Name: Sakurena Arashiken Race: Catfolk Gender: Female Class: Warblade/Iai Master/Master of Discipline Levels: 11/10/1 (22) XP: Deity: Lemuria Alignment: Chaotic Good GP: 0 Hit Dice: 22d8 + 22*2 = 220 Hit Points: 103/220 (21:176) Mod Enhancement STR: 10 +00 0 +0 DEX: 38 +14 0 +0 CON: 14 +02 0 +0 INT: 26 +08 6 +3 WIS: 14 +02 0 +0 CHA: 10 +00 0 +0 AC 61 (Base 10 +0 Armor, +0 Shield, +14 Dex, +0 Size, +8 Warblade, +6 Natural Armor, +0 Deflection, +13 Dodge (Class Level: 22, Feats: Single Blade Style), +10 Sacred) Touch: 55 Flat: 61 Immbolized: 31 [If move 40', AC +4, If move 10' AC +2; CE grants +5 AC, -4 BAB, CE + DA grants +10 AC, -9 BAB.] [Ki] Essence: 34 [14 + 1/2 Character Level] AP: 50 [(Ess + 1/2 Character Level) - 10] Initiative: +28 (+14 Dex, +14 Misc (+5, Weapon +4 Feat, +5 Boost), +0 Class) Run Speed: 150 ft/round Movement: 110' round Base Attack Bonus: +38/+33/+28 (+22/+17/+12 Class, +02 Epic) Fort: +20 (+02 Con, +08 Class, +0 Magic, +10 Misc) Ref: +38 (+14 Dex, +08 Class, +0 Magic, +16 Misc) Will: +26 (+02 Wis, +14 Class, +0 Magic, +10 Misc) -> Saves against fire get +2 Heat Endurance 3 Resistances: Fire 5 Armor: N/A AC Bonus: Maximum Dex Bonus: Check Penalty: Arcane Failure: 0% Weight: Special Properties: Shield: None AC Bonus: Weight: Special Properties: Weapon: Tiger Ancients AB: +45/+40/+35 (+37/+32/+27 Base Atk, +6 Weapon + 6 Misc) For confirm crit: +53/+48/+43 Damage: 1d10+27 [+8 Intelligence, +6 Enchantment, +5 Collision, +5 Misc, +3 DMS] [+35 against flat-footed, Iai (+8 from Insight (from Int))] Bonuses: +5 competence bonus to Concentration, +6 to Int, Adamantine, Evasion; Moment of Prescience 1/day;Warning; Collision; Mind Blank Crit: 19-20/x2 Moment of Prescience -> gives you a +20 insight bonus on any one attack roll, saving throw, opposed check of any kind, or to AC against any one attack; Non-Action; Doesn't require an immediate action Iai Damage: 3d10+105 [6d8+105 w/ Giant Stance] In game Events * +1 Diamond Mind stance damage * +2 bonus to spot & listen checks * All Diamond Mind stances get +2 to damage [Feat] * Gain 2 Epic Augmentations * Become E4/34 Essence Skills: 26/13 (23: 278 (23*12)) * Know(History) +34 (+08 Ability, +26 Ranks, +0 Misc) * Move Silently +13 (+11 Ability, +00 Ranks, +2 Misc) * Jump +39 (+11 Ability, +26 Ranks, +2 Misc) * Martial Lore +28 (+02 Ability, +26 Ranks, +0 Misc) ** +30 if the manuever is in Diamond Mind * Concentration +44 (+02 Ability, +26 Ranks, +16 Misc) * Climb +39 (+11 Ability, +26 Ranks, +2 Misc) * Balance +39 (+11 Ability, +26 Ranks, +2 Misc) * Tumble +39 (+11 Ability, +26 Ranks, +2 Misc) * Sense Motive +30 (+02 Ability, +26 Ranks, +2 Misc) * Sleight of Hand +27 (+11 Ability, +16 Ranks, +0 Misc) SPENT: (26*8)+17= 224+22=246 TOTAL: 246/278 [32 points remaining] Feats: *1st Bonus AP (1/2 class level AP) *3rd Expeditious Dodge [+2 bonus if you move more than 40' a round] *5th Augmentation Tree (Improved Reflexes) *7th Augmentation Tree (Detection) *9th Weapon Finesse(katana) [to-hit is now Dex] *11th Quick Draw *13th Single Blade Style [+2 to dodge AC] *15th Augmentation Tree(Epic Saves) *17th Adaptive Style (Recover manueers in one round) *19th Augmentation Tree(Speed Burst!) *21th Combat Insight [Int to damage] *Flaw: (Pathetic -2 CHA): Augmentation Tree (Thick Skinned) *Bonus (5th): Improved Init *Bonus (9th): Weapon Focus(Katana) [+1 to hit] *Iai Master(4th): Blade Meditation [+1 Diamond Stance damage; +2 bonus to spot and listen] *Iai: Unnerving Calm *Warblade: Exotic Weapon Prof(katana) *Heat Expertise, Improved Heat Expertise, Agile Atheltics Skill Tricks *(-2 SP) Bought: Acrobatic Backstab [Prereq: Tumble 12 rank; Effect - On a successful Tumble check, treat enemy as flat footed] *(-2 SP) Bought: Back on Your Feet [Prereq: Tumble 12 rank; Effect - May stand up as an immediate action, provoke no AoO] *(-2 SP) Bought: Hidden Blade [Prereq: Quick Draw, Sleight of Hand 5 ranks; Effect - May draw blade hidden on you as a move action and attack; treating enemy as flatfooted] *(-2 SP) Bought: Sudden Draw [Prereq; Quick Draw, Sleight of Hand 8 ranks; Effect - Draw hidden weapon as part of AoO] *(-2 SP) Bought: Extreme Leap [Prereq: Jump 5 Ranks; Effect - Horiz. Jump of >10 ft, allows 10 extra feet of movement that round] *(-2 SP) Bought: Leaping Climber [Prereq: Climb 5 Ranks, Jump 5 Ranks; Effect - Add jump distance to start of climb.] *(-2 SP) Bought: Nimble Charge [Prereq: Balance 5 Ranks; Run or charge across different surface without Balance check] *(-2 SP) Bought: Speedy Ascent [Prereq: Climb 5 Ranks; Climb 10 additonal feet with successful check] *(-2 SP) Bought: Up To Hill [Prereq: Balance 5 Ranks, Tumble 5 Ranks; move up slope or stairs at normal speed] *(-2 SP) Bought: Walk the Walls [Prereq: Climb 12 Ranks, TUmble 5 Ranks; Run straight up wall for 1 round] *(-2 SP) Bought: Wall Jumper [Prereq: Climb 5 ranks, JUmp 5 ranks; Leap from wall as if making a running jump] Augmentation Tree - Detection (Detect Magic [1]/ See Invisiblity [2]/Arcane Sight [3]/Arcane Sight(Greater) [5]/True Seeing [7]) - Speed Boost (+10' [1]/ + 30' [3] / +60' [5] / x2 [5]) - Thick Skinned (+ 1 [1]/+3 [3]/+5 [5]) Epic Augmenetations: FREE - Epic Esoteric Armor {+10 Sacred, [10], +1/ 1 AP} - Epic Attack {+5 bonus to attack/damage, +1 at/damage per AP [10]} CONVERTED - Epic Saves (+10 [10], +1 per AP) - Epic Dexterity (+10 Dex Bonus to dex, +2 per AP [10]) Racial Features: * +4 DEX, +2 CHA * Low-Light Vision * +2 Move Silently * More aware * Movement 40' Class Features: -Warblade- Battle Clarity(Reflex Saves) - As long not flatfooted, gain INT To Reflex saves Weapon Aptitude (Qualify for Fighter feats at Fighter level (Warblade-2), can switch out weapon) Improved Uncanny Dodge (Never flatfooted or flanked.) Battle Cunning(Damage) (Insight int damage on all rolls against flat-footed or flanked opponets) Battle Ardor(critical confirmiation) (Insight Int bonus on all rolls made to confirm crit.) Battle Skill(Int bonus to to checks made to oppose a bull rush, disarm, sunder or trip) -Iai Master- Iai Strike Beyond Godlike Speed (three move actions; sheathing sword is a move action) Greater Iai Strike (+2x damage) Skill Focus(concentrate) Ever Diamond Stance [Have 2 Stances as long as 1 is Diamond] Kiai Shout!! [Affected Opponents become shaken for 1d6 Rounds] -Master of Discipline- Chosen Disciplines (Iron Heart, Diamond Mind, Tiger Claw) Ultimate Discipline Focus: Diamond Mind (+2 CON*Level, all counters last a round) Permemant Stance(Absolute Steel Stance) Iai Strike: Starting at 1st level, the Iai Master gains the ability to make an Iai Strike. An Iai strike is a melee attack made by drawing a weapon as a free action (due to Quick Draw) and striking in a single motion.v There are three ways that the character can make an Iai strike: -If the Iai Master has a sheathed katana and attacks a flat-footed opponent, the character instigates an Iai strike. -If the Iai Master makes an attack of opportunity while holding a sheathed katana. -If the Iai Master spends a standard action to ready a melee attack against an opponent. In any case, an Iai strike deals +1x normal melee damage. Thus, if combined with a strike maneuver, it deals additional base melee damage, plus enhancement bonus damage, etc. NOTE: This explicitly overrules GIS and IS, and takes up one of the additional base melee slots. Manuevers Known/Prepared [22/11] Diamond Mind - Lv. 1 Sapphire Nightmare Blade [Make your opponent flatfooted and deal an additional +1d6 damage on a Con Check] [Prepared] Lv. 1 Moment of Perfect Mind [CTR] [Use Con check instead of Will Save] [Prepared] Lv. 3 Insightful Strike [Use Con check to determine damage] [Prepared] Lv. 6 Greater Insightful Strike [Use DBL Con check to determine damage] [Prepared] Lv. 8 Diamond Nightmare Strike [Multiplies the damage of the next attack by 4] [Prepared] Lv. 8 Diamond Defense [Gain save bonus equal to level] Lv. 9 Time Stands Still [Execute two full attack actions] [Prepared] Iron Heart - Lv. 1 Steel Wind [Attack two oppponents with one melee attack] Lv. 3 Iron Heart Surge [Remove effect, gain +2 bonus on attacks] [Prepared] Lv. 4 Lightening Recovery [Reroll, missed attack, +2 bonus] [Prepared] Lv. 6 Iron Heart Endurance [Add 2*level to your HP temporarily] [Prepared] Lv. 7 Hydra Slaying Strike [Prevents Full Strike Action] Lv. 8 Adamatine Hurricane [Two attacks against every foe within reach, +4 to hit on both] Lv. 8 Lightening Throw [Area 30'; Save Ref Half; deal 12d6+melee damage][Prepared] Lv. 9 Strike of Perfect Clarity [+100 damage on next melee attack] [Prepared] Tiger Claw - Lv. 1 Sudden Leap [Boost - Jump as a Swift Action] Lv. 2 Claw at the Moon [+4 bonus on attack, +2d6 damage, +4 AC for round] Lv. 4 Death from Above [Leap in the air, attack from above, deal +4d6 damage] Lv. 7 Swooping Dragon Strike [Jump over foe, deal +10d6 damage, stun] [Prepared] Lv. 9 Fearl Death Blow [Jump check to do a one hit death move] Stone Dragon - Lv. 2 Mountain Strike [+2d6 damage, overcome DR and hardness] Lv. 3 Boncrusher Strike [+4d6 damage, +10 on attacks confirming crit] Lv. 9 Mountain Tomestone Strike [2d6 Const damage] [NOT TAKEN] Stances Known (6) Stance of Clarity [+2 AC against one fore, -2 against all others] [Diamond Mind] Pearl of Black Doubt [ACtive] [+2 to AC for every attack that misses] [Diamond Mind] Giant's Stance [Deal damage as if one size larger (Katana deals 2d8 damage)] [Stone Dragon] Stance of Alacrity [May use 1 counter per round without spending an immeditate action] [Diamond Mind] Dancing Blade Stance - Have 10'reach [Iron Heart] Absolute Steel Stance - +10' to speed, gain +2 dodge to AC til next turn with 10' movement. [Iron Heart] Active Stances (2): Pearl of Black Doubt; Giant's Stance Always On: Absolute Steel Stance Equipment: -> Katana [Blood of the Ancients] -> Pendant [Family Heirloom; Stylized Silver Claw at end of a chain] Background: Sakurena from her birth has had an insatiable urge to wander, and to hone her skills. Traveling to Fyuuon to learn how to use the heirloom in her family, she joined a dojo that had no qualms about teaching outsiders, and remained there for ten years, learning how best to use the katana before she left to see the world. As her name was unpronuciable by the rest of the people, her name was changed, given to her by the sword master at the school. When she traveled, she went everywhere - resulting in the fact that she can legitamely claim to have been nearly everwyhere, but she now travles with Cadessa. Description: Sakurena is a 5'3" tall catgirl that closely resembles a tiger, although, she's a bit short for one. She has orangish fur in spots with black stripes. She wears a black kimono, and can be seen occasioanly in a red kimono decorted with flowers. Normally quite serious, Sakurena smiles a lot around Cadessa, and seems to act more younger than normal. Notes: ?