[b]Rapier[/b] [color=cyan][b]Statistics:[/b] HP: 35, EN: 10, IS: 4, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] 128mm Autocannons- 6 damage # 2, 10 rounds [+] Rocket Launchers [b](PGSF)[/b]- 8 damage/2 PCs [+] Heavy Autocannon- 15 damage, 20 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Countershoot: 128mm Autocannons, Heavy Autocannon[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]Rapier 3MP[/b] [color=cyan][b]Statistics:[/b] HP: 45, EN: 10, IS: 4, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] 128mm Autocannons- 6 damage # 2, 10 rounds [+] Rocket Launchers [b](PGSF)[/b]- 8 damage/2 PCs [+] Heavy Autocannon- 15 damage, 20 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Countershoot: 128mm Autocannons, Heavy Autocannon 3) Dodge Cost -5[/color] [color=gold][b]Purchasing Cost:[/b] N/A. Install 3MP on Rapier. Rapier 3MP will then be available for use.[/color] [b]Rapier Mk1[/b] [color=cyan][b]Statistics:[/b] HP: 35, EN: 10, IS: 4, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Head Laser [b](B)[/b]- 2 damage, 20 rounds [+] Rocket Launchers [b](PGSF)[/b]- 4 damage/PC [F] Energy Saber [b](BM)[/b]- 8 damage [+] 150mm Gun- 20 damage, 10 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Countercut 3) Countershoot: Head Laser, 150mm Gun 4) Dodge Cost -3[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]Rapier Mk1 3MP[/b] [color=cyan][b]Statistics:[/b] HP: 45, EN: 10, IS: 3, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Head Laser [b](B)[/b]- 2 damage, 20 rounds [+] Rocket Launchers [b](PGSF)[/b]- 4 damage/PC [F] Energy Saber [b](BM)[/b]- 8 damage [+] 150mm Gun- 20 damage, 10 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Countercut 3) Countershoot: Head Laser, 150mm Gun 4) Dodge Cost -7[/color] [color=gold][b]Purchasing Cost:[/b] N/A. Install 3MP on Rapier Mk1. Rapier Mk1 3MP will then be available for use.[/color] [b]Rapier Zero[/b] [color=cyan][b]Statistics:[/b] HP: 35, EN: 15, IS: 4, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] 128mm Autocannons- 6 damage # 2, 10 rounds [+] Arm Laser Guns [b](B)[/b]- 6 damage x 2, 1 EN/shot [+] Missile Bays [b](PGSF)[/b]- 10 damage, 12 rounds [+] Heavy Autocannon- 15 damage, 20 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Countershoot: 128mm Autocannon, Arm Laser Guns, Heavy Autocannon[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]Rapier Zero 3MP[/b] [color=cyan][b]Statistics:[/b] HP: 45, EN: 15, IS: 3, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] 128mm Autocannons- 6 damage # 2, 10 rounds [+] Arm Laser Guns [b](B)[/b]- 6 damage x 2, 1 EN/shot [+] Missile Bays [b](PGSF)[/b]- 10 damage, 12 rounds [+] Heavy Autocannon- 15 damage, 20 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone. 2) Countershoot: 128mm Autocannon, Arm Laser Guns, Heavy Autocannon 3) Dodge Cost -5[/color] [color=gold][b]Purchasing Cost:[/b] N/A. Install 3MP on Rapier Zero. Rapier Zero 3MP will then be available for use.[/color] [b]Rapier One[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 15, IS: 4, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] 128mm Autocannons- 6 damage # 2, 10 rounds [+] Missile Racks [b](PGSF)[/b]- 10 damage, 12 rounds [+] Heavy Autocannon- 15 damage, 20 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Countershoot: 128mm Autocannon, Heavy Autocannon[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]Rapier One 3MP[/b] [color=cyan][b]Statistics:[/b] HP: 50, EN: 15, IS: 3, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] 128mm Autocannons- 6 damage # 2, 10 rounds [+] Missile Racks [b](PGSF)[/b]- 10 damage, 12 rounds [+] Heavy Autocannon- 15 damage, 20 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Countershoot: 128mm Autocannon, Heavy Autocannon 3) Dodge Cost -5[/color] [color=gold][b]Purchasing Cost:[/b] N/A. Install 3MP on Rapier One. Rapier One 3MP will then be available for use.[/color] [b]Rapier Duellist[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 15, IS: 4, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] 128mm Autocannons- 6 damage # 2, 10 rounds [+] Missile Racks [b](PGSF)[/b]- 10 damage, 12 rounds [F] Beam Sword [b](B)[/b]- 30 damage, 2 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Countercut 3) Countershoot: 128mm Autocannons 4) Beta Shield[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]Rapier Duellist 3MP[/b] [color=cyan][b]Statistics:[/b] HP: 50, EN: 15, IS: 3, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] 128mm Autocannons- 6 damage # 2, 10 rounds [+] Missile Racks [b](PGSF)[/b]- 10 damage, 12 rounds [F] Beam Sword [b](B)[/b]- 30 damage, 2 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Countercut 3) Countershoot: 128mm Autocannons 4) Shield 5) Dodge Cost -5[/color] [color=gold][b]Purchasing Cost:[/b] N/A. Install 3MP on Rapier Duellist. Rapier Duellist 3MP will then be available for use.[/color] [b]Support Rapier[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 15, IS: 4, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Heavy Autocannon- 15 damage, 20 rounds [+] Missile Racks [b](PGSF)[/b]- 10 damage, 12 rounds [+] Mass Driver Cannons [HE]- 25 damage x 2, 20 rounds [+] Mass Driver Cannons [AP]- 25 damage x 2, [b]Armor Pierce[/b], 10 rounds [+] Missile Launchers [b](PGSX)[/b]- 12 damage, 20 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Countershoot: Heavy Autocannon 3) Choose either Mass Driver Cannons or Missile Launchers on deployment and disable the other.[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]Support Rapier 3MP[/b] [color=cyan][b]Statistics:[/b] HP: 50, EN: 15, IS: 3, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Heavy Autocannon- 15 damage, 20 rounds [+] Missile Racks [b](PGSF)[/b]- 10 damage, 12 rounds [+] Mass Driver Cannons [HE]- 25 damage x 2, 20 rounds [+] Mass Driver Cannons [AP]- 25 damage x 2, [b]Armor Pierce[/b], 10 rounds [+] Missile Launchers [b](PGSX)[/b]- 12 damage, 20 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Countershoot: Heavy Autocannon 3) Choose either Mass Driver Cannons or Missile Launchers on deployment and disable the other. 4) Dodge Cost -5[/color] [color=gold][b]Purchasing Cost:[/b] N/A. Install 3MP on Support Rapier. Support Rapier 3MP will then be available for use.[/color] [b]Rapier Five[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 20, IS: 4, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Beam Guns [b](B)[/b]- 10 damage # 2, 2 EN/shot [+] Missile Racks [b](PGSF)[/b]- 10 damage, 12 rounds [+] Beam Rifle [b](B)[/b]- 30 damage, 2 EN/shot[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Countershoot: Beam Guns, Beam Rifle 3) Beam Shield[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]Rapier Five 3MP[/b] [color=cyan][b]Statistics:[/b] HP: 50 EN: 20, IS: 3, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Beam Guns [b](B)[/b]- 10 damage # 2, 2 EN/shot [+] Missile Racks [b](PGSF)[/b]- 10 damage, 12 rounds [+] Beam Rifle [b](B)[/b]- 30 damage, 2 EN/shot[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Countershoot: Beam Guns, Beam Rifle 3) Beam Shield 4) Dodge Cost -5[/color] [color=gold][b]Purchasing Cost:[/b] N/A. Install 3MP on Rapier Five. Rapier Five 3MP will then be available for use.[/color] [b]Cosmo Defender Rapier Command Armor[/b] [color=cyan][b]Statistics:[/b] HP: 65, EN: 35, IS: 2, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Beam Blasters [b](B)[/b]- 10 damage # 2, 1 EN/shot [+] Missile Racks [b](PGSF)[/b]- 8 damage/2 PCs [+] Beam Rifle [b](BSF)[/b]- 20 damage/2 EN [F] Beam Sword [b](B)[/b]- 30 damage, 2 EN/attack [+] Beam Cannon [b](BS)[/b]- 60 damage, 4 EN/shot[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher. 2) Countercut 3) Countershoot: Beam Blasters, Beam Rifle, Beam Cannon 4) Beam Shield 5) Dodge Cost -5 6) [b]Damage Received -25%[/b] 7) [b]Separate (Cosmo Defender Rapier)[/b][/color] [color=gold][b]Purchasing Cost:[/b] N/A. Install Command Armor on Cosmo Defender Rapier. Cosmo Defender Rapier Command Armor will then be available for use.[/color] [b]Cosmo Defender Rapier[/b] [color=cyan][b]Statistics:[/b] HP: 50, EN: 30, IS: 3, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Beam Blasters [b](B)[/b]- 10 damage # 2, 1 EN/shot [+] Missile Racks [b](PGSF)[/b]- 8 damage/2 PCs [+] Beam Rifle [b](BSF)[/b]- 20 damage/2 EN [F] Beam Sword [b](B)[/b]- 30 damage, 2 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher. 2) Countercut 3) Countershoot: Beam Blasters, Beam Rifle, Beam Cannon 4) Dodge Cost -5[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]Cosmo Defender Rapier 3MP[/b] [color=cyan][b]Statistics:[/b] HP: 60, EN: 30, IS: 2, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Beam Blasters [b](B)[/b]- 10 damage # 2, 1 EN/shot [+] Missiles [b](PGSF)[/b]- 8 damage/2 PCs [+] Beam Rifle [b](BSF)[/b]- 20 damage/2 EN [F] Beam Sword [b](B)[/b]- 30 damage, 2 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher. 2) Countercut 3) Countershoot: Beam Blasters, Beam Rifle, Beam Cannon 4) Dodge Cost -10[/color] [color=gold][b]Purchasing Cost:[/b] N/A. Install 3MP on Cosmo Defender Rapier. Cosmo Defender Rapier 3MP will then be available for use.[/color] [b]EMA-X1 Armored Super Rapier EX[/b] [color=cyan][b]Statistics:[/b] HP: 90, EN: 50, IS: 1, Move: F/G, Size: M, Class: Hi-Tier[/color] [color=pink][b]Weapons:[/b] [+] Head Laser [b](B)[/b]- 10 damage, 1 EN/shot [H] Psi Blast- [b]25 SP Damage[/b], 10 SP/attack [H] Mind Lock- [b]PARALYZE[/b], 15 SP/attack [F] Defense Screen [b](BMF)[/b]- 15 damage/PC [H] Pyrokinesis [b](SV)[/b]- 5 damage/SP [+] Smart Missiles [b](GSX)[/b]- 25 damage, 13 rounds [+] Super Beam Rifle [b](B)[/b]- 35 damage, 3 EN/shot + [b](P)[/b] 15 damage [+] Super Beam Rifle [Mega Blast] [b](BS)[/b]- 80 damage, 8 EN/shot [H] Telekinesis [b](S)[/b]- 100 damage, 10 SP/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher. 2) RAM Reflector Shield 3) Countercut 4) Countershoot: Head Laser, Super Beam Rifle 5) [b]HP Regen 10%[/b] 6) Dodge Cost -7 7) [b]Damage Received -35%[/b] 8) [b]RAM Armor (S Armor)[/b] 9) [b]Esper Lens (System):[/b] [i][b]Illusion[/b] is disabled for this unit.[/i] 10) [b]Turbocharger[/b] 11) [b]Dimensional Teleportation (3/5):[/b] [i]Same as [b]Vital Jump (3/5)[/b][/i] 12) [b]Stealth (5)[/b] 13) [b]Thought Control[/b] 14) [b]Fighter Mode:[/b] Dodge Cost -13 and Move: F only instead. Disable Super Beam Rifle, Super Beam Rifle [Mega Blast], and RAM Reflector Shield. 15) [b]EWAC[/b] 16) [b]Jammer[/b] 17) [b]ECCM:[/b] Negate the effects of target enemy's [b]Jammer[/b] or [b]ECM[/b] for the remainder of battle. 1 use. 18) [b]Separate (EMA-X1 Super Rapier EX)[/b][/color] [color=gold][b]Purchasing Cost:[/b] N/A. Install Super Armor on EMA-X1 Super Rapier EX. EMA-X1 Armored Super Rapier EX will then be available for use.[/color] [color=teal][b]Super AM Wars Pilot Slots:[/b] 2[/color] [b]EMA-X1 Super Rapier EX[/b] [color=cyan][b]Statistics:[/b] HP: 70, EN: 50, IS: 2, Move: F/G, Size: M, Class: Hi-Tier[/color] [color=pink][b]Weapons:[/b] [+] Head Laser [b](B)[/b]- 10 damage, 1 EN/shot [H] Psi Blast- [b]25 SP Damage[/b], 10 SP/attack [H] Mind Lock- [b]PARALYZE[/b], 15 SP/attack [F] Defense Screen [b](BMF)[/b]- 15 damage/PC [H] Pyrokinesis [b](SV)[/b]- 5 damage/SP [+] Smart Missiles [b](GSX)[/b]- 25 damage, 13 rounds [+] Super Beam Rifle [b](B)[/b]- 35 damage, 3 EN/shot + [b](P)[/b] 15 damage [+] Super Beam Rifle [Mega Blast] [b](BS)[/b]- 80 damage, 8 EN/shot [H] Telekinesis [b](S)[/b]- 100 damage, 10 SP/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher. 2) RAM Reflector Shield 3) Countercut 4) Countershoot: Head Laser, Super Beam Rifle 5) [b]HP Regen 10%[/b] 6) Dodge Cost -7 7) [b]Damage Received -10%[/b] 8) [b]RAM Armor (S Armor)[/b] 9) [b]Esper Lens (System):[/b] [i][b]Illusion[/b] is disabled for this unit.[/i] 10) [b]Turbocharger[/b] 11) [b]Dimensional Teleportation (3/5):[/b] [i]Same as [b]Vital Jump (3/5)[/b][/i] 12) [b]Stealth (5)[/b] 13) [b]Thought Control[/b] 14) [b]Fighter Mode:[/b] Dodge Cost -13 and Move: F only instead. Disable Super Beam Rifle, Super Beam Rifle [Mega Blast], and RAM Reflector Shield. 15) [b]EWAC[/b] 16) [b]Jammer[/b] 17) [b]ECCM:[/b] Negate the effects of target enemy's [b]Jammer[/b] or [b]ECM[/b] for the remainder of battle. 1 use.[/color] [color=gold][b]Omake Cost:[/b] 15 (any Mekton unit)[/color] [color=teal][b]Super AM Wars Pilot Slots:[/b] 2[/color] [b]Gunther[/b] [color=cyan][b]Statistics:[/b] HP: 45, EN: 15, IS: 4, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] GeWang Mega-Lasers [b](B)[/b]- 12 damage x 2, 1 EN/shot [+] Hughes Missile Pods [b](PGSF)[/b]- 10 damage x 2/2 PCs [+] LKL Particle Cannon [b](BS)[/b]- 40 damage, 2 EN/shot[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Countershoot: GeWang Mega-Lasers, LKL Particle Cannon 3) Dodge Cost +3[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]Gunther Storm Booster[/b] [color=cyan][b]Statistics:[/b] HP: 55, EN: 15, IS: 3, Move: F, Size: M[/color] [color=pink][b]Weapons:[/b] [+] GeWang Mega-Lasers [b](B)[/b]- 12 damage x 2, 1 EN/shot [+] Hughes Missile Pods [b](PGSF)[/b]- 10 damage x 2/2 PCs [+] LKL Particle Cannon [b](BS)[/b]- 40 damage, 2 EN/shot[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Countershoot: GeWang Mega-Lasers, LKL Particle Cannon 3) Dodge Cost -5[/color] [color=gold][b]Purchasing Cost:[/b] N/A. Install Storm Booster on Gunther. Gunther Storm Booster will then be available for use.[/color] [b]Gunther Mark-II[/b] [color=cyan][b]Statistics:[/b] HP: 45, EN: 15, IS: 3, Move: G/H, Size: M[/color] [color=pink][b]Weapons:[/b] [+] GeWang Mega-Lasers [b](B)[/b]- 12 damage x 2, 1 EN/shot [+] VCMP (Anti-Armor Mini-Missiles) [b](PGSF)[/b]- 10 damage/2 PCs [+] VCMP (Cruise Missiles) [b](GSX)[/b]- 25 damage, 4 rounds [+] VCMP (Mekton Busters) [b](PGSX)[/b]- 50 damage, 6 rounds [+] General Electrics Rail Cannon- 40 damage, [b]Armor Pierce[/b], 20 rounds [b]MAP Weapons:[/b] [+] VCMP (Anti-Ship Missiles) [b](PT:3)[/b]- 75 damage, 2 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Countershoot: GeWang Mega-Lasers, General Electrics Rail Cannon 3) [b]Targeting Computer:[/b] Target's Dodge Cost +3 4) Upon deployment, choose two VCMP weapons and disable the rest. You may select to take the same weapon twice, in which case it either becomes x2 if it is not a MAP or deals double the damage if it is a MAP.[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [color=teal][b]Super AM Wars Pilot Slots:[/b] 2[/color] [b]Gunther Mark-II Storm Booster[/b] [color=cyan][b]Statistics:[/b] HP: 55, EN: 15, IS: 2, Move: F, Size: M[/color] [color=pink][b]Weapons:[/b] [+] GeWang Mega-Lasers [b](B)[/b]- 12 damage x 2, 1 EN/shot [+] VCMP (Anti-Armor Mini-Missiles) [b](PGSF)[/b]- 10 damage/2 PCs [+] VCMP (Cruise Missiles) [b](GSX)[/b]- 25 damage, 4 rounds [+] VCMP (Mekton Busters) [b](PGSX)[/b]- 50 damage, 6 rounds [+] General Electrics Rail Cannon- 40 damage, [b]Armor Pierce[/b], 20 rounds [b]MAP Weapons:[/b] [+] VCMP (Anti-Ship Missiles) [b](PT:3)[/b]- 75 damage, 2 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Countershoot: GeWang Mega-Lasers, General Electrics Rail Cannon 3) Dodge Cost -5 4) [b]Targeting Computer:[/b] Target's Dodge Cost +3 5) Upon deployment, choose two VCMP weapons and disable the rest. You may select to take the same weapon twice, in which case it either becomes x2 if it is not a MAP or deals double the damage if it is a MAP.[/color] [color=gold][b]Purchasing Cost:[/b] N/A. Install Storm Booster on Gunther Mark-II. Gunther Mark-II Storm Booster will then be available for use.[/color] [color=teal][b]Super AM Wars Pilot Slots:[/b] 2[/color] [b]Talos[/b] [color=cyan][b]Statistics:[/b] HP: 45, EN: 15, IS: 4, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Pulse Cannon [b](BSF)[/b]- 8 damage/EN [+] Heavy Missiles [b](PGSX)[/b]- 40 damage, 3 rounds [+] 164mm Cannon- 35 damage, 20 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Countershoot: Pulse Cannon[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]Hermes[/b] [color=cyan][b]Statistics:[/b] HP: 45, EN: 15, IS: 4, Move: F, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Rocket Pods [b](PGSF)[/b]- 3 damage/PC [+] Wing Rocket Launchers [b](PGSF)[/b]- 6 damage/2 PCs [+] Pulse Cannon [b](B)[/b]- 12 damage, 1 EN/shot [+] Missile Pods [b](PGSF)[/b]- 10 damage x 2, 5 rounds [+] Heavy Missiles [b](PGSX)[/b]- 35 damage, 2 rounds [+] Heavy Beam Gun [b](B)[/b]- 20 damage, 2 EN/shot[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone. 2) Countershoot: Pulse Cannon, Heavy Beam Gun 3) Dodge Cost -5[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]Hermes II[/b] [color=cyan][b]Statistics:[/b] HP: 45, EN: 20, IS: 4, Move: F, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Wing Missile Pods [b](PGSF)[/b]- 8 damage/2 PCs [+] Beam Sweeper [b](BSF)[/b]- 12 damage/EN [+] Heavy Missiles [b](PGSX)[/b]- 35 damage, 4 rounds [+] Heavy Beam Gun [b](B)[/b]- 20 damage, 2 EN/shot[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher. 2) Countershoot: Beam Sweeper, Heavy Beam Gun 3) Dodge Cost -7[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]Hermes IIE[/b] [color=cyan][b]Statistics:[/b] HP: 45, EN: 20, IS: 4, Move: F, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Heavy Missiles [b](PGSX)[/b]- 35 damage, 4 rounds [+] Heavy Beam Gun [b](B)[/b]- 20 damage, 2 EN/shot[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone. 2) Countershoot: Heavy Beam Gun 3) Dodge Cost -7 4) [b]EWAC[/b] 5) [b]ECM:[/b] Negate the effects of target enemy's [b]EWAC[/b] for the remainder of battle. 1 use. 6) [b]ECCM:[/b] Negate the effects of target enemy's [b]Jammer[/b] or [b]ECM[/b] for the remainder of battle. 1 use.[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]Hermes IIB[/b] [color=cyan][b]Statistics:[/b] HP: 45, EN: 20, IS: 4, Move: F, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Beam Sweeper [b](BSF)[/b]- 12 damage/EN [+] Heavy Missiles [b](PGSX)[/b]- 35 damage, 4 rounds [+] Heavy Beam Gun [b](B)[/b]- 20 damage, 2 EN/shot [b]MAP Weapons:[/b] [+] Anti-Ship Torpedoes [b](PT:3)[/b]- 75 damage, 2 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher. 2) Countershoot: Beam Sweeper, Heavy Beam Gun 3) Dodge Cost -7[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]Guardian[/b] [color=cyan][b]Statistics:[/b] HP: 25, EN: 10, IS: 4, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Rocket Launchers [b](PGSF)[/b]- 4 damage/2 PCs [+] Slug Cannon- 15 damage, 20 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Countershoot: Slug Cannon 3) [b]Combine (Guardian G-Apollo):[/b] G-Apollo[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]G-Apollo[/b] [color=cyan][b]Statistics:[/b] HP: 15, EN: 10, IS: 4, Move: H, Size: S[/color] [color=pink][b]Weapons:[/b] [+] Vulcan Turret- 5 damage, 20 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Countershoot: Vulcan Turret 3) [b]Combine (Guardian G-Apollo):[/b] Guardian 3) [b]Combine (Gun-Guardian G-Apollo):[/b] Gun-Guardian 3) [b]Combine (Astro-Guardian G-Apollo):[/b] Astro-Guardian[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [color=teal][b]Super AM Wars Pilot Slots:[/b] 2[/color] [b]Guardian G-Apollo[/b] [color=cyan][b]Statistics:[/b] HP: 35, EN: 10, IS: 3, Move: H, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Rocket Launchers [b](PGSF)[/b]- 4 damage/2 PCs [+] Vulcan Turret- 5 damage, 20 rounds [+] Slug Cannon- 15 damage, 20 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Countershoot: Vulcan Turret, Slug Cannon 3) [b]Dismount:[/b] Guardian, G-Apollo[/color] [color=gold][b]Purchasing Cost:[/b] You must have Guardian and G-Apollo in your inventory. Guardian G-Apollo will then be available to use. This is a Combined Unit.[/color] [color=teal][b]Super AM Wars Pilot Slots:[/b] 3[/color] [b]Gun-Guardian[/b] [color=cyan][b]Statistics:[/b] HP: 30, EN: 10, IS: 4, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Anti-Personnel Minigun- 2 damage, 20 rounds [+] Slug Cannon- 15 damage, 20 rounds [+] 164mm Cannon (HE)- 35 damage, 10 rounds [+] 164mm Cannon (AP)- 35 damage, [b]Armor Pierce[/b], 10 rounds [+] Heavy Missile Launcher [b](PGSX)[/b]- 40 damage, 4 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher. 2) Countershoot: Anti-Personnel Minigun, Slug Cannon 3) [b]Combine (Gun-Guardian G-Apollo):[/b] G-Apollo[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]Gun-Guardian G-Apollo[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 10, IS: 3, Move: H, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Anti-Personnel Minigun- 2 damage, 20 rounds [+] Vulcan Turret- 5 damage, 20 rounds [+] Slug Cannon- 15 damage, 20 rounds [+] 164mm Cannon (HE)- 35 damage, 10 rounds [+] 164mm Cannon (AP)- 35 damage, [b]Armor Pierce[/b], 10 rounds [+] Heavy Missile Launcher [b](PGSX)[/b]- 40 damage, 4 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Countershoot: Anti-Personnel Minigun, Vulcan Turret, Slug Cannon 3) [b]Dismount:[/b] Gun-Guardian, G-Apollo[/color] [color=gold][b]Purchasing Cost:[/b] You must have Gun-Guardian and G-Apollo in your inventory. Gun-Guardian G-Apollo will then be available to use. This is a Combined Unit.[/color] [color=teal][b]Super AM Wars Pilot Slots:[/b] 3[/color] [b]Astro-Guardian[/b] [color=cyan][b]Statistics:[/b] HP: 30, EN: 10, IS: 4, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Rocket Launchers [b](PGSF)[/b]- 4 damage/2 PCs [+] Livermore Heavy Beam Gun [b](B)[/b]- 15 damage, 1 EN/shot[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Countershoot: Livermore Heavy Beam Gun 3) [b]Combine (Astro-Guardian G-Apollo):[/b] G-Apollo[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]Astro-Guardian G-Apollo[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 10, IS: 3, Move: H, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Rocket Launchers [b](PGSF)[/b]- 4 damage/2 PCs [+] Vulcan Turret- 5 damage, 20 rounds [+] Livermore Heavy Beam Gun [b](B)[/b]- 15 damage, 1 EN/shot[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Countershoot: Vulcan Turret, Livermore Heavy Beam Gun 3) [b]Dismount:[/b] Astro-Guardian, G-Apollo[/color] [color=gold][b]Purchasing Cost:[/b] You must have Astro-Guardian and G-Apollo in your inventory. Astro-Guardian G-Apollo will then be available to use. This is a Combined Unit.[/color] [color=teal][b]Super AM Wars Pilot Slots:[/b] 3[/color] [b]Minuteman[/b] [color=cyan][b]Statistics:[/b] HP: 15, EN: 10, IS: 4, Move: G, Size: S[/color] [color=pink][b]Weapons:[/b] [+] Autorifle- 4 damage, 10 rounds [+] Rocket Pod [b](PG)[/b]- 8 damage, 10 rounds [+] Machinegun- 5 damage, 20 rounds [+] Grenade Launcher [b](PGF)[/b]- 8 damage, 10 rounds [+] 20mm Autocannon- 6 damage, 20 rounds [+] Anti-Armor Missile Pack [b](PGSX)[/b]- 25 damage, 2 rounds [+] Anti-Tank Missile [b](PG)[/b]- 40 damage, 1 round[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Countershoot: Autorifle, Machinegun, 20mm Autocannon 3) Dodge Cost -5[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]Minuteman 3MP-Junior[/b] [color=cyan][b]Statistics:[/b] HP: 20, EN: 10, IS: 3, Move: F/G, Size: S[/color] [color=pink][b]Weapons:[/b] [+] Autorifle- 4 damage, 10 rounds [+] Rocket Pod [b](PG)[/b]- 8 damage, 10 rounds [+] Machinegun- 5 damage, 20 rounds [+] Grenade Launcher [b](PGF)[/b]- 8 damage, 10 rounds [+] 20mm Autocannon- 6 damage, 20 rounds [+] Anti-Armor Missile Pack [b](PGSX)[/b]- 25 damage, 2 rounds [+] Anti-Tank Missile [b](PG)[/b]- 40 damage, 1 round[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Countershoot: Autorifle, Machinegun, 20mm Autocannon 3) Dodge Cost -10 4) Usable in space only.[/color] [color=gold][b]Purchasing Cost:[/b] N/A. Install 3MP-Junior on Minuteman. Minuteman 3MP-Junior will then be available for use.[/color] [b]Minuteman II[/b] [color=cyan][b]Statistics:[/b] HP: 15, EN: 10, IS: 4, Move: F/G, Size: S[/color] [color=pink][b]Weapons:[/b] [+] Autorifle- 4 damage, 10 rounds [+] Rocket Pod [b](PG)[/b]- 8 damage, 10 rounds [+] Machinegun- 5 damage, 20 rounds [+] Grenade Launcher [b](PGF)[/b]- 8 damage, 10 rounds [+] 20mm Autocannon- 6 damage, 20 rounds [+] Anti-Armor Missile Pack [b](PGSX)[/b]- 25 damage, 2 rounds [+] Anti-Tank Missile [b](PG)[/b]- 40 damage, 1 round[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Countershoot: Autorifle, Machinegun, 20mm Autocannon 3) Dodge Cost -5[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]Minuteman II 3MP-Junior[/b] [color=cyan][b]Statistics:[/b] HP: 20, EN: 10, IS: 3, Move: F/G, Size: S[/color] [color=pink][b]Weapons:[/b] [+] Autorifle- 4 damage, 10 rounds [+] Rocket Pod [b](PG)[/b]- 8 damage, 10 rounds [+] Machinegun- 5 damage, 20 rounds [+] Grenade Launcher [b](PGF)[/b]- 8 damage, 10 rounds [+] 20mm Autocannon- 6 damage, 20 rounds [+] Anti-Armor Missile Pack [b](PGSX)[/b]- 25 damage, 2 rounds [+] Anti-Tank Missile [b](PG)[/b]- 40 damage, 1 round[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Countershoot: Autorifle, Machinegun, 20mm Autocannon 3) Dodge Cost -10 4) Usable in space only.[/color] [color=gold][b]Purchasing Cost:[/b] N/A. Install 3MP-Junior on Minuteman II. Minuteman II 3MP-Junior will then be available for use.[/color] [b]Muscleman[/b] [color=cyan][b]Statistics:[/b] HP: 20, EN: 15, IS: 4, Move: F/G, Size: S[/color] [color=pink][b]Weapons:[/b] [+] Rocket Pod [b](PG)[/b]- 8 damage, 10 rounds [+] Machinegun- 5 damage, 20 rounds [+] Grenade Launcher [b](PGF)[/b]- 8 damage, 10 rounds [+] 20mm Autocannon- 6 damage, 20 rounds [+] Recoilless Rifle- 15 damage, [b]Armor Pierce[/b], 10 rounds [+] Anti-Armor Missile Pack [b](PGSX)[/b]- 25 damage, 2 rounds [+] Anti-Tank Missile [b](PG)[/b]- 40 damage, 1 round[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Countershoot: Machinegun, 20mm Autocannon 3) Dodge Cost -5[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]Muscleman 3MP-Junior[/b] [color=cyan][b]Statistics:[/b] HP: 25, EN: 15, IS: 4, Move: F/G, Size: S[/color] [color=pink][b]Weapons:[/b] [+] Rocket Pod [b](PG)[/b]- 8 damage, 10 rounds [+] Machinegun- 5 damage, 20 rounds [+] Grenade Launcher [b](PGF)[/b]- 8 damage, 10 rounds [+] 20mm Autocannon- 6 damage, 20 rounds [+] Recoilless Rifle- 15 damage, [b]Armor Pierce[/b], 10 rounds [+] Anti-Armor Missile Pack [b](PGSX)[/b]- 25 damage, 2 rounds [+] Anti-Tank Missile [b](PG)[/b]- 40 damage, 1 round[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Countershoot: Machinegun, 20mm Autocannon 3) Dodge Cost -10 4) Usable in space only.[/color] [color=gold][b]Purchasing Cost:[/b] N/A. Install 3MP-Junior on Muscleman. Muscleman 3MP-Junior will then be available for use.[/color] [b]Argus[/b] [color=cyan][b]Statistics:[/b] HP: 350, EN: 80, IS: 2, Move: F, Size: LL[/color] [color=pink][b]Weapons:[/b] [+] Defensive Turrets [b](SV)[/b]- 10 damage, 30 rounds [+] Anti-Ship Missile Launchers [b](PGSX)[/b]- 75 damage, 20 rounds [+] Railcannon Battery [b](S)[/b]- 80 damage, 20 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) [b]Mothership Class (30)[/b] 3) Countershoot: Defensive Turrets 4) Usable in space only.[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [color=teal][b]Super AM Wars Pilot Slots:[/b] MAX[/color] [b]Argus Destroyer[/b] [color=cyan][b]Statistics:[/b] HP: 350, EN: 80, IS: 2, Move: F, Size: LL[/color] [color=pink][b]Weapons:[/b] [+] Defensive Turrets [b](SV)[/b]- 10 damage, 30 rounds [+] Anti-Ship Missile Launchers [b](PGSX)[/b]- 75 damage, 20 rounds [+] Titan Mass Driver- 225 damage, 20 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Dodge Cost is locked at 30. 3) Countershoot: Defensive Turrets 4) Usable in space only.[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [color=teal][b]Super AM Wars Pilot Slots:[/b] MAX[/color] [b]Adamant[/b] [color=cyan][b]Statistics:[/b] HP: 650, EN: 120, IS: 1, Move: F, Size: XL[/color] [color=pink][b]Weapons:[/b] [+] Defensive Batteries [b](SV)[/b]- 20 damage, 30 rounds [+] Anti-Ship Missile Launchers [b](PGSX)[/b]- 75 damage, 20 rounds [+] Railgun Batteries [b](S)[/b]- 140 damage, 20 rounds [+] Titan Mass Driver- 225 damage, 20 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) [b]Mothership Class (30)[/b] 3) Countershoot: Defensive Batteries 4) Usable in space only.[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [color=teal][b]Super AM Wars Pilot Slots:[/b] MAX[/color] [b]Adamant Gunship[/b] [color=cyan][b]Statistics:[/b] HP: 650, EN: 120, IS: 1, Move: F, Size: XL[/color] [color=pink][b]Weapons:[/b] [+] Defensive Batteries [b](SV)[/b]- 20 damage, 30 rounds [+] Anti-Ship Missile Launchers [b](PGSX)[/b]- 75 damage, 20 rounds [+] SHARP-5 Core Cannon- 600 damage, 20 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Dodge Cost is locked at 30. 3) Countershoot: Defensive Batteries 4) Usable in space only. 5) SHARP-5 Core Cannon: Requires 3 rounds to charge and recharge between shots.[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [color=teal][b]Super AM Wars Pilot Slots:[/b] MAX[/color] [b]Adamant Missile Ship[/b] [color=cyan][b]Statistics:[/b] HP: 650, EN: 120, IS: 1, Move: F, Size: XL[/color] [color=pink][b]Weapons:[/b] [+] Defensive Batteries [b](SV)[/b]- 20 damage, 30 rounds [+] Anti-Ship Missile Launchers [b](PGSX)[/b]- 75 damage, 20 rounds [+] Anti-Ship Missile Racks [b](PGSX)[/b]- 100 damage, 20 rounds [+] Heavy Railgun Battery [b](S)[/b]- 150 damage, 20 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) [b]Mothership Class (30)[/b] 3) Countershoot: Defensive Batteries 4) Usable in space only.[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [color=teal][b]Super AM Wars Pilot Slots:[/b] MAX[/color] [b]Galant[/b] [color=cyan][b]Statistics:[/b] HP: 325, EN: 60, IS: 2, Move: F, Size: LL[/color] [color=pink][b]Weapons:[/b] [+] Defensive Batteries [b](SV)[/b]- 20 damage, 30 rounds [+] Railgun Batteries [b](S)[/b]- 140 damage, 20 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) [b]Mothership Class (30)[/b] 3) Countershoot: Defensive Batteries 4) Usable in space only.[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [color=teal][b]Super AM Wars Pilot Slots:[/b] MAX[/color] [b]Arasai[/b] [color=cyan][b]Statistics:[/b] HP: 700, EN: 120, IS: 1, Move: F, Size: XL[/color] [color=pink][b]Weapons:[/b] [+] Defensive Batteries [b](SV)[/b]- 20 damage, 50 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) [b]Mothership Class (30)[/b] 3) Countershoot: Defensive Batteries 4) Usable in space only. 5) [b]Summon:[/b] Rapier One x 2, Hermes II x 2[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [color=teal][b]Super AM Wars Pilot Slots:[/b] MAX[/color] --- [b]Gorgon[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 10, IS: 4, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Handy Machine Gun- 8 damage, 20 rounds [+] Rocket Launchers [b](PGSF)[/b]- 6 damage/2 PCs [+] 472mm Mass Driver- 35 damage, 10 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Shield: Shield Usage [b]x1.5[/b] 3) Countershoot: Handy Machine Gun[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]Gorgon Alpha[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 10, IS: 4, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Anti-Personnel Mass Drivers- 2 damage, 20 rounds [+] Handy Machine Gun- 8 damage, 20 rounds [+] Rocket Launchers [b](PGSF)[/b]- 6 damage/2 PCs [+] 472mm Mass Driver- 35 damage, 10 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Shield: Shield Usage [b]x1.5[/b] 3) Countershoot: Anti-Personnel Mass Drivers, Handy Machine Gun[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]Gorgon Beta[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 10, IS: 4, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Anti-Personnel Mass Drivers- 2 damage, 20 rounds [+] Handy Machine Gun- 8 damage, 20 rounds [+] Railguns- 20 damage x 2, 20 rounds [+] Short-Range Missiles [b](PGSF)[/b]- 5 damage/PC [+] Long-Range Missiles [b](PGSF)[/b]- 10 damage/2 PCs[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Shield: Shield Usage [b]x1.5[/b] 3) Countershoot: Anti-Personnel Mass Drivers, Handy Machine Gun, Railguns 4) Choose Railguns, Short-Range Missiles, or Long-Range Missiles on deployment and disable the others.[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]Gorgon Ceta[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 15, IS: 4, Move: F/G/W, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Anti-Personnel Mass Drivers- 2 damage, 20 rounds [+] Rocket Launchers [b](PGSF)[/b]- 6 damage/2 PCs [+] Underwater-Use Laser Cannon [b](B)[/b]- 20 damage, 1 EN/shot[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Shield: Shield Usage [b]x1.5[/b] 3) Countershoot: Anti-Personnel Mass Drivers, Underwater-Use Laser Cannon 4) Dodge Cost is 5 in water. 5) Underwater-Use Laser Gun: Ignore damage penalties for use in Water terrains.[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]Gorgon Delta[/b] [color=cyan][b]Statistics:[/b] HP: 50, EN: 20, IS: 3, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Anti-Personnel Mass Drivers- 2 damage, 20 rounds [+] Handy Machine Gun- 8 damage, 20 rounds [+] Rocket Launchers [b](PGSF)[/b]- 6 damage/2 PCs [F] Beam Sword [b](BM)[/b]- 20 damage [+] 472mm Mass Driver- 35 damage, 10 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Shield: Shield Usage [b]x1.5[/b] 3) Countercut 4) Countershoot: Anti-Personnel Mass Drivers, Handy Machine Gun 5) [b]Damage Received -10%[/b][/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]Psi-Gorgon Delta[/b] [color=cyan][b]Statistics:[/b] HP: 60, EN: 25, IS: 2, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Anti-Personnel Mass Drivers- 2 damage, 20 rounds [+] Handy Machine Gun- 8 damage, 20 rounds [H] Psi Blast- [b]25 SP Damage[/b], 10 SP/attack [H] Mind Lock- [b]PARALYZE[/b], 15 SP/attack [F] Beam Sword [b](BM)[/b]- 20 damage [H] Pyrokinesis [b](SV)[/b]- 5 damage/SP [+] 472mm Mass Driver- 35 damage, 10 rounds [H] Telekinesis [b](S)[/b]- 100 damage, 10 SP/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Shield: Shield Usage [b]x1.5[/b] 3) Countercut 4) Countershoot: Anti-Personnel Mass Drivers, Handy Machine Gun 5) [b]Damage Received -10%[/b] 6) [b]Esper Lens (System)[/b][/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]Gorgon Gamma[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 10, IS: 4, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Anti-Personnel Mass Driverss- 2 damage, 20 rounds [+] Handy Machine Gun- 8 damage, 20 rounds [+] Rocket Launchers [b](PGSF)[/b]- 6 damage/2 PCs[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Shield: Shield Usage [b]x1.5[/b] 3) Countershoot: Anti-Personnel Mass Drivers, Handy Machine Gun 4) [b]EWAC[/b] 5) [b]ECM:[/b] Negate the effects of target enemy's [b]EWAC[/b] for the remainder of battle. 1 use. 6) [b]ECCM:[/b] Negate the effects of target enemy's [b]Jammer[/b] or [b]ECM[/b] for the remainder of battle. 1 use.[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]Gorgon Xanithes Type[/b] [color=cyan][b]Statistics:[/b] HP: 60, EN: 25, IS: 3, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Anti-Personnel Mass Drivers- 2 damage, 20 rounds [+] Missile Launcher [b](PGSF)[/b]- 10 damage/2 PCs [F] Beam Sword [b](BM)[/b]- 20 damage [+] Scattershot Driver [b](S)[/b]- 40 damage, [b]Armor Pierce[/b], 10 rounds [+] "Gunslinger" Hand Cannon [b](F)[/b]- 30 damage, 20 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher. 2) Shield: Shield Usage [b]x2[/b] 3) Countercut 4) Countershoot: Anti-Personnel Mass Drivers, "Gunslinger" Hand Cannon 5) Dodge Cost -5 5) [b]Damage Received -20%[/b][/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]Kraken[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 15, IS: 4, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Light Beam Gun [b](B)[/b]- 6 damage, 1 EN/shot [+] Caulking Gun- [b]PARALYZE[/b], 3 rounds [+] Rocket Pod [b](PGSF)[/b]- 4 damage/PC [F] Kick [b](M)[/b]- 15 damage[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone. 2) Countershoot: Light Beam Gun[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]Furie[/b] [color=cyan][b]Statistics:[/b] HP: 25, EN: 10, IS: 4, Move: F, Size: S[/color] [color=pink][b]Weapons:[/b] [+] Missile Pod [b](PGSF)[/b]- 4 damage/2 PCs [+] Beam Sweepers [b](BSF)[/b]- 12 damage x 2/2 EN [+] Beam Cannon [b](B)[/b]- 30 damage, 2 EN/shot[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher. 2) Countershoot: Beam Sweepers, Beam Cannon 3) Dodge Cost -5[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]EW Furie Scout[/b] [color=cyan][b]Statistics:[/b] HP: 25, EN: 10, IS: 4, Move: F, Size: S[/color] [color=pink][b]Weapons:[/b] [+] Missile Pod [b](PGSF)[/b]- 4 damage/2 PCs [+] Beam Sweepers [b](BSF)[/b]- 12 damage x 2/2 EN [+] Beam Cannon [b](B)[/b]- 30 damage, 2 EN/shot[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher. 2) Countershoot: Beam Sweepers, Beam Cannon 3) Dodge Cost -5 4) [b]EWAC[/b][/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]Harpy[/b] [color=cyan][b]Statistics:[/b] HP: 25, EN: 10, IS: 4, Move: F, Size: S[/color] [color=pink][b]Weapons:[/b] [+] Beam Guns [b](B)[/b]- 10 damage x 2, 1 EN/shot [+] Heavy Missiles [b](PGSX)[/b]- 35 damage, 4 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone. 2) Countershoot: Beam Guns 3) Dodge Cost -5 4) Usable in space only.[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]Cockatrice[/b] [color=cyan][b]Statistics:[/b] HP: 25, EN: 10, IS: 4, Move: F, Size: S[/color] [color=pink][b]Weapons:[/b] [+] Beam Guns [b](B)[/b]- 10 damage x 2, 1 EN/shot [b]MAP Weapons:[/b] [+] Anti-Ship Torpedoes [b](PT:3)[/b]- 75 damage, 4 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone. 2) Countershoot: Beam Guns 3) Dodge Cost -5 4) Usable in space only.[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]Medusa[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 20, IS: 4, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Beam Guns [b](BS)[/b]- 12 damage x 2, 2 EN/shot [F] Beam Swords [b](B)[/b]- 30 damage x 2, 4 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Countercut 3) Countershoot: Beam Guns 4) [b]Jammer[/b] 5) [b]ECM:[/b] Negate the effects of target enemy's [b]EWAC[/b] for the remainder of battle. 1 use.[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]Medusa II[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 20, IS: 4, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Beam Guns [b](BS)[/b]- 12 damage x 2, 2 EN/shot [F] Beam Swords [b](B)[/b]- 30 damage x 2, 4 EN/attack [+] Chest Blasters [b](BS)[/b]- 40 damage # 2, 4 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Countercut 3) Countershoot: Beam Guns, Chest Blasters 4) [b]Jammer[/b] 5) [b]ECCM:[/b] Negate the effects of target enemy's [b]Jammer[/b] or [b]ECM[/b] for the remainder of battle. 1 use.[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]Ghost Medusa[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 20, IS: 4, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Beam Guns [b](BS)[/b]- 12 damage x 2, 2 EN/shot [F] Beam Swords [b](B)[/b]- 30 damage x 2, 4 EN/attack [+] Chest Blasters [b](BS)[/b]- 40 damage # 2, 4 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Countercut 3) Countershoot: Beam Guns, Chest Blasters 4) [b]Stealth (4)[/b][/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]Armored Medusa Medea Type[/b] [color=cyan][b]Statistics:[/b] HP: 50, EN: 25, IS: 2, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Beam Guns [b](BS)[/b]- 12 damage x 2, 2 EN/shot [+] Chest Blasters [b](BS)[/b]- 40 damage # 2, 4 EN/attack [F] Beam Swords [b](B)[/b]- 50 damage x 2, 5 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Countercut 3) Countershoot: Beam Guns, Chest Blasters 4) Dodge Cost -5 5) [b]Damage Received -30%[/b] 6) [b]Separate (Medusa Medea Type)[/b][/color] [color=gold][b]Purchasing Cost:[/b] N/A. Install Medea Armor on Medusa Medea Type. Armored Medusa Medea Type will then be available for use.[/color] [b]Medusa Medea Type[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 25, IS: 3, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Beam Guns [b](BS)[/b]- 12 damage x 2, 2 EN/shot [+] Chest Blasters [b](BS)[/b]- 40 damage # 2, 4 EN/attack [F] Beam Swords [b](B)[/b]- 50 damage x 2, 5 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Countercut 3) Countershoot: Beam Guns, Chest Blasters[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]Hercules[/b] [color=cyan][b]Statistics:[/b] HP: 20, EN: 10, IS: 4, Move: F/G, Size: S[/color] [color=pink][b]Weapons:[/b] [+] Carbine- 6 damage, 20 rounds [+] Missile Rack [b](PGSF)[/b]- 4 damage/2 PCs [+] Shoulder Cannon- 10 damage, [b]Armor Pierce[/b], 10 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Double Beta Shield 3) Countershoot: Carbine, Shoulder Cannon 4) Upon deployment, you may choose to disable Missile Rack or Shoulder Cannon. If you do, the one which remains enabled becomes x2.[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]Hercules Beta[/b] [color=cyan][b]Statistics:[/b] HP: 20, EN: 10, IS: 4, Move: F/G, Size: S[/color] [color=pink][b]Weapons:[/b] [+] Carbine- 6 damage, 20 rounds [H] Chakrams [b](PS)[/b]- 5 damage x 2 [F] Arm Blades [b](M)[/b]- 8 damage x 2, [b]Armor Pierce[/b] [H] Beta Assault [b](F)[/b]- 6 damage/PC[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Countercut 3) Shield: Shield Usage [b]x1.5[/b] 4) Countershoot: Carbine[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]Hercules Inferno[/b] [color=cyan][b]Statistics:[/b] HP: 20, EN: 10, IS: 4, Move: F/G, Size: S[/color] [color=pink][b]Weapons:[/b] [+] Carbine- 6 damage, 20 rounds [+] Inferno Cannon- 10 damage, [b]VIRUS[/b], 10 rounds [H] Flamethrower [b](SV)[/b]- 5 damage/EN[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Double Beta Shield 3) Countershoot: Carbine[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]Hercules Daedalus[/b] [color=cyan][b]Statistics:[/b] HP: 20, EN: 10, IS: 4, Move: F/G, Size: S[/color] [color=pink][b]Weapons:[/b] [+] Rocket Gun [b](PG)[/b]- 8 damage, 10 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Shield: Shield Usage [b]x1.5[/b] 3) Dodge Cost -5[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]Scylla[/b] [color=cyan][b]Statistics:[/b] HP: 600, EN: 100, IS: 1, Move: F, Size: XL[/color] [color=pink][b]Weapons:[/b] [+] Rapid-Fire Defensive Turrets [b](SV)[/b]- 20 damage, 30 rounds [+] Anti-Ship Missile Launchers [b](PGSX)[/b]- 75 damage/3 PCs [+] Heavy Particle Battery [b](BS)[/b]- 150 damage, 10 EN/shot[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) [b]Mothership Class (30)[/b] 3) Countershoot: Rapid-Fire Defensive Turrets 4) [b]Heavy Construction[/b] 5) Usable in space only.[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [color=teal][b]Super AM Wars Pilot Slots:[/b] MAX[/color] [b]Scylla Carrier[/b] [color=cyan][b]Statistics:[/b] HP: 600, EN: 100, IS: 1, Move: F, Size: XL[/color] [color=pink][b]Weapons:[/b] [+] Rapid-Fire Defensive Turrets [b](SV)[/b]- 20 damage, 30 rounds [+] Anti-Ship Missile Launchers [b](PGSX)[/b]- 75 damage, 20 rounds [+] Light Particle Battery [b](BS)[/b]- 80 damage, 5 EN/shot[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) [b]Mothership Class (30)[/b] 3) Countershoot: Rapid-Fire Defensive Turrets 4) [b]Heavy Construction[/b] 5) Usable in space only. 6) [b]Summon:[/b] Gorgon Alpha x 2, Furie or Harpy or Cockatrice x2[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [color=teal][b]Super AM Wars Pilot Slots:[/b] MAX[/color] [b]Scylla Gunship[/b] [color=cyan][b]Statistics:[/b] HP: 600, EN: 100, IS: 1, Move: F, Size: XL[/color] [color=pink][b]Weapons:[/b] [+] Rapid-Fire Defensive Turrets [b](SV)[/b]- 20 damage, 30 rounds [+] Light Particle Battery [b](BS)[/b]- 80 damage, 5 EN/shot [+] Anti-Ship Multiple Warhead Missiles [b](PGSX)[/b]- 100 damage, 20 rounds [b]MAP Weapons:[/b] [+] Strike Missiles [b](PT:6)[/b]- 550 damage, 2 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) [b]Mothership Class (30)[/b] 3) Countershoot: Rapid-Fire Defensive Turrets 4) [b]Heavy Construction[/b] 5) Usable in space only.[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [color=teal][b]Super AM Wars Pilot Slots:[/b] MAX[/color] [b]Hydra[/b] [color=cyan][b]Statistics:[/b] HP: 800, EN: 150, IS: 1, Move: F, Size: XL[/color] [color=pink][b]Weapons:[/b] [+] Defensive Laser Batteries [b](BSV)[/b]- 20 damage, 50 rounds [+] Light Laser Battery [b](BS)[/b]- 80 damage, 5 EN/shot [+] Medium Particle Battery [b](BS)[/b]- 120 damage, 7 EN/shot [+] Superheavy Particle Battery [b](BS)[/b]- 450 damage, 20 EN/shot[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) [b]Mothership Class (30)[/b] 3) Countershoot: Defensive Laser Batteries 4) [b]Heavy Construction[/b] 5) Usable in space only. 6) [b]Focused Energy Shield (Barrier):[/b] Negates 20 damage from any source for 1 EN. You may pay up to an additional 2 EN to increase the effect by 20 per extra EN per attack.[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [color=teal][b]Super AM Wars Pilot Slots:[/b] MAX[/color] --- [color=lightblue][b][u]Beta Shield[/u][/b][/color] [b]Class:[/b] Shield, Activated [b]Ability:[/b] Same effects as Shield but may be used an additional 3 times. [color=lightblue][b][u]Double Beta Shield[/u][/b][/color] [b]Class:[/b] Shield, Activated [b]Ability:[/b] Same effects as Shield but uses [b]x1.5[/b], then an additional 3. [color=lightblue][b][u]Esper Lens[/u][/b][/color] [b]Class:[/b] System [b]Ability:[/b] [b]Danger Sense:[/b] Dodge Cost -3 [b]Psionic Barrier (S Barrier):[/b] Negate 20 damage from one source for 5 SP. [b]Illusion (2/5):[/b] [i]Same effects as [b]Bunshin (2/5)[/b][/i] [b]Levitation:[/b] Gain Move: F/H. [b]Stat Boost:[/b] Pay 20 SP to activate. Dodge Cost -5, Target's Dodge Cost +5, Weapon Damage +20%, [b]Damage Received -20%[/b]. Each turn SP -10. This effect is disabled when upkeep can't be paid or you choose to disable it. [b]Teleportation (5):[/b] Negate all attacks aimed at you this round for 20 SP and the cost of your attack phase; 5 turns to recharge. [color=lightblue][b][u]RAM Armor[/u][/b][/color] [b]Class:[/b] S Armor [b]Description:[/b] [b]Damage Received -25%[/b] from [b](B)[/b]-type attacks only. The amount of damage reduced by this ability is added to your EN. [color=lightblue][b][u]RAM Reflector Shield[/u][/b][/color] [b]Class:[/b] Shield [b]Description:[/b] Same effects as Shield, but if used against [b](B)[/b]-type attacks, the amount of damage reduced by this ability is added to your EN. May instead be used to reflect all [b](B)[/b]-type, [+] attacks in a single attack phase back at their owner for 3 shield uses. (Those attacks' modifiers are unchanged as if they were targetting their owner instead.) [color=lightblue][b][u]Thought Control[/u][/b][/color] [b]Class:[/b] Special [b]Description:[/b] Dodge Cost -5, Target's Dodge Cost +3. Each turn, SP -1. [color=lightblue][b][u]Turbocharger[/u][/b][/color] [b]Class:[/b] Special, Active [b]Description:[/b] Has one charge. [b]Turbocharge:[/b] Weapon Damage of all [b](B)[/b]-type, [+] weapons +50%. Weapon Damage of all [b](B)[/b]-type, non-[+] weapons +100%. Weapon Damage of all non-[b](B)[/b]-type, non-[+] weapons +5. Dodge Cost -5. Your Countercut Cost [b]x0.5[/b]. All Barriers and S Barriers on this unit negate [b]1.5x[/b] their normal damage. Attack Phase +1. These effects last for two turns. Takes one charge to use. [b]Reactor Burnout:[/b] When all [b]Turbocharge[/b] effects are inactive and no charges remain, for the remainder of the battle, the unit suffers severe penalties. Weapon Damage of all [b](B)[/b]-type weapons -50%. Weapon Damage of all non-[b](B)[/b]-type, non-[+] weapons -3. Dodge Cost +5. All Barriers and S Barriers on this unit negate [b]0.5x[/b] their normal damage. Countercut Cost [b]x1.5[/b].