S[/color] [color=pink][b]Weapons:[/b] [+] Kemen-Korrax Anti-Missile/AP Laser [b](B)[/b]- 2 damage, 20 rounds [F] Korrax MWH-04 "Knuckle Dusters" [b](M)[/b]- 16 damage x 2 [+] Dallian TL-14c Plasma Rifle [b](BSF)[/b]- 20 damage/2 EN [F] Fredrickson Plasma Blade Mk. II [b](B)[/b]- 35 damage, 2 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher. 2) Countercut 3) Countershoot: Kemen-Korrax Anti-Missile/AP Laser, Dallian TL-14c Plasma Rifle 4) Beta Shield 5) Dodge Cost -5 6) [b]Damage Received -20%[/b] 7) [b]Stealth (5)[/b][/color] [color=gold][b]Replacement Cost:[/b] ?!? (IMK-30x Vengeance)[/color] [b]IMK-30xc Vengeance Command[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 30, IS: 2, Move: F/G/H, Size: S[/color] [color=pink][b]Weapons:[/b] [+] Kemen-Korrax Anti-Missile/AP Laser [b](B)[/b]- 3 damage, 20 rounds [F] Korrax MWH-04 "Knuckle Dusters" [b](M)[/b]- 18 damage x 2 [+] Dallian TL-14c Plasma Rifle [b](BSF)[/b]- 25 damage/2 EN [F] Fredrickson Plasma Blade Mk. II [b](B)[/b]- 40 damage, 2 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher. 2) Countercut 3) Countershoot: Kemen-Korrax Anti-Missile/AP Laser, Dallian TL-14c Plasma Rifle 4) Beta Shield 5) Dodge Cost -5 6) [b]Damage Received -20%[/b][/color] [color=gold][b]Replacement Cost:[/b] ?!? (IMK-30x Vengeance)[/color] [b]IMK-30xkk Vengeance Kamas Korrax Custom[/b] [color=cyan][b]Statistics:[/b] HP: 45, EN: 30, IS: 2, Move: F/G/H, Size: S[/color] [color=pink][b]Weapons:[/b] [+] Kemen-Korrax Anti-Missile/AP Laser [b](B)[/b]- 3 damage, 20 rounds [F] Korrax MWH-04 "Knuckle Dusters" [b](M)[/b]- 18 damage x 2 [+] Dallian TL-14c Plasma Rifle [b](BSF)[/b]- 25 damage/2 EN [F] Fredrickson Plasma Blade Mk. II [b](B)[/b]- 40 damage, 2 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher. 2) Countercut 3) Countershoot: Kemen-Korrax Anti-Missile/AP Laser, Dallian TL-14c Plasma Rifle 4) Beta Shield 5) Dodge Cost -5 6) [b]Damage Received -20%[/b] 7) [b]Thought Control[/b][/color] [color=gold][b]Replacement Cost:[/b] ?!? (IMK-30xc Vengeance Command)[/color] [b]KMM-19x Crusader[/b] (add to Mobile Doll list) [color=cyan][b]Statistics:[/b] HP: 35, EN: 30, IS: 2, Move: F/G/H, Size: S[/color] [color=pink][b]Weapons:[/b] [+] K&K Anti-Missile/AP Laser [b](B)[/b]- 4 damage, 20 rounds [F] Mathar T6-V Melee Blades [b](M)[/b]- 16 damage x 2, [b]Armor Pierce[/b] [+] Mathar Pulse Plasma Weapons [b](BASV)[/b]- 10 damage x 2/2 EN [+] Mathar Style 4 Plasma Thrower [b](BS)[/b]- 65 damage, 5 EN/shot[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher. 2) Countercut 3) Countershoot: K&K Anti-Missile/AP Laser, Mathar Pulse Plasma Weapons, Mathar Style 4 Plasma Thrower 4) Dodge Cost -7 5) [b]Damage Received -15%[/b] 6) [b]Mathar Mk.I Computer Reaction System (System):[/b] Disabled if this unit is deployed as a [b]Mobile Doll[/b].[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] --- [b]A-1300 Viper[/b] [color=cyan][b]Statistics:[/b] HP: 35, EN: 15, IS: 4, Move: F, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Rocket Launcher [b](PGSF)[/b]- 4 damage/PC [+] Dual Machinecannons [b](V)[/b]- 3 damage x 2, 20 rounds [+] 300mm Cannon- 30 damage, 10 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Countershoot: Dual Machinecannons[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]AMF-X16s Pariah[/b] [color=cyan][b]Statistics:[/b] HP: 50, EN: 35, IS: 2, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Dankreth M1-AP Laser [b](B)[/b]- 4 damage, 20 rounds [F] Joraszn EP-36 Power Saw [b](MV)[/b]- 15 damage/PC, [b]Armor Pierce[/b] [+] Baurden 525a Beam Gun [b](BSV)[/b]- 15 damage/EN [+] Vellghe GD-3K Rocket Launcher [AP] [b](P)[/b]- 55 damage, [b]Armor Pierce[/b], 10 rounds [+] Vellghe GD-3K Rocket Launcher [Scattershot] [b](S)[/b]- 50 damage, 10 rounds [F] WURS Type 13 Plasma Sabre [b](B)[/b]- 60 damage, 3 EN/attack [+] Axis/WGPB Balial Charge Grenade- 150 damage, 4 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher. 2) Countercut 3) Countershoot: AP Laser, Beam Gattler 4) Shield: Shield Usage [b]x1.5[/b] 5) Dodge Cost -5 6) [b]Damage Received -20%[/b][/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]AMF-X25 Rogue[/b] [color=cyan][b]Statistics:[/b] HP: 65, EN: 55, IS: 2, Move: F/G, Size: M, Class: Hi-Tier[/color] [color=pink][b]Weapons:[/b] [H] Psi Blast- [b]25 SP Damage[/b], 10 SP/attack [H] Mind Lock- [b]PARALYZE[/b], 15 SP/attack [H] Pyrokinesis [b](SV)[/b]- 5 damage/SP [F] Gaurrsen Type 3 Balanced Throwing Axe [Melee] [b](M)[/b]- 50 damage, [b]Armor Pierce[/b] [H] Gaurrsen Type 3 Balanced Throwing Axe [Throw] [b](P)[/b]- 50 damage, [b]Armor Pierce[/b] [+] Palgean 550 Beam Scattershot [b](BSX)[/b]- 10 damage/EN [+] WURS D550 Plasma Rifle [b](BSF)[/b]- 75 damage/5 EN [F] WURS Type 14 Plasma Sabre [b](B)[/b]- 80 damage, 4 EN/attack [H] Telekinesis [b](S)[/b]- 100 damage, 10 SP/attack [+] Axis-WGPB Remote Controlled Stealth Drone System [b](BSX)[/b]- 22 damage/2 EN [+] WGPB X220 Plasma Bomb [b](BS)[/b]- 225 damage, [b]Barrier Pierce[/b], 10 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher. 2) Countercut 3) Countershoot: Palgean 550 Beam Scattershot, WURS D550 Plasma Rifle, Axis-WGPB Remote Controlled Stealth Drone System 4) Shield: Shield Usage [b]x1.5[/b] 5) Dodge Cost -7. Not affected by negative terrain dodge cost modifiers. 6) [b]Damage Received -30%[/b] 7) [b]Beam Refract (S Armor):[/b] Negate 10 damage from all [b](B)[/b]-type sources in one attack phase for 1 EN. 8) [b]Magnetic Barrier (Barrier):[/b] Negate 15 damage from all sources in one attack phase for 1 EN. 9) [b]Psi-Amp System (System):[/b] [i]Same effects as [b]Esper Lens[/b].[/i] 10) [b]Stealth (4)[/b] 11) WGPB X220 Plasma Bomb: Requires 3 turns to charge and recharge.[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]AMM-V16c Badlander[/b] [color=cyan][b]Statistics:[/b] HP: 20, EN: 10, IS: 4, Move: G, Size: S[/color] [color=pink][b]Weapons:[/b] [F] Super Density Combat Mace [b](M)[/b]- 10 damage, [b]Armor Pierce[/b] [+] Shot Grenade Launchers [b](PF)[/b]- 6 damage, 4 rounds [+] Rapid Fire Plasma Reaper [b](BF)[/b]- 5 damage/EN[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone. 2) Countershoot: Rapid Fire Plasma Reaper 3) Dodge Cost -5 4) [b]Automobile Mode:[/b] Dodge Cost -10 instead. Disable Talons, Mace, and Grenade Launchers.[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]AMF-X2000 Giga Kaiser[/b] [color=cyan][b]Statistics:[/b] HP: 75, EN: 55, IS: 2, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] 15 Shot Missile Launchers [b](PGSX)[/b]- 16 damage, 30 rounds [+] Burst-Firing E-Cannons [b](BAS)[/b]- 60 damage x 2, 6 EN/shot [F] Beam Swords [b](B)[/b]- 80 damage x 2, 10 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher. 2) Countercut 3) Countershoot: Burst-Firing E-Cannons 4) [b]Damage Received -30%[/b] 5) [b]Focused Electromagnetic Barrier (Barrier):[/b] Negate 30 damage from all sources in one attack phase for 3 EN. 6) [b]ECM:[/b] Negate the effects of target enemy's EWAC for the remainder of battle. 1 use.[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]AME-X20 Scarab[/b] [color=cyan][b]Statistics:[/b] HP: 60, EN: 40, IS: 2, Move: F, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Point Defense Laser System [b](BSV)[/b]- 7 damage/EN [F] Combat Tail [b](M)[/b]- 24 damage, [b]PARALYZE[/b] [H] Wire-Controlled Talons [Claw] [b](MS)[/b]- 24 damage x 2 [+] Wire-Controlled Talons [Beam] [b](BS)[/b]- 45 damage x 2, 4 EN/shot [+] Remote Drone Cannons [b](BSX)[/b]- 15 damage/EN [+] Scattering Beam Cannon [b](BSX)[/b]- 20 damage/2 EN[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher. 2) Countershoot: Point Defense Laser System, Remote Drone Cannons, Scattering Beam Cannon 3) [b]Damage Received -20%[/b] 4) [b]Thought Control[/b][/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] --- [b]OMS-128S Baxxter[/b] [color=cyan][b]Statistics:[/b] HP: 55, EN: 20, IS: 3, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Missile Pods [b](PGSF)[/b]- 8 damage, 16 rounds [+] Beam Gattler [b](BSV)[/b]- 30 damage, 30 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher. 2) Countershoot: Beam Gattler 3) Only usable in space[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]OMS-220x ExSentinel[/b] [color=cyan][b]Statistics:[/b] HP: 50, EN: 30, IS: 3, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Beam Knife [b](BM)[/b]- 18 damage [+] Laser Streamer [b](B)[/b]- 20 damage, 10 rounds [+] Particle Beam Rifle [Beam] [b](B)[/b]- 50 damage, 3 EN/shot [+] Particle Beam Rifle [Pulse] [b](BSF)[/b]- 20 damage/2 EN [F] Beam Sword [b](B)[/b]- 60 damage, 4 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher. 2) Countercut: Beam Knife, Beam Sword 3) Countershoot: Laser Streamer, Particle Beam Rifle [Beam], Particle Beam Rifle [Pulse] 4) Gamma Shield: Interceptor Mode; Normal Mode only. 5) [b]Damage Received -10%[/b] 6) [b]Interceptor Mode:[/b] Dodge Cost -5 and Move: F only instead. Disable Beam Knife, Beam Sword, and Gamma Shield.[/color] [color=gold][b]Evolution Cost:[/b] 3 (OMS-120 Sentinel)[/color] [b]OSC-01 Rimfire[/b] [color=cyan][b]Statistics:[/b] HP: 400, EN: 125, IS: 1, Move: F, Size: LL[/color] [color=pink][b]Weapons:[/b] [+] Defense Lasers [b](BSV)[/b]- 10 damage/EN [+] Missile Launchers [b](PGASX)[/b]- 30 damage/PC [+] Main Energy Turrets [b](BS)[/b]- 400 damage, 20 EN/shot[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher. 2) [b]Mothership Class (30)[/b] 3) Countershoot: Defense Lasers 4) [b]Damage Received -10%[/b] 5) Usable in space only.[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [color=teal][b]Super AM Wars Pilot Slots:[/b] MAX[/color] [b]OMS-120 Sentinel[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 25, IS: 3, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Beam Knife [b](BM)[/b]- 18 damage [+] Laser Seeker [b](B)[/b]- 10 damage, 10 rounds [+] Particle Beam Rifle [Beam] [b](B)[/b]- 50 damage, 3 EN/shot [+] Particle Beam Rifle [Pulse] [b](BSF)[/b]- 20 damage/2 EN [F] Beam Sword [b](B)[/b]- 60 damage, 4 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher. 2) Countercut: Beam Knife, Beam Sword 3) Countershoot: Laser Seeker, Particle Beam Rifle [Beam], Particle Beam Rifle [Pulse] 4) Gamma Shield 5) [b]Damage Received -10%[/b] 6) Usable in space only.[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] --- [b]Stallion Mark-II[/b] [color=cyan][b]Statistics:[/b] HP: 20, EN: 10, IS: 4, Move: G, Size: SS[/color] [color=pink][b]Weapons:[/b] [+] Mini-Missile Launchers [b](PGSF)[/b]- 6 damage/2 PCs [F] Beam Knife [b](BM)[/b]- 6 damage [+] Light Laser Pistol [b](B)[/b]- 6 damage, 1 EN/shot[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone. 2) Countercut: Beam Knife 3) Countershoot: Light Laser Pistol 4) Dodge Cost -5 5) [b]Motorcycle Mode:[/b] Dodge Cost -10 instead. Disable Beam Knife and Light Laser Pistol.[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]351-B Verkan Panthercat[/b] [color=cyan][b]Statistics:[/b] HP: 35, EN: 15, IS: 4, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Head Laser Guns [b](B)[/b]- 2 damage # 2, 1 EN/shot [F] Fangs [b](M)[/b]- 20 damage. Panther Mode only. [+] 150mm Cannon- 20 damage, 10 rounds [+] Rocket Launcher [b](PGSF)[/b]- 8 damage/PC[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Countershoot: Head Laser Guns, 150mm Cannon 3) [b]Panther Form:[/b] Dodge Cost -7 on land. Enable Fangs. 4) [b]Aerofighter Form:[/b] Dodge Cost -5 and Move: F only.[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]Excalibur[/b] [color=cyan][b]Statistics:[/b] HP: 65, EN: 40, IS: 2, Move: F/G, Size: L[/color] [color=pink][b]Weapons:[/b] [F] Energy Blades [b](BM)[/b]- 18 damage x 2 [+] Plasma Cannons [b](BS)[/b]- 35 damage x 2, 4 EN/shot [F] Nova Beam Sabers [b](B)[/b]- 75 damage x 2, 10 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Countercut 3) Countershoot: Plasma Cannons 4) Shield 5) Dodge Cost -5 6) [b]Damage Received -15%[/b][/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]Interceptor[/b] [color=cyan][b]Statistics:[/b] HP: 15, EN: 10, IS: 4, Move: G, Size: S[/color] [color=pink][b]Weapons:[/b] [+] Laser Gun [b](B)[/b]- 3 damage, 20 rounds [+] Grenade Launcher [b](P)[/b]- 6 damage, 10 rounds [+] Rocket Pods [b](PGSF)[/b]- 5 damage/PC[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Countershoot: Laser Gun 3) Dodge Cost -5 4) [b]Car Mode:[/b] Dodge Cost -7 instead. Disable Rocket Pods and Laser Gun.[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]Shadow[/b] [color=cyan][b]Statistics:[/b] HP: 15, EN: 10, IS: 4, Move: G, Size: S[/color] [color=pink][b]Weapons:[/b] [+] Laser Guns [b](B)[/b]- 3 damage # 3, 20 rounds [+] Laser Guns (Car Mode) [b](B)[/b]- 3 damage # 2. Car Mode only.[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Countershoot: Laser Guns, Laser Guns (Car Mode) 3) Dodge Cost -5 4) Laser Guns (Car Mode): Uses one round of Laser Guns to fire. 5) [b]Car Mode:[/b] Dodge Cost -7 instead. Disable Laser Guns and enable Laser Guns (Car Mode).[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]Blue 5-5[/b] [color=cyan][b]Statistics:[/b] HP: 15, EN: 10, IS: 4, Move: G, Size: S[/color] [color=pink][b]Weapons:[/b] [+] Rocket Pods [b](PGSF)[/b]- 5 damage/PC [+] Missile Packs [b](PGSX)[/b]- 12 damage, 8 rounds [+] Plasma Rifle [b](B)[/b]- 15 damage, 10 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Countershoot: Plasma Rifle 3) Dodge Cost -5 4) [b]Car Mode:[/b] Dodge Cost -7 instead. Disable Rocket Pods and Plasma Rifle.[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]Military Roadhauler[/b] [color=cyan][b]Statistics:[/b] HP: 25, EN: 15, IS: 4, Move: G, Size: S[/color] [color=pink][b]Weapons:[/b] [+] Light Autocannon- 3 damage, 20 rounds [+] Laser Gun [b](B)[/b]- 3 damage, 20 rounds [+] Grenade Launcher [b](P)[/b]- 12 damage, 4 rounds [+] Rocket Pod [b](PGSF)[/b]- 7 damage/PC [+] Missile Pack [b](PGSX)[/b]- 12 damage, 8 rounds [+] Plasma Gun [b](B)[/b]- 12 damage, 10 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher. 2) Countershoot: Light Autocannon, Laser Gun, Plasma Gun 3) Shield 4) [b]Truck Mode:[/b] [b]Damage Received -10%[/b]. Disable Laser Gun, Grenade Launcher, Plasma Gun, and Shield.[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]Civilian Roadhauler[/b] [color=cyan][b]Statistics:[/b] HP: 25, EN: 10, IS: 4, Move: H, Size: S[/color] [color=pink][b]Weapons:[/b] [+] Laser Gun [b](B)[/b]- 3 damage, 20 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Countershoot: Laser Gun 3) [b]Truck Mode:[/b] [b]Damage Received -10%[/b].[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]Light Roadarmor Type I[/b] [color=cyan][b]Statistics:[/b] HP: 10, EN: 10, IS: 4, Move: G, Size: SS[/color] [color=pink][b]Weapons:[/b] [+] Laser Gun [b](B)[/b]- 3 damage, 20 rounds [+] Missile Pack [b](PGSX)[/b]- 12 damage, 4 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Countershoot: Laser Gun 3) Dodge Cost -5 4) [b]Motorcycle Mode:[/b] Dodge Cost -10 instead. Disable Missile Pack.[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]Enforcer Bike[/b] [color=cyan][b]Statistics:[/b] HP: 10, EN: 10, IS: 4, Move: G, Size: SS[/color] [color=pink][b]Weapons:[/b] [+] Laser Gun [b](B)[/b]- 3 damage, 20 rounds [+] Rocket Pod [b](PGSF)[/b]- 5 damage/2 PCs [H] Magnetic Grapples- [b]PARALYZE[/b], 2 rounds [F] Beam Saber [b](BM)[/b]- 6 damage [+] Missile Pack [b](PGSX)[/b]- 12 damage, 2 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Countercut: Beam Saber 3) Countershoot: Laser Gun 4) Shield: Beam Saber 5) Dodge Cost -5 6) [b]Targeting Scope:[/b] Target's Dodge Cost +3 7) [b]Motorcycle Mode:[/b] Dodge Cost -10 instead. Disable Magnetic Grapples, Beam Saber, Missile Pack, and Shield.[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]Crusher MkII[/b] [color=cyan][b]Statistics:[/b] HP: 10, EN: 10, IS: 4, Move: G, Size: SS[/color] [color=pink][b]Weapons:[/b] [+] Laser Gun [b](B)[/b]- 3 damage, 20 rounds [+] Rocket Pod [b](PGSF)[/b]- 5 damage/2 PCs [F] Beam Sabers [b](BM)[/b]- 6 damage x 2[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Countercut: Beam Saber 3) Countershoot: Laser Gun 4) Dodge Cost -5 5) [b]Motorcycle Mode:[/b] Dodge Cost -10 instead. Disable Beam Sabers.[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]Patrol Bike[/b] [color=cyan][b]Statistics:[/b] HP: 10, EN: 10, IS: 4, Move: H, Size: SS[/color] [color=pink][b]Weapons:[/b] [+] Laser Gun [b](B)[/b]- 3 damage, 20 rounds [+] Grenade Launcher [b](P)[/b]- 6 damage, 10 rounds [H] Magnetic Grapples- [b]PARALYZE[/b], 2 rounds [F] Beam Saber [b](BM)[/b]- 6 damage[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Countercut: Beam Saber 3) Countershoot: Laser Gun 4) Dodge Cost -5 5) [b]Targeting Scope:[/b] Target's Dodge Cost +3 6) [b]Motorcycle Mode:[/b] Dodge Cost -10 instead. Disable Grenade Launcher, Magnetic Grapples, and Beam Saber.[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]VOFAM Type Military Powered Armor[/b] [color=cyan][b]Statistics:[/b] HP: 15, EN: 10, IS: 4, Move: G/W, Size: SS[/color] [color=pink][b]Weapons:[/b] [+] Grenade Launcher [b](P)[/b]- 6 damage, 10 rounds [F] Beam Saber [b](BM)[/b]- 6 damage [+] Missile Pack [b](PGSX)[/b]- 12 damage, 4 rounds [+] Plasma Rifle [b](B)[/b]- 15 damage, 10 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Countercut 3) Countershoot: Plasma Rifle 4) Dodge Cost -5 5) [b]Targeting Scope:[/b] Target's Dodge Cost +3[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]Military Mechabike[/b] [color=cyan][b]Statistics:[/b] HP: 10, EN: 10, IS: 4, Move: H, Size: SS[/color] [color=pink][b]Weapons:[/b] [+] Light Autocannon- 3 damage, 20 rounds [+] Grenade Launcher [b](P)[/b]- 6 damage, 10 rounds [+] Rocket Pod [b](PGSF)[/b]- 5 damage/2 PCs [+] Missile Pack [b](PGSX)[/b]- 12 damage, 4 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Countershoot: Light Autocannon 3) Shield: Missile Pack 4) Dodge Cost -5 5) [b]Targeting Scope:[/b] Target's Dodge Cost +3 6) [b]Motorcycle Mode:[/b] Dodge Cost -10 instead. Disable Grenade Launcher, Missile Pack, and Shield.[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]Military Road Vehicle[/b] [color=cyan][b]Statistics:[/b] HP: 15, EN: 10, IS: 4, Move: G, Size: S[/color] [color=pink][b]Weapons:[/b] [+] Light Autocannon- 3 damage, 20 rounds [+] Grenade Launcher [b](P)[/b]- 12 damage, 4 rounds [+] Rocket Pod (Car Mode) [b](PGSF)[/b]- 5 damage/2 PCs. Car Mode only. [+] Rocket Pods [b](PGSF)[/b]- 5 damage/PC [+] Missile Pack [b](PGSX)[/b]- 12 damage, 2 rounds [+] Plasma Gun [b](B)[/b]- 12 damage, 10 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Countershoot: Light Autocannon, Plasma Gun 3) Dodge Cost -5 4) [b]Targeting Scope:[/b] Target's Dodge Cost +3 5) [b]Car Mode:[/b] Dodge Cost -7 instead. Disable Light Autocannon, Grenade Launcher, Rocket Pods, Plasma Gun, and Missile Pack. Enable Rocket Pod (Car Mode).[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]Military Combat Car[/b] [color=cyan][b]Statistics:[/b] HP: 15, EN: 10, IS: 4, Move: G/W, Size: S[/color] [color=pink][b]Weapons:[/b] [+] Autogrenade Launcher [b](PF)[/b]- 6 damage, 10 rounds [+] Missile Pack [b](PGSX)[/b]- 12 damage, 4 rounds [+] Plasma Rifle [b](B)[/b]- 15 damage, 10 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Countershoot: Plasma Rifle 3) Dodge Cost -5 4) [b]Targeting Scope:[/b] Target's Dodge Cost +3 5) [b]Car Mode:[/b] Dodge Cost -7 instead. Disable Autogrenade Launcher and Plasma Rifle.[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]Light Roadarmor Type II[/b] [color=cyan][b]Statistics:[/b] HP: 10, EN: 10, IS: 4, Move: H, Size: SS[/color] [color=pink][b]Weapons:[/b] [+] Light Autocannon- 3 damage, 20 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Countershoot: Light Autocannon 3) Dodge Cost -5 4) [b]Motorcycle Mode:[/b] Dodge Cost -10 instead.[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]Gammajet Aerostriker[/b] [color=cyan][b]Statistics:[/b] HP: 15, EN: 10, IS: 4, Move: G, Size: S[/color] [color=pink][b]Weapons:[/b] [+] Energy Guns [b](B)[/b]- 3 damage # 2, 20 rounds [+] Energy Guns (Jet Mode) [b](B)[/b]- 3 damage. Jet Mode only.[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Countershoot: Energy Guns, Energy Guns (Car Mode) 3) Dodge Cost -5 4) [b]Jet Mode:[/b] Dodge Cost -10 and Move: F only instead. Disable Energy Guns and enable Energy Guns (Jet Mode.) 5) Energy Guns (Jet Mode): Uses one round of Energy Guns to fire.[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]Delta Minifighter[/b] [color=cyan][b]Statistics:[/b] HP: 20, EN: 10, IS: 4, Move: G, Size: S[/color] [color=pink][b]Weapons:[/b] [+] Light Autocannon- 3 damage, 20 rounds [+] Missile Pack [b](PGSX)[/b]- 12 damage, 4 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Countershoot: Light Autocannon 3) Dodge Cost -5 4) [b]Targeting Scope:[/b] Target's Dodge Cost +3 5) [b]Jet Mode:[/b] Dodge Cost -10 and Move: F only instead. Disable Light Autocannon.[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]Turbobat Fighter[/b] [color=cyan][b]Statistics:[/b] HP: 20, EN: 10, IS: 4, Move: G, Size: S[/color] [color=pink][b]Weapons:[/b] [+] Energy Guns [b](B)[/b]- 3 damage # 2, 20 rounds [+] 75mm Rifle- 12 damage, 10 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Countershoot: Energy Guns, 75mm Rifle 3) Dodge Cost -5 4) [b]Targeting Scope:[/b] Target's Dodge Cost +3 5) [b]Jet Mode:[/b] Dodge Cost -10 and Move: F only instead. Disable 75mm Rifle.[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]Roborider Model Armo-Centaur[/b] [color=cyan][b]Statistics:[/b] HP: 10, EN: 10, IS: 4, Move: G, Size: SS[/color] [color=pink][b]Weapons:[/b] [+] Energy Gun [b](B)[/b]- 3 damage, 20 rounds [F] Kick [b](M)[/b]- 6 damage [H] Flamer [b](SV)[/b]- 4 damage/EN[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Countershoot: Energy Gun 3) Dodge Cost -5[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]Pantherion 5 Beaststriker[/b] [color=cyan][b]Statistics:[/b] HP: 20, EN: 10, IS: 4, Move: G, Size: S[/color] [color=pink][b]Weapons:[/b] [+] Energy Guns [b](B)[/b]- 3 damage # 2, 20 rounds [F] Claws [b](M)[/b]- 6 damage x 2. Panther Mode only. [+] 75mm Rifle- 12 damage, 10 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Countershoot: Energy Guns, 75mm Rifle 3) Dodge Cost -5 4) [b]Panther Mode:[/b] Dodge Cost -7 instead. Disable 75mm Rifle and enable Claws.[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]FMS-1213 Gadram[/b] [color=cyan][b]Statistics:[/b] HP: 35, EN: 30, IS: 2, Move: F/G/H, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Getzder Z30 Type 30 Missile Pods [b](PGSF)[/b]- 6 damage/PC [F] Talons [b](M)[/b]- 6 damage x 2 [+] Trevvan SP75 Beam Scatterguns [b](BASV)[/b]- 8 damage x 2/2 EN [+] Trevvan C280 Plasma Cannons [b](BAS)[/b]- 50 damage x 2, 5 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher. 2) Countershoot: Trevvan SP75 Beam Scatterguns, Trevvan C280 Plasma Cannons 3) Dodge Cost -7. Not affected by negative terrain dodge cost modifiers. 4) [b]Damage Received -30%[/b] 5) [b]XCR Barrier (Barrier):[/b] Negate 20 damage from all sources in one attack phase for 2 EN. 6) [b]Summon:[/b] Sensor Drone x1. Cannot be resummoned if destroyed. 7) [b]Jammer[/b] 8) [b]ECM:[/b] Negate the effects of target enemy's EWAC for the remainder of battle. 1 use. 9) [b]ECCM:[/b] Negate the effects of target enemy's [b]Jammer[/b] or [b]ECM[/b] for the remainder of battle. 1 use. 10) [b]Smoke Missiles:[/b] Dodge Cost -3 next turn. 2 PCs/use.[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]Sensor Drone[/b] [color=cyan][b]Statistics:[/b] HP: 10, EN: 5, IS: 0, Move: F, Size: S[/color] [color=pink][b]Weapons:[/b] [H] None[/color] [color=beige][b]Inherent Abilities:[/b] 1) Dodge Cost is 5. 2) [b]Sensor Drone:[/b] All allies gain Target's Dodge Cost +5.[/color] [color=gold][b]Purchasing Cost:[/b] N/A. This is a summon unit.[/color] [b]SMT-12 Moray Full Armor[/b] [color=cyan][b]Statistics:[/b] HP: 50, EN: 35, IS: 2, Move: G/H/W, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Haldo MT5 Trident [Lunge] [b](M)[/b]- 24 damage, [b]Armor Pierce[/b] [H] Haldo MT5 Trident [Throw] [b](P)[/b]- 24 damage, [b]Armor Pierce[/b] [F] Haldo MT5 Trident [Ram]- 24 damage, [b]Armor Pierce[/b], 2 PCs/attack. Aquaform only. [+] SUBROC Launcher [b](PGSF)[/b]- 4 damage/PC [H] Haldo TS2/AA Net Shocker [b](P)[/b]- [b]PARALYZE[/b] & 25 damage, 2 EN/attack [+] Pires EK Hybrid Beam Gun [b](B)[/b]- 25 damage, 2 EN/shot [+] Pires S60c1 Beam Cannon [b](BS)[/b]- 55 damage, 5 EN/shot [+] Torpedo Launcher [b](GS)[/b]- 50 damage, 4 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher. 2) Countercut: Haldo MT5 Trident [Lunge] 3) Countershoot: Pires EK Hybrid Beam Gun, Pires S60c1 Beam Cannon 4) [b]Damage Received -15%[/b] 5) [b]Aquaform:[/b] Dodge Cost -5 and Move: W only. Disable Haldo MT5 Trident [Lunge], Haldo MT5 Trident [Throw], Haldo TS2/AA Net Shocker, and Pires EK Hybrid Beam Gun. Enable Haldo MT5 Trident [Ram]. 6) [b]Separate (SMT-12 Moray)[/b] 7) [b]Proximity Mines:[/b] [i]Same effect as Space Mines but only usable in Water terrain instead.[/i] 4 rounds. 8) Pires EK Hybrid Beam Gun/Pires S60c1 Beam Cannon: Damage is not affected by Water terrain damage locking.[/color] [color=gold][b]Purchasing Cost:[/b] N/A. Install Moray Full Armor on SMT-12 Moray. SMT-12 Moray Full Armor will then be available for use.[/color] [b]SMT-12 Moray[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 25, IS: 3, Move: G/H/W, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Haldo MT5 Trident [Lunge] [b](M)[/b]- 24 damage, [b]Armor Pierce[/b] [H] Haldo MT5 Trident [Throw] [b](P)[/b]- 24 damage, [b]Armor Pierce[/b] [F] Haldo MT5 Trident [Ram]- 24 damage, [b]Armor Pierce[/b], 2 PCs/attack. Aquaform only. [H] Haldo TS2/AA Net Shocker [b](P)[/b]- [b]PARALYZE[/b] & 25 damage, 2 EN/attack [+] Pires EK Hybrid Beam Gun [b](B)[/b]- 25 damage, 2 EN/shot [+] Pires S60c1 Beam Cannon [b](BS)[/b]- 55 damage, 5 EN/shot[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher. 2) Countercut: Haldo MT5 Trident [Lunge] 3) Countershoot: Pires EK Hybrid Beam Gun, Pires S60c1 Beam Cannon 4) [b]Aquaform:[/b] Dodge Cost -5 and Move: W only. Disable Haldo MT5 Trident [Lunge], Haldo MT5 Trident [Throw], Haldo TS2/AA Net Shocker, and Pires EK Hybrid Beam Gun. Enable Haldo MT5 Trident [Ram]. 5) Pires EK Hybrid Beam Gun/Pires S60c1 Beam Cannon: Damage is not affected by Water terrain damage locking.[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]SMT-12f Flying Moray[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 25, IS: 3, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Haldo MT5 Trident [Lunge] [b](M)[/b]- 24 damage, [b]Armor Pierce[/b] [H] Haldo MT5 Trident [Throw] [b](P)[/b]- 24 damage, [b]Armor Pierce[/b] [H] Haldo TS2/AA Net Shocker [b](P)[/b]- [b]PARALYZE[/b] & 25 damage, 2 EN/attack [+] Pires EK Hybrid Beam Gun [b](B)[/b]- 25 damage, 2 EN/shot [+] Pires S60c1 Beam Cannon [b](BS)[/b]- 55 damage, 5 EN/shot[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher. 2) Countercut: Haldo MT5 Trident [Lunge] 3) Countershoot: Pires EK Hybrid Beam Gun, Pires S60c1 Beam Cannon 4) [b]Flying Manta Form:[/b] Dodge Cost -5 and Move: F only. Disable Haldo MT5 Trident [Lunge], Haldo MT5 Trident [Throw], Haldo TS2/AA Net Shocker, and Pires EK Hybrid Beam Gun.[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]AUX-01 Otto[/b] [color=cyan][b]Statistics:[/b] HP: 20, EN: 15, IS: 4, Move: F/G, Size: S[/color] [color=pink][b]Weapons:[/b] [F] Power Grasper [b](M)[/b]- 6 damage [F] Plasma Cutting Torch [b](BM)[/b]- 8 damage [+] 75mm Shotgun [b](S)[/b]- 12 damage, 10 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone. 2) Countercut 3) Countershoot: 75mm Shotgun 4) Only usable in space.[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]VRA-112 Stallion[/b] [color=cyan][b]Statistics:[/b] HP: 20, EN: 10, IS: 4, Move: G, Size: SS[/color] [color=pink][b]Weapons:[/b] [+] 6-Shot Missile Launchers [b](PGSF)[/b]- 8 damage, 12 rounds [F] Variable Energy Blade/Blaster [Blade] [b](BM)[/b]- 10 damage [+] Variable Energy Blade/Blaster [Blaster] [b](B)[/b]- 8 damage, 1 EN/shot[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone. 2) Countercut: Variable Energy Blade/Blaster [Blade] 3) Countershoot: Variable Energy Blade/Blaster [Blaster] 4) Dodge Cost -5 5) [b]Damage Received -10%[/b] 6) [b]Motorcycle Mode:[/b] Dodge Cost -10 instead. Disable Energy Blade and Energy Blaster.[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] --- [b]Aggendi Warrior[/b] [color=cyan][b]Statistics:[/b] HP: 60, EN: 25, IS: 2, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Claws [b](M)[/b]- 6 damage x 2, [b]Armor Pierce[/b] [F] Talons [b](M)[/b]- 12 damage x 2, [b]Armor Pierce[/b] + 20 damage x 2, [b]PARALYZE[/b], 5 PCs/attack [F] Sting-Crest [b](M)[/b]- 10 damage, [b]PARALYZE[/b] [+] Spore-Bombs [b](PSX)[/b]- 8 damage/2 PCs [b]MAP Weapons:[/b] [+] Bogg Spray [b](T:2)[/b]- [b]Mobility Break[/b], 5 PCs/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher. 2) [b]HP Regen 10%[/b] 3) Dodge Cost -5 4) [b]Biomechanical Automation[/b] 5) Talons: For each of the first two hits which is dodged or negated, automatically negate one of the second two hits. Otherwise, they automatically hit and ignore barrier and armor effects. 6) Spore-Bombs: Target's Dodge Cost +3[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]Aggendi Scout[/b] [color=cyan][b]Statistics:[/b] HP: 30, EN: 20, IS: 3, Move: F, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Mini Blasters [b](B)[/b]- 4 damage x 2, 20 rounds [F] Claws [b](M)[/b]- 12 damage x 2 [F] Tail [b](M)[/b]- 6 damage, [b]PARALYZE[/b] [F] Blades [b](M)[/b]- 12 damage x 2, [b]Armor Pierce[/b], 3 PCs/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher. 2) [b]HP Regen 10%[/b] 3) Dodge Cost -5 4) [b]Biomechanical Automation[/b][/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] --- [color=lightblue][b][u]20/10 V-MAX System[/u][/b][/color] [b]Class:[/b] Special, Active [b]Description:[/b] Has two charges. [b]Turbocharge:[/b] Weapon Damage of all [b](B)[/b]-type, [+] weapons +50%. Weapon Damage of all [b](B)[/b]-type, non-[+] weapons +100%. Weapon Damage of all non-[b](B)[/b]-type, non-[+] weapons +5. Dodge Cost -5. Your Countercut Cost [b]x0.5[/b]. All [b]Barrier[/b] and [b]S Barrier[/b] abilities on this unit negate [b]1.5x[/b] their normal damage. Attack Phase +1. The first charge used lasts for two turns, while the second charge lasts for one turn. Both charges may be used at the same time. [b]Reactor Burnout:[/b] When all [b]Turbocharge[/b] effects are inactive and no charges remain, for the remainder of the battle, the unit suffers severe penalties. All [b](B)[/b]-type weapons disabled. Weapon Damage of all non-[b](B)[/b]-type, non-[+] weapons -6. Dodge Cost +10. All [b]Barrier[/b] and [b]S Barrier[/b] abilities on this unit are disabled. Your Countercut Cost [b]x2[/b]. This unit is considered [b]PARALYZED[/b] for its next three turns. [color=lightblue][b][u]Beta Shield[/u][/b][/color] [b]Class:[/b] Shield, Activated [b]Ability:[/b] Same effects as Shield but may be used an additional 3 times. [color=lightblue][b][u]Biomechanical Automation[/u][/b][/color] [b]Class:[/b] Special [b]Ability:[/b] Dodge Cost -5, Target's Dodge Cost +3, Weapon Damage +15%, [b]Damage Received -15%[/b] [color=lightblue][b][u]Esper Lens[/u][/b][/color] [b]Class:[/b] System [b]Ability:[/b] [b]Danger Sense:[/b] Dodge Cost -3 [b]Psionic Barrier (S Barrier):[/b] Negate 20 damage from one source for 5 SP. [b]Illusion (2/5):[/b] [i]Same effects as [b]Bunshin (2/5)[/b][/i] [b]Levitation:[/b] Gain Move: F/H. [b]Stat Boost:[/b] Pay 20 SP to activate. Dodge Cost -5, Target's Dodge Cost +5, Weapon Damage +20%, [b]Damage Received -20%[/b]. Each turn SP -10. This effect is disabled when upkeep can't be paid or you choose to disable it. [b]Teleportation (5):[/b] Negate all attacks aimed at you this round for 20 SP and the cost of your attack phase; 5 turns to recharge. [color=lightblue][b][u]Gamma Shield[/u][/b][/color] [b]Class:[/b] Shield, Activated [b]Ability:[/b] Same effects as Shield but may be used an additional 5 times. [color=lightblue][b][u]Mathar Mk.I Computer Reaction System[/u][/b][/color] [b]Class:[/b] System [b]Ability:[/b] Dodge Cost -5. Target's Dodge Cost +5. Weapon Damage +20%. [color=lightblue][b][u]Thought Control[/u][/b][/color] [b]Class:[/b] Special [b]Description:[/b] Dodge Cost -5, Target's Dodge Cost +3. Each turn, SP -1.