Mekton Zeta --- [b]Rapier[/b] [color=cyan][b]Statistics:[/b] HP: 35, EN: 10, IS: 4, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Chest Autocannons- 4 damage # 2, 10 rounds [+] Rocket Launchers [b](PGSF)[/b]- 8 damage/2 PCs [+] Heavy Autocannon- 15 damage, 20 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Countershoot: Chest Autocannons, Heavy Autocannon[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]Gunther[/b] [color=cyan][b]Statistics:[/b] HP: 45, EN: 15, IS: 4, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Heavy Beam Guns [b](B)[/b]- 12 damage x 2, 1 EN/shot [+] Quad Missile Pods [b](PGSF)[/b]- 10 damage x 2/2 PCs [+] Heavy Beam Cannon [b](BS)[/b]- 40 damage, 2 EN/shot[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Countershoot: Heavy Beam Guns, Heavy Beam Cannon 3) Dodge Cost +3[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]Talos[/b] [color=cyan][b]Statistics:[/b] HP: 45, EN: 15, IS: 4, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Pulse Cannon [b](BSF)[/b]- 8 damage/EN [+] Heavy Missiles [b](PGSX)[/b]- 40 damage, 3 rounds [+] Heavy Cannon- 35 damage, 20 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Countershoot: Pulse Cannon[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]Gorgon[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 10, IS: 4, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Autocannon- 8 damage, 20 rounds [+] Rocket Launchers [b](PGSF)[/b]- 6 damage/2 PCs [+] Bazooka [b](P)[/b]- 35 damage, 10 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Shield: Shield Usage [b]x1.5[/b] 3) Countershoot: Autocannon[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]Kraken[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 15, IS: 4, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Light Beam Gun [b](B)[/b]- 6 damage, 1 EN/shot [+] Caulking Gun- [b]PARALYZE[/b], 3 rounds [+] Rocket Pod [b](PGSF)[/b]- 4 damage/PC [F] Kick [b](M)[/b]- 15 damage[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone. 2) Countershoot: Light Beam Gun[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]Hermes[/b] [color=cyan][b]Statistics:[/b] HP: 45, EN: 15, IS: 4, Move: F, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Rocket Pods [b](PGSF)[/b]- 3 damage/PC [+] Wing Rocket Launchers [b](PGSF)[/b]- 6 damage/2 PCs [+] Pulse Cannon [b](B)[/b]- 12 damage, 1 EN/shot [+] Missile Pods [b](PGSF)[/b]- 10 damage x 2, 5 rounds [+] Heavy Missiles [b](PGSX)[/b]- 35 damage, 2 rounds [+] Heavy Beam Gun [b](B)[/b]- 20 damage, 2 EN/shot[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone. 2) Countershoot: Pulse Cannon, Heavy Beam Gun 3) Dodge Cost -5[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]Stallion Mark-II[/b] [color=cyan][b]Statistics:[/b] HP: 20, EN: 10, IS: 4, Move: G, Size: S[/color] [color=pink][b]Weapons:[/b] [+] Mini-Missile Launchers [b](PGSF)[/b]- 6 damage/2 PCs [F] Beam Knife [b](BM)[/b]- 6 damage [+] Light Laser Pistol [b](B)[/b]- 6 damage, 1 EN/shot[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone. 2) Countercut: Beam Knife 3) Countershoot: Light Laser Pistol 4) Dodge Cost -5 5) [b]Motorcycle Mode:[/b] Dodge Cost -10 instead. Disable Beam Knife and Light Laser Pistol.[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]AdVantage[/b] [color=cyan][b]Statistics:[/b] HP: 35, EN: 15, IS: 4, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Energy Sword [b](BM)[/b]- 16 damage [+] Heavy Beam Gun [b](B)[/b]- 16 damage, 1 EN/shot[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone. 2) Countercut 3) Countershoot: Heavy Beam Gun[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]Callisto[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 20, IS: 3, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Head Beam Guns [b](B)[/b]- 2 damage # 2, 1 EN/shot [+] Missile Pods [b](PGSX)[/b]- 6 damage/2 PCs [F] Energy Sword [b](BM)[/b]- 16 damage [+] Heavy Beam Cannon [b](BS)[/b]- 40 damage, 2 EN/shot[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher. 2) Countercut: Energy Sword 3) Countershoot: Head Beam Guns, Heavy Beam Cannon 4) [b]Astrofighter Mode:[/b] Move: F only and Dodge Cost -5 instead. Disable Energy Sword and Heavy Beam Cannon. 5) [b]Packfighter Combination (Callisto Packfighter):[/b] Packfighter. [i]Same effects as [b]Combine[/b].[/i][/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]Packfighter[/b] [color=cyan][b]Statistics:[/b] HP: 30, EN: 15, IS: 3, Move: F, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Rocket Launchers [b](PGSF)[/b]- 6 damage, 20 rounds [+] Pulse Cannon [b](B)[/b]- 8 damage x 2, 1 EN/shot[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone. 2) Countershoot: Pulse Cannon 3) Dodge Cost -10 4) [b]Callisto Combination (Callisto Packfighter):[/b] Callisto. [i]Same effects as [b]Combine[/b].[/i][/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]Callisto Packfighter[/b] [color=cyan][b]Statistics:[/b] HP: 60, EN: 30, IS: 3, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Head Beam Guns [b](B)[/b]- 2 damage # 2, 1 EN/shot [+] Missile Pods [b](PGSX)[/b]- 6 damage/2 PCs [+] Rocket Launchers [b](PGSF)[/b]- 6 damage, 20 rounds [F] Energy Sword [b](BM)[/b]- 16 damage [+] Pulse Cannon [b](B)[/b]- 8 damage x 2, 1 EN/shot [+] Heavy Beam Cannon [b](BS)[/b]- 40 damage, 2 EN/shot[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher. 2) Countercut 3) Countershoot: Head Beam Guns, Pulse Cannon, Heavy Beam Cannon 4) Dodge Cost -5 5) [b]Dismount:[/b] Callisto, Packfighter[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] Mekton Zeta Plus --- [b]IMK-28X D-Stalker[/b] [color=cyan][b]Statistics:[/b] HP: 35, EN: 15, IS: 4, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Head Laser [b](B)[/b]- 3 damage, 1 EN/shot [F] Rastas [Slash] [b](M)[/b]- 12 damage, [b]Armor Pierce[/b] [H] Rastas [Throw] [b](P)[/b]- 12 damage, [b]Armor Pierce[/b] [+] Autocannon- 8 damage, 20 rounds + [b](P)[/b] 10 damage[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher. 2) Countercut 3) Countershoot: Head Laser, Autocannon[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]EMA-125A Vigilante[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 20, IS: 3, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Micromissile Launcher [b](PGSF)[/b]- 4 damage/PC [F] Beam Machetes [b](BM)[/b]- 16 damage x 2 [+] Variable Beam Rifle [b](BV)[/b]- 10 damage/EN[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher. 2) Countercut 3) Countershoot: Variable Beam Rifle 4) Shield[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]EMA-125A Vigilante[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 20, IS: 3, Move: G/W, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Subroc Launcher [b](PGSF)[/b]- 12 damage, 10 rounds [F] Rastas [Slash] [b](M)[/b]- 12 damage, [b]Armor Pierce[/b] [H] Rastas [Throw] [b](P)[/b]- 12 damage, [b]Armor Pierce[/b] [+] Rocket Rifle [b](P)[/b]- 20 damage, 20 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone. 2) Countercut 3) Shield 4) Dodge Cost is 5 in water.[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] --- Mekton Zeta Tactical Display --- [b]EMA-227 Shrike[/b] [color=cyan][b]Statistics:[/b] HP: 45, EN: 25, IS: 3, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Missile Pods [b](PGSF)[/b]- 8 damage, 16 rounds [F] Energy Knife [b](BM)[/b]- 16 damage [+] Shotgun [b](S)[/b]- 20 damage, 12 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher. 2) Countercut 3) Countershoot: Shotgun 4) Dodge Cost -5 5) [b]Bunshin (2/5)[/b] 6) [b]Stealth (5)[/b][/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]EMA-226M Beachmaster[/b] [color=cyan][b]Statistics:[/b] HP: 50, EN: 25, IS: 3, Move: G/W, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Claws [b](M)[/b]- 6 damage x 2 [+] Linked Missile Pods [b](PGSX)[/b]- 8 damage/2 PCs [+] Scatter Beam Cannons [b](BSX)[/b]- 20 damage/2 EN[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher. 2) Countershoot: Scatter Beam 3) Dodge Cost is 5 in water. 4) Scatter Beam Cannons: Ignore damage penalties for use in Water terrains.[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]EMA-121 Armored Mako[/b] [color=cyan][b]Statistics:[/b] HP: 60, EN: 25, IS: 3, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Missile Pods [b](PGSF)[/b]- 8 damage, 16 rounds [F] Energy Claymore [b](BMS)[/b]- 30 damage [+] Beam Smartgun [b](BSF)[/b]- 25 damage/2 EN[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher. 2) Countercut 3) Countershoot: Beam Smartgun 4) [b]Damage Received -20%[/b] 5) Beam Smartgun: Target's Dodge Cost +5[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]OMS-128S Baxxter[/b] [color=cyan][b]Statistics:[/b] HP: 55, EN: 20, IS: 3, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Missile Pods [b](PGSF)[/b]- 8 damage, 16 rounds [+] Beam Gattler [b](BSV)[/b]- 30 damage, 30 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher. 2) Countershoot: Beam Gattler 3) Only usable in space[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]KMP-29X Artemis[/b] [color=cyan][b]Statistics:[/b] HP: 55, EN: 25, IS: 3, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Missile Bays [b](PGSF)[/b]- 8 damage/2 PCs [F] Energy Hawks [Blade] [b](BM)[/b]- 16 damage x 2 [+] Energy Hawks [Beam] [b](B)[/b]- 14 damage x 2, 1 EN/shot [+] Machinegun [b](V)[/b]- 10 damage, 20 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher. 2) Countercut 3) Countershoot: Machinegun, Energy Hawks [Beam] 4) Dodge Cost -7[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]IMK-27XS Warstalker[/b] [color=cyan][b]Statistics:[/b] HP: 50, EN: 25, IS: 3, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Rastas [Slash] [b](M)[/b]- 12 damage, [b]Armor Pierce[/b] [H] Rastas [Throw] [b](P)[/b]- 12 damage, [b]Armor Pierce[/b] [+] Railcannon- 30 damage, [b]Armor Pierce[/b], 15 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher. 2) Countercut 3) Countershoot: Railcannon 4) Dodge Cost -5 5) [b]Stealth (5)[/b] 6) Railcannon: Target's Dodge Cost +5[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]KMM-30X Bloodshadow[/b] [color=cyan][b]Statistics:[/b] HP: 60, EN: 40, IS: 2, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Rastas [Slash] [b](M)[/b]- 12 damage, [b]Armor Pierce[/b] [H] Rastas [Throw] [b](P)[/b]- 12 damage, [b]Armor Pierce[/b] [+] Beam Gattler [b](BSV)[/b]- 30 damage/2 EN [+] Beam Blaster [b](BS)[/b]- 90 damage, 5 EN/shot [+] Beam Scatter [b](BSX)[/b]- 20 damage/2 EN[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher. 2) Countercut 3) Countershoot: Beam Gattler, Beam Blaster, Beam Scatter 4) [b]Stealth (5)[/b] 5) [b]Jammer[/b] 6) [b]ECM:[/b] Negate the effects of target enemy's EWAC for the remainder of battle. 1 use.[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]Aggendi Warrior[/b] [color=cyan][b]Statistics:[/b] HP: 60, EN: 25, IS: 2, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Claws [b](M)[/b]- 6 damage x 2, [b]Armor Pierce[/b] [F] Talons [b](M)[/b]- 12 damage x 2, [b]Armor Pierce[/b] + 20 damage x 2, [b]PARALYZE[/b], 5 PCs/attack [F] Sting-Crest [b](M)[/b]- 10 damage, [b]PARALYZE[/b] [+] Spore-Bombs [b](PSX)[/b]- 8 damage/2 PCs [b]MAP Weapons:[/b] [+] Bogg Spray [b](T:2)[/b]- [b]Mobility Break[/b], 5 PCs/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher. 2) [b]HP Regen 10%[/b] 3) Dodge Cost -5 4) [b]Biomechanical Automation[/b] 5) Talons: For each of the first two hits which is dodged or negated, automatically negate one of the second two hits. Otherwise, they automatically hit and ignore barrier and armor effects. 6) Spore-Bombs: Target's Dodge Cost +3[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] --- Mecha Manual 2 --- [b]Rapier Zero[/b] [color=cyan][b]Statistics:[/b] HP: 35, EN: 15, IS: 4, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Chest Autocannon- 4 damage # 2, 10 rounds [+] Arm Laser Guns [b](B)[/b]- 6 damage x 2, 1 EN/shot [+] Missile Bays [b](PGSF)[/b]- 10 damage, 12 rounds [+] Heavy Autocannon- 15 damage, 20 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Countershoot: Chest Autocannon, Arm Laser Guns, Heavy Autocannon[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]Rapier Zero 3MP[/b] [color=cyan][b]Statistics:[/b] HP: 45, EN: 15, IS: 3, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Chest Autocannon- 4 damage # 2, 10 rounds [+] Arm Laser Guns [b](B)[/b]- 6 damage x 2, 1 EN/shot [+] Missile Bays [b](PGSF)[/b]- 10 damage, 12 rounds [+] Heavy Autocannon- 15 damage, 20 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone. 2) Countershoot: Chest Autocannon, Arm Laser Guns, Heavy Autocannon 3) Dodge Cost -5[/color] [color=gold][b]Purchasing Cost:[/b] N/A. Install 3MP on Rapier Zero. Rapier Zero 3MP will then be available for use.[/color] [b]Rapier One[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 15, IS: 4, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Chest Autocannons- 4 damage # 2, 10 rounds [+] Missile Racks [b](PGSF)[/b]- 10 damage, 12 rounds [+] Heavy Autocannon- 15 damage, 20 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Countershoot: Chest Autocannon, Heavy Autocannon[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]Rapier One 3MP[/b] [color=cyan][b]Statistics:[/b] HP: 50, EN: 15, IS: 3, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Chest Autocannons- 4 damage # 2, 10 rounds [+] Missile Racks [b](PGSF)[/b]- 10 damage, 12 rounds [+] Heavy Autocannon- 15 damage, 20 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Countershoot: Chest Autocannon, Heavy Autocannon 3) Dodge Cost -5[/color] [color=gold][b]Purchasing Cost:[/b] N/A. Install 3MP on Rapier One. Rapier One 3MP will then be available for use.[/color] [b]Rapier Duellist[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 15, IS: 4, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Chest Autocannon- 4 damage # 2, 10 rounds [+] Missile Racks [b](PGSF)[/b]- 10 damage, 12 rounds [F] Beam Sword [b](B)[/b]- 30 damage, 2 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Countercut 3) Countershoot: Chest Autocannons 4) Shield[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]Rapier Duellist 3MP[/b] [color=cyan][b]Statistics:[/b] HP: 50, EN: 15, IS: 3, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Chest Autocannon- 4 damage # 2, 10 rounds [+] Missile Racks [b](PGSF)[/b]- 10 damage, 12 rounds [F] Beam Sword [b](B)[/b]- 30 damage, 2 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Countercut 3) Countershoot: Chest Autocannons 4) Shield 5) Dodge Cost -5[/color] [color=gold][b]Purchasing Cost:[/b] N/A. Install 3MP on Rapier Duellist. Rapier Duellist 3MP will then be available for use.[/color] [b]Support Rapier[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 15, IS: 4, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Heavy Autocannon- 15 damage, 20 rounds [+] Missile Racks [b](PGSF)[/b]- 10 damage, 12 rounds [+] Mass Driver Cannons [HE]- 25 damage x 2, 20 rounds [+] Mass Driver Cannons [AP]- 25 damage x 2, [b]Armor Pierce[/b], 10 rounds [+] Missile Launchers [b](PGSX)[/b]- 12 damage, 20 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Countershoot: Heavy Autocannon 3) Choose either Mass Driver Cannons or Missile Launchers on deployment and disable the other.[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]Support Rapier 3MP[/b] [color=cyan][b]Statistics:[/b] HP: 50, EN: 15, IS: 3, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Heavy Autocannon- 15 damage, 20 rounds [+] Missile Racks [b](PGSF)[/b]- 10 damage, 12 rounds [+] Mass Driver Cannons [HE]- 25 damage x 2, 20 rounds [+] Mass Driver Cannons [AP]- 25 damage x 2, [b]Armor Pierce[/b], 10 rounds [+] Missile Launchers [b](PGSX)[/b]- 12 damage, 20 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Countershoot: Heavy Autocannon 3) Choose either Mass Driver Cannons or Missile Launchers on deployment and disable the other. 4) Dodge Cost -5[/color] [color=gold][b]Purchasing Cost:[/b] N/A. Install 3MP on Support Rapier. Support Rapier 3MP will then be available for use.[/color] [b]Rapier Five[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 20, IS: 4, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Chest Beam Guns [b](B)[/b]- 4 damage # 2, 1 EN/shot [+] Missile Racks [b](PGSF)[/b]- 10 damage, 12 rounds [+] Beam Rifle [b](B)[/b]- 30 damage, 2 EN/shot[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Countershoot: Chest Beam Guns, Beam Rifle 3) Beam Shield[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]Rapier Five 3MP[/b] [color=cyan][b]Statistics:[/b] HP: 50 EN: 20, IS: 4, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Chest Beam Guns [b](B)[/b]- 4 damage # 2, 1 EN/shot [+] Missile Racks [b](PGSF)[/b]- 10 damage, 12 rounds [+] Beam Rifle [b](B)[/b]- 30 damage, 2 EN/shot[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Countershoot: Chest Beam Guns, Beam Rifle 3) Beam Shield 4) Dodge Cost -5[/color] [color=gold][b]Purchasing Cost:[/b] N/A. Install 3MP on Rapier Five. Rapier Five 3MP will then be available for use.[/color] [b]Cosmo Defender Rapier Command Armor[/b] [color=cyan][b]Statistics:[/b] HP: 65, EN: 35, IS: 2, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Beam Blasters [b](B)[/b]- 6 damage # 2, 1 EN/shot [+] Missiles [b](PGSF)[/b]- 8 damage/2 PCs [+] Beam Rifle [b](BSF)[/b]- 20 damage/2 EN [F] Beam Sword [b](B)[/b]- 30 damage, 2 EN/attack [+] Beam Cannon [b](BS)[/b]- 60 damage, 4 EN/shot[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher. 2) Countercut 3) Countershoot: Beam Blasters, Beam Rifle, Beam Cannon 4) Beam Shield 5) Dodge Cost -5 6) [b]Damage Received -25%[/b] 7) [b]Separate (Cosmo Defender Rapier)[/b][/color] [color=gold][b]Purchasing Cost:[/b] N/A. Install Command Armor on Cosmo Defender Rapier. Cosmo Defender Rapier Command Armor will then be available for use.[/color] [b]Cosmo Defender Rapier[/b] [color=cyan][b]Statistics:[/b] HP: 50, EN: 30, IS: 3, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Beam Blasters [b](B)[/b]- 6 damage # 2, 1 EN/shot [+] Missiles [b](PGSF)[/b]- 8 damage/2 PCs [+] Beam Rifle [b](BSF)[/b]- 20 damage/2 EN [F] Beam Sword [b](B)[/b]- 30 damage, 2 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher. 2) Countercut 3) Countershoot: Beam Blasters, Beam Rifle, Beam Cannon 4) Dodge Cost -5[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]Cosmo Defender Rapier 3MP[/b] [color=cyan][b]Statistics:[/b] HP: 60, EN: 30, IS: 2, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Beam Blasters [b](B)[/b]- 6 damage # 2, 1 EN/shot [+] Missiles [b](PGSF)[/b]- 8 damage/2 PCs [+] Beam Rifle [b](BSF)[/b]- 20 damage/2 EN [F] Beam Sword [b](B)[/b]- 30 damage, 2 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher. 2) Countercut 3) Countershoot: Beam Blasters, Beam Rifle, Beam Cannon 4) Dodge Cost -10[/color] [color=gold][b]Purchasing Cost:[/b] N/A. Install 3MP on Cosmo Defender Rapier. Cosmo Defender Rapier 3MP will then be available for use.[/color] [b]Gorgon Alpha[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 10, IS: 4, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Anti-Personnel Guns- 2 damage, 20 rounds [+] Autocannon- 8 damage, 20 rounds [+] Rocket Launchers [b](PGSF)[/b]- 6 damage/2 PCs [+] Bazooka [b](P)[/b]- 35 damage, 10 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Shield: Shield Usage [b]x1.5[/b] 3) Countershoot: Anti-Personnel Guns, Autocannon[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]Gorgon Beta[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 10, IS: 4, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Anti-Personnel Guns- 2 damage, 20 rounds [+] Autocannon- 8 damage, 20 rounds [+] Rail Guns- 20 damage x 2, 20 rounds [+] Short-Range Missiles [b](PGSF)[/b]- 5 damage/PC [+] Long-Range Missiles [b](PGSF)[/b]- 10 damage/2 PCs[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Shield: Shield Usage [b]x1.5[/b] 3) Countershoot: Anti-Personnel Guns, Rail Guns 4) Choose Rail Guns, Short-Range Missiles, or Long-Range Missiles on deployment and disable the others.[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]Gorgon Ceta[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 15, IS: 4, Move: F/G/W, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Anti-Personnel Guns- 2 damage, 20 rounds [+] Rocket Launchers [b](PGSF)[/b]- 6 damage/2 PCs [+] Underwater-Use Laser Gun [b](B)[/b]- 15 damage, 1 EN/shot[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Shield: Shield Usage [b]x1.5[/b] 3) Countershoot: Anti-Personnel Guns, Underwater-Use Laser Gun 4) Dodge Cost is 5 in water. 5) Underwater-Use Laser Gun: Ignore damage penalties for use in Water terrains.[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]Gorgon Delta[/b] [color=cyan][b]Statistics:[/b] HP: 50, EN: 20, IS: 3, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Anti-Personnel Guns- 2 damage, 20 rounds [+] Autocannon- 8 damage, 20 rounds [+] Rocket Launchers [b](PGSF)[/b]- 6 damage/2 PCs [F] Beam Sword [b](BM)[/b]- 20 damage [+] Bazooka [b](P)[/b]- 35 damage, 10 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Shield: Shield Usage [b]x1.5[/b] 3) Countercut 4) Countershoot: Anti-Personnel Guns, Autocannon[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]Psi-Gorgon Delta[/b] [color=cyan][b]Statistics:[/b] HP: 50, EN: 20, IS: 3, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Anti-Personnel Guns- 2 damage, 20 rounds [+] Autocannon- 8 damage, 20 rounds [H] Psi Blast- [b]25 SP Damage[/b], 10 SP/attack [H] Mind Lock- [b]PARALYZE[/b], 15 SP/attack [F] Beam Sword [b](BM)[/b]- 20 damage [H] Pyrokinesis [b](SV)[/b]- 4 damage/SP [+] Bazooka [b](P)[/b]- 35 damage, 10 rounds [H] Telekinesis [b](S)[/b]- 100 damage, 10 SP/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Shield: Shield Usage [b]x1.5[/b] 3) Countercut 4) Countershoot: Anti-Personnel Guns, Autocannon 5) [b]Esper Lens (System)[/b][/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]Gorgon Gamma[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 10, IS: 4, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Anti-Personnel Guns- 2 damage, 20 rounds [+] Autocannon- 8 damage, 20 rounds [+] Rocket Launchers [b](PGSF)[/b]- 6 damage/2 PCs[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Shield: Shield Usage [b]x1.5[/b] 3) Countershoot: Anti-Personnel Guns, Autocannon 4) [b]ECM:[/b] Negate the effects of target enemy's [b]EWAC[/b] for the remainder of battle. 1 use. 5) [b]ECCM:[/b] Negate the effects of target enemy's [b]Jammer[/b] or [b]ECM[/b] for the remainder of battle. 1 use.[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] [b]Gorgon Xanithes Type[/b] [color=cyan][b]Statistics:[/b] HP: 60, EN: 25, IS: 3, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Anti-Personnel Guns- 2 damage, 20 rounds [+] Rocket Launchers [b](PGSF)[/b]- 10 damage/2 PCs [F] Beam Sword [b](BM)[/b]- 20 damage [+] Scattershot Bazooka [b](S)[/b]- 40 damage, [b]Armor Pierce[/b], 10 rounds [+] Hand Cannon [b](F)[/b]- 30 damage, 20 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher. 2) Shield: Shield Usage [b]x2[/b] 3) Countercut 4) Countershoot: Anti-Personnel Guns, Scattershot Bazooka, Hand Cannon 5) Dodge Cost -5[/color] [color=gold][b]Purchasing Cost:[/b] ?!?[/color] --- [color=lightblue][b][u]Biomechanical Automation[/u][/b][/color] [b]Class:[/b] Special [b]Ability:[/b] Dodge Cost -5, Target's Dodge Cost +3, Weapon Damage +15%, [b]Damage Received -15%[/b] [color=lightblue][b][u]Esper Lens[/u][/b][/color] [b]Class:[/b] System [b]Ability:[/b] [b]Danger Sense:[/b] Dodge Cost -3 [b]Psionic Barrier (Barrier):[/b] Negate 20 damage from one source for 5 SP. [b]Illusion (2/5):[/b] [i]Same effects as [b]Bunshin[/b][/i] [b]Levitation:[/b] Gain Move: F/H. [b]Stat Boost:[/b] Pay 20 SP to activate. Dodge Cost -5, Target's Dodge Cost +5, Weapon Damage +20%, [b]Damage Received -20%[/b]. Each turn SP -10. This effect is disabled when upkeep can't be paid or you choose to disable it. [b]Teleportation:[/b] Negate all attacks aimed at you this round for 20 SP and the cost of your attack phase; 5 turns to recharge.