Celestial Being Units ----- [b]GN-001 Gundam Exia[/b] [color="cyan"][b]Statistics:[/b] HP: 3400, EN: 160, Agi: 270 IS: 2, Move: F/G/H, Size: M, Rank: 9[/color] [Color=Pink][b]Weapons:[/b] [+] GN Vulcan Guns [b](B)[/b]- 400 damage, 20 rounds [+40%] [F] Melee [b](M)[/b] 500 damage [+0%] [F] GN Beam Daggers [b](BM)[/b]- 600 damage [+10%] [F] GN Shield [b](M)[/b]- 1000 damage [+0%] [+] GN Beam Rifle [b](B)[/b]- 1100 damage, 10 rounds [+10%] [F] GN Beam Saber [b](BM)[/b]- 1200 damage [+0%] [F] GN Sword- 2600 damage, [b]Barrier Pierce[/b] 20 EN/attack, [+20%] [F] GN Blades- 1800 damage x 2, [b]Barrier Pierce[/b], 25 EN/attack [+15%] [F] Trans-Am Attack [b](X:8)[/b]- 750 damage/5 EN, [b]Barrier Pierce[/b], [b]Req: Trans-Am System[/b] [+10%][/color] [color=Beige][b]Inherent Abilities:[/b] 1) Mobile Suit 2) Shield: Shield Usage x2; GN Shield (disabled when shield uses are at half), GN Beam Rifle, GN Sword 3) Countercut: GN Beam Dagger, GN Beam Saber, GN Sword, GN Blades 4) Countershoot: GN Vulcan Guns, GN Beam Rifle 5) [b]GN Drive: EN Regen S[/b] 6) [b]Trans-Am System (System)[/b] 7) [b]Double Image (2/5):[/b] [b]Req: Trans-Am System[/b] 8) [b]Jammer[/b] 9) [b]Combine (GNR-001E GN Armor Type-E):[/b] GN-001 Gundam Exia (Lead Unit), GN Arms Type-E[/color] [color=Gold][b]Purchasing Cost:[/b] 500 credits[/color] [b][color="LightBlue"][u]Trans-Am System[/u][/color] Class:[/b] System [b]Description:[/b] [b]Ability:[/b] Pay 20 EN to activate. Gain EN Degen 10%. Gain Dodge Cost -15%, Target's Dodge Cost +25%, Weapon Damage +25%, and Barrier Strength +300. This ability deactivates if upkeep can't be paid. [b][color="LightBlue"][u]GN Field[/u][/color] Class:[/b] Barrier [b]Description:[/b] A barrier made up of GN Particles. [b]Ability:[/b] Negate the first 1500 damage in a single attack phase for 5 EN. [b]GN-001/hs-A01 Gundam Avalanche Exia[/b] [color="cyan"][b]Statistics:[/b] HP: 3800, EN: 160, Agi: 250 IS: 2, Move: F/G/H, Size: M, Rank: 10[/color] [Color=Pink][b]Weapons:[/b] [+] GN Vulcan Guns [b](B)[/b]- 400 damage, 20 rounds [+40%] [F] Melee [b](M)[/b] 500 damage [+0%] [F] GN Beam Daggers [b](BM)[/b]- 600 damage [+10%] [F] GN Shield [b](M)[/b]- 1000 damage [+0%] [+] GN Beam Rifle [b](B)[/b]- 1100 damage, 10 rounds [+10%] [F] GN Beam Saber [b](BM)[/b]- 1200 damage [+0%] [F] GN Sword- 2600 damage, [b]Barrier Pierce[/b] 20 EN/attack, [+20%] [F] GN Blades- 1800 damage x 2, [b]Barrier Pierce[/b], 25 EN/attack [+15%] [F] Trans-Am Attack [b](X:8)[/b]- 750 damage/5 EN, [b]Barrier Pierce[/b], [b]Req: Trans-Am System[/b] [+10%][/color] [color=Beige][b]Inherent Abilities:[/b] 1) Mobile Suit 2) Shield: Shield Usage x2; GN Shield (disabled when shield uses are at half), GN Beam Rifle, GN Sword 3) Countercut: GN Beam Dagger, GN Beam Saber, GN Sword, GN Blades 4) Countershoot: GN Vulcan Guns, GN Beam Rifle 5) [b]GN Drive: EN Regen S[/b] 6) [b]Trans-Am System (System)[/b] 7) [b]Double Image (2/5):[/b] [b]Req: Trans-Am System[/b] 8) [b]Jammer[/b] 9) [b]Pack Jetison (GN-001 Gundam Exia)[/b][/color] [color=Gold][b]Purchasing Cost:[/b] N/A. Install the hs-A01 Avalanche Pack onto GN-001 Gundam Exia.[/color] [b]GNR-001E GN Armor Type-E[/b] [color="cyan"][b]Statistics:[/b] HP: 6000, EN: 220, Agi: 280 IS: 2, Move: F, Size: M, Rank: 11[/color] [Color=Pink][b]Weapons:[/b] [+] GN Vulcan Guns [b](B)[/b]- 400 damage, 20 rounds [+40%] [F] Grappling Claw [b](M)[/b]- 1500 damage [+0%] [+] GN Beam Rifle [b](B)[/b]- 1100 damage, 10 rounds [+10%] [+] GN Beam Gun [b](B)[/b]- 1800 damage, 10 EN/attack [+10%] [+] Large GN Cannon [b](BS)[/b]- 2200 damage # 2, 25 EN/attack [+20%] [F] Large GN Sword- 5000 damage, [b]Barrier Pierce[/b], 35 EN/attack [+30%][/color] [color=Beige][b]Inherent Abilities:[/b] 1) Mobile Suit, Mobile Armor 2) Countercut: Large GN Sword 3) Countershoot: GN Vulcan Guns, GN Beam Rifle, GN Beam Gun, Large GN Cannon 4) [b]GN Drive: EN Regen S[/b] 5) [b]Trans-Am System (System)[/b] 6) [b]GN Field (Barrier)[/b] 7) [b]Double Image (2/5):[/b] [b]Req: Trans-Am System[/b] 8) [b]Jammer[/b] 9) [b]Separate (GN-001 Gundam Exia)[/b] 10) [b]Dismount (GN-001 Gundam Exia, GN Arms Type-E)[/b][/color] [color=Gold][b]Purchasing Cost:[/b] N/A. GN-001 Gundam Exia and GN Arms Type-E must be in your inventory. This is a combined unit.[/color] [color=Teal][b]Pilot Slots:[/b] 2[/color] [b]GN-002 Gundam Dynames[/b] [color="cyan"][b]Statistics:[/b] HP: 3400, EN: 160, Agi: 270 IS: 2, Move: F/G/H, Size: M, Rank: 7[/color] [Color=Pink][b]Weapons:[/b] [+] GN Missiles [b](PGSF:8)[/b]- 400 damage, [b]Armor Pierce[/b], 24 rounds [+25%] [F] Melee [b](M)[/b] 500 damage [+0%] [+] GN Beam Pistols [b](BF:2)[/b]- 700 damage, 20 rounds [+10%] [F] GN Beam Saber [b](BM)[/b]- 1200 damage [+0%] [+] GN Sniper Rifle [b](B)[/b]- 1600 damage, 10 EN/attack [+10%] [+] Extreme Long Range GN Sniper Rifle [b](B)[/b]- 5000 damage [+20%] [+] Trans-Am Attack [b](X:8)[/b]- 750 damage/5 EN, [b]Barrier Pierce[/b], [b]Req: Trans-Am System[/b] [+10%][/color] [color=Beige][b]Inherent Abilities:[/b] 1) Mobile Suit 2) Shield 3) Countercut: GN Beam Saber 4) Countershoot: GN Beam Pistols, GN Sniper Rifle 5) [b]GN Drive: EN Regen S[/b] 6) [b]Trans-Am System (System)[/b] 7) [b]Haro (Sidekick):[/b] You may install a Haro sidekick item without taking up an item slot. The Haro must still meet the item rank limits of the fight. 8) [b]Double Image (2/5):[/b] [b]Req: Trans-Am System[/b] 9) [b]Jammer[/b] 10) [b]Combine (GNR-001D GN Armor Type-D):[/b] GN-002 Gundam Dynames (Lead Unit), GN Arms Type-D 11) [b]Snipe:[/b] GN Sniper Rifle [+30%], Extreme Long Range GN Sniper Rifle [+50%] 12) Extreme Long Range GN Sniper Rifle: Can only be used while grounded.[/color] [color=Gold][b]Purchasing Cost:[/b] 420 credits[/color] [b]GN-002/DG014 Gundam Dynames Torpedo[/b] [color="cyan"][b]Statistics:[/b] HP: 3800, EN: 160, Agi: 270 IS: 2, Move: F/G/H, Size: M, Rank: 7[/color] [Color=Pink][b]Weapons:[/b] [+] GN Missiles [b](PGSF:8)[/b]- 400 damage, [b]Armor Pierce[/b], 24 rounds [+25%] [F] Melee [b](M)[/b] 500 damage [+0%] [F] GN Beam Saber [b](BM)[/b]- 1200 damage [+0%] [+] GN Torpedo Launcher- 1400 damage, 12 rounds [+10%][/color] [color=Beige][b]Inherent Abilities:[/b] 1) Mobile Suit 2) Countercut: GN Beam Saber 3) [b]GN Drive: EN Regen S[/b] 4) [b]Trans-Am System (System)[/b] 5) [b]Haro (Sidekick):[/b] You may install a Haro sidekick item without taking up an item slot. The Haro must still meet the item rank limits of the fight. 6) [b]Double Image (2/5):[/b] [b]Req: Trans-Am System[/b] 7) [b]Jammer[/b] 8) Agi -30 in Water terrains.[/color] [color=Gold][b]Purchasing Cost:[/b] N/A. Install DG014 Pack onto GN-002 Gundam Dynames.[/color] [b]GN-002 Gundam Dynames (GN Full Shield)[/b] [color="cyan"][b]Statistics:[/b] HP: 3800, EN: 160, Agi: 270 IS: 2, Move: F/G/H, Size: M, Rank: 7[/color] [Color=Pink][b]Weapons:[/b] [+] GN Missiles [b](PGSF:8)[/b]- 400 damage, [b]Armor Pierce[/b], 24 rounds [+25%] [F] Melee [b](M)[/b] 500 damage [+0%] [+] GN Beam Pistols [b](BF:2)[/b]- 700 damage, 20 rounds [+10%] [F] GN Beam Saber [b](BM)[/b]- 1200 damage [+0%] [+] GN Sniper Rifle [b](B)[/b]- 1600 damage, 10 EN/attack [+10%] [+] Trans-Am Attack [b](BX:8)[/b]- 700 damage/5 EN, [b]Barrier Pierce[/b], [b]Req: Trans-Am System[/b] [+10%][/color] [color=Beige][b]Inherent Abilities:[/b] 1) Mobile Suit 2) Shield: Shield Usage x 2 3) Countercut: GN Beam Saber 4) Countershoot: GN Beam Pistols, GN Sniper Rifle, Extreme Long Range GN Sniper Rifle 5) [b]GN Drive: EN Regen S[/b] 6) [b]Trans-Am System (System)[/b] 7) [b]Haro (Sidekick):[/b] You may install a Haro sidekick item without taking up an item slot. The Haro must still meet the item rank limits of the fight. 8) [b]Double Image (2/5):[/b] [b]Req: Trans-Am System[/b] 9) [b]Jammer[/b] 10) [b]Combine (GNR-001D GN Armor Type-D (GN Full Shield)):[/b] GN-002 Gundam Dynames (GN Full Shield) (Lead Unit), GN Arms Type-D 11) [b]Pack Jettison (GN-002 Gundam Dynames)[/b] 12) [b]Snipe:[/b] GN Sniper Rifle [+30%] [color=Gold][b]Purchasing Cost:[/b] N/A. Install GN Full Shield onto GN-002 Gundam Dynames.[/color] [b]GNR-001D GN Armor Type-D[/b] [color="cyan"][b]Statistics:[/b] HP: 6000, EN: 220, Agi: 280 IS: 2, Move: F, Size: M, Rank: 11[/color] [Color=Pink][b]Weapons:[/b] [F] Grappling Claw [b](M)[/b]- 1500 damage [+0%] [+] GN Beam Pistols [b](BF:2)[/b]- 700 damage, 20 rounds [+10%] [+] GN Missiles [b](PGSF:8)[/b]- 400 damage, [b]Armor Pierce[/b], 64 rounds [+25%] [+] Folding GN Cannon [b](B)[/b] 1500 damage # 2, 18 EN/attack [+15%] [+] Large GN Cannon [b](BS)[/b]- 2200 damage # 2, 25 EN/attack [+20%] [+] All-Out Attack [b](BS)[/b]- 5600 damage, [b]Barrier Pierce[/b], 40 EN/attack [+30%] [b]MAP Attacks:[/b] [+] GN Missile Launcher [b](PI:4)[/b]- 2800 damage, [b]Armor Pierce[/b], 2 rounds [+0%][/color] [color=Beige][b]Inherent Abilities:[/b] 1) Mobile Armor 2) Countershoot: GN Beam Pistols, Large GN Cannon, Folding GN Cannon 3) [b]GN Drive: EN Regen S[/b] 4) [b]Trans-Am System (System)[/b] 5) [b]Haro (Sidekick):[/b] You may install a Haro sidekick item without taking up an item slot. The Haro must still meet the item rank limits of the fight. 6) [b]GN Field (Barrier)[/b] 7) [b]Double Image (2/5):[/b] [b]Req: Trans-Am System[/b] 8) [b]Jammer[/b] 9) [b]Separate (GN-002 Gundam Dynames)[/b] 10) [b]Dismount (GN-002 Gundam Dynames, GN Arms Type-D)[/b][/color] [color=Gold][b]Purchasing Cost:[/b] N/A. GN-002 Gundam Dynames and GN Arms Type-D must be in your inventory. This is a combined unit.[/color] [color=Teal][b]Pilot Slots:[/b] 2[/color] [b]GNR-001D GN Armor Type-D (GN Full Shield)[/b] [Color=Pink][b]Weapons:[/b] [F] Grappling Claw [b](M)[/b]- 1500 damage [+0%] [+] GN Beam Pistols [b](BF:2)[/b]- 700 damage, 20 rounds [+10%] [+] GN Missiles [b](PGSF:8)[/b]- 400 damage, [b]Armor Pierce[/b], 64 rounds [+25%] [+] Folding GN Cannon [b](B)[/b] 1500 damage # 2, 18 EN/attack [+15%] [+] Large GN Cannon [b](BS)[/b]- 2200 damage # 2, 25 EN/attack [+20%] [+] All-Out Attack [b](BS)[/b]- 5600 damage, [b]Barrier Pierce[/b], 40 EN/attack [+30%] [b]MAP Attacks:[/b] [+] GN Missile Launcher [b](PI:4)[/b]- 2800 damage, [b]Armor Pierce[/b], 2 rounds [+0%][/color] [color=Beige][b]Inherent Abilities:[/b] 1) Mobile Suit, Mobile Armor 2) Countershoot: GN Beam Pistols, Large GN Cannon, Folding GN Cannon 3) [b]GN Drive: EN Regen S[/b] 4) [b]Trans-Am System (System)[/b] 5) [b]Haro (Sidekick):[/b] You may install a Haro sidekick item without taking up an item slot. The Haro must still meet the item rank limits of the fight. 6) [b]GN Field (Barrier)[/b] 7) [b]Double Image (2/5):[/b] [b]Req: Trans-Am System[/b] 8) [b]Jammer[/b] 9) [b]Separate (GN-002 Gundam Dynames (GN Full Shield))[/b] 10) [b]Dismount (GN-002 Gundam Dynames (GN Full Shield), GN Arms Type-D)[/b][/color] [color=Gold][b]Purchasing Cost:[/b] N/A. GN-002 Gundam Dynames (GN Full Shield) and GN Arms Type-D must be in your inventory. This is a combined unit.[/color] [color=Teal][b]Pilot Slots:[/b] 2[/color] [b]GN-003 Gundam Kyrios (Fighter Mode)[/b] [color="cyan"][b]Statistics:[/b] HP: 3200, EN: 160, Agi: 250 IS: 2, Move: F, Size: M, Rank: 9[/color] [Color=Pink][b]Weapons:[/b] [F] Melee [b](M)[/b] 500 damage, [b]Req: Mobile Suit Mode[/b] [+0%] [F] GN Beam Saber [b](BM)[/b]- 1200 damage, [b]Req: Mobile Suit Mode[/b] [+0%] [+] GN Beam Submachine Gun [b](BSF:3)[/b]- 600 damage/4 EN [+10%] [+] 3-Tube Arm Missile Launchers [b](PGSF:6)[/b]- 1000 damage, 18 rounds, [bReq: Mobile Suit Mode[/b] [+25%] [H] GN Shield Claw- 3500 damage, 20 EN/attack, [b]Req: Mobile Suit Mode[/b] [+20%] [+] Trans-Am Attack [b](BX:8)[/b]- 700 damage/5 EN, [b]Barrier Pierce[/b], [b]Req: Trans-Am System[/b] [+10%][/color] [color=Beige][b]Inherent Abilities:[/b] 1) Mobile Suit, Aircraft 2) Shield: GN Shield Claw [b]Req: Mobile suit Mode[/b] 3) Countercut: GN Beam Saber, GN Shield Claw 4) Countershoot: GN Beam Submachine Gun 5) [b]GN Drive: EN Regen S[/b] 6) [b]Trans-Am System (System)[/b] 7) [b]GN Field (Barrier)[/b] 8) [b]Double Image (2/5):[/b] [b]Req: Trans-Am System[/b] 9) [b]Jammer[/b] 10) [b]Mobile Suit Mode (Transform):[/b] Agi +10, Move: F/G/H and type becomes Mobile Suit only.[/color] [color=Gold][b]Purchasing Cost:[/b] 380 credits[/color] [b]GN-003 Gundam Kyrios (Tail Unit) (Fighter Mode)[/b] [color="cyan"][b]Statistics:[/b] HP: 3400, EN: 160, Agi: 255 IS: 2, Move: F, Size: M, Rank: 9[/color] [Color=Pink][b]Weapons:[/b] [+] GN Beam Submachine Gun [b](BSF:3)[/b]- 600 damage/4 EN [+10%] [b]MAP Attacks [+] Tail Unit Missiles (PT:3), 3800 damage, 1 rounds [+0%] [+] Tail Unit Bombs (PT:3), 2500 damage, 3 rounds [+0%][/color] [color=Beige][b]Inherent Abilities:[/b] 1) Mobile Suit, Aircraft 2) Countershoot: GN Beam Submachine Gun 3) [b]GN Drive: EN Regen S[/b] 4) [b]Trans-Am System (System)[/b] 5) [b]GN Field (Barrier)[/b] 6) [b]Double Image (2/5):[/b] [b]Req: Trans-Am System[/b] 7) [b]Jammer[/b] 8) [b]Pack Jettison (GN-003 Gundam Kyrios)[/b] [color=Gold][b]Purchasing Cost:[/b] N/A. Install Tail Unit onto GN-003 Gundam Kyrios.[/color] GN-003 Gundam Kyrios (Tail Booster) (Fighter Mode) [color="cyan"][b]Statistics:[/b] HP: 3400, EN: 160, Agi: 255 IS: 2, Move: F, Size: M, Rank: 9[/color] [Color=Pink][b]Weapons:[/b] [+] GN Beam Submachine Gun [b](BSF:3)[/b]- 600 damage/4 EN [+10%] [+] GN Beam Cannons [b](B)[/b]- 1500 damage # 2, 20 EN/attack [+20%][/color] [color=Beige][b]Inherent Abilities:[/b] 1) Mobile Suit, Aircraft 2) Countershoot: GN Beam Submachine Gun 3) [b]GN Drive: EN Regen S[/b] 4) [b]Trans-Am System (System)[/b] 5) [b]GN Field (Barrier)[/b] 6) [b]Double Image (2/5):[/b] [b]Req: Trans-Am System[/b] 7) [b]Jammer[/b] 8) [b]Pack Jettison (GN-003 Gundam Kyrios)[/b][/color] [color=Gold][b]Purchasing Cost:[/b] N/A. Install Tail Booster onto GN-003 Gundam Kyrios.[/color] GN-003/af-G02 Gundam Kyrios Gust (Flying Mode) [color="cyan"][b]Statistics:[/b] HP: 4000, EN: 160, Agi: 240 IS: 2, Move: F, Size: L, Rank: 9[/color] [Color=Pink][b]Weapons:[/b] [F] Melee [b](M)[/b] 500 damage, [b]Req: Mobile Suit Mode[/b] [+0%] [F] GN Beam Saber [b](BM)[/b]- 1200 damage, [b]Req: Mobile Suit Mode[/b] [+0%] [+] GN Long Barrel Cannon [b](B)[/b]- 2500 damage, 15 EN/attack [+15%][/color] [color=Beige][b]Inherent Abilities:[/b] 1) Mobile Suit, Aircraft 2) Countercut: GN Beam Saber 3) Countershoot: GN Long Barrel Cannon 4) [b]GN Drive: EN Regen S[/b] 5) [b]Trans-Am System (System)[/b] 6) [b]GN Field (Barrier)[/b] 7) [b]Double Image (2/4):[/b] [b]Req: Trans-Am System[/b] 8) [b]Jammer[/b] 9) [b]Mobile Suit Mode (Transform):[/b] Agi +10, Move: F/G/H and type becomes Mobile Suit only.[/color] [color=Gold][b]Purchasing Cost:[/b] N/A. Install af-G02 Gust Unit onto GN-003 Gundam Kyrios.[/color] [b]GN-005 Gundam Virtue[/b] [color="cyan"][b]Statistics:[/b] HP: 4200, EN: 160, Agi: 290 IS: 2, Move: F/G/H, Size: M, Rank: 9[/color] [Color=Pink][b]Weapons:[/b] [F] Melee [b](M)[/b] 500 damage, [b]Req: Mobile Suit Mode[/b] [+0%] [F] GN Beam Saber [b](BM)[/b]- 1200 damage, [b]Req: Mobile Suit Mode[/b] [+0%] [+] GN Cannons [b](BS)[/b]- 2000 damage # 2, 25 EN/attack [+25%] [+] GN Bazooka [b](BS)[/b]- 4800 damage, 25 EN/attack [+15%] [+] All-Out Attack [b](BS)[/b]- 5800 damage, 35 EN/attack [+30%] [+] GN Bazooka Burst Mode [b](BS)[/b]- 6400 damage, [b]Barrier Pierce[/b], 40 EN/attack [+40%] [b]MAP Attacks:[/b] [+] GN Bazooka [b](BI:3)[/b]- 3800 damage, 25 EN/attack [+0%] [+] GN Bazooka Burst Mode [b](BI:5)[/b]- 5000 damage, [b]Barrier Pierce[/b], 40 EN/attack [+10%][/color] [color=Beige][b]Inherent Abilities:[/b] 1) Mobile Suit 2) Countercut: GN Beam Saber 3) Countershoot: GN Cannons, GN Bazooka 4) [b]GN Drive: EN Regen S[/b] 5) [b]Trans-Am System (System)[/b] 6) [b]GN Field (Barrier)[/b] 7) [b]Jammer[/b] 8) [b]Separate (GN-004 Gundam Nadleeh)[/b][/color] [color=Gold][b]Purchasing Cost:[/b] 520 credits[/color] [b]GN-004 Gundam Nadleeh[/b] [color="cyan"][b]Statistics:[/b] HP: 3200, EN: 160, Agi: 270 IS: 2, Move: F/G/H, Size: M, Rank: 9[/color] [Color=Pink][b]Weapons:[/b] [F] Melee [b](M)[/b] 500 damage, [b]Req: Mobile Suit Mode[/b] [+0%] [F] GN Beam Saber [b](BM)[/b]- 1200 damage, [b]Req: Mobile Suit Mode[/b] [+0%] [+] GN Beam Rifle [b](B)[/b]- 1700 damage, 10 rounds [+10%] [+] GN Cannons [b](BS)[/b]- 2000 damage # 2, 25 EN/attack [+25%] [+] Trans-Am Attack [b](X:8)[/b]- 750 damage/5 EN, [b]Barrier Pierce[/b], [b]Req: Trans-Am System[/b] [+10%] [b]MAP Attacks:[/b] [H] Trial System [b](D:4)[/b] [b]Stun[/b], 30 EN/attack [+30%][/color] [color=Beige][b]Inherent Abilities:[/b] 1) Mobile Suit 2) Shield 3) Countercut: GN Beam Saber 4) Countershoot: GN Beam Rifle, GN Cannons 5) [b]GN Drive: EN Regen S[/b] 6) [b]Trans-Am System (System)[/b] 7) [b]GN Field (Barrier)[/b] 8) [b]Double Image (2/5):[/b] [b]Req: Trans-Am System[/b] 9) [b]Jammer[/b] 10) Trial System: This attack only affects units from the Mobile Suit Gundam 00: Celestial Being Units thread.[/color] [color=Gold][b]Purchasing Cost:[/b] N/A. Separate using GN-005 Gundam Virtue.[/color] [b]GN Arms Type-E[/b] [color="cyan"][b]Statistics:[/b] HP: 3500, EN: 160, Agi: 260 IS: 2, Move: F, Size: M, Rank: 5[/color] [Color=Pink][b]Weapons:[/b] [+] GN Beam Gun [b](B)[/b]- 1800 damage, 10 EN/attack [+10%] [+] Large GN Cannon [b](BS)[/b]- 2200 damage # 2, 25 EN/attack [+20%] [F] Large GN Sword- 5000 damage, [b]Barrier Pierce[/b], 35 EN/attack [+30%] [color=Beige][b]Inherent Abilities:[/b] 1) Mobile Armor 2) Countershoot: GN Beam Gun, Large GN Cannon 3) [b]GN Field (Barrier)[/b] 4) [b]Combine (GNR-001E GN Armor Type-E):[/b] GN-001 Gundam Exia (Lead Unit), GN Arms Type-E[/color] [color=Gold][b]Purchasing Cost:[/b] 250 credits[/color] [b]GN Arms Type-D[/b] [color="cyan"][b]Statistics:[/b] HP: 3500, EN: 160, Agi: 260 IS: 2, Move: F, Size: M, Rank: 5[/color] [Color=Pink][b]Weapons:[/b] [+] GN Missiles [b](PGSF:8)[/b]- 400 damage, [b]Armor Pierce[/b], 40 rounds [+25%] [+] Folding GN Cannon [b](B)[/b] 1500 damage # 2, 18 EN/attack [+15%] [+] Large GN Cannon [b](BS)[/b]- 2200 damage # 2, 25 EN/attack [+20%] [b]MAP Attacks:[/b] [+] GN Missile Launcher [b](PI:4)[/b]- 2800 damage, [b]Armor Pierce[/b], 2 rounds [+0%][/color] [color=Beige][b]Inherent Abilities:[/b] 1) Mobile Armor 2) Countershoot: Large GN Cannon, Folding GN Cannon 3) [b]GN Field (Barrier)[/b] 4) [b]Combine (GNR-001D GN Armor Type-D):[/b] GN-002 Gundam Dynames (Lead Unit), GN Arms Type-D 5) [b]Combine (GNR-001D GN Armor Type-D (GN Full Shield)):[/b] GN-002 Gundam Dynames (GN Full Shield) (Lead Unit), GN Arms Type-D[/color] [color=Gold][b]Purchasing Cost:[/b] 250 credits[/color] [b]CBS-70 Ptolemaios[/b] [color="cyan"][b]Statistics:[/b] HP: 11000, EN: 300, Agi: 480 IS: 2, Move: F, Size: LL, Rank: 10[/color] [Color=Pink][b]Weapons:[/b] [+] GN Beam Gun [b](B)[/b]- 1800 damage, 10 EN/attack [+10%] [+] GN Missiles [b](PGSF:8)[/b]- 400 damage, [b]Armor Pierce[/b], 80 rounds [+25%] [+] Large GN Cannon [b](BS)[/b]- 2200 damage # 2, 25 EN/attack [+20%][/color] [color=Beige][b]Inherent Abilities:[/b] 1) Mothership, Battleship 2) Countershoot: GN Beam Gun, Large GN Cannon 3) [b]GN Field (Barrier)[/b][/color] [color=Gold][b]Purchasing Cost:[/b] 600 credits[/color] [color=Teal][b]Pilot Slots:[/b] 5[/color] [b]Assault Container[/b] [color="cyan"][b]Statistics:[/b] HP: 6000, EN: 180, Agi: 310 IS: 2, Move: F, Size: LL, Rank: 10[/color] [Color=Pink][b]Weapons:[/b] [+] GN Beam Gun [b](B)[/b]- 1800 damage, 10 EN/attack [+10%] [+] GN Missiles [b](PGSF:8)[/b]- 400 damage, [b]Armor Pierce[/b], 80 rounds [+25%] [+] Large GN Cannon [b](BS)[/b]- 2200 damage # 2, 25 EN/attack [+20%][/color] [F] GN Field Crash- 4500 damage, 25 EN/attack [+15%][/color] [color=Beige][b]Inherent Abilities:[/b] 1) Mothership, Battleship 2) Countershoot: GN Beam Gun, Large GN Cannon 3) [b]GN Field (Barrier)[/b] 4) [b]Separate (GN Arms Type-E or GN Arms Type-D)[/b][/color] [color=Gold][b]Purchasing Cost:[/b] N/A. You must have GN Arms Type-E or GN Arms Type-D and CBS-70 Ptolemaios in your inventory. This is not a combined unit. Chips are inheritied from GN Arms Type-E or GN Arms Type-D.[/color] [color=Teal][b]Pilot Slots:[/b] 3[/color] [b]GNW-001 Gundam Throne Eins[/b] [color="cyan"][b]Statistics:[/b] HP: 3400, EN: 200, Agi: 270 IS: 2, Move: F/G/H, Size: M, Rank: 9[/color] [F] Melee [b](M)[/b] 500 damage [+0%] [F] GN Beam Saber [b](BM)[/b]- 1200 damage [+0%] [+] GN Beam Rifle [b](B)[/b]- 1500 damage, 10 rounds [+10%] [+] GN Launcher [Sniper] [b](B)[/b]- 2000 damage, 10 EN/attack [+10%] [+] GN Launcher [Sustained] [b](BS)[/b]- 5000 damage, 25 EN/attack [+20%] [b]MAP Attacks:[/b] [+] GN Launcher [Sustained] [b](BI:3)[/b]- 4000 damage, 25 EN/attack [+0%] [b]Combo Attacks:[/b] [+] GN Mega Launcher [b](BS)[/b]- 5800 damage, [b]Barrier Pierce[/b], 25 EN/attack [+30%] [+] GN Mega Launcher [b](BI:4)[/b]- 4600 damage, [b]Barrier Pierce[/b], 25 EN/attack [+0%] [+] GN Hi-Mega Launcher [b](BS)[/b]- 6600 damage, [b]Barrier Pierce[/b], 30 EN/attack [+40%] [+] GN Hi-Mega Launcher [b](BI:6)[/b]- 5200 damage, [b]Barrier Pierce[/b], 30 EN/attack [+10%][/color] [color=Beige][b]Inherent Abilities:[/b] 1) Mobile Suit 2) Shield 3) Countercut: GN Beam Saber 4) Countershoot: GN Beam Rifle, GN Launcher [Sniper], GN Launcher [Sustained] 5) [b]Jammer[/b] 6) [b]Smoke Dispenser[/b] 7) [b]Snipe:[/b] GN Launcher [Sniper] [+30%] 8) GN Mega Launcher: Requires an allied GNW-002 Gundam Throne Zwei or GNW-003 Gundam Throne Drei to execute. 9) GN Hi-Mega Launcher: Requires an allied GNW-002 Gundam Throne Zwei and GNW-003 Gundam Throne Drei to execute.[/color] [color=Gold][b]Purchasing Cost:[/b] 420 Credits[/color] [b]GNW-002 Gundam Throne Zwei[/b] [color="cyan"][b]Statistics:[/b] HP: 3600, EN: 200, Agi: 275 IS: 2, Move: F/G/H, Size: M, Rank: 9[/color] [F] Melee [b](M)[/b] 500 damage [+0%] [F] GN Beam Saber [b](BM)[/b]- 1200 damage [+0%] [+] GN Handgun [b](B)[/b]- 1500 damage, 12 rounds [+10%] [F] GN Buster Sword- 3000 damage, [b]Barrier Pierce[/b], 15 EN/attack [+20%] [+] GN Fang [Shoot] [b](BPSX:8)[/b]- 500 damage/3 EN [+0%] [H] GN Fang [Stab] [b](BPSX:8)[/b]- 650 damage/4 EN [+0%] [b]Combo Attacks:[/b] [+] GN Mega Launcher [b](BS)[/b]- 5800 damage, [b]Barrier Pierce[/b], 25 EN/attack [+30%] [+] GN Mega Launcher [b](BI:4)[/b]- 4600 damage, [b]Barrier Pierce[/b], 25 EN/attack [+0%] [+] GN Hi-Mega Launcher [b](BS)[/b]- 6600 damage, [b]Barrier Pierce[/b], 30 EN/attack [+40%] [+] GN Hi-Mega Launcher [b](BI:6)[/b]- 5200 damage, [b]Barrier Pierce[/b], 30 EN/attack [+10%][/color] [color=Beige][b]Inherent Abilities:[/b] 1) Mobile Suit 2) Countercut: GN Beam Saber, GN Buster Sword 3) Countershoot: GN Handgun, GN Fang [Shoot] 4) [b]Jammer[/b] 5) GN Mega Launcher: Requires an allied GNW-001 Gundam Throne Eins to execute. 6) GN Hi-Mega Launcher: Requires an allied GNW-001 Gundam Throne Eins and GNW-003 Gundam Throne Drei to execute. [color=Gold][b]Purchasing Cost:[/b] 420 Credits[/color] [b]GNW-003 Gundam Throne Drei[/b] [color="cyan"][b]Statistics:[/b] HP: 3600, EN: 200, Agi: 270 IS: 2, Move: F/G/H, Size: M, Rank: 9[/color] [F] Melee [b](M)[/b] 500 damage [+0%] [F] GN Beam Saber [b](BM)[/b]- 1200 damage [+0%] [+] GN Handgun [b](B)[/b]- 1500 damage, 12 rounds [+10%] [+] Missiles [b](PGSF:4)[/b]- 900 damage, 24 rounds [+25%] [b]Combo Attacks:[/b] [+] GN Mega Launcher [b](BS)[/b]- 5800 damage, [b]Barrier Pierce[/b], 25 EN/attack [+30%] [+] GN Mega Launcher [b](BI:4)[/b]- 4600 damage, [b]Barrier Pierce[/b], 25 EN/attack [+0%] [+] GN Hi-Mega Launcher [b](BS)[/b]- 6600 damage, [b]Barrier Pierce[/b], 30 EN/attack [+40%] [+] GN Hi-Mega Launcher [b](BI:6)[/b]- 5200 damage, [b]Barrier Pierce[/b], 30 EN/attack [+10%][/color] [color=Beige][b]Inherent Abilities:[/b] 1) Mobile Suit 2) Shield: Missiles 3) Countercut: GN Beam Saber 4) Countershoot: GN Handgun 5) [b]Haro (Sidekick):[/b] You may install a Haro sidekick item without taking up an item slot. The Haro must still meet the item rank limits of the fight. 6) [b]Jammer[/b] 7) [b]GN Stealth Field:[/b] [i]Same effects as [b]Minovsky Particle Dispersion[/b].[/i] 8) GN Mega Launcher: Requires an allied GNW-001 Gundam Throne Eins to execute. 9) GN Hi-Mega Launcher: Requires an allied GNW-001 Gundam Throne Eins and GNW-002 Gundam Throne Zwei to execute. [color=Gold][b]Purchasing Cost:[/b] 380 Credits[/color] Union Units --- [b]VMS-15 Union Realdo (Mobile Suit Form)[/b] [color="cyan"][b]Statistics:[/b] HP: 2200, EN: 120, Agi: 290 IS: 4, Move: F/G, Size: M, Rank: 2[/color] [F] Melee (M) [F] Sonic Blade (M) [+] Linear Rifle Mobile Suit Shield Countercut: Sonic Blade Countershoot: Linear Rifle Self-Destruct VMS-15 Union Realdo (Flight Form) --- Size: M, Move: F [+] Linear Rifle [+] Bombs (PT:3), 3 rounds Mobile Suit, Aircraft Countershoot: Linear Rifle Self-Destruct VMS-15 Union Realdo Hover Tank --- Size: M, Move: H [+] Gatling Gun (SF:5) [+] Rocket Launcher (PGSF:3), 3 rounds [+] Plasma Beam Cannon (B) Mobile Armor Countershoot: Gatling Gun, Plasma Beam Cannon SVMS-01 Union Flag --- Size: M, Move: F/G [+] 20mm Machine Gun (Mobile Suit mode only) [F] Melee (M) (Mobile Suit mode only) [F] Sonic Blade (M) (Mobile Suit mode only) [+] Leg Missiles (PGSF:6), 6 rounds [F] Plasma Sword (BM) (Mobile Suit mode only) [+] Linear Rifle Mobile Suit Shield (Mobile Suit mode only) Countercut: Sonic Blade, Plasma Sword Countershoot: 20mm Machine Gun, Linear Rifle Flight Mode (Transform): (better Agi) and Move: F only. Type is Mobile Suit, Aircraft instead. SVMS-01SG Union Flag Ground Package Shell Type "Shell Flag" --- Size: M, Move: G [+] 20mm Machine Gun [F] Melee (M) [+] Rocket Launcher (PGSF:4), 8 rounds [F] Sonic Blade (M) [+] Leg Missiles (PGSF:6), 6 rounds [+] 120mm Linear Machine Gun (SF:3) [+] 200mm Linear Cannon Mobile Suit Shield Countercut: Sonic Blade Countershoot: 20mm Machine Gun, 120mm Linear Machine Gun, 200mm Linear Cannon Damage Received -15% Smoke Dispenser SVMS-01O Over Flag --- Size: M, Move: F/G [+] 20mm Machine Gun (Mobile Suit mode only) [F] Melee (M) (Mobile Suit mode only) [F] Sonic Blade (M) (Mobile Suit mode only) [+] Leg Missiles (PGSF:6), 6 rounds [F] Plasma Sword (BM) (Mobile Suit mode only) [+] Linear Rifle Mobile Suit Shield (Mobile Suit mode only) Countercut: Sonic Blade, Plasma Sword Countershoot: 20mm Machine Gun, Linear Rifle Anti-Beam Coating (S Armor) Flight Mode (Transform): (better Agi) and Move: F only. Type is Mobile Suit, Aircraft instead. SVMS-01E Union Flag Graham Aker Custom --- Size: M, Move: F/G [+] 20mm Machine Gun (Mobile Suit mode only) [F] Melee (M) (Mobile Suit mode only) [F] Sonic Blade (M) (Mobile Suit mode only) [+] Leg Missiles (PGSF:6), 6 rounds [F] Plasma Sword (BM) (Mobile Suit mode only) [+] Experimental Linear Rifle Mobile Suit Shield (Mobile Suit mode only) Countercut: Sonic Blade, Plasma Sword Countershoot: 20mm Machine Gun, Experimental Linear Rifle Anti-Beam Coating (S Armor) Flight Mode (Transform): (better Agi) and Move: F only. Type is Mobile Suit, Aircraft instead. Virginia Class --- Size: LL, Move: F [+] Linear Cannon Mothership, Battleship Can only be used in space. AEU Units ----- AEU-05 AEU Hellion (Mobile Suit Form) --- Size: M, Move: F/G [F] Melee (M) [F] Sonic Blade (M) [+] Leg Missiles (PGSF:6), 6 rounds [+] Machine Gun [+] Linear Rifle [F] Tieria Vibrator Mobile Suit Shield Countercut: Sonic Blade Countershoot: Machine Gun, Linear Rifle Tieria Vibrator: Requires three allied AEU-05 AEU Hellions in Mobile Suit Form to execute. AEU-05 AEU Hellion (Flight Form) --- Size: M, Move: F [+] Leg Missiles (PGSF:6), 6 rounds [+] Machine Guns [+] Linear Rifle [+] Bombs (PT:3), 3 rounds Mobile Suit Countershoot: Machine Guns, Linear Rifle AEU-09 AEU Enact --- Size: M, Move: F/G [F] Melee (M) (Mobile Suit mode only) [F] Sonic Blade (M) (Mobile Suit mode only) [+] Leg Missiles (PGSF:6), 6 rounds [F] Plasma Sword (BM) (Mobile Suit mode only) [+] Linear Rifle Mobile Suit Shield Countercut: Sonic Blade, Plasma Sword Countershoot: Linear Rifle Flight Mode (Transform): (better Agi) and Move: F only. Type is Mobile Suit, Aircraft instead. AEU-09T AEU Enact Commander Type --- Size: M, Move: F/G [F] Melee (M) (Mobile Suit mode only) [F] Sonic Blade (M) (Mobile Suit mode only) [+] Leg Missiles (PGSF:6), 6 rounds [F] Plasma Sword (BM) (Mobile Suit mode only) [+] Linear Rifle Mobile Suit Shield Countercut: Sonic Blade, Plasma Sword Countershoot: Linear Rifle Flight Mode (Transform): (better Agi) and Move: F only. Type is Mobile Suit, Aircraft instead. AEU-09Y812 AEU Enact Ali Al-Saachez Custom --- Size: M, Move: F/G [F] Melee (M) (Mobile Suit mode only) [F] Carbon Dagger (M) (Mobile Suit mode only) [F] Sonic Blade (M) (Mobile Suit mode only) [+] Leg Missiles (PGSF:6), 6 rounds [F] Plasma Sword (BM) (Mobile Suit mode only) [F] Blade Rifle [Slash] (M) (Mobile Suit mode only) [+] Blade Rifle [Shoot] [+] Grenades (PT:2) (Mobile Suit mode only) [+] MIRV Launcher (PT:4) (Mobile Suit mode only) Mobile Suit Shield Countercut: Carbon Dagger, Sonic Blade, Plasma Sword, Blade Rifle [Slash] Countershoot: Blade Rifle [Shoot] Flight Mode (Transform): (better Agi) and Move: F only. Type is Mobile Suit, Aircraft instead. Agrissa --- Size: L, Move: F/G [F] Melee (M) [F] Carbon Dagger (M) [F] Sonic Blade (M) [F] Plasma Sword (BM) [F] Blade Rifle [Slash] (M) [+] Blade Rifle [Shoot] [H] Plasma Field (S) [+] Grenades (PT:2) [H] Plasma Field (I:2) [+] MIRV Launcher (PT:4) Mobile Armor, Mobile Suit Shield Countercut: Carbon Dagger, Sonic Blade, Plasma Sword, Blade Rifle [Slash] Countershoot: Blade Rifle [Shoot] Separate (AEU-09Y812 AEU Enact Ali Al-Saachez Custom) HRL Units ----- MSER-04 Anf --- Size: M, Move: G [+] 30mm Machine Gun [F] Melee (M) [+] 200x25mm Smoothbore Cannon Mobile Suit Countercut: Requires Martial Arts Mastery Countershoot: 30mm Machine Gun, 200x25mm Smoothbore Cannon Can't be used in space. MSJ-04 Fanton --- Size: M, Move: G [F] Melee (M) [F] Carbon Spear (M) [+] 155x50mm Smoothbore Gun Mobile Suit Countercut: Carbon Spear Countershoot: 155x50mm Smoothbore Gun Can't be used in space. Shuizai --- Size: M, Move: W [F] Grappling Claw (M) [+] Torpedo Tubes (PGSF:8), 40 rounds [F] Bite Mobile Armor MSJ-06II-A Tieren Ground Type --- Size: M, Move: G [H] Cable Hook (P) [+] 30mm Machine Gun [F] Melee (M) [F] Carbon Blade (M) [+] 12.7mm Machine Gun [+] 200x25mm Smoothbore Cannon Mobile Suit Shield Countercut: Carbon Blade Countershoot: 30mm Machine Gun, 12.7mm Machine Gun, 200x25mm Smoothbore Cannon Can't be used in space. MSJ-06II-LC Tieren Long-Range Cannon Type --- Size: M, Move: G [H] Cable Hook (P) [+] 30mm Machine Gun [F] Melee (M) [+] 12.7mm Machine Gun [+] 300x50mm Smoothbore Cannon Mobile Suit Shield Countercut: Requires Martial Arts Mastery Countershoot: 12.7mm Machine Gun, 30mm Machine Gun Can't be used in space. MSJ-06II-AC Tieren Antiaircraft Cannon Type --- Size: M, Move: G [H] Cable Hook (P) [+] 30mm Machine Gun [F] Melee (M) [F] Carbon Blade (M) [+] 4-Tube Anti-Aircraft Missiles (PGSF:4), 16 rounds [+] 60mm 6-Barrel Air-Cooled Vulcan (SF:5) [+] 155x50mm Anti-Aircraft Cannons Mobile Suit Shield Countercut: Carbon Blade Countershoot: 30mm Machine Gun, 60mm 6-Barrel Air-Cooled Vulcan Can't be used in space. MSJ-06II-E Tieren Space Type --- Size: M, Move: G [+] Gel Launcher, 4 rounds [H] Cable Hook (P) [H] Carbon Net (P), 2 rounds [+] 30mm Machine Gun [F] Melee (M) [F] Heat Sink Bayonet (M) [+] 12.7mm Machine Gun [+] 200x25mm Smoothbore Cannon Mobile Suit Countercut: Heat Sink Bayonet Countershoot: 30mm Machine Gun, 12.7mm Machine Gun, 200x25mm Smoothbore Cannon Can only be used in space. MSJ-06II-E Tieren Space Commander Type --- Size: M, Move: G [+] Gel Launcher, 4 rounds [H] Cable Hook (P) [H] Carbon Net (P), 2 rounds [+] 30mm Machine Gun [F] Melee (M) [F] Heat Sink Bayonet (M) [+] 12.7mm Machine Gun [+] 200x25mm Smoothbore Cannon Mobile Suit Shield: Shield Usage x1.5 Countercut: Heat Sink Bayonet Countershoot: 30mm Machine Gun, 12.7mm Machine Gun, 200x25mm Smoothbore Cannon Can only be used in space. MSJ-06II-C Tieren High Mobility Type --- Size: M, Move: F/G [H] Cable Hook (P) [+] 30mm Machine Gun [F] Melee (M) [F] Carbon Blade (M) [+] 12.7mm Machine Gun [+] 200x25mm Smoothbore Cannon Mobile Suit Countercut: Carbon Blade Countershoot: 30mm Machine Gun, 12.7mm Machine Gun, 200x25mm Smoothbore Cannon Can't be used in space. MSJ-006II-C/B Tieren High Mobility Type B --- Size: M, Move: G [H] Cable Hook (P) [+] 30mm Machine Gun [F] Melee (M) [F] Heat Sink Bayonet (M) [+] 12.7mm Machine Gun [+] 200x25mm Smoothbore Cannon Mobile Suit Shield Countercut: Heat Sink Bayonet Countershoot: 30mm Machine Gun, 12.7mm Machine Gun, 200x25mm Smoothbore Cannon Can't be used in space. MSJ-06II-C/BT Tieren High Mobility Commander Type B --- Size: M, Move: G [H] Cable Hook (P) [+] 30mm Machine Gun [F] Melee (M) [F] Heat Sink Bayonet (M) [+] 12.7mm Machine Gun [+] 200x25mm Smoothbore Cannon [+] 200x50mm Smoothbore Gun Mobile Suit Shield: Shield Usage x1.5 Countercut: Heat Sink Bayonet Countershoot: 30mm Machine Gun, 12.7mm Machine Gun, 200x25mm Smoothbore Cannon, 200x50mm Smoothbore Gun Can't be used in space. MSJ-06II-SP Tieren Taozi --- Size: M, Move: G [H] Cable Hook (P) [+] 30mm Machine Gun [F] Melee (M) [F] Heat Sink Bayonet (M) [+] 12.7mm Machine Gun [+] 200x25mm Smoothbore Cannon Mobile Suit Shield: Shield Usage x2 Countercut: Heat Sink Bayonet Countershoot: 30mm Machine Gun, 12.7mm Machine Gun, 200x25mm Smoothbore Cannon EDI-40-II Lao Fu --- Size: LL, Move: F [+] Missiles (PGSF:8), 96 rounds Mothership, Battleship Space Mines Self-Destruct Can only be used in space. UN Forces Units ----- GNX-603T GN-X --- Size: M, Move: F/G [F] Melee [+] GN Vulcan Guns [F] GN Beam Saber [+] GN Beam Rifle Mobile Suit GN Small Shield: Same effects as Beam Shield Countercut: GN Beam Saber Countershoot: GN Vulcan Guns, GN Beam Rifle Jammer SVMS-01X Union Flag Custom II --- Size: M, Move: F/G [F] Melee [F] GN Beam Saber (B) (Combat Mode only) Mobile Suit Countercut: GN Beam Saber or Requires Martial Arts Mastery Combat Mode (Transform): Agi -lots, enable GN Beam Saber GNMA-XCVII Alvatore --- Size: L, Move: F/G [F] Grappling Claw (M) [+] GN Beam Rifle (B) [+] GN Beam Guns (BSF:8) [+] GN Fang (BSX:6) [+] Large GN Beam Cannon (BS) [+] Large GN Beam Cannon (BI:7) Mobile Armor Countershoot: GN Beam Rifle, GN Beam Guns, GN Fang, Large GN Beam Cannon GN Field (Barrier) Separate (Alvatore MS) GNMS-XCVII Alvaaron --- Size: M, Move: F/G [F] Melee (M) [F] GN Beam Saber (BM) [+] GN Beam Rifle (B) [+] GN Beam Rifle Full Power (BS) [+] GN Beam Rifle Full Power (BI:5) Mobile Suit Countercut: GN Beam Saber Countershoot: GN Beam Rifle GN Field (Barrier) Other Shit That Needs To Go Somewhere ----- Workloader --- Size: S, Move: G [F] Melee (M) [+] Machine Gun Mobile Suit Countercut: Requires Martial Arts Mastery Countershoot: Machine Gun