[b]Ryu Knight Zephyr[/b] [color=cyan][b]Statistics:[/b] HP: 60, EN: 30, IS: 3, Move: G, Size: S[/color] [color=pink][b]Weapons:[/b] [F] Melee [b](MF)[/b]- 14 damage/2 PCs [F] Zephyr Sword [b](M)[/b]- 25 damage [H] Shield Toss- 30 damage, 1 round, [b]Rounds Locked[/b] [F] Crushing Dawn [b](V)[/b]- 12 damage/EN [F] Tornado Attack [b](AS)[/b]- 25 damage x 2, 3 EN/attack [b]Combo Attacks:[/b] [F] Bakuretsumaru Charge- 60 damage, 3 EN/attack [F] Double Slash- 40 damage x 2, 4 EN/attack [F] Fire Crash- 80 damage, 5 EN/attack, [b](Aff: Fire)[/b][/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Countercut: Zephyr Sword 3) Shield: Shield Toss 4) [b]Mist Power 10%[/b] 5) [b]Damage Received -25%[/b] 6) [b]Affinity: Fire[/b] 7) Shield Toss: Disable Shield when rounds of this attack are zero. 8) Bakuretsumaru Charge: Target's Dodge Cost +5. Requires an allied Ryu Ninja Bakuretsumaru or Ryu Ninja Bakuretsumaru (Yamikaze) to execute. 9) Double Slash: Requires an allied Ryu Ninja Bakuretsumaru or Ryu Ninja Bakuretsumaru (Yamikaze) to execute. 10) Fire Crash: Requires an allied Ryu Mage Magidora or Ryu Mage Magidora (Spirit Stone) to execute.[/color] [color=gold][b]Purchasing Cost:[/b] ??? PCs[/color] --- [b]Ryu Knight Zephyr (Spirit Stone)[/b] [color=cyan][b]Statistics:[/b] HP: 60, EN: 30, IS: 2, Move: G, Size: S[/color] [color=pink][b]Weapons:[/b] [F] Melee [b](MF)[/b]- 14 damage/2 PCs [F] Spirit Stone Sword [b](M)[/b]- 30 damage [H] Spirit Stone Sword [Throw] [b](P)[/b]- 30 damage [F] Crushing Dawn [b](V)[/b]- 14 damage/EN [F] Tornado Attack [b](AS)[/b]- 30 damage x 2, 3 EN/attack [b]MAP Weapons:[/b] [H] Earthquake [b](I:4)[/b]- 60 damage, 8 EN/attack [b]Combo Attacks:[/b] [F] Bakuretsumaru Charge- 60 damage, 3 EN/attack [F] Double Slash- 40 damage x 2, 4 EN/attack [F] Fire Crash- 80 damage, 5 EN/attack, [b](Aff: Fire)[/b][/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Countercut: Spirit Stone Sword 3) Shield 4) [b]Mist Power 10%[/b] 5) [b]Damage Received -25%[/b] 6) [b]Affinity: Fire[/b] 7) [b]Class Change (Ryu Paladin Lord Zephyr):[/b] Requires 5 Evo Points to execute. 8) Bakuretsumaru Charge: Target's Dodge Cost +5. Requires an allied Ryu Ninja Bakuretsumaru or Ryu Ninja Bakuretsumaru (Yamikaze) to execute. 9) Double Slash: Requires an allied Ryu Ninja Bakuretsumaru or Ryu Ninja Bakuretsumaru (Yamikaze) to execute. 10) Fire Crash: Requires an allied Ryu Mage Magidora or Ryu Mage Magidora (Spirit Stone) to execute.[/color] [color=gold][b]Purchasing Cost:[/b] N/A. Purchase Spirit Stone Sword and install it on Ryu Knight Zephyr. Ryu Knight Zephyr (Spirit Stone) will then be available for use.[/color] --- [b]Ryu Paladin Lord Zephyr[/b] [color=cyan][b]Statistics:[/b] HP: 70, EN: 35, IS: 2, Move: G, Size: S[/color] [color=pink][b]Weapons:[/b] [F] Melee [b](MF)[/b]- 18 damage/2 PCs [F] Spirit Stone Sword [b](M)[/b]- 35 damage [F] Thunder Cross- 40 damage # 2, 4 EN/attack [+] Meteor Zapper [b](F)[/b]- 15 damage/EN [F] Final Crushing Dawn [b](V)[/b]- 16 damage/EN [+] Fire Meteor Zapper [b](V)[/b]- 24 damage/2 EN, [b](Aff: Fire)[/b][/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Countercut: Spirit Stone Sword 3) Shield 4) [b]Mist Power 15%[/b] 5) [b]Damage Received -40%[/b] 6) [b]Affinity: Fire, Holy[/b] 7) [b]Paralysis Canceller[/b] 8) [b]Revert (Ryu Knight Zephyr (Spirit Stone))[/b][/color] [color=gold][b]Purchasing Cost:[/b] N/A. Perform Class Change in Ryu Knight Zephyr (Spirit Stone).[/color] --- [b]Ryu Ninja Bakuretsumaru[/b] [color=cyan][b]Statistics:[/b] HP: 45, EN: 30, IS: 3, Move: G, Size: S[/color] [color=pink][b]Weapons:[/b] [H] Kunai [b](PSF)[/b]- 5 damage/PC [F] Ninpo [b](MF)[/b]- 12 damage/2 PCs [H] Shuriken [b](PSF)[/b]- 8 damage/2 PCs [H] Kusari-gama [Chain] [b](P)[/b]- 12 damage, [b]PARALYZE[/b] [F] Kusari-gama [Sickle] [b](M)[/b]- 14 damage [F] Ninja-to [b](M)[/b]- 18 damage, 1 EN/attack [H] Rock-Shearing Cross [b](P)[/b]- 20 damage [F] Giant Kunai [b](M)[/b]- 16 damage x 2, 2 PCs/attack [b]MAP Weapons:[/b] [+] Flash Bomb [b](PT:3)[/b]- [b]Accuracy Break[/b], 2 rounds [+] Bomb [b](PT:3)[/b]- 40 damage, 2 rounds [+] Bomb Net Bomb [b](PT:2)[/b]- [b]PARALYZE[/b] & 30 damage, 2 rounds [b]Combo Attacks:[/b] [F] Bakuretsumaru Charge- 60 damage, 3 EN/attack [F] Double Slash- 40 damage x 2, 2 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Countercut: Kusari-gama [Sickle], Ninja-to, Giant Kunai 3) [b]Mist Power 10%[/b] 4) Dodge Cost -5 5) [b]Bunshin (2/5)[/b] 6) [b]Affinity: Wind[/b] 7) [b]Smoke Bomb:[/b] [i]Same effects as [b]Smoke Discharger[/b], but 2 uses instead.[/i] 8) Bomb Net Bomb: If the [b]PARALYZE[/b] is Countercut, the damage is also automatically negated. 9) Bakuretsumaru Charge: Target's Dodge Cost +5. Requires an allied Ryu Knight Zephyr or Ryu Knight Zephyr (Spirit Stone) to execute. 10) Double Slash: Requires an allied Ryu Knight Zephyr or Ryu Knight Zephyr (Spirit Stone) to execute.[/color] [color=gold][b]Purchasing Cost:[/b] ??? PCs[/color] --- [b]Ryu Ninja Bakuretsumaru (Yamikaze)[/b] [color=cyan][b]Statistics:[/b] HP: 45, EN: 30, IS: 2, Move: G, Size: S[/color] [color=pink][b]Weapons:[/b] [H] Kunai [b](PSF)[/b]- 5 damage/PC [F] Ninpo [b](MF)[/b]- 12 damage/2 PCs [H] Shuriken [b](PSF)[/b]- 8 damage/2 PCs [H] Kusari-gama [Chain] [b](P)[/b]- 12 damage, [b]PARALYZE[/b] [F] Kusari-gama [Sickle] [b](M)[/b]- 14 damage [F] Ninja-to [b](M)[/b]- 18 damage, 1 EN/attack [H] Rock-Shearing Cross [b](P)[/b]- 20 damage [F] Giant Kunai [b](M)[/b]- 16 damage x 2, 2 PCs/attack [H] Yamikaze- 40 damage, [b]PARALYZE[/b], 3 EN/attack, [b](Aff: Ice)[/b] [b]MAP Weapons:[/b] [+] Flash Bomb [b](PT:3)[/b]- [b]Accuracy Break[/b], 2 rounds [+] Bomb Net Bomb [b](PT:2)[/b]- [b]PARALYZE[/b] & 30 damage, 2 rounds [b]Combo Attacks:[/b] [F] Bakuretsumaru Charge- 60 damage, 3 EN/attack [F] Double Slash- 40 damage x 2, 2 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher 2) Countercut: Kusari-gama [Sickle], Ninja-to, Giant Kunai, Yamikaze 3) [b]Mist Power 10%[/b] 4) Dodge Cost -5 5) [b]Yamikaze (Barrier):[/b] Negate 18 damage from any source for 1 EN, and automatically negate [b]PARALYZE[/b] status effects from any source for an additional 1 EN. 6) [b]Bunshin (2/5)[/b] 7) [b]Affinity: Wind[/b] 8) [b]Smoke Bomb:[/b] [i]Same effects as [b]Smoke Discharger[/b], but 2 uses instead.[/i] 9) Bomb Net Bomb: If the [b]PARALYZE[/b] is Countercut, the damage is also automatically negated. 10) Bakuretsumaru Charge: Target's Dodge Cost +5. Requires an allied Ryu Knight Zephyr or Ryu Knight Zephyr (Spirit Stone) to execute. 11) Double Slash: Requires an allied Ryu Knight Zephyr or Ryu Knight Zephyr (Spirit Stone) to execute.[/color] [color=gold][b]Purchasing Cost:[/b] N/A. Purchase Spirit Stone Kunai Yamikaze and install it on Ryu Ninja Bakuretsumaru. Ryu Ninja Bakuretsumaru (Yamikaze) will then be available for use.[/color] --- [b]Ryu Priest Baurus[/b] [color=cyan][b]Statistics:[/b] HP: 50, EN: 35, IS: 3, Move: G, Size: S[/color] [color=pink][b]Weapons:[/b] [F] Melee [b](MF)[/b]- 12 damage/2 PCs [F] Maces [b](M)[/b]- 14 damage x 2, [b](Aff: Holy)[/b] [+] Rock Toss [b](P)[/b]- 14 damage, 2 PCs/attack [H] Turn Undead- [b]PARALYZE[/b], 3 EN/attack, [b](Aff: Holy)[/b] [H] Levitation [b](SV)[/b]- 5 damage/EN [+] Miraculous Wind [b](V)[/b]- 7 damage/EN, [b](Aff: Wind)[/b] [F] Fire Charge [b](V)[/b]- 7 damage/EN, [b](Aff: Fire)[/b] [+] Holy Blast- 40 damage, 3 EN/attack, [b](Aff: Holy)[/b][/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Countercut: Maces 3) [b]Mist Power 10%[/b] 4) [b]Shield (Barrier):[/b] Negates 25 damage from all attacks in a single attack phase for 3 EN. May be extended to allies to negate 25 damage from all sources in the first attack phase for an extra 2 EN per ally. 5) [b]Affinity: Earth[/b] 6) [b]Repair[/b] 7) Turn Undead: Automatically negated against non-[b]Affinity: Undead[/b] targets.[/color] [color=gold][b]Purchasing Cost:[/b] ??? PCs[/color] --- [b]Ryu Priest Baurus (Spirit Stone)[/b] [color=cyan][b]Statistics:[/b] HP: 50, EN: 35, IS: 2, Move: G, Size: S[/color] [color=pink][b]Weapons:[/b] [F] Melee [b](MF)[/b]- 12 damage/2 PCs [F] Maces [b](M)[/b]- 14 damage x 2, [b](Aff: Holy)[/b] [+] Rock Toss [b](P)[/b]- 14 damage, 2 PCs/attack [H] Turn Undead- [b]PARALYZE[/b], 3 EN/attack, [b](Aff: Holy)[/b] [H] Levitation [b](SV)[/b]- 5 damage/EN [+] Miraculous Wind [b](V)[/b]- 7 damage/EN, [b](Aff: Wind)[/b] [F] Fire Charge [b](V)[/b]- 7 damage/EN, [b](Aff: Fire)[/b] [+] Holy Blast- 40 damage, 3 EN/attack, [b](Aff: Holy)[/b][/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Countercut: Maces 3) [b]Mist Power 10%[/b] 4) [b]Shield (Barrier):[/b] Negates 25 damage from all attacks in a single attack phase for 3 EN. May be extended to allies to negate 25 damage from all sources in the first attack phase for an extra 2 EN per ally. 5) [b]Affinity: Earth[/b] 6) [b]Repair[/b] 7) [b]Class Change (Ryu High Priest Baurus):[/b] Requires 5 Evo Points to execute. 8) Turn Undead: Automatically negated against non-[b]Affinity: Undead[/b] targets.[/color] [color=gold][b]Purchasing Cost:[/b] N/A. Purchase Spirit Stone Symbol and install it on Ryu Priest Baurus. Ryu Priest Baurus (Spirit Stone) will then be available for use.[/color] --- [b]Ryu High Priest Baurus[/b] [color=cyan][b]Statistics:[/b] HP: 60, EN: 40, IS: 2, Move: G, Size: S[/color] [color=pink][b]Weapons:[/b] [F] Holy Charge [b](V)[/b]- 14 damage/EN, [b](Aff: Holy)[/b][/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher 2) [b]Mist Power 15%[/b] 3) [b]Affinity: Earth[/b] 4) [b]Revert (Ryu Priest Baurus)[/b][/color] [color=gold][b]Purchasing Cost:[/b] N/A. Perform Class Change in Ryu Priest Baurus (Spirit Stone).[/color] --- [b]Ryu Mage Magidora[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 35, IS: 3, Move: G, Size: S[/color] [color=pink][b]Weapons:[/b] [F] Staff [b](M)[/b]- 10 damage [+] Honoun- 14 damage, 1 EN/attack, [b](Aff: Fire)[/b] [H] Honoun [b](SV)[/b]- 5 damage/EN, [b](Aff: Fire)[/b] [+] Hirari [b](V)[/b]- 5 damage/EN, [b](Aff: Thunder)[/b] [+] Furumu [b](F)[/b]- 7 damage/EN, [b](Aff: Ice)[/b] [H] Hyunto [b](V)[/b]- 7 damage/EN, [b](Aff: Wind)[/b] [+] Raida [b](V)[/b]- 9 damage/2 PC, [b](Aff: Thunder)[/b] [H] Furumu Virat [b](V)[/b]- 12 damage/2 EN, [b]PARALYZE[/b], [b](Aff: Ice)[/b] [H] Barrier- [b]PARALYZE[/b], 5 EN/attack [b]Combo Attacks:[/b] [F] Fire Crash- 80 damage, 5 EN/attack, [b](Aff: Fire)[/b][/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Countercut: Staff 3) [b]Mist Power 10%[/b] 4) [b]Furumu (Barrier):[/b] Negate 15 damage from any source for 1 EN. Negation increased to 20 against [b]Affinity: Fire[/b] attacks. 5) [b]Affinity: Water[/b] 6) Fire Crash: Requires an allied Ryu Knight Zephyr or Ryu Knight Zephyr (Spirit Stone) to execute.[/color] [color=gold][b]Purchasing Cost:[/b] ??? PCs[/color] --- [b]Ryu Mage Magidora (Spirit Stone)[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 35, IS: 2, Move: G, Size: S[/color] [color=pink][b]Weapons:[/b] [F] Spirit Stone Staff [b](M)[/b]- 14 damage [+] Honoun- 16 damage, 1 EN/attack, [b](Aff: Fire)[/b] [H] Honoun [b](SV)[/b]- 7 damage/EN, [b](Aff: Fire)[/b] [+] Hirari [b](V)[/b]- 7 damage/EN, [b](Aff: Thunder)[/b] [+] Furumu [b](F)[/b]- 9 damage/EN, [b](Aff: Ice)[/b] [H] Hyunto [b](V)[/b]- 9 damage/EN, [b](Aff: Wind)[/b] [+] Light [b](V)[/b]- 12 damage/2 PC, [b](Aff: Thunder)[/b] [H] Furumu Virat [b](V)[/b]- 15 damage/2 EN, [b]PARALYZE[/b], [b](Aff: Ice)[/b] [H] Barrier- [b]PARALYZE[/b], 5 EN/attack [b]MAP Attacks:[/b] [H] Spirit Stone Release [b](I:8)[/b]- 120 damage, 25 EN/attack [b]Combo Attacks:[/b] [F] Fire Crash- 80 damage, 5 EN/attack, [b](Aff: Fire)[/b][/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Countercut: Spirit Stone Staff 3) [b]Mist Power 10%[/b] 4) [b]Furumu (Barrier):[/b] Negate 18 damage from any source for 1 EN. Negation increased to 25 against [b]Affinity: Fire[/b] attacks. 5) [b]Hagu-Hagu (Sidekick)[/b] 6) [b]Affinity: Water[/b] 7) Fire Crash: Requires an allied Ryu Knight Zephyr or Ryu Knight Zephyr (Spirit Stone) to execute.[/color] [color=gold][b]Purchasing Cost:[/b] N/A. Purchase Spirit Stone Staff and install it on Ryu Mage Magidora. Ryu Mage Magidora (Spirit Stone) will then be available for use.[/color] --- [b]Ryu Chief Shinebaram[/b] [color=cyan][b]Statistics:[/b] HP: 55, EN: 30, IS: 3, Move: G, Size: S[/color] [color=pink][b]Weapons:[/b] [F] Melee [b](MF)[/b]- 14 damage/2 PCs [F] Axes [b](M)[/b]- 25 damage x 2 [H] Axe Chain [b](M)[/b]- [b]PARALYZE[/b] [H] Shine Quaker [b](PS)[/b]- 25 damage x 2 [F] Sun Dive- 50 damage, 4 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Countercut: Axes 3) [b]Mist Power 10%[/b] 4) [b]Damage Received -25%[/b] 5) Sun Dive: Target's Dodge Cost +5. May only be used in daylight.[/color] [color=gold][b]Purchasing Cost:[/b] ??? PCs[/color] --- [b]Ryu Chief Shinebaram (Axe of Guiding Power)[/b] [color=cyan][b]Statistics:[/b] HP: 55, EN: 30, IS: 2, Move: G, Size: S[/color] [color=pink][b]Weapons:[/b] [F] Melee [b](MF)[/b]- 14 damage/2 PCs [F] Axes [b](M)[/b]- 25 damage x 2 [H] Axe Chain [b](M)[/b]- [b]PARALYZE[/b] [H] Shine Quaker [b](PS)[/b]- 25 damage x 2 [F] Sun Dive- 50 damage, 4 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Countercut: Axes 3) [b]Mist Power 10%[/b] 4) [b]Damage Received -25%[/b] 5) Sun Dive: Target's Dodge Cost +5. May only be used in daylight.[/color] [color=gold][b]Purchasing Cost:[/b] N/A, Install Spirit Stone Axe of Guiding Power on Ryu Chief Shinebaram. Ryu Chief Shinebaram (Axe of Guiding Power) will then be available for use.[/color] --- [b]Ryu Gunner Derringar[/b] [color=cyan][b]Statistics:[/b] HP: 45, EN: 30, IS: 3, Move: G, Size: S[/color] [color=pink][b]Weapons:[/b] [F] Melee [b](MF)[/b]- 14 damage/2 PCs [+] Revolvers [b](S)[/b]- 12 damage x 2, 12 rounds [+] Double-Barreled Shotgun [Rapid Fire] [b](V)[/b]- 10 damage, 20 rounds [+] Double-Barreled Shotgun- 25 damage, 12 rounds [+] Ground Shot- 30 damage, 2 EN/shot [+] Rapid Shot [b](SV)[/b]- 20 damage/PC[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Countershoot: Revolvers, Double-Barreled Shotgun [Rapid Fire], Double-Barreled Shotgun, Rapid Shot, Spirit Stone Gun 3) [b]Mist Power 10%[/b] 4) [b]Snipe:[/b] Double-Barreled Shotgun [b](+10)[/b] 5) Rapid Shot: Target's Dodge Cost +5[/color] [color=gold][b]Purchasing Cost:[/b] ??? PCs[/color] [color=teal][b]Super AM Wars Pilot Slots:[/b] 2[/color] --- [b]Ryu Gunner Derringar (Spirit Stone)[/b] [color=cyan][b]Statistics:[/b] HP: 45, EN: 30, IS: 2, Move: G, Size: S[/color] [color=pink][b]Weapons:[/b] [F] Melee [b](MF)[/b]- 14 damage/2 PCs [+] Revolvers [b](S)[/b]- 12 damage x 2, 12 rounds [+] Double-Barreled Shotgun [Rapid Fire] [b](V)[/b]- 10 damage, 20 rounds [+] Double-Barreled Shotgun- 25 damage, 12 rounds [+] Ground Shot- 30 damage, 2 EN/shot [+] Rapid Shot [b](SV)[/b]- 20 damage/PC [+] Spirit Stone Rifle- 100 damage, 8 EN/shot[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Countershoot: Revolvers, Double-Barreled Shotgun [Rapid Fire], Double-Barreled Shotgun, Rapid Shot, Spirit Stone Rifle 3) [b]Mist Power 10%[/b] 4) [b]Snipe:[/b] Double-Barreled Shotgun [b](+10)[/b] 5) Rapid Shot: Target's Dodge Cost +5[/color] [color=gold][b]Purchasing Cost:[/b] N/A. Purchase Spirit Stone Rifle and install it on Ryu Gunner Derringar. Ryu Gunner Derringar (Spirit Stone) will then be available for use.[/color] [color=teal][b]Super AM Wars Pilot Slots:[/b] 2[/color] --- [b]Ryu Samurai Hayatemaru[/b] [color=cyan][b]Statistics:[/b] HP: 55, EN: 30, IS: 3, Move: G, Size: S[/color] [color=pink][b]Weapons:[/b] [F] Katana [b](M)[/b]- 20 damage [H] Katana [Throw] [b](P)[/b]- 20 damage [F] Yari- 25 damage, 1 EN/attack [F] Destructive Eye Gouge- 40 damage, 2 EN/attack [F] Rapid Wind Stab [b](F)[/b]- 20 damage/2 EN[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Countercut: Katana, Yari 3) [b]Mist Power 10%[/b] 4) [b]Damage Received -25%[/b][/color] [color=gold][b]Purchasing Cost:[/b] ??? PCs[/color] --- [b]Ryu Samurai Hayatemaru (Mikazukimaru)[/b] [color=cyan][b]Statistics:[/b] HP: 55, EN: 30, IS: 2, Move: G, Size: S[/color] [color=pink][b]Weapons:[/b] [F] Yari- 25 damage, 1 EN/attack [F] Mikazukimaru [b](M)[/b]- 30 damage [F] Destructive Eye Gouge- 40 damage, 2 EN/attack [F] Rapid Wind Stab [b](F)[/b]- 20 damage/2 EN[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Countercut: Yari, Mikazukimaru 3) [b]Mist Power 10%[/b] 4) [b]Damage Received -25%[/b][/color] [color=gold][b]Purchasing Cost:[/b] N/A. Purchase Spirit Stone Katana Mikazukimaru and install it on Ryu Samurai Hayatemaru. Ryu Samurai Hayatemaru (Mikazukimaru) will then be available for use.[/color] --- [b]Bandit Solid[/b] [color=cyan][b]Statistics:[/b] HP: 25, EN: 15, IS: 4, Move: G, Size: S[/color] [color=pink][b]Weapons:[/b] [+] Revolvers [b](S)[/b]- 4 damage x 2, 12 rounds [H] Chest Chains [b](P)[/b]- [b]PARALYZE[/b], 1 EN/attack [F] Spear [b](M)[/b]- 15 damage [+] Machinegun [b](V)[/b]- 5 damage, 10 rounds [F] Swords [b](M)[/b]- 12 damage x 2 [+] Gatling Gun [b](SV)[/b]- 6 damage, 20 rounds [+] Double-Barreled Shotgun [b](S)[/b]- 12 damage, 12 rounds [+] Cannon- 15 damage, 6 rounds [b]MAP Weapons:[/b] [+] Dynamite [b](PT:2)[/b]- 30 damage, 2 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Countercut: Sword, Spear 3) Countershoot: Revolvers, Machinegun, Gatling Gun, Double-Barreled Shotgun, Cannon 4) Shield 5) [b]Mist Power 5%[/b][/color] [color=gold][b]Purchasing Cost:[/b] ??? PCs[/color] --- [b]Delias's Solid[/b] [color=cyan][b]Statistics:[/b] HP: 35, EN: 15, IS: 3, Move: G, Size: S[/color] [color=pink][b]Weapons:[/b] [+] Revolvers [b](S)[/b]- 8 damage x 2, 12 rounds [+] Shotgun Rifle- 6 damage, 20 rounds [+] Shotgun Rifle [Rapid Ammo] [b](V)[/b]- 6 damage, 20 rounds [+] Shotgun Rifle [Random Ammo] [b](X)[/b]- 6 damage, 20 rounds [+] Shotgun Rifle [Explosive Ammo] [b](S)[/b]- 20 damage, 6 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Countershoot: Revolvers, Shotgun Rifle, Shotgun Rifle [Rapid Ammo], Shotgun Rifle [Random Ammo], Shotgun Rifle [Explosive Ammo] 3) [b]Mist Power 5%[/b][/color] [color=gold][b]Purchasing Cost:[/b] ??? PCs[/color] --- [b]Bomber Solid[/b] [color=cyan][b]Statistics:[/b] HP: 25, EN: 15, IS: 3, Move: G, Size: S[/color] [color=pink][b]Weapons:[/b] [+] Revolver- 6 damage, 12 rounds [F] Melee [b](MF)[/b]- 6 damage/2 PCs [F] Electric Lasso [b](M)[/b]- [b]PARALYZE[/b] & 10 damage, 1 EN/attack [F] Handcuffs [b](M)[/b]- [b]PARALYZE[/b] [H] Flamethrower [b](SV)[/b]- 5 damage/EN [+] Bow- 12 damage, 6 rounds [b]Combo Attacks:[/b] [F] Electric Net [b](M)[/b]- [b]PARALYZE[/b] & 20 damage, 1 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Countershoot: Revolver 3) [b]Mist Power 5%[/b] 4) [b]Gattai (Combined Bomber Solid):[/b] Bomber Solid Commander, Bomber Solid x 4. [i]Same effects as [b]Combine[/b].[/i] 5) Electric Lasso: Requires an allied Bomber Solid to execute. If the [b]PARALYZE[/b] is Countercut, the damage is also automatically negated. 6) Handcuffs: Target's Dodge Cost -5. The [b]PARALYZE[/b] status effect from this attack lasts for an additional round. 7) Electric Net: Requires an allied Bomber Solid to execute. If the [b]PARALYZE[/b] is Countercut, the damage is also automatically negated.[/color] [color=gold][b]Purchasing Cost:[/b] ??? PCs[/color] --- [b]Bomber Solid Commander[/b] [color=cyan][b]Statistics:[/b] HP: 35, EN: 15, IS: 3, Move: G, Size: S[/color] [color=pink][b]Weapons:[/b] [F] Claw [b](M)[/b]- 8 damage x 2 [+] Lightning Orb Cannon [b](S)[/b]- 50 damage, 5 EN/shot[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) [b]Mist Power 5%[/b] 3) [b]Gattai (Combined Bomber Solid):[/b] Bomber Solid x 5. [i]Same effects as [b]Combine[/b].[/i][/color] [color=gold][b]Purchasing Cost:[/b] ??? PCs[/color] --- [b]Combined Bomber Solid[/b] [color=cyan][b]Statistics:[/b] HP: 60, EN: 30, IS: 2, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Lightning Orb Cannon [b](S)[/b]- 50 damage, 5 EN/shot[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) [b]Mist Power 5%[/b] 3) [b]Rapid Deployment[/b][/color] [color=gold][b]Purchasing Cost:[/b] N/A. Purchase Bomber Solid Commander and five Bomber Solids. Combined Bomber Solid will then be available for deployment. This is a Combined Unit.[/color] [color=teal][b]Super AM Wars Pilot Slots:[/b] 6[/color] --- [b]Amazon Solid[/b] [color=cyan][b]Statistics:[/b] HP: 25, EN: 15, IS: 4, Move: G/H, Size: S[/color] [color=pink][b]Weapons:[/b] [F] Melee [b](MF)[/b]- 6 damage/2 PCs [H] Boomerang [b](P)[/b]- 16 damage [F] Sword [b](M)[/b]- 18 damage [b]Combo Attacks:[/b] [H] Water Power Attack [b](SV)[/b]- 20 damage/EN[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Countercut: Sword 3) [b]Mist Power 5%:[/b] Does not suffer EN degeneration from this ability. 4) Water Power Attack: Target's Dodge Cost +10. Can only be used on Grounded targets in Water terrain. Requires four allied Amazon Solids to execute.[/color] [color=gold][b]Purchasing Cost:[/b] ??? PCs[/color] --- [b]Lili and Lala's Solid[/b] [color=cyan][b]Statistics:[/b] HP: 45, EN: 20, IS: 3, Move: G, Size: S[/color] [color=pink][b]Weapons:[/b] [F] Melee [b](MF)[/b]- 10 damage/2 PCs [F] Lightning Daggers [b](M)[/b]- 12 damage x 2 [H] Lightning Daggers [Throw] [b](PS)[/b]- 12 damage x 2[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Countercut: Lightning Daggers 3) [b]Mist Power 5%:[/b] Does not suffer EN degeneration from this ability. 4) [b]Separate:[/b] Dodge all attacks from a single attack phase; 10 uses. 5) [b]Dismount:[/b] Lili's Solid, Lala's Solid[/color] [color=gold][b]Purchasing Cost:[/b] ??? PCs[/color] [color=teal][b]Super AM Wars Pilot Slots:[/b] 2[/color] --- [b]Lili's Solid[/b] [color=cyan][b]Statistics:[/b] HP: 30, EN: 15, IS: 3, Move: G, Size: S[/color] [color=pink][b]Weapons:[/b] [F] Melee [b](MF)[/b]- 8 damage/2 PCs [F] Lightning Dagger [b](M)[/b]- 12 damage [H] Lightning Dagger [Throw] [b](P)[/b]- 12 damage[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Countercut: Lightning Dagger 3) [b]Mist Power 5%:[/b] Does not suffer EN degeneration from this ability. 4) [b]Combine (Lili and Lala's Solid):[/b] Lala's Solid[/color] [color=gold][b]Purchasing Cost:[/b] N/A. Dismount in Lili and Lala's Solid.[/color] --- [b]Lala's Solid[/b] [color=cyan][b]Statistics:[/b] HP: 30, EN: 15, IS: 3, Move: G, Size: S[/color] [color=pink][b]Weapons:[/b] [F] Melee [b](MF)[/b]- 8 damage/2 PCs [F] Lightning Dagger [b](M)[/b]- 12 damage [H] Lightning Dagger [Throw] [b](P)[/b]- 12 damage[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher. 2) Countercut: Lightning Dagger 3) [b]Mist Power 5%:[/b] Does not suffer EN degeneration from this ability. 4) [b]Combine (Lili and Lala's Solid):[/b] Lili's Solid[/color] [color=gold][b]Purchasing Cost:[/b] N/A. Dismount in Lili and Lala's Solid.[/color] --- [b]Jenova's Solid[/b] [color=cyan][b]Statistics:[/b] HP: 35, EN: 15, IS: 3, Move: G, Size: S[/color] [color=pink][b]Weapons:[/b] [F] Melee [b](MF)[/b]- 8 damage/2 PCs [F] Mithril Spear [b](M)[/b]- 20 damage, [b]Armor Pierce[/b] [+] Bow [b](F)[/b]- 16 damage, 12 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Countercut: Mithril Spear, Bow 3) [b]Mist Power 5%:[/b] Does not suffer EN degeneration from this ability.[/color] [color=gold][b]Purchasing Cost:[/b] ??? PCs[/color] --- [b]Gizar Army Solid[/b] [color=cyan][b]Statistics:[/b] HP: 25, EN: 15, IS: 4, Move: G, Size: S[/color] [color=pink][b]Weapons:[/b] [F] Melee [b](MF)[/b]- 6 damage/2 PCs [F] Sword [b](M)[/b]- 14 damage [F] Lance- 16 damage, 1 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Countercut: Sword, Lance 3) [b]Mist Power 5%[/b][/color] [color=gold][b]Purchasing Cost:[/b] ??? PCs[/color] --- [b]Bounty Hunter Solid (Gunner)[/b] [color=cyan][b]Statistics:[/b] HP: 25, EN: 15, IS: 4, Move: G, Size: S[/color] [color=pink][b]Weapons:[/b] [+] Revolver- 6 damage, 12 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Countershoot: Revolver 3) [b]Mist Power 5%[/b][/color] [color=gold][b]Purchasing Cost:[/b] ??? PCs[/color] --- [b]Bounty Hunter Solid (Giant Club)[/b] [color=cyan][b]Statistics:[/b] HP: 35, EN: 15, IS: 4, Move: G, Size: S[/color] [color=pink][b]Weapons:[/b] [F] Giant Club [b](M)[/b]- 16 damage[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Countercut: Giant Club 3) [b]Mist Power 5%[/b][/color] [color=gold][b]Purchasing Cost:[/b] ??? PCs[/color] --- [b]Bounty Hunter Solid (Kung Fu)[/b] [color=cyan][b]Statistics:[/b] HP: 30, EN: 15, IS: 4, Move: G, Size: S[/color] [color=pink][b]Weapons:[/b] [H] Hair Spike [b](M)[/b]- 8 damage [F] Kung Fu [b](MF)[/b]- 10 damage/2 PCs[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) [b]Mist Power 5%[/b][/color] [color=gold][b]Purchasing Cost:[/b] ??? PCs[/color] --- [b]Bounty Hunter Solid (Lance)[/b] [color=cyan][b]Statistics:[/b] HP: 30, EN: 15, IS: 4, Move: G, Size: S[/color] [color=pink][b]Weapons:[/b] [F] Lance [b](M)[/b]- 14 damage [F] Pressure Lance- 16 damage, 1 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Countercut: Lance 3) [b]Mist Power 5%[/b][/color] [color=gold][b]Purchasing Cost:[/b] ??? PCs[/color] --- [b]Bounty Hunter Solid (Mage)[/b] [color=cyan][b]Statistics:[/b] HP: 20, EN: 15, IS: 4, Move: G, Size: S[/color] [color=pink][b]Weapons:[/b] [F] Staff [b](M)[/b]- 6 damage [+] Honoun- 12 damage, 1 EN/attack, [b](Aff: Fire)[/b] [+] Hirari- 14 damage, 2 EN/attack, [b](Aff: Thunder)[/b][/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Countercut: Staff 3) [b]Mist Power 5%[/b][/color] [color=gold][b]Purchasing Cost:[/b] ??? PCs[/color] --- [b]Goblin Solid[/b] [color=cyan][b]Statistics:[/b] HP: 30, EN: 15, IS: 3, Move: G, Size: S[/color] [color=pink][b]Weapons:[/b] [F] Melee [b](MF)[/b]- 8 damage/2 PCs [F] Sword [b](M)[/b]- 12 damage [b]Combo Attacks:[/b] [F] Trip Slash- [b]PARALYZE[/b] + 20 damage x 2, 5 EN/attack [H] Quicksand [b](V)[/b]- 10 damage/EN, [b]PARALYZE[/b][/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Countercut: Sword 3) [b]Mist Power 5%[/b] 4) [b]Bunshin (2/5)[/b] 5) [b]Burrow[/b] 6) Trip Slash: Target's Dodge Cost +5. Requires two allied Goblin Solids to execute. 7) Quicksand: May only target Grounded enemies. Requires two allied Goblin Solids to execute.[/color] [color=gold][b]Purchasing Cost:[/b] ??? PCs[/color] --- [b]Etanian Solid[/b] [color=cyan][b]Statistics:[/b] HP: 35, EN: 15, IS: 4, Move: G, Size: S[/color] [color=pink][b]Weapons:[/b] [F] Sword [b](M)[/b]- 12 damage [H] Spear [b](P)[/b]- 12 damage [b]Combo Attacks:[/b] [F] Battering Ram- 30 damage, 2 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Countercut: Sword 3) Shield 4) [b]Mist Power 5%[/b] 5) Battering Ram: Requires two allied Etanian Solids to execute.[/color] [color=gold][b]Purchasing Cost:[/b] ??? PCs[/color] --- [b]Windy's Solid[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 15, IS: 3, Move: G, Size: S[/color] [color=pink][b]Weapons:[/b] [F] Melee [b](MF)[/b]- 8 damage/2 PCs [F] Sword [b](M)[/b]- 16 damage[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Countercut: Sword 3) Shield 4) [b]Mist Power 5%[/b] 5) [b]Transform (Windy's Solid (Demon Form))[/b][/color] [color=gold][b]Purchasing Cost:[/b] ??? PCs[/color] --- [b]Windy's Solid (Demon Form)[/b] [color=cyan][b]Statistics:[/b] HP: 50, EN: 20, IS: 3, Move: G, Size: S[/color] [color=pink][b]Weapons:[/b] [F] Claws [b](MF)[/b]- 12 damage/2 PCs [H] Shoulder Blade Launcher [b](PS)[/b]- 14 damage x 2, [b]PARALYZE[/b], 2 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) [b]Mist Power 5%[/b][/color] [color=gold][b]Purchasing Cost:[/b] N/A. Transform in Windy's Solid.[/color] --- [b]Pirate Airship[/b] [color=cyan][b]Statistics:[/b] HP: 100, EN: 40, IS: 2, Move: F, Size: L[/color] [color=pink][b]Weapons:[/b] [+] Cannon- 20 damage, 20 rounds [F] Bite- 40 damage, 3 EN/attack [b]MAP Weapons:[/b] [+] Net Cannon [b](PT:3)[/b]- [b]PARALYZE[/b], 4 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher 2) [b]Mothership Class (30)[/b][/color] [color=gold][b]Purchasing Cost:[/b] ??? PCs[/color] [color=teal][b]Super AM Wars Pilot Slots:[/b] MAX[/color] --- [b]Remora Fighter[/b] [color=cyan][b]Statistics:[/b] HP: 25, EN: 10, IS: 4, Move: F, Size: S[/color] [color=pink][b]Weapons:[/b] [+] Vulcans- 2 damage # 2, 20 rounds [+] Rocket Launchers- 8 damage x 2, 12 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Countershoot: Vulcans[/color] [color=gold][b]Purchasing Cost:[/b] ??? PCs[/color] --- [b]Undead Solid[/b] [color=cyan][b]Statistics:[/b] HP: 60, EN: 20, IS: 2, Move: G, Size: S[/color] [color=pink][b]Weapons:[/b] [F] Sword [b](M)[/b]- 16 damage[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher. 2) Countercut: Sword 3) Shield 4) [b]HP Regen 25%[/b] 5) [b]Mist Power 5%[/b] 6) [b]Dark Barrier (Barrier):[/b] Negate 15 damage from any source for 1 EN. 7) [b]Devil Mud[/b][/color] [color=gold][b]Purchasing Cost:[/b] ??? PCs[/color] --- [b]Fortress Solid[/b] [color=cyan][b]Statistics:[/b] HP: 140, EN: 50, IS: 2, Move: G, Size: L[/color] [color=pink][b]Weapons:[/b] [+] Rock Toss- 40 damage, 2 PCs/attack [F] Giant Claw- 45 damage, 3 EN/attack [+] Cannons [b](S)[/b]- 70 damage, 20 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher 2) [b]Battleship Class (30)[/b] 3) [b]Mist Power 5%[/b][/color] [color=gold][b]Purchasing Cost:[/b] ??? PCs[/color] [color=teal][b]Super AM Wars Pilot Slots:[/b] MAX[/color] --- [b]Green Bandit Solid[/b] [color=cyan][b]Statistics:[/b] HP: 30, EN: 15, IS: 4, Move: G, Size: S[/color] [color=pink][b]Weapons:[/b] [+] Revolvers [b](S)[/b]- 6 damage x 2, 12 rounds [F] Sword [b](M)[/b]- 12 damage [+] Machinegun [b](V)[/b]- 6 damage, 10 rounds [F] Axe [b](M)[/b]- 16 damage, 2 PCs/attack [+] Double-Barreled Shotgun [b](S)[/b]- 10 damage, 12 rounds [+] Rifle- 12 damage, 8 rounds [+] Rocket Launcher [b](PG)[/b]- 20 damage, 6 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Countercut: Sword, Axe 3) Countershoot: Revolvers, Machinegun Double-Barreled Shotgun, Rifle 4) Shield 5) [b]Mist Power 5%[/b][/color] [color=gold][b]Purchasing Cost:[/b] ??? PCs[/color] --- [b]Viking Bandit Solid[/b] [color=cyan][b]Statistics:[/b] HP: 30, EN: 15, IS: 4, Move: G, Size: S[/color] [color=pink][b]Weapons:[/b] [+] Revolver- 6 damage, 12 rounds [F] Sword [b](M)[/b]- 14 damage [+] Beam Rifle [b](B)[/b]- 12 damage, 10 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Countercut: Sword 3) Countershoot: Revolver, Beam Rifle 4) Shield 5) [b]Mist Power 5%[/b][/color] [color=gold][b]Purchasing Cost:[/b] ??? PCs[/color] --- [b]Bandit Leader Solid[/b] [color=cyan][b]Statistics:[/b] HP: 35, EN: 15, IS: 4, Move: G, Size: S[/color] [color=pink][b]Weapons:[/b] [+] Revolver- 6 damage, 12 rounds [+] Gatling Gun [b](SV)[/b]- 10 damage, 20 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Countershoot: Revolver, Gatling Gun 3) [b]Mist Power 5%[/b][/color] [color=gold][b]Purchasing Cost:[/b] ??? PCs[/color] --- [b]Tarot Ryu[/b] [color=cyan][b]Statistics:[/b] HP: 50, EN: 30, IS: 2, Move: G, Size: S[/color] [color=pink][b]Weapons:[/b] [F] Sword [b](M)[/b]- 20 damage [+] Sun [b](S)[/b]- 80 damage, 6 EN/attack, [b](Aff: Fire)[/b] [H] Death- 100 damage, 8 EN/attack, [b](Aff: Darkness)[/b][/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Countercut: Sword 3) [b]Mist Power 10%[/b][/color] [color=gold][b]Purchasing Cost:[/b] ??? PCs[/color] --- [b]Shoulder Beam Ryu[/b] [color=cyan][b]Statistics:[/b] HP: 50, EN: 30, IS: 2, Move: G, Size: S[/color] [color=pink][b]Weapons:[/b] [+] Shoulder Beams [b](BSF)[/b]- 18 damage/EN [+] Shoulder Shackles [b](SF)[/b]- [b]PARALYZE[/b]/3 EN [+] Homing Shoulder Beams [b](BSX)[/b]- 15 damage/EN[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Countershoot: Shoulder Beams, Homing Shoulder Beams 3) [b]Mist Power 10%[/b][/color] [color=gold][b]Purchasing Cost:[/b] ??? PCs[/color] --- [b]Gunner Ryu[/b] [color=cyan][b]Statistics:[/b] HP: 50, EN: 30, IS: 2, Move: G, Size: S[/color] [color=pink][b]Weapons:[/b] [+] Pistol- 12 damage, 12 rounds [+] Machinegun [b](V)[/b]- 10 damage, 20 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Countershoot: Pistol, Machinegun 3) [b]Mist Power 10%[/b][/color] [color=gold][b]Purchasing Cost:[/b] ??? PCs[/color] --- [b]Knight Ryu[/b] [color=cyan][b]Statistics:[/b] HP: 50, EN: 30, IS: 2, Move: G, Size: S[/color] [color=pink][b]Weapons:[/b] [F] Sword [b](M)[/b]- 25 damage[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Countercut: Sword 3) [b]Mist Power 10%[/b] 4) [b]Damage Received -25%[/b][/color] [color=gold][b]Purchasing Cost:[/b] ??? PCs[/color] --- [b]Ninja Ryu[/b] [color=cyan][b]Statistics:[/b] HP: 50, EN: 30, IS: 2, Move: G, Size: S[/color] [color=pink][b]Weapons:[/b] [F] Swords [b](M)[/b]- 18 damage x 2 [F] Bunshin Attack [b](X)[/b]- 16 damage/EN[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Countercut: Swords 3) [b]Mist Power 10%[/b] 4) [b]Bunshin (2/5)[/b] 5) [b]Nitou-Ryu (Swords)[/b][/color] [color=gold][b]Purchasing Cost:[/b] ??? PCs[/color] --- [b]Nadja Temple Guardian[/b] [color=cyan][b]Statistics:[/b] HP: 80, EN: 40, IS: 2, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Trident [b](MF)[/b]- 20 damage/2 PCs [H] Flame Chakram [b](P)[/b]- 25 damage, [b](Aff: Fire)[/b] [F] Greatsword [b](M)[/b]- 30 damage [H] Fire Breath [b](V)[/b]- 12 damage/EN, [b](Aff: Fire)[/b] [H] Flame Rod [b](SV)[/b]- 16 damage/2 EN, [b](Aff: Fire)[/b] [F] Fire Greatsword [b](M)[/b]- 30 damage & [b](V)[/b] 10 damage/EN, [b](Aff:Fire)[/b] [H] Fireball [b](S)[/b]- 80 damage, 6 EN/attack, [b](Aff: Fire)[/b][/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher 2) Countercut: Trident, Greatsword 3) [b]Damage Received -40%[/b] 4) [b]Affinity: Fire[/b][/color] [color=gold][b]Purchasing Cost:[/b] ??? PCs[/color] --- [b]Idoro's Doom[/b] [color=cyan][b]Statistics:[/b] HP: 70, EN: 40, IS: 2, Move: F/G, Size: S[/color] [color=pink][b]Weapons:[/b] [F] Sword [b](M)[/b]- 25 damage [F] Tendrils [b](MX)[/b]- 15 damage/EN [+] Dark Energy Ball [b](S)[/b]- 80 damage, 6 EN/attack & [b](V)[/b] 10 damage/EN, [b]PARALYZE[/b][/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher 2) Countercut: Sword 3) [b]Mist Power 15%[/b][/color] [color=gold][b]Purchasing Cost:[/b] ??? PCs[/color] --- [b]Doom Soldier[/b] [color=cyan][b]Statistics:[/b] HP: 70, EN: 40, IS: 2, Move: F/G, Size: S[/color] [color=pink][b]Weapons:[/b] [F] Melee [b](MF)[/b]- 24 damage/2 PCs [F] Bayonet- 16 damage, 1 EN/attack [F] Sword [b](M)[/b]- 25 damage [H] Force Blast- 20 damage, 1 EN/attack [H] Arm Flamethrower [b](V)[/b]- 12 damage/EN, [b](Aff: Fire)[/b] [F] Comet Crash [b](V)[/b]- 15 damage/EN [H] Shoulder Flame [b](SV)[/b]- 20 damage/2 EN, [b](Aff: Fire)[/b] [+] Energy Rifle- 40 damage, 12 rounds [+] Arm Gatling [b](ASV)[/b]- 12 damage x 2/2 PCs[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Countercut: Bayonet, Sword 3) Countershoot: Energy Rifle, Arm Gatling 4) [b]Mist Power 15%[/b] 5) Dodge Cost -5 6) [b]Damage Received -25%[/b] 7) [b]Bunshin (2/5)[/b] 8) Comet Crash: Target's Dodge Cost +5[/color] [color=gold][b]Purchasing Cost:[/b] ??? PCs[/color] --- [b]Dark Knight Steru[/b] [color=cyan][b]Statistics:[/b] HP: 60, EN: 40, IS: 2, Move: G, Size: S[/color] [color=pink][b]Weapons:[/b] [F] Melee [b](MF)[/b]- 16 damage/2 PCs [F] Greatsword [b](M)[/b]- 30 damage [H] Greatsword [Throw] [b](P)[/b]- 30 damage [+] Energy Ball [b](S)[/b]- 50 damage, 3 EN/attack [+] Megast Sword [b](V)[/b]- 14 damage/EN, [b](Aff: Ice)[/b] [H] Raida Sword [b](SV)[/b]- 12 damage/EN, [b]PARALYZE[/b], [b](Aff: Thunder)[/b][/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher 2) Countercut: Greatsword 3) Shield 4) [b]Mist Power 10%[/b] 5) Dodge Cost -5 6) [b]Damage Received -25%[/b] 7) [b]Affinity: Darkness[/b] 8) [b]True Form Change (Dark Knight Steru (True Form)):[/b] [i]Same effect as [b]Class Change[/b][/i] 9) [b]Summon:[/b] Animated Solid x 3[/color] [color=gold][b]Purchasing Cost:[/b] ??? PCs[/color] --- [b]Animated Solid[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 15, IS: 0, Move: G, Size: S[/color] [color=pink][b]Weapons:[/b] [F] Sword [b](M)[/b]- 14 damage[/color] [color=beige][b]Inherent Abilities:[/b] 1) Dodge Cost is 15 2) Countercut: Sword 3) [b]Mist Power 5%[/b] 4) [b]Damage Received -25%[/b][/color] [color=gold][b]Purchasing Cost:[/b] N/A. This is a Summon Unit.[/color] --- [b]Dark Knight Steru (True Form)[/b] [color=cyan][b]Statistics:[/b] HP: 70, EN: 50, IS: 2, Move: F/G, Size: S[/color] [color=pink][b]Weapons:[/b] [F] Melee [b](MF)[/b]- 18 damage/2 PCs [H] Dragon Tail [b](M)[/b]- [b]PARALYZE[/b] & 20 damage, 1 EN/attack [F] Greatsword [b](M)[/b]- 35 damage [H] Greatsword [Throw] [b](P)[/b]- 35 damage [+] Chest Beams [b](S)[/b]- 30 damage x 2, 3 EN/attack [+] Energy Ball [b](S)[/b]- 60 damage, 3 EN/attack [+] Megast Sword [b](V)[/b]- 16 damage/EN, [b](Aff: Ice)[/b] [H] Raida Sword [b](SV)[/b]- 14 damage/EN, [b]PARALYZE[/b], [b](Aff: Thunder)[/b] [+] Raida Spread [b](S)[/b]- 90 damage, 5 EN/attack, [b](Aff: Thunder)[/b][/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Countercut: Greatsword 3) Shield 4) [b]Mist Power 10%[/b] 5) Dodge Cost -7 6) [b]Damage Received -30%[/b] 7) [b]Bunshin (2/5)[/b] 8) [b]Affinity: Darkness[/b] 9) [b]Rapid Deployment[/b] 10) [b]Revert (Dark Knight Steru)[/b] 11) [b]Summon:[/b] Animated Solid x 3 12) Dragon Tail: If the [b]PARALYZE[/b] is countercut, the damage is automatically negated. 13) Rider Spread: Requires 3 Evo Points to unlock.[/color] [color=gold][b]Purchasing Cost:[/b] N/A. Perform True Form Change in Dark Knight Steru.[/color] --- [b]Dark Knight Steru (Jaryuuzoku Sword)[/b] [color=cyan][b]Statistics:[/b] HP: 60, EN: 50, IS: 2, Move: G, Size: S, Class: Hi-Tier[/color] [color=pink][b]Weapons:[/b] [F] Melee [b](MF)[/b]- 18 damage/2 PCs [F] Jaryuuzoku Sword [b](M)[/b]- 35 damage [H] Jaryuuzoku Sword [Throw] [b](P)[/b]- 35 damage [+] Energy Ball [b](S)[/b]- 60 damage, 3 EN/attack [+] Megast Sword [b](V)[/b]- 16 damage/EN, [b](Aff: Ice)[/b] [H] Raida Sword [b](SV)[/b]- 14 damage/EN, [b]PARALYZE[/b], [b](Aff: Thunder)[/b] [F] Jaryuu Finger- 70 damage, 4 EN/attack, [b](Aff: Darkness)[/b] [F] Jaryuu Sword- 100 damage, 5 EN/attack, [b](Aff: Darkness)[/b][/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Countercut: Jaryuuzoku Sword 3) Shield 4) [b]Mist Power 15%[/b] 5) Dodge Cost -5 6) [b]Damage Received -35%[/b] 7) [b]Jaryuu Barrier (Barrier):[/b] Negate 25 damage from any source for 1 EN. 8) [b]Affinity: Darkness[/b] 9) [b]True Form Change (Dark Knight Steru (Jaryuuzoku Sword) (True Form)):[/b] [i]Same effect as [b]Class Change[/b][/i] 10) [b]Summon:[/b] Animated Solid x 3[/color] [color=gold][b]Evolution Cost:[/b] 5 (Dark Knight Steru)[/color] --- [b]Dark Knight Steru (Jaryuuzoku Sword) (True Form)[/b] [color=cyan][b]Statistics:[/b] HP: 70, EN: 60, IS: 2, Move: F/G, Size: S, Class: Hi-Tier[/color] [color=pink][b]Weapons:[/b] [F] Melee [b](MF)[/b]- 20 damage/2 PCs [H] Dragon Tail [b](M)[/b]- [b]PARALYZE[/b] & 20 damage, 1 EN/attack [F] Jaryuuzoku Sword [b](M)[/b]- 40 damage [H] Jaryuuzoku Sword [Throw] [b](P)[/b]- 40 damage [+] Chest Beams [b](S)[/b]- 30 damage x 2, 3 EN/attack [+] Energy Ball [b](S)[/b]- 60 damage, 3 EN/attack [+] Megast Sword [b](V)[/b]- 18 damage/EN, [b](Aff: Ice)[/b] [+] Rock Smash [b](SF)[/b]- 25 damage/2 EN [H] Raida Sword [b](SV)[/b]- 16 damage/EN, [b]PARALYZE[/b], [b](Aff: Thunder)[/b] [F] Jaryuu Finger- 80 damage, 4 EN/attack, [b](Aff: Darkness)[/b] [+] Raida Spread [b](S)[/b]- 90 damage, 5 EN/attack, [b](Aff: Thunder)[/b] [F] Jaryuu Sword- 110 damage, 5 EN/attack, [b](Aff: Darkness)[/b] [+] Raida Shackles [b](SF)[/b]- [b]PARALYZE[/b]/3 EN, [b](Aff: Thunder)[/b] [+] Jaryuu Sword [b](SX)[/b]- 25 damage/3 EN, [b](Aff: Darkness)[/b] [+] Jaryuu Blast [b](S)[/b]- 180 damage, 10 EN/attack, [b](Aff: Thunder, Darkness)[/b][/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Countercut: Jaryuuzoku Sword 3) Shield 4) [b]Mist Power 15%[/b] 5) Dodge Cost -7 6) [b]Damage Received -40%[/b] 7) [b]Jaryuu Barrier (Barrier):[/b] Negate 25 damage from any source for 1 EN. 8) [b]Bunshin (2/5)[/b] 9) [b]Affinity: Darkness[/b] 10) [b]Rapid Deployment[/b] 11) [b]Revert (Dark Knight Steru (Jaryuuzoku Sword)) 12) [b]Summon:[/b] Animated Solid x 3 13) Dragon Tail: If the [b]PARALYZE[/b] is countercut, the damage is automatically negated.[/color] [color=gold][b]Purchasing Cost:[/b] N/A. Perform True Form Change in Dark Knight Steru (Jaryuuzoku Sword).[/color] --- [b]Dark Knight Steru (Jaryuuzoku Sword & Yamikaze)[/b] [color=cyan][b]Statistics:[/b] HP: 70, EN: 60, IS: 1, Move: G, Size: S, Class: Hi-Tier[/color] [color=pink][b]Weapons:[/b] [F] Melee [b](MF)[/b]- 20 damage/2 PCs [F] Jaryuuzoku Sword [b](M)[/b]- 40 damage [H] Jaryuuzoku Sword [Throw] [b](P)[/b]- 40 damage [+] Energy Ball [b](S)[/b]- 70 damage, 3 EN/attack [+] Megast Sword [b](V)[/b]- 18 damage/EN, [b](Aff: Ice)[/b] [H] Raida Sword [b](SV)[/b]- 16 damage/EN, [b]PARALYZE[/b], [b](Aff: Thunder)[/b] [F] Jaryuu Finger- 80 damage, 4 EN/attack, [b](Aff: Darkness)[/b] [F] Jaryuu Sword- 110 damage, 5 EN/attack, [b](Aff: Darkness)[/b][/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Countercut: Jaryuuzoku Sword 3) Shield 4) [b]Mist Power 15%[/b] 5) Dodge Cost -5 6) [b]Damage Received -35%[/b] 7) [b]Jaryuu Barrier (Barrier):[/b] Negate 25 damage from any source for 1 EN. 8) [b]Affinity: Darkness[/b] 9) [b]True Form Change (Dark Knight Steru (Jaryuuzoku Sword & Yamikaze) (True Form)):[/b] [i]Same effect as [b]Class Change[/b][/i] 10) [b]Summon:[/b] Animated Solid x 3[/color] [color=gold][b]Purchasing Cost:[/b] N/A. Purchase Spirit Stone Kunai Yamikaze and install it on Dark Knight Steru (Jaryuuzoku Sword). Dark Knight Steru (Jaryuuzoku Sword & Yamikaze) will then be available for use.[/color] --- [b]Dark Knight Steru (Jaryuuzoku Sword & Yamikaze) (True Form)[/b] [color=cyan][b]Statistics:[/b] HP: 80, EN: 70, IS: 1, Move: F/G, Size: S, Class: Hi-Tier[/color] [color=pink][b]Weapons:[/b] [F] Melee [b](MF)[/b]- 22 damage/2 PCs [H] Dragon Tail [b](M)[/b]- [b]PARALYZE[/b] & 25 damage, 1 EN/attack [F] Jaryuuzoku Sword [b](M)[/b]- 45 damage [H] Jaryuuzoku Sword [Throw] [b](P)[/b]- 45 damage [+] Chest Beams [b](S)[/b]- 40 damage x 2, 3 EN/attack [+] Energy Ball [b](S)[/b]- 80 damage, 3 EN/attack [+] Megast Sword [b](V)[/b]- 20 damage/EN, [b](Aff: Ice)[/b] [+] Rock Smash [b](SF)[/b]- 30 damage/2 EN [H] Raida Sword [b](SV)[/b]- 18 damage/EN, [b]PARALYZE[/b], [b](Aff: Thunder)[/b] [F] Jaryuu Finger- 95 damage, 4 EN/attack, [b](Aff: Darkness)[/b] [+] Raida Spread [b](S)[/b]- 100 damage, 5 EN/attack, [b](Aff: Thunder)[/b] [F] Jaryuu Sword- 120 damage, 5 EN/attack, [b](Aff: Darkness)[/b] [+] Raida Shackles [b](SF)[/b]- [b]PARALYZE[/b]/3 EN, [b](Aff: Thunder)[/b] [+] Jaryuu Sword [b](SX)[/b]- 30 damage/3 EN, [b](Aff: Darkness)[/b] [+] Jaryuu Blast [b](S)[/b]- 180 damage, 10 EN/attack, [b](Aff: Thunder, Darkness)[/b] [b]MAP Attacks:[/b] [H] Spirit Stone Release [b](I:8)[/b]- 120 damage, 25 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Countercut: Jaryuuzoku Sword 3) Shield 4) [b]Mist Power 15%[/b] 5) Dodge Cost -7 6) [b]Damage Received -40%[/b] 7) [b]Jaryuu Barrier (Barrier):[/b] Negate 25 damage from any source for 1 EN. 8) [b]Bunshin (2/5)[/b] 9) [b]Affinity: Darkness[/b] 10) [b]Rapid Deployment[/b] 11) [b]Revert (Dark Knight Steru (Jaryuuzoku Sword & Yamikaze)) 12) [b]Summon:[/b] Animated Solid x 3 13) Dragon Tail: If the [b]PARALYZE[/b] is countercut, the damage is automatically negated.[/color] [color=gold][b]Purchasing Cost:[/b] N/A. Perform True Form Change in Dark Knight Steru (Jaryuuzoku Sword & Yamikaze).[/color] --- [b]Rigel's Doom[/b] [color=cyan][b]Statistics:[/b] HP: 70, EN: 40, IS: 2, Move: F/G, Size: S[/color] [color=pink][b]Weapons:[/b] [H] Dragon Tail [b](M)[/b]- [b]PARALYZE[/b] & 30 damage, 1 EN/attack [F] Sword [b](M)[/b]- 35 damage[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher 2) Countercut: Sword 3) Shield 4) [b]Mist Power 15%[/b] 5) Dodge Cost -7 6) [b]Bunshin (2/5)[/b] 7) Dragon Tail: If the [b]PARALYZE[/b] is countercut, the damage is automatically negated.[/color] [color=gold][b]Purchasing Cost:[/b] ??? PCs[/color] --- [color=lightblue][b][u]Class Change (Unit)[/u][/b][/color] [b]Class:[/b] Transformation [b]Ability:[/b] Calculate your HP and EN in % and then change to the specified unit. HP/EN/PCs and items equipped will be carried over. Cost depends on how soon you want to activate. [i]Turn 1: 40 PCs; Turn 2: 20 PCs; Turn 3: 10 PCs; Turn 4 or after: Free[/i] [color=lightblue][b][u]Devil Mud[/u][/b][/color] [b]Class:[/b] Special [b]Ability:[/b] If the unit with this ability is defeated, the unit which dealt the killing blow is dealt an [H] Devil Mud- [b]PARALYZE[/b] & [b]EN Drain 100%[/b] attack. [color=lightblue][b][u]Mist Power x%[/u][/b][/color] [b]Class:[/b] Regeneration [b]Ability:[/b] [b]EN Regen x%[/b] while in non-interior, atmosphere terrain. Otherwise, each turn EN -2. [color=lightblue][b][u]Revert[/u][/b][/color] [b]Class:[/b] Transformation [b]Ability:[/b] Calculate your HP and EN in % and then change to the specified unit. HP/EN/PCs and items equipped will be carried over.